SMAPI log parser

Suggested fixes

  • Consider updating these mods to fix problems:
    + Bog's Moon Gate Obelisks
     

Log info

Game info:
Stardew Valley: 1.6.15 build 24356 on Unix 6.5.0.23
SMAPI: 4.1.10
Folder: /run/media/deck/SR256/steamapps/common/Stardew Valley
Log started: 2025-02-16 06:08 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.15 build 24356 555 errors
SMAPI 4.1.10 Pathoschild 67 errors
Alternative Textures 8.0.0
+ (AT) A Vintage Chest Retexture 1.0.0
+ (AT) Bogs Moth Tappers 1.0.0
+ (AT) Erin's Coop Animals 1.0.1
+ (AT) Farmers Market Bakery Chests 1.0.2
+ (AT) Farmers Market Chests 1.0.2
+ (AT) H&W Fairy Garden Craftable Retextures 1.0.2
+ (AT) H&W Fairy Garden Gnome Scarecrows 1.0.2
+ (AT) H&W Farmer's Market Craftables Retextures 1.0.2
+ (AT) H&W Greenhouse Retextures for Vanilla Furniture 1.0.2
+ (AT) H&W Outdoor Retextures for Vanilla Furniture 1.0.2
+ (AT) HxW Bathroom Furniture 1.0.2
+ (AT) Medieval Themed Sheds - Earthy 2.1.0
+ (AT) Nano's Garden Style Craftables 1.2.0
+ (AT) ragdollnoelle's Conversion of K's Barn Animals 1.0.1
+ (AT)Elfflower Furniture (Wizard Furniture redraw) 1.0.0
+ (AT)Yomi's Customized Furniture Sharing 1.0.0
+ AT_MSaturnFloaties 2.0.0
+ Orangeblossom's Antique Bedroom Furniture Set Add-ons 1.0.0
(+ 18 content packs)
PeacefulEnd
+ StarDust
+ BogWyytch
+ ErinMhidni
+ HimeTarts & wildflourmods
+ HimeTarts & wildflourmods
+ HimeTarts & wildflourmods
+ HimeTarts & wildflourmods
+ HimeTarts and WildflourMods
+ himetarts and wildflourmods
+ himetarts and wildflourmods
+ wildflourmods
+ Shyzie
+ Nano_NotRobot
+ ragdollnoelle/Kwillow/daedreamexe
+ Umganil
+ Yomi
+ MagicalSaturn
+ orangeblossom
no errors
Anything Anywhere 1.8.2-unofficial.6-Sparky56p Espy no errors
Auto-Grab Truffles 1.1.0 Tsin no errors
AutoFish 1.6.5 no errors
Automate 2.3.3 Pathoschild no errors
AutomaticGates 2.5.4 Rakiin aKa ScheKaa no errors
Better Crafting 2.16.1 Khloe Leclair no errors
Bush Bloom Mod 1.2.4 NCarigon no errors
Calcifer 0.1.0 sophie no errors
Cauldron 2.1.0 Kedi and sophie no errors
Central Station 1.1.0 Pathoschild no errors
Chests Anywhere 1.26.1 Pathoschild no errors
Console Commands 4.1.10 SMAPI no errors
Content Patcher 2.5.3
+ (CP) Atelier Cauldron English Translation Pack 2.0.0
+ (CP) Erin's Coop Animals 1.0.1
+ (CP) H&W Bakery Cafe Furniture 1.0.2
+ (CP) H&W Boutique Bakery Furniture 1.0.1
+ (CP) H&W Fairy Fountains 2.0.1
+ (CP) H&W Fairy Garden Indoor Furniture 1.0.3
+ (CP) H&W Mega Furniture Catalogue 1.0.0
+ (CP) H&W Plant Lovers Furniture 1.0.2
+ (CP) Life Cycle 4.1.0
+ (CP) Life Cycle - Abigail & Sebastian 4.3.0
+ (CP) Life Cycle - Alex & Haley 4.3.0
+ (CP) Life Cycle - Elliott & Leah 4.3.0
+ (CP) Life Cycle - Emily & Clint 4.3.0
+ (CP) Life Cycle - Emily & Shane 4.3.0
+ (CP) Life Cycle - Haley & Leah 4.3.0
+ (CP) Life Cycle - Marnie & Lewis 4.3.0
+ (CP) Life Cycle - Maru & Harvey 4.3.0
+ (CP) Life Cycle - Penny & Sam 4.3.0
+ (CP) Medieval Tiny Shed 2.0.0
+ (CP) Orangeblossom's Furniture Catalogue 1.0.2
+ (CP) Oversized Sleeves 5.0.0
+ (CP) The Orangerie's Potion Shelf 1.0.0
+ (CP) The Orangerie's Utility Cart 1.0.0
+ (CP) Wall Decorations 1.2.0
+ (CP)Blight's Furniture pack3 for Newyear 1.0.0
+ (cp)classical-furniture-English 1.0.1
+ (CP)Yomi's Customized Kitchen Sharing 1.0.0
+ Arlouria's Spring Cottagecore Tools Recolor 1.1.0
+ Bagno 1.0.1
+ Balcony (PIF) 1.1.3
+ Better Crops and Foraging 5.0.0
+ Bog's Elk Spirit Horse and Stable 1.0.0
+ Bog's Moon Gate Obelisks 1.0.0
+ Bog's Witchy Craftables 1.3.0
+ Bog's Witchy Foliage 1.0.0
+ Bog's Witchy Weapons 1.1.0
+ Calm Colors Ridgeside Village 2.0.2
+ Central Station content 1.1.0
+ Cheaper Gold Clock 1.0.0
+ Coii's Girls Sets Pack 1.4.0
+ Cottagecore_Fences 1.0.0
+ Cuter Crops and Foraging 2.0.1
+ DaisyNiko's Tilesheets 1.11.0
+ Earthy Recolour 1.4.4
+ Earthy Recolour Fix for SVE 1.3.0
+ Eden's Cottagecore Crystalarium 1.0.0
+ Elle's Cuter Barn Animals 1.0.1
+ Firefly Torch 1.0.0
+ Fishing Made Easy Suite 6.2.7
+ Fishing Made Easy Suite - RSV Expansion 6.1.5
+ Fishing Made Easy Suite - SVE Expansion 6.1.7
+ Fluffy Cats 1.0.0
+ Forager's Nooks and Crannies - New Maps for Stardew Valley 2.0.1
+ Friendships Affect Prices 1.4.7
+ Frontier Farm 1.15.8
+ Green Coops and Barns 1.0.3
+ Hats Won't Mess Up Hair 1.5.0
+ Hot Spring Farmcave 1.2.0
+ HxW Tilesheets 1.0.8
+ IdaIda's More Flooring and Paths 1.0.0
+ Industrial Furniture Set 1.8.0
+ JJ's chair Furniture 1.0.1
+ Kids Treehouse 1.6.2
+ Lance Come Earlier Pls 1.0.0
+ Lee's Pastel Crops 1.0.0
+ Livestock Guardian Dogs 1.0.0
+ Lunna - Astray in StardewValley 3.4.14
+ Lynnea's Recolor of Bog's Wizard Catalogue Recolor 1.3.0
+ Medieval_buildings 2.2.0
+ Medieval_Craftables 2.5.0
+ Miihaus Fox Pets 1.2.0
+ MSVE 2.8.0
+ NPC The Farmer's Children 4.1.3-beta.7
+ Nyapu's Portraits inspired
+ Orangeblossom's Antique Bedroom Furniture Set 1.0.0
+ Ridgeside Village (Content Patcher component) 2.5.17
+ Romanceable Rasmodius SVE Compatible 1.6.3
+ Rustic Country Town Interior 1.7.0
+ Rustic Country Walls and Floors 1.1.0
+ Seasonal Flowery Grass 1.0.0
+ Seeds N' Saplings 1.2.1
+ Stardew Aquarium (CP) 2.2.0
+ Stardew Valley Expanded 1.15.8
+ Teak & Teal Interface 1.1.2
+ Way Back PT 2.0.0
+ Wildflour's Atelier Goods 1.0.2
+ WorldMap for Ginger Island 1.0.1
+ WorldMap for only Stardew Valley Expanded 1.1.2
+ WorldMap for Ridgeside Village 1.0.6
+ Xiddav's Tilesheet 1.6.5
(+ 90 content packs)
Pathoschild
+ wildflourmods and kedi
+ ErinMhidni
+ HimeTarts and wildflourmods
+ HimeTarts and wildflourmods
+ HimeTarts and wildflourmods
+ HimeTarts and wildflourmods
+ HimeTarts and wildflourmods
+ HimeTarts and wildflourmods
+ nraittanna
+ nraittanna
+ nraittanna
+ nraittanna
+ nraittanna
+ nraittanna
+ nraittanna
+ nraittanna
+ nraittanna
+ nraittanna
+ Shyzie
+ orangeblossom
+ Lamron
+ orangeblossom
+ orangeblossom
+ neonwinter
+ blight
+ Jiaojiao
+ Yomi
+ Arlouria
+ Kana
+ Sharogg
+ cometkins
+ BogWyytch
+ BogWyytch
+ BogWyytch
+ BogWyytch
+ BogWytch
+ Ellie
+ Pathoschild
+ GremlinSoup
+ Coii
+ Gweniaczek
+ wildflourmods
+ DaisyNiko
+ DaisyNiko
+ Nite
+ Eden
+ Elle/Junimods
+ orangeblossom
+ Ericlegacy
+ Ericlegacy
+ Ericlegacy
+ DellyBelly
+ wildflourmods
+ weissnicht01
+ FlashShifter
+ vikich3rry
+ misatse1019
+ DustBeauty
+ HimeTarts
+ Idaida
+ DustBeauty
+ JIAOJIAO
+ Xiddav
+ squiddonaut
+ PrismaticLee
+ CC
+ Rafseazz
+ Lynneaura
+ Gweniaczek
+ Gweniaczek
+ Miihau
+ Gweniaczek
+ xiddav
+ Dong 1.6.9 by Nyapu
+ orangeblossom
+ Rafseazz
+ Written by WerewolfMaster, haywrites, PaintedParrot
+ DustBeauty
+ DustBeauty
+ Arlouria
+ ZoeyHoshi
+ Gervig91
+ FlashShifter
+ Zhuria/Sep
+ Gweniaczek
+ wildflourmods
+ N3cro_92
+ N3cro_92
+ N3cro_92
+ Xiddav
42 errors
Convenient Inventory 1.5.6 gaussfire no errors
Custom Companions 5.0.0
+ Ridgeside Village (Custom Companions component) 2.5.17
+ Stardew Aquarium Custom Companions 2.2.0
(+ 2 content packs)
PeacefulEnd
+ Rafseazz
+ Gervig91
no errors
Custom NPC Exclusions 1.6.0 Esca no errors
DifficultySocializing 1.0.5 PokeBenji no errors
Dynamic Reflections 3.0.0 PeacefulEnd no errors
Easier Monster Eradication 1.2.0 NormanPCN no errors
Esca's Modding Plugins 1.5.1 Esca no errors
Even Better Artisan Good Icons 1.6.6
+ Even Better Artisan Good Icons for SVE 1.5.0
(+ 1 content packs)
Haze1nuts, 58 and Cat
+ MidnightChord
no errors
Expanded Preconditions Utility 1.1.0 Cherry no errors
ExtraMachineConfig 1.13.0 selph no errors
Farm Type Manager 1.24.0
+ (FTM) Forager's Nooks and Crannies 2.0.1
+ (FTM) Wildflour's Atelier Goods 1.0.2
+ Frontier Farm Forage Locations 1.15.8
+ LASV Forage 3.4.14
+ Ridgeside Village (Farm Type Manager component) 2.5.17
+ Stardew Valley Expanded Farm Type Manager 1.15.8
(+ 6 content packs)
Esca
+ wildflourmods
+ wildflourmods
+ FlashShifter
+ Rafseazz
+ Rafseazz
+ FlashShifter
no errors
Fashion Sense 7.0.1
+ (FS) Kisekaes skirts 2.0.0
+ (FS) luoli Clothing Line4 1.0.0
+ (FS) Luoli Happy Dress4 1.0.0
+ (FS)Yomi's Cute Dress2 1.0.0
+ (FS)Yomi's retro colored dress 1.0.0
+ FS - Fairy Wings 1.0.0
+ Luo Li's Cute Tops, Skirts, and Hats 1.0.27
+ Rino's Clothes#1 1.0.0
+ RoseDryad's Fairy Wings & Accessories 1.2.0
+ Witchy Rustic Looks 1.0.0
+ Yomi's Golden Princess Hairstyle 1.0.0
(+ 11 content packs)
PeacefulEnd
+ Wabi
+ luoli
+ Luoli
+ Yomi
+ Yomi
+ Dots
+ luoli1119
+ Rino
+ RoseDryad
+ Alexilyn
+ Yomi and Koruyateka
no errors
Generic Mod Config Menu 1.14.1 spacechase0 no errors
GMCM Options 1.6.0 Jamie Taylor no errors
Greenhouse Sprinklers 3.0.1 Bpendragon no errors
Happy Birthday 3.19.2
+ Happy Birthday en-US Translation Content Pack 1.5.0
(+ 1 content packs)
Alpha_Omegasis
+ Omegasis
no errors
Happy Home Designer 2.3.0 tlitookilakin no errors
Item extensions 1.13.0 mistyspring no errors
Json Assets 1.11.9 spacechase0 no errors
LadderLocator 1.5.2 ChaosEnergy no errors
LittleNPCs 2.1.0 Candidus42 no errors
Lookup Anything 1.48.1 Pathoschild no errors
Machine Control Panel 1.3.4 mushymato no errors
Mail Framework Mod 1.18.0
+ (MFM) Life Cycle - Abigail & Sebastian Wedding Mail 4.3.0
+ (MFM) Life Cycle - Haley & Leah Wedding Mail 4.3.0
+ (MFM) Life Cycle - Maru & Harvey Wedding Mail 4.3.0
+ (MFM) Life Cycle - Penny & Sam Wedding Mail 4.3.0
+ (MFM) Universal Basic Income Now 1.0.0
(+ 5 content packs)
Digus
+ nraittanna
+ nraittanna
+ nraittanna
+ nraittanna
+ ValancedBreakfast
no errors
Mail Services Mod 1.6.1 Digus no errors
Movement Speed 7.3.0 bcmpinc no errors
Multiple Mini Obelisks 3.0.0 PeacefulEnd no errors
No Fence Decay Redux 1.2.0 EnderTedi no errors
No Friendship Decay - Reborn 1.1.0 CJBok, Pathoschild, and The Fluffy Robot no errors
NPC Map Locations 3.3.0 Bouhm no errors
Passable Crops 1.1.9 NCarigon no errors
PIF - Personal Rooms 1.4.3 DeLiXx no errors
Portraiture 1.12.1-alpha.20240304 Platonymous no errors
PortraiturePlus 1.1.1 Arborsm no errors
Precise Furniture 1.1.1 Espy no errors
Ridgeside Village (SMAPI component) 2.5.17 Rafseazz no errors
Safe Lightning Updated 1.1.1 rokugin no errors
Save Backup 4.1.10 SMAPI no errors
Shop Tile Framework 1.0.11 Cherry no errors
SkullCavernElevator 1.6.2 lestoph no errors
SpaceCore 1.27.0 spacechase0 no errors
Stardew Aquarium Code 2.2.0 Cherry no errors
Stardew Valley Expanded Code 1.15.8 FlashShifter, Esca, super-aardvark, and kittycatcasey no errors
StardewHack 7.4.0 bcmpinc no errors
StardewUI 0.6.1 focustense no errors
StardustCore 3.1.1 Alpha_Omegasis no errors
Tractor Mod 4.22.1 Pathoschild 624 errors
Train Station 2.2.0 Cherry no errors
UI Info Suite 2 2.3.7 Annosz no errors
Unlockable Bundles 3.7.3 DeLiXx no errors
Unofficial Content Patcher Animations 1.2.5 spacechase0 no errors
Visible Fish 0.4.2 shekurika no errors
Wall Decorations 1.2.0 neonwinter no errors
Wear More Rings 7.7.0 bcmpinc no errors
[01:08:12 INFO  SMAPI] SMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Unix 6.5.0.23
[01:08:12 INFO  SMAPI] Mods go here: /run/media/deck/SR256/steamapps/common/Stardew Valley/Mods
[01:08:12 TRACE SMAPI] Log started at 2025-02-16T06:08:12 UTC
[01:08:17 ERROR SMAPI] The game crashed last time you played. If it happens repeatedly, see 'get help' on https://smapi.io.
[01:08:17 ERROR SMAPI] If you ask for help, make sure to share your SMAPI log: https://smapi.io/log.
[01:08:17 INFO  SMAPI] Press any key to delete the crash data and continue playing.
[01:08:27 DEBUG SMAPI] Waiting for game to launch...
[01:08:28 TRACE game] Instance_Initialize() finished, elapsed = '00:00:00.7003908'
[01:08:28 DEBUG SMAPI] Loading mod metadata...
[01:08:28 DEBUG SMAPI] Loading mods...
[01:08:28 TRACE SMAPI]    Nyapu'sP(The Farmer's Children Art - Standard)/[NPC] The Farmer's Children Art - Standard/assets/Portraits (from Mods/Nyapu'sP(The Farmer's Children Art - Standard)/[NPC] The Farmer's Children Art - Standard/assets/Portraits, ID: <unknown>)...
[01:08:28 TRACE SMAPI]       Failed: it's an empty folder.
[01:08:28 TRACE SMAPI]    Content Patcher (from Mods/ContentPatcher/ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.5.3)...
[01:08:29 TRACE SMAPI]    LittleNPCs (from Mods/LittleNPCs/LittleNPCs.dll, ID: Candidus42.LittleNPCs, assembly version: 2.0.7)...
[01:08:29 TRACE SMAPI]       Detected game patcher in assembly LittleNPCs.dll.
[01:08:29 TRACE SMAPI]    Generic Mod Config Menu (from Mods/GenericModConfigMenu/GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu, assembly version: 1.14.1)...
[01:08:29 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly GenericModConfigMenu.dll.
[01:08:29 TRACE SMAPI]    Expanded Preconditions Utility (from Mods/ExpandedPreconditionsUtility/ExpandedPreconditionsUtility.dll, ID: Cherry.ExpandedPreconditionsUtility, assembly version: 1.1.0)...
[01:08:29 TRACE SMAPI]    Farm Type Manager (from Mods/FarmTypeManager/FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.24.0)...
[01:08:29 TRACE SMAPI]       Detected game patcher in assembly FarmTypeManager.dll.
[01:08:29 TRACE SMAPI]    Stardew Valley Expanded Farm Type Manager (from Mods/Stardew Valley Expanded/[FTM] Stardew Valley Expanded, ID: FlashShifter.SVE-FTM) [content pack]...
[01:08:29 TRACE SMAPI]    Stardew Valley Expanded Code (from Mods/Stardew Valley Expanded/Stardew Valley Expanded Code/StardewValleyExpanded.dll, ID: FlashShifter.SVECode, assembly version: 1.15.0)...
[01:08:29 TRACE SMAPI]       Rewrote StardewValleyExpanded.dll to fix Stats.specificMonstersKilled field...
[01:08:29 TRACE SMAPI]       Detected game patcher in assembly StardewValleyExpanded.dll.
[01:08:29 TRACE SMAPI]    Stardew Valley Expanded (from Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded, ID: FlashShifter.StardewValleyExpandedCP) [content pack]...
[01:08:29 TRACE SMAPI]    SpaceCore (from Mods/SpaceCore/SpaceCore.dll, ID: spacechase0.SpaceCore, assembly version: 1.27.0)...
[01:08:29 TRACE SMAPI]       Loading assembly 'SpaceCore.Content.Parser.dll'...
[01:08:29 TRACE SMAPI]       Loading assembly 'SpaceCore.Content.Engine.dll'...
[01:08:29 TRACE SMAPI]       Detected game patcher in assembly SpaceCore.dll.
[01:08:29 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.locationSerializer field, StardewValley.SaveGame.serializer field) in assembly SpaceCore.dll.
[01:08:29 TRACE SMAPI]       Loading assembly 'SpaceCore.dll'...
[01:08:29 TRACE SMAPI]    Json Assets (from Mods/JsonAssets/JsonAssets.dll, ID: spacechase0.JsonAssets, assembly version: 1.11.9)...
[01:08:29 TRACE SMAPI]       Detected game patcher in assembly JsonAssets.dll.
[01:08:29 TRACE SMAPI]    Custom Companions (from Mods/CustomCompanions/CustomCompanions.dll, ID: PeacefulEnd.CustomCompanions, assembly version: 5.0.0)...
[01:08:29 TRACE SMAPI]       Detected game patcher in assembly CustomCompanions.dll.
[01:08:29 TRACE SMAPI]    Ridgeside Village (Custom Companions component) (from Mods/Ridgeside Village/[CC] Ridgeside Village, ID: Rafseazz.RSVCC) [content pack]...
[01:08:29 TRACE SMAPI]    Ridgeside Village (Farm Type Manager component) (from Mods/Ridgeside Village/[FTM] Ridgeside Village, ID: Rafseazz.RSVFTM) [content pack]...
[01:08:29 TRACE SMAPI]    Ridgeside Village (SMAPI component) (from Mods/Ridgeside Village/RidgesideVillage/RidgesideVillage.dll, ID: Rafseazz.RidgesideVillage, assembly version: 1.0.0)...
[01:08:30 TRACE SMAPI]       Detected game patcher in assembly RidgesideVillage.dll.
[01:08:30 TRACE SMAPI]    Custom NPC Exclusions (from Mods/CustomNPCExclusions/CustomNPCExclusions.dll, ID: Esca.CustomNPCExclusions, assembly version: 1.0.0)...
[01:08:30 TRACE SMAPI]       Detected game patcher in assembly CustomNPCExclusions.dll.
[01:08:30 TRACE SMAPI]    NPC Map Locations (from Mods/NPCMapLocations/NPCMapLocations.dll, ID: Bouhm.NPCMapLocations, assembly version: 3.3.0)...
[01:08:30 TRACE SMAPI]    Ridgeside Village (Content Patcher component) (from Mods/Ridgeside Village/[CP] Ridgeside Village, ID: Rafseazz.RSVCP) [content pack]...
[01:08:30 TRACE SMAPI]    NPC The Farmer's Children (from Mods/[NPC] The Farmer's Children, ID: xiddav.NPCChildren) [content pack]...
[01:08:30 TRACE SMAPI]    Cheaper Gold Clock (from Mods/[CP] Cheaper Gold Clock, ID: GremlinSoup.CheaperClock) [content pack]...
[01:08:30 TRACE SMAPI]    Alternative Textures (from Mods/AlternativeTextures/AlternativeTextures.dll, ID: PeacefulEnd.AlternativeTextures, assembly version: 8.0.0)...
[01:08:30 TRACE SMAPI]       Detected game patcher in assembly AlternativeTextures.dll.
[01:08:30 TRACE SMAPI]    (AT) HxW Bathroom Furniture (from Mods/[AT] H&W Bathroom Retextures for Vanilla Furniture, ID: HXW.BathroomFurniAT) [content pack]...
[01:08:30 TRACE SMAPI]    Console Commands (from Mods/ConsoleCommands/ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.10)...
[01:08:30 TRACE SMAPI]    Xiddav's Tilesheet (from Mods/[CP] Xiddav's Tilesheet, ID: xiddav.tilesheet) [content pack]...
[01:08:30 TRACE SMAPI]    Mail Framework Mod (from Mods/MailFrameworkMod/MailFrameworkMod.dll, ID: DIGUS.MailFrameworkMod, assembly version: 1.0.0)...
[01:08:30 TRACE SMAPI]       Detected game patcher in assembly MailFrameworkMod.dll.
[01:08:30 TRACE SMAPI]    Mail Services Mod (from Mods/MailServicesMod/MailServicesMod.dll, ID: Digus.MailServicesMod, assembly version: 1.0.0)...
[01:08:30 TRACE SMAPI]       Detected game patcher in assembly MailServicesMod.dll.
[01:08:30 TRACE SMAPI]    UI Info Suite 2 (from Mods/UIInfoSuite2/UIInfoSuite2.dll, ID: Annosz.UiInfoSuite2, assembly version: 2.3.7)...
[01:08:30 TRACE SMAPI]    WorldMap for only Stardew Valley Expanded (from Mods/[CP]DaisyNiko's Earthy for only SVE Maps, ID: N3cro_92.WorldMapONLYSVE) [content pack]...
[01:08:30 TRACE SMAPI]    Hot Spring Farmcave (from Mods/[CP] Hot Spring Farmcave, ID: Hesper.HotSpringFarmcave) [content pack]...
[01:08:30 TRACE SMAPI]    Earthy Recolour (from Mods/[CP] DaisyNiko's Earthy Recolour, ID: DaisyNiko.EarthyRecolour) [content pack]...
[01:08:30 TRACE SMAPI]    Automate (from Mods/Automate/Automate.dll, ID: Pathoschild.Automate, assembly version: 2.3.3)...
[01:08:30 TRACE SMAPI]    Fishing Made Easy Suite (from Mods/[CP] Fishing Made Easy Suite, ID: Ericlegacy.FishingMadeEasy) [content pack]...
[01:08:30 TRACE SMAPI]    Fishing Made Easy Suite - SVE Expansion (from Mods/[CP] Fishing Made Easy Suite SVE Expansion, ID: Ericlegacy.FishingMadeEasySVE) [content pack]...
[01:08:30 TRACE SMAPI]    (MFM) Universal Basic Income Now (from Mods/[MFM] Universal Basic Income Now, ID: ValancedBreakfast.UBINow) [content pack]...
[01:08:30 TRACE SMAPI]    (AT) H&W Outdoor Retextures for Vanilla Furniture (from Mods/[AT] H&W Outdoor Retextures for Vanilla Furniture, ID: HXW.OutdoorSetVanillaFurniAT) [content pack]...
[01:08:30 TRACE SMAPI]    StardewUI (from Mods/StardewUI/StardewUI.dll, ID: focustense.StardewUI, assembly version: 0.6.1)...
[01:08:31 TRACE SMAPI]       Detected game patcher in assembly StardewUI.dll.
[01:08:31 TRACE SMAPI]    AutoFish (from Mods/AutoFish/AutoFish.dll, ID: WhiteMind.AF, assembly version: 1.0.0)...
[01:08:31 TRACE SMAPI]    (AT) Farmers Market Bakery Chests (from Mods/[AT] H&W Farmers Market Bakery Storage Pack, ID: HXW.FMBakeryChestsforAT) [content pack]...
[01:08:31 TRACE SMAPI]    (CP) H&W Fairy Fountains (from Mods/[CP] H&W Fairy Fountains, ID: HXW.FairyFountains) [content pack]...
[01:08:31 TRACE SMAPI]    Even Better Artisan Good Icons (from Mods/EvenBetterArtisanGoodIcons/EvenBetterArtisanGoodIcons.dll, ID: haze1nuts.evenbetterartisangoodicons, assembly version: 1.0.0)...
[01:08:31 TRACE SMAPI]       Detected game patcher in assembly EvenBetterArtisanGoodIcons.dll.
[01:08:31 TRACE SMAPI]    (cp)classical-furniture-English (from Mods/(CP)Classical furniture-English/furniture, ID: jiaojiao-classical-furniture1122-English) [content pack]...
[01:08:31 TRACE SMAPI]    JJ's chair Furniture (from Mods/(CP)Classical furniture-English/JJ's chair Furniture, ID: JJschaircouch-English) [content pack]...
[01:08:31 TRACE SMAPI]    Calcifer (from Mods/Calcifer/Calcifer.dll, ID: sophie.Calcifer, assembly version: 0.1.0)...
[01:08:31 TRACE SMAPI]       Detected game patcher in assembly Calcifer.dll.
[01:08:31 TRACE SMAPI]    (CP) Orangeblossom's Furniture Catalogue (from Mods/Orangeblossom's Furniture Catalogue-23073-1-0-2-1718767810/[CP] Orangeblossom's Furniture Catalog, ID: OB7.FurniCatalogue) [content pack]...
[01:08:31 TRACE SMAPI]    (CP) The Orangerie's Potion Shelf (from Mods/orangeblossom's potion shelf-27523-1-0-1725553591/[CP] Potion Shelf, ID: OB7.potionshelf) [content pack]...
[01:08:31 TRACE SMAPI]    Central Station (from Mods/CentralStation/CentralStation/CentralStation.dll, ID: Pathoschild.CentralStation, assembly version: 1.1.0)...
[01:08:31 TRACE SMAPI]    Central Station content (from Mods/CentralStation/[CP] CentralStation, ID: Pathoschild.CentralStation.Content) [content pack]...
[01:08:31 TRACE SMAPI]    Rustic Country Town Interior (from Mods/[CP] Rustic Country Town Interior, ID: Hesper.RusticCountrysideTownInterior) [content pack]...
[01:08:31 TRACE SMAPI]    Industrial Furniture Set (from Mods/[CP] Industrial Furniture Set, ID: DustBeauty.IndustrialFurnitureSet) [content pack]...
[01:08:31 TRACE SMAPI]    AT_MSaturnFloaties (from Mods/[AT] MSaturn Floaties, ID: MSaturn.Floaties) [content pack]...
[01:08:31 TRACE SMAPI]    Bog's Moon Gate Obelisks (from Mods/(CP) Bog's Moon Gate Obelisks, ID: Bogs.MoonGateObelisks) [content pack]...
[01:08:31 TRACE SMAPI]    (AT) Bogs Moth Tappers (from Mods/(AT) Bog's Moth Tappers, ID: BogWyytch.MothTappers) [content pack]...
[01:08:31 TRACE SMAPI]    Auto-Grab Truffles (from Mods/AutoGrabTruffles/AutoGrabTruffles.dll, ID: Tsin.AutoGrabTruffles, assembly version: 1.0.0)...
[01:08:31 TRACE SMAPI]       Detected game patcher in assembly AutoGrabTruffles.dll.
[01:08:31 TRACE SMAPI]    Tractor Mod (from Mods/TractorMod/TractorMod.dll, ID: Pathoschild.TractorMod, assembly version: 4.22.1)...
[01:08:31 TRACE SMAPI]    (AT) A Vintage Chest Retexture (from Mods/[AT] A Vintage Chest Retexture, ID: AT.A.Vintage.Chest.Retexture) [content pack]...
[01:08:31 TRACE SMAPI]    WorldMap for Ridgeside Village (from Mods/[CP]DaisyNiko's Earthy Map for RSV, ID: N3cro_92.WorldMapRSV) [content pack]...
[01:08:31 TRACE SMAPI]    Lookup Anything (from Mods/LookupAnything/LookupAnything.dll, ID: Pathoschild.LookupAnything, assembly version: 1.48.1)...
[01:08:31 TRACE SMAPI]    (CP) H&W Plant Lovers Furniture (from Mods/[CP] H&W Plant Lovers Furniture, ID: HXW.PlantLoversFurni) [content pack]...
[01:08:31 TRACE SMAPI]    (CP)Yomi's Customized Kitchen Sharing (from Mods/Yomi's Customized Furniture Sharing/[CP]Yomi's Customized Kitchen Sharing, ID: Yomi.Customized.Kitchen.Sharing) [content pack]...
[01:08:31 TRACE SMAPI]    (AT)Yomi's Customized Furniture Sharing (from Mods/Yomi's Customized Furniture Sharing/[AT]Yomi's Customized Furniture Sharing, ID: AT.Yomi_Customized_Furniture_Sharing) [content pack]...
[01:08:31 TRACE SMAPI]    Better Crafting (from Mods/BetterCrafting/BetterCrafting.dll, ID: leclair.bettercrafting, assembly version: 2.16.1)...
[01:08:31 TRACE SMAPI]       Detected game patcher in assembly BetterCrafting.dll.
[01:08:31 TRACE SMAPI]    StardewHack (from Mods/StardewHack/StardewHack.dll, ID: bcmpinc.StardewHack, assembly version: 7.4.0)...
[01:08:31 TRACE SMAPI]       Detected game patcher in assembly StardewHack.dll.
[01:08:31 TRACE SMAPI]    StardustCore (from Mods/StardustCore/StardustCore.dll, ID: Omegasis.StardustCore, assembly version: 2.6.0)...
[01:08:31 TRACE SMAPI]    Movement Speed (from Mods/MovementSpeed/MovementSpeed.dll, ID: bcmpinc.MovementSpeed, assembly version: 7.3.0)...
[01:08:31 TRACE SMAPI]       Detected game patcher in assembly MovementSpeed.dll.
[01:08:32 TRACE SMAPI]    (CP) The Orangerie's Utility Cart (from Mods/Orangeblossom's Chic Utility Cart-27836-1-0-1726472546/[CP] Chic Utility Cart, ID: OB7.utilitycart) [content pack]...
[01:08:32 TRACE SMAPI]    Seeds N' Saplings (from Mods/[CP] Seeds N' Saplings, ID: ZoeyHoshi.SeedsNSaplings) [content pack]...
[01:08:32 TRACE SMAPI]    Fashion Sense (from Mods/FashionSense/FashionSense.dll, ID: PeacefulEnd.FashionSense, assembly version: 7.0.1)...
[01:08:32 TRACE SMAPI]       Detected game patcher in assembly FashionSense.dll.
[01:08:32 TRACE SMAPI]    (FS) Kisekaes skirts (from Mods/[FS] Kisekaes skirts, ID: wabi.kisekaeskirtsfs) [content pack]...
[01:08:32 TRACE SMAPI]    (AT) H&W Fairy Garden Gnome Scarecrows (from Mods/[AT] H&W Fairy Garden Gnome Scarecrows, ID: HXW.FairyGardenGnomeScarecrowsforAT) [content pack]...
[01:08:32 TRACE SMAPI]    Wall Decorations (from Mods/WallDecorations/WallDecorations/WallDecorations.dll, ID: neonwinter.WallDecorations_Base, assembly version: 1.0.0)...
[01:08:32 TRACE SMAPI]       Rewrote WallDecorations.dll to fix GameLocation.getTileIndexAt method, NetBool.op_Implicit method, NetInt.op_Implicit method...
[01:08:32 TRACE SMAPI]       Detected game patcher in assembly WallDecorations.dll.
[01:08:32 TRACE SMAPI]    (CP) Wall Decorations (from Mods/WallDecorations/[CP] WallDecorations, ID: neonwinter.WallDecorations) [content pack]...
[01:08:32 TRACE SMAPI]    Happy Home Designer (from Mods/HappyHomeDesigner/HappyHomeDesigner.dll, ID: tlitookilakin.HappyHomeDesigner, assembly version: 2.3.0)...
[01:08:32 TRACE SMAPI]       Detected game patcher in assembly HappyHomeDesigner.dll.
[01:08:32 TRACE SMAPI]    LadderLocator (from Mods/LadderLocator/LadderLocator.dll, ID: ChaosEnergy.LadderLocator, assembly version: 1.5.2)...
[01:08:32 TRACE SMAPI]       Rewrote LadderLocator.dll to fix 32-bit architecture...
[01:08:32 TRACE SMAPI]    Green Coops and Barns (from Mods/[CP] Green Coops and Barns, ID: vikich3rry.GreenCoopsBarns) [content pack]...
[01:08:32 TRACE SMAPI]    (AT)Elfflower Furniture (Wizard Furniture redraw) (from Mods/(AT)Elfflower Furniture( Wizard Furniture redraw), ID: Umganil.ElfflowerFurnitureWizardFurnitureredraw) [content pack]...
[01:08:32 TRACE SMAPI]    Lee's Pastel Crops (from Mods/[CP] Lee's Pastel Crops, ID: PrismaticLee.PastelCrops) [content pack]...
[01:08:32 TRACE SMAPI]    AutomaticGates (from Mods/AutomaticGates/AutomaticGates.dll, ID: Rakiin.AutomaticGates, assembly version: 1.0.0)...
[01:08:32 TRACE SMAPI]    (FS)Yomi's retro colored dress (from Mods/[FS]Yomi's retro colored dress, ID: Yomi.retro.colored.dress) [content pack]...
[01:08:32 TRACE SMAPI]    IdaIda's More Flooring and Paths (from Mods/[CP] IdaIda's More Flooring and Paths, ID: IdaIda.MoreFlooring) [content pack]...
[01:08:32 TRACE SMAPI]    WorldMap for Ginger Island (from Mods/[CP]DaisyNiko's Earthy for Ginger Island, ID: N3cro_92.WorldMapGingerIsland) [content pack]...
[01:08:32 TRACE SMAPI]    Teak & Teal Interface (from Mods/[CP] Teak & Teal Interface, ID: Zhuria.TeakAndTeal) [content pack]...
[01:08:32 TRACE SMAPI]    (AT) Erin's Coop Animals (from Mods/[AT] Erin's Coop Animals, ID: Erin.AT.CoopAnimals) [content pack]...
[01:08:32 TRACE SMAPI]    Fluffy Cats (from Mods/[CP] Fluffy Cats, ID: DellyBelly.FluffyCats) [content pack]...
[01:08:32 TRACE SMAPI]    Happy Birthday (from Mods/HappyBirthday/HappyBirthday.dll, ID: Omegasis.HappyBirthday, assembly version: 2.2.0)...
[01:08:32 TRACE SMAPI]    Portraiture (from Mods/Portraiture/Portraiture.dll, ID: Platonymous.Portraiture, assembly version: 1.12.1)...
[01:08:32 TRACE SMAPI]       Rewrote Portraiture.dll to fix Game1.getCharacterFromName method...
[01:08:32 TRACE SMAPI]       Detected game patcher in assembly Portraiture.dll.
[01:08:32 TRACE SMAPI]    PortraiturePlus (from Mods/PortraiturePlus/PortraiturePlus.dll, ID: Arborsm.PortraiturePlus, assembly version: 1.0.0)...
[01:08:32 TRACE SMAPI]       Detected game patcher in assembly PortraiturePlus.dll.
[01:08:32 TRACE SMAPI]    Easier Monster Eradication (from Mods/EasierMonsterEradication/EasierMonsterEradication.dll, ID: NormanPCN.EasierMonsterEradication, assembly version: 1.0.0)...
[01:08:32 TRACE SMAPI]       Rewrote EasierMonsterEradication.dll to fix Stats.specificMonstersKilled field...
[01:08:32 TRACE SMAPI]    Convenient Inventory (from Mods/ConvenientInventory/ConvenientInventory.dll, ID: gaussfire.ConvenientInventory, assembly version: 1.0.0)...
[01:08:32 TRACE SMAPI]       Detected game patcher in assembly ConvenientInventory.dll.
[01:08:32 TRACE SMAPI]    Elle's Cuter Barn Animals (from Mods/[CP] Elle's Cuter Barn Animals, ID: Elle.CuterBarnAnimals) [content pack]...
[01:08:32 TRACE SMAPI]    Kids Treehouse (from Mods/[CP] Xiddav's Kid's Treehouse, ID: Xiddav.KidsTreeHouse) [content pack]...
[01:08:32 TRACE SMAPI]    (CP)Blight's Furniture pack3 for Newyear (from Mods/[CP]Blight's Furniture pack3 for Newyear, ID: 2025.newyear.blight.furniture) [content pack]...
[01:08:32 TRACE SMAPI]    (FS)Yomi's Cute Dress2 (from Mods/[FS]Yomi's Cute Dress2, ID: Yomi.Cute.Dress2) [content pack]...
[01:08:32 TRACE SMAPI]    ExtraMachineConfig (from Mods/ExtraMachineConfig/ExtraMachineConfig.dll, ID: selph.ExtraMachineConfig, assembly version: 1.0.0)...
[01:08:32 TRACE SMAPI]       Detected game patcher in assembly ExtraMachineConfig.dll.
[01:08:32 TRACE SMAPI]    Machine Control Panel (from Mods/MachineControlPanel/MachineControlPanel.dll, ID: mushymato.MachineControlPanel, assembly version: 1.3.4)...
[01:08:32 TRACE SMAPI]       Detected game patcher in assembly MachineControlPanel.dll.
[01:08:32 TRACE SMAPI]    Rino's Clothes#1 (from Mods/[FS] Rino's Clothes#1, ID: Rino.Clothes1) [content pack]...
[01:08:32 TRACE SMAPI]    DifficultySocializing (from Mods/DifficultySocializing/DifficultySocializing.dll, ID: PokeBenji.DifficultySocializing, assembly version: 1.0.0)...
[01:08:32 TRACE SMAPI]    Shop Tile Framework (from Mods/ShopTileFramework/ShopTileFramework.dll, ID: Cherry.ShopTileFramework, assembly version: 1.0.11)...
[01:08:32 TRACE SMAPI]       Detected game patcher in assembly ShopTileFramework.dll.
[01:08:32 TRACE SMAPI]    (AT) Nano's Garden Style Craftables (from Mods/[AT] Nano's Garden Style Craftables, ID: AT.GardenStyle.Craftables.Nano) [content pack]...
[01:08:32 TRACE SMAPI]    Eden's Cottagecore Crystalarium (from Mods/(CP) Eden's Cottagecore Crystalariums-7885-1-0-1612113810/[CP] Eden's Cottagecore Crystalariums, ID: Eden.Crystalarium) [content pack]...
[01:08:32 TRACE SMAPI]    SkullCavernElevator (from Mods/SkullCavernElevator/SkullCavernElevator.dll, ID: SkullCavernElevator, assembly version: 1.6.0)...
[01:08:32 TRACE SMAPI]    PIF - Personal Rooms (from Mods/PersonalIndoorFarm/PersonalIndoorFarm.dll, ID: DLX.PIF, assembly version: 1.0.0)...
[01:08:32 TRACE SMAPI]       Detected game patcher in assembly PersonalIndoorFarm.dll.
[01:08:32 TRACE SMAPI]    DaisyNiko's Tilesheets (from Mods/[CP] DaisyNiko's Tilesheets, ID: DaisyNiko.Tilesheets) [content pack]...
[01:08:32 TRACE SMAPI]    Balcony (PIF) (from Mods/[CP] [PIF] Balcony, ID: Sharogg.PIF_Balcony) [content pack]...
[01:08:32 TRACE SMAPI]    Happy Birthday en-US Translation Content Pack (from Mods/HappyBirthdayContentPack en-US, ID: Omegasis.HappyBirthday.ContentPack.en-US) [content pack]...
[01:08:32 TRACE SMAPI]    (CP) Medieval Tiny Shed (from Mods/[CP] Medieval Tiny Shed, ID: Shyzie.Medieval.TinyShed.CP) [content pack]...
[01:08:32 TRACE SMAPI]    Way Back PT (from Mods/[CP] Way Back Pelican Town, ID: Gweniaczek.WayBackPT) [content pack]...
[01:08:32 TRACE SMAPI]    Bog's Witchy Foliage (from Mods/(CP) Bog's Witchy Foliage, ID: Bogs.WitchyFoliage) [content pack]...
[01:08:32 TRACE SMAPI]    Passable Crops (from Mods/PassableCrops/PassableCrops.dll, ID: NCarigon.PassableCrops, assembly version: 1.0.0)...
[01:08:32 TRACE SMAPI]       Detected game patcher in assembly PassableCrops.dll.
[01:08:32 TRACE SMAPI]    Bog's Witchy Craftables (from Mods/(CP) Bog's Witchy Craftables, ID: Bogs.Craftables) [content pack]...
[01:08:32 TRACE SMAPI]    Lynnea's Recolor of Bog's Wizard Catalogue Recolor (from Mods/(CP) Bog's Wizard Catalogue Lynnea Recolor, ID: Lynnea.BogWizardFurnitureRecolor) [content pack]...
[01:08:32 TRACE SMAPI]    Arlouria's Spring Cottagecore Tools Recolor (from Mods/[CP] Arlouria's Spring Cottagecore Tools Recolor, ID: Arlouria.SpringcottagecoreRecolor) [content pack]...
[01:08:32 TRACE SMAPI]    Bush Bloom Mod (from Mods/BushBloomMod/BushBloomMod.dll, ID: NCarigon.BushBloomMod, assembly version: 1.0.0)...
[01:08:32 TRACE SMAPI]       Detected game patcher in assembly BushBloomMod.dll.
[01:08:32 TRACE SMAPI]    Seasonal Flowery Grass (from Mods/[CP] Seasonal Flowery Grass, ID: Arlouria.Recolor) [content pack]...
[01:08:32 TRACE SMAPI]    Esca's Modding Plugins (from Mods/EscasModdingPlugins/EMP.dll, ID: Esca.EMP, assembly version: 1.5.1)...
[01:08:32 TRACE SMAPI]       Detected game patcher in assembly EMP.dll.
[01:08:32 TRACE SMAPI]    (CP) Life Cycle - Haley & Leah (from Mods/Life Cycle/Life Cycle - Haley & Leah/[CP] Life Cycle - Haley & Leah, ID: nraittanna.LifeCycleHaleyLeah) [content pack]...
[01:08:32 TRACE SMAPI]    (MFM) Life Cycle - Haley & Leah Wedding Mail (from Mods/Life Cycle/Life Cycle - Haley & Leah/[MFM] Life Cycle - Haley & Leah, ID: nraittanna.LifeCycleHaleyLeahMail) [content pack]...
[01:08:32 TRACE SMAPI]    (CP) Life Cycle - Elliott & Leah (from Mods/Life Cycle/Life Cycle - Elliott & Leah/[CP] Life Cycle - Elliott & Leah, ID: nraittanna.LifeCycleElliottLeah) [content pack]...
[01:08:32 TRACE SMAPI]    (CP) Life Cycle - Penny & Sam (from Mods/Life Cycle/Life Cycle - Penny & Sam/[CP] Life Cycle - Penny & Sam, ID: nraittanna.LifeCyclePennySam) [content pack]...
[01:08:32 TRACE SMAPI]    (MFM) Life Cycle - Penny & Sam Wedding Mail (from Mods/Life Cycle/Life Cycle - Penny & Sam/[MFM] Life Cycle - Penny & Sam, ID: nraittanna.LifeCycleSamPennyMail) [content pack]...
[01:08:32 TRACE SMAPI]    (CP) Life Cycle - Marnie & Lewis (from Mods/Life Cycle/Life Cycle - Marnie & Lewis/[CP] Life Cycle - Marnie & Lewis, ID: nraittanna.LifeCycleMarnieLewis) [content pack]...
[01:08:32 TRACE SMAPI]    (CP) Life Cycle - Maru & Harvey (from Mods/Life Cycle/Life Cycle - Maru & Harvey/[CP] Life Cycle - Maru & Harvey, ID: nraittanna.LifeCycleMaruHarvey) [content pack]...
[01:08:32 TRACE SMAPI]    (MFM) Life Cycle - Maru & Harvey Wedding Mail (from Mods/Life Cycle/Life Cycle - Maru & Harvey/[MFM] Life Cycle - Maru & Harvey, ID: nraittanna.LifeCycleMaruHarveyMail) [content pack]...
[01:08:32 TRACE SMAPI]    (CP) Life Cycle - Emily & Clint (from Mods/Life Cycle/Life Cycle - Emily & Clint/[CP] Life Cycle - Emily & Clint, ID: nraittanna.LifeCycleEmilyClint) [content pack]...
[01:08:32 TRACE SMAPI]    (CP) Life Cycle - Abigail & Sebastian (from Mods/Life Cycle/Life Cycle - Abigail & Sebastian/[CP] Life Cycle - Abigail & Sebastian, ID: nraittanna.LifeCycleAbigailSebastian) [content pack]...
[01:08:32 TRACE SMAPI]    (MFM) Life Cycle - Abigail & Sebastian Wedding Mail (from Mods/Life Cycle/Life Cycle - Abigail & Sebastian/[MFM] Life Cycle - Abigail & Sebastian, ID: nraittanna.LifeCycleAbigailSebastianMail) [content pack]...
[01:08:32 TRACE SMAPI]    (CP) Life Cycle - Alex & Haley (from Mods/Life Cycle/Life Cycle - Alex & Haley/[CP] Life Cycle - Alex & Haley, ID: nraittanna.LifeCycleAlexHaley) [content pack]...
[01:08:32 TRACE SMAPI]    (CP) Life Cycle (from Mods/Life Cycle/Life Cycle - Wedding Arch, ID: nraittanna.LifeCycle) [content pack]...
[01:08:32 TRACE SMAPI]    (CP) Life Cycle - Emily & Shane (from Mods/Life Cycle/Life Cycle - Emily & Shane/[CP] Life Cycle - Emily & Shane, ID: nraittanna.LifeCycleEmilyShane) [content pack]...
[01:08:32 TRACE SMAPI]    Precise Furniture (from Mods/PreciseFurniture/PreciseFurniture.dll, ID: Espy.PreciseFurniture, assembly version: 1.0.0)...
[01:08:32 TRACE SMAPI]       Detected game patcher in assembly PreciseFurniture.dll.
[01:08:32 TRACE SMAPI]    Unlockable Bundles (from Mods/Unlockable Bundles/Unlockable Bundles.dll, ID: DLX.Bundles, assembly version: 1.0.0)...
[01:08:32 TRACE SMAPI]       Detected game patcher in assembly Unlockable Bundles.dll.
[01:08:32 TRACE SMAPI]    Miihaus Fox Pets (from Mods/[CP] Miihaus Fox Pets, ID: Miihau.MiihausFoxPets) [content pack]...
[01:08:32 TRACE SMAPI]    Firefly Torch (from Mods/Firefly Torch-20333-1-0-1711153469/[CP] Firefly Torch, ID: fireflytorch.orangeblossom) [content pack]...
[01:08:32 TRACE SMAPI]    Cauldron (from Mods/CAULDRON/Cauldron/Cauldron.dll, ID: Atelier.Cauldron, assembly version: 1.0.0)...
[01:08:32 TRACE SMAPI]       Detected game patcher in assembly Cauldron.dll.
[01:08:32 TRACE SMAPI]    (CP) Atelier Cauldron English Translation Pack (from Mods/CAULDRON/Cauldron Translations DO NOT REMOVE, ID: wildflour.AtelierEnglish.CP) [content pack]...
[01:08:32 TRACE SMAPI]    No Friendship Decay - Reborn (from Mods/NoFriendshipDecayReborn/NoFriendshipDecayReborn.dll, ID: TheFluffyRobot.No, assembly version: 1.0.0)...
[01:08:32 TRACE SMAPI]    HxW Tilesheets (from Mods/[CP] HxW Tilesheets, ID: hxw.tilesheets) [content pack]...
[01:08:32 TRACE SMAPI]    Item extensions (from Mods/ItemExtensions/ItemExtensions.dll, ID: mistyspring.ItemExtensions, assembly version: 1.0.0)...
[01:08:32 TRACE SMAPI]       Detected game patcher in assembly ItemExtensions.dll.
[01:08:32 TRACE SMAPI]    Wildflour's Atelier Goods (from Mods/Wildflour's Atelier Goods/[CP] WAG 2.0, ID: Wildflour.AtelierGoods) [content pack]...
[01:08:32 TRACE SMAPI]    (FTM) Wildflour's Atelier Goods (from Mods/Wildflour's Atelier Goods/[FTM] WAG 2.0, ID: Wildflour.AtelierGoodsFTM) [content pack]...
[01:08:32 TRACE SMAPI]    GMCM Options (from Mods/GMCMOptions/GMCMOptions.dll, ID: jltaylor-us.GMCMOptions, assembly version: 1.0.0)...
[01:08:33 TRACE SMAPI]       Rewrote GMCMOptions.dll to fix Farmer.changePants method, Farmer.changePantStyle method, Farmer.changeShirt method, IClickableMenu.drawToolTip method...
[01:08:33 TRACE SMAPI]       Detected game patcher in assembly GMCMOptions.dll.
[01:08:33 TRACE SMAPI]    (AT) H&W Greenhouse Retextures for Vanilla Furniture (from Mods/[AT] H&W Greenhouse Retextures for Vanilla Furniture, ID: HXW.GreenhouseSetVanillaFurniAT) [content pack]...
[01:08:33 TRACE SMAPI]    (FS) luoli Clothing Line4 (from Mods/[FS] 洛离的上衣与裙子41, ID: luoli.luoliClothingLine4) [content pack]...
[01:08:33 TRACE SMAPI]    (CP) H&W Fairy Garden Indoor Furniture (from Mods/[CP] H&W Fairy Garden Indoor Furniture, ID: HXW.FairyGardenIndoor) [content pack]...
[01:08:33 TRACE SMAPI]    (AT) ragdollnoelle's Conversion of K's Barn Animals (from Mods/[AT] ragdollnoelle's K's Barn Animals, ID: ragdollnoelle.AT.KwillowsBarnAnimals) [content pack]...
[01:08:33 TRACE SMAPI]    Bagno (from Mods/[CP] [PIF] Kana's Bathroom, ID: Kana.Bagno) [content pack]...
[01:08:33 TRACE SMAPI]    Anything Anywhere (from Mods/AnythingAnywhere/AnythingAnywhere.dll, ID: Espy.AnythingAnywhere, assembly version: 1.0.0)...
[01:08:33 TRACE SMAPI]       Detected game patcher in assembly AnythingAnywhere.dll.
[01:08:33 TRACE SMAPI]    Romanceable Rasmodius SVE Compatible (from Mods/[CP] Romanceable Rasmodius SVE, ID: Parrot.RomRas) [content pack]...
[01:08:33 TRACE SMAPI]    (CP) H&W Boutique Bakery Furniture (from Mods/[CP] H&W Boutique Bakery Furniture, ID: HXW.BoutiqueBakeryFurniture) [content pack]...
[01:08:33 TRACE SMAPI]    (AT) H&W Farmer's Market Craftables Retextures (from Mods/[AT] HxW Farmers Market Craftables Pack, ID: HXW.FarmersMarketCraftablesAT) [content pack]...
[01:08:33 TRACE SMAPI]    Coii's Girls Sets Pack (from Mods/CP - Coii's Girls Sets Pack-2872-1-4-1-1580107074/[CP] Coii's Girls Sets Pack, ID: Coii.Girls) [content pack]...
[01:08:33 TRACE SMAPI]    Multiple Mini Obelisks (from Mods/MultipleMiniObelisks/MultipleMiniObelisks.dll, ID: PeacefulEnd.MultipleMiniObelisks, assembly version: 3.0.0)...
[01:08:33 TRACE SMAPI]       Detected game patcher in assembly MultipleMiniObelisks.dll.
[01:08:33 TRACE SMAPI]    Wear More Rings (from Mods/WearMoreRings/WearMoreRings.dll, ID: bcmpinc.WearMoreRings, assembly version: 7.7.0)...
[01:08:33 TRACE SMAPI]       Detected game patcher in assembly WearMoreRings.dll.
[01:08:33 TRACE SMAPI]    (CP) Oversized Sleeves (from Mods/[CP] Sleeves/[CP] Oversized Sleeves, ID: Lamron.OversizedSleeves) [content pack]...
[01:08:33 TRACE SMAPI]    No Fence Decay Redux (from Mods/No Fence Decay - Redux/No Fence Decay - Redux.dll, ID: EnderTedi.NoFenceDecayRedux, assembly version: 1.2.0)...
[01:08:33 TRACE SMAPI]       Detected game patcher in assembly No Fence Decay - Redux.dll.
[01:08:33 TRACE SMAPI]    Calm Colors Ridgeside Village (from Mods/[CP] Calm Colors Ridgeside Village, ID: Ellie.CCRSV) [content pack]...
[01:08:33 TRACE SMAPI]    Medieval_buildings (from Mods/[CP] Medieval Buildings by Gweniaczek, ID: Gweniaczek.Medieval_buildings) [content pack]...
[01:08:33 TRACE SMAPI]    (AT) Medieval Themed Sheds - Earthy (from Mods/[AT] Medieval Themed Sheds - Earthy, ID: Shyzie.Medieval.Themed.Sheds.Earthy.AT) [content pack]...
[01:08:33 TRACE SMAPI]    Forager's Nooks and Crannies - New Maps for Stardew Valley (from Mods/Forager's Nooks and Crannies/[CP] Forager's Nooks and Crannies, ID: Wildflour.NooksCrannies) [content pack]...
[01:08:33 TRACE SMAPI]    (FTM) Forager's Nooks and Crannies (from Mods/Forager's Nooks and Crannies/[FTM] Forager's Nooks and Crannies, ID: Wildflour.NooksCranniesFTM) [content pack]...
[01:08:33 TRACE SMAPI]    (CP) Erin's Coop Animals (from Mods/[CP] Erin's Coop Animals, ID: Erin.CP.CoopAnimals) [content pack]...
[01:08:33 TRACE SMAPI]    Train Station (from Mods/TrainStation/TrainStation.dll, ID: Cherry.TrainStation, assembly version: 2.2.0)...
[01:08:33 TRACE SMAPI]    (AT) H&W Fairy Garden Craftable Retextures (from Mods/[AT] H&W Fairy Garden Craftable Retextures, ID: HXW.FairyGardenCraftablesforAT) [content pack]...
[01:08:33 TRACE SMAPI]    Earthy Recolour Fix for SVE (from Mods/[CP] Earthy Recolour Fix, ID: Nite.EarthyRecolourFix) [content pack]...
[01:08:33 TRACE SMAPI]    Nyapu's Portraits inspired by Dong (from Mods/[CP] Nyapu's Portraits(1.6.9), ID: Nyapu.Portraits) [content pack]...
[01:08:33 TRACE SMAPI]    Bog's Witchy Weapons (from Mods/(CP) Bog's Witchy Weapons, ID: Bogs.WitchyWeapons) [content pack]...
[01:08:33 TRACE SMAPI]    Save Backup (from Mods/SaveBackup/SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.10)...
[01:08:33 TRACE SMAPI]    Unofficial Content Patcher Animations (from Mods/ContentPatcherAnimations/ContentPatcherAnimations.dll, ID: spacechase0.ContentPatcherAnimations, assembly version: 1.2.5)...
[01:08:33 TRACE SMAPI]       Detected game patcher in assembly ContentPatcherAnimations.dll.
[01:08:33 TRACE SMAPI]    Safe Lightning Updated (from Mods/SafeLightningUpdated/SafeLightningUpdated.dll, ID: rokugin.safelightningupdated, assembly version: 1.0.0)...
[01:08:33 TRACE SMAPI]       Detected game patcher in assembly SafeLightningUpdated.dll.
[01:08:33 TRACE SMAPI]    Better Crops and Foraging (from Mods/BCAF 1.6 Update-4912-BCAF-5-0-0-1715897162/[CP] Better Crops and Foraging, ID: cometkins.BetterCropsAndForaging) [content pack]...
[01:08:33 TRACE SMAPI]    Frontier Farm Forage Locations (from Mods/Frontier Farm/[FTM] Frontier Farm, ID: FlashShifter.FrontierFarmFTM) [content pack]...
[01:08:33 TRACE SMAPI]    Frontier Farm (from Mods/Frontier Farm/[CP] Frontier Farm, ID: flashshifter.FrontierFarm) [content pack]...
[01:08:33 TRACE SMAPI]    Witchy Rustic Looks (from Mods/[FS] Witchy Rustic Looks, ID: Alexilyn.WitchyRusticLooks) [content pack]...
[01:08:33 TRACE SMAPI]    Fishing Made Easy Suite - RSV Expansion (from Mods/[CP] Fishing Made Easy Suite RSV Expansion, ID: Ericlegacy.FishingMadeEasyRSV) [content pack]...
[01:08:33 TRACE SMAPI]    Lance Come Earlier Pls (from Mods/[CP] Lance Come Earlier Pls, ID: squiddonaut.LanceComeEarlier) [content pack]...
[01:08:33 TRACE SMAPI]    (FS) Luoli Happy Dress4 (from Mods/[FS] Luo Li's top and skirt23, ID: Luoli.LuoliHappyDress4.FS) [content pack]...
[01:08:33 TRACE SMAPI]    (CP) H&W Bakery Cafe Furniture (from Mods/[CP] H&W Bakery Furniture, ID: HXW.BakeryFurni) [content pack]...
[01:08:33 TRACE SMAPI]    MSVE (from Mods/[CP] Medieval SV Expanded, ID: Gweniaczek.MSVE) [content pack]...
[01:08:33 TRACE SMAPI]    Stardew Aquarium Code (from Mods/StardewAquarium/StardewAquarium/StardewAquarium.dll, ID: Cherry.StardewAquarium, assembly version: 2.1.1)...
[01:08:33 TRACE SMAPI]       Detected game patcher in assembly StardewAquarium.dll.
[01:08:33 TRACE SMAPI]    Stardew Aquarium (CP) (from Mods/StardewAquarium/[CP] Stardew Aquarium, ID: Gervig91.StardewAquariumCP) [content pack]...
[01:08:33 TRACE SMAPI]    Stardew Aquarium Custom Companions (from Mods/StardewAquarium/[CC] Stardew Aquarium, ID: Gervig91.StardewAquariumCC) [content pack]...
[01:08:33 TRACE SMAPI]    Bog's Elk Spirit Horse and Stable (from Mods/(CP) Bog's Elk Spirit Horse and Stable, ID: Bogs.ElkSpirit) [content pack]...
[01:08:33 TRACE SMAPI]    Cottagecore_Fences (from Mods/[CP] Cottagecore Fences, ID: Gweniaczek.Cottagecore_Fences) [content pack]...
[01:08:33 TRACE SMAPI]    Lunna - Astray in StardewValley (from Mods/LunnaAstray_3.4.14/[CP] Lunna, ID: Rafseazz.LunnaCP) [content pack]...
[01:08:33 TRACE SMAPI]    Friendships Affect Prices (from Mods/[CP] FriendshipsAffectPrices, ID: weissnicht01.FriendshipsAffectsPrices) [content pack]...
[01:08:33 TRACE SMAPI]    Cuter Crops and Foraging (from Mods/[CP] Cuter Crops and Foraging 2.0.1, ID: wildflourmods.CuterCropsAndForaging) [content pack]...
[01:08:33 TRACE SMAPI]    Rustic Country Walls and Floors (from Mods/[CP] Rustic Country Walls and Floors, ID: RusticCountry.wallsandfloors) [content pack]...
[01:08:33 TRACE SMAPI]    Luo Li's Cute Tops, Skirts, and Hats (from Mods/[FS] Luo Li's Cute Tops Skirts and Hats, ID: luoli.fscuteclothes) [content pack]...
[01:08:33 TRACE SMAPI]    Yomi's Golden Princess Hairstyle (from Mods/[FS] Yomis Golden Princess Hairstyle/[FS] Yomi's Golden Princess Hairstyle, ID: KoruYomi.FashionSense.Hair) [content pack]...
[01:08:33 TRACE SMAPI]    Livestock Guardian Dogs (from Mods/[CP] Livestock Guardian Dogs, ID: CC.LGD) [content pack]...
[01:08:33 TRACE SMAPI]    Greenhouse Sprinklers (from Mods/GreenhouseSprinklers/GreenhouseSprinklers.dll, ID: Bpendragon.GreenhouseSprinklers, assembly version: 2.1.1)...
[01:08:33 TRACE SMAPI]       Detected game patcher in assembly GreenhouseSprinklers.dll.
[01:08:33 TRACE SMAPI]    Even Better Artisan Good Icons for SVE (from Mods/[EBAGI] Even Better Artisan Good Icons for SVE, ID: MidnightChord.ebagiSVE) [content pack]...
[01:08:33 TRACE SMAPI]    FS - Fairy Wings (from Mods/FS - Fairy Wings, ID: dots.fairywings) [content pack]...
[01:08:33 TRACE SMAPI]    Orangeblossom's Antique Bedroom Furniture Set (from Mods/Orangeblossom's Antique Bedroom Furniture-29545-1-0-1732033332/Orangeblossom's Antique Bedroom Furniture/[CP] Antique Bedroom Set, ID: ob7.AFS.bedrm) [content pack]...
[01:08:33 TRACE SMAPI]    Orangeblossom's Antique Bedroom Furniture Set Add-ons (from Mods/Orangeblossom's Antique Bedroom Furniture-29545-1-0-1732033332/Orangeblossom's Antique Bedroom Furniture/[AT] Antique Bedroom Set Add-ons, ID: ob7.AFS.bedrm.AT) [content pack]...
[01:08:33 TRACE SMAPI]    Hats Won't Mess Up Hair (from Mods/[CP] Hats Won't Mess Up Hair, ID: misatse1019.HatsWontMessUpHair) [content pack]...
[01:08:33 TRACE SMAPI]    Medieval_Craftables (from Mods/[CP] Gwen's Medieval Craftables, ID: Gweniaczek.Medieval_Craftables) [content pack]...
[01:08:33 TRACE SMAPI]    Chests Anywhere (from Mods/ChestsAnywhere/ChestsAnywhere.dll, ID: Pathoschild.ChestsAnywhere, assembly version: 1.26.1)...
[01:08:33 TRACE SMAPI]    Visible Fish (from Mods/VisibleFish/showFishInWater.dll, ID: shekurika.WaterFish, assembly version: 1.0.0)...
[01:08:33 TRACE SMAPI]       Rewrote showFishInWater.dll to fix ArgUtility.TryGet method, ArgUtility.TryGetFloat method, ArgUtility.TryGetInt method, ItemQueryContext..ctor method...
[01:08:33 TRACE SMAPI]       Detected game patcher in assembly showFishInWater.dll.
[01:08:33 TRACE SMAPI]    RoseDryad's Fairy Wings & Accessories (from Mods/[FS] RoseDryad's Fairy Wings And Accessories, ID: rosedryad.fairywings) [content pack]...
[01:08:33 TRACE SMAPI]    (CP) H&W Mega Furniture Catalogue (from Mods/[CP] H&W Mega Furniture Catalogue, ID: HXW.MegaFurnitureCatalogue) [content pack]...
[01:08:33 TRACE SMAPI]    LASV Forage (from Mods/LunnaAstray_3.4.14/[FTM] Lunna, ID: Rafseazz.LunnaFTM) [content pack]...
[01:08:33 TRACE SMAPI]    Dynamic Reflections (from Mods/DynamicReflections/DynamicReflections.dll, ID: PeacefulEnd.DynamicReflections, assembly version: 3.0.0)...
[01:08:33 TRACE SMAPI]       Detected game patcher in assembly DynamicReflections.dll.
[01:08:33 TRACE SMAPI]    (AT) Farmers Market Chests (from Mods/[AT] H&W Farmers Market Core Storage Pack, ID: HXW.FMChestsforAT) [content pack]...
[01:08:33 INFO  SMAPI] Loaded 68 mods:
[01:08:33 INFO  SMAPI]    Alternative Textures 8.0.0 by PeacefulEnd | Framework which allows the usage of different textures for placeable items in Stardew Valley.
[01:08:33 INFO  SMAPI]    Anything Anywhere 1.8.2-unofficial.6-Sparky56p by Espy | Build and place anything anywhere.
[01:08:33 INFO  SMAPI]    Auto-Grab Truffles 1.1.0 by Tsin | Auto-grabbers in the barn will collect truffles.
[01:08:33 INFO  SMAPI]    AutoFish 1.6.5 | Auto play fish minigame and fishing rod auto hit.
[01:08:33 INFO  SMAPI]    Automate 2.3.3 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[01:08:33 INFO  SMAPI]    AutomaticGates 2.5.4 by Rakiin aKa ScheKaa | Opens and closes gates automatically
[01:08:33 INFO  SMAPI]    Better Crafting 2.16.1 by Khloe Leclair | Replaces the vanilla crafting menu with an improved reimplementation with support for favorites, categories, and that doesn't lock nearby chests in multiplayer.
[01:08:33 INFO  SMAPI]    Bush Bloom Mod 1.2.4 by NCarigon | Allows creating custom bush blooming schedules.
[01:08:33 INFO  SMAPI]    Calcifer 0.1.0 by sophie | Core mod and various utilities.
[01:08:33 INFO  SMAPI]    Cauldron 2.1.0 by Kedi and sophie | Manages config options for Wildflour Atelier packs.
[01:08:33 INFO  SMAPI]    Central Station 1.1.0 by Pathoschild | Lets you travel to other mods' destinations by boat, bus, or train through the Central Station.
[01:08:33 INFO  SMAPI]    Chests Anywhere 1.26.1 by Pathoschild | Access your chests from anywhere and organize them your way.
[01:08:33 INFO  SMAPI]    Console Commands 4.1.10 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[01:08:33 INFO  SMAPI]    Content Patcher 2.5.3 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[01:08:33 INFO  SMAPI]    Convenient Inventory 1.5.6 by gaussfire | Adds convenience features to the player's inventory, such as quick stack to nearby chests and favorited items.
[01:08:33 INFO  SMAPI]    Custom Companions 5.0.0 by PeacefulEnd | Framework for creating custom entities that can be spawned on maps or follow you around in Stardew Valley.
[01:08:33 INFO  SMAPI]    Custom NPC Exclusions 1.6.0 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher.
[01:08:33 INFO  SMAPI]    DifficultySocializing 1.0.5 by PokeBenji | Adjusts friendship points gained from talking and gifting, and toggles friendship decay.
[01:08:33 INFO  SMAPI]    Dynamic Reflections 3.0.0 by PeacefulEnd | Dynamic water and surface reflections for Stardew Valley.
[01:08:33 INFO  SMAPI]    Easier Monster Eradication 1.2.0 by NormanPCN | Adjust the amount of monsters slayed for monster eradication goals.
[01:08:33 INFO  SMAPI]    Esca's Modding Plugins 1.5.1 by Esca | Adds new data assets, map/tile properties, and features for other mods to use.
[01:08:33 INFO  SMAPI]    Even Better Artisan Good Icons 1.6.6 by Haze1nuts, 58 and Cat | Makes individual artisan goods icons be based on the source ingredient used to make them.
[01:08:33 INFO  SMAPI]    Expanded Preconditions Utility 1.1.0 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions
[01:08:33 INFO  SMAPI]    ExtraMachineConfig 1.13.0 by selph | Add extra functionalities to machine artisan recipes and other misc data structures.
[01:08:33 INFO  SMAPI]    Farm Type Manager 1.24.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[01:08:33 INFO  SMAPI]    Fashion Sense 7.0.1 by PeacefulEnd | Framework which adds hair animation and more into Stardew Valley.
[01:08:33 INFO  SMAPI]    Generic Mod Config Menu 1.14.1 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[01:08:33 INFO  SMAPI]    GMCM Options 1.6.0 by Jamie Taylor | Provides complex Option types for Generic Mod Config Menu
[01:08:33 INFO  SMAPI]    Greenhouse Sprinklers 3.0.1 by Bpendragon | Pay Robin off to add automatic sprinklers to the greenhouse, allowing 100% utilization
[01:08:33 INFO  SMAPI]    Happy Birthday 3.19.2 by Alpha_Omegasis | Adds the farmer's birthday to the game.
[01:08:33 INFO  SMAPI]    Happy Home Designer 2.3.0 by tlitookilakin | A mod that enhances the decorating experience by overhauling the furniture & wallpaper catalogues.
[01:08:33 INFO  SMAPI]    Item extensions 1.13.0 by mistyspring | Framework which allows for more item capability.
[01:08:33 INFO  SMAPI]    Json Assets 1.11.9 by spacechase0 | Lets content packs add custom content to the game.
[01:08:33 INFO  SMAPI]    LadderLocator 1.5.2 by ChaosEnergy | Finds ladders and ores in the mines.
[01:08:33 INFO  SMAPI]    LittleNPCs 2.1.0 by Candidus42 | Turns your children into little NPCs.
[01:08:33 INFO  SMAPI]    Lookup Anything 1.48.1 by Pathoschild | View metadata about anything by pressing a button.
[01:08:33 INFO  SMAPI]    Machine Control Panel 1.3.4 by mushymato | A control panel for machine rules.
[01:08:33 INFO  SMAPI]    Mail Framework Mod 1.18.0 by Digus | Utility classes to send mail in the game.
[01:08:33 INFO  SMAPI]    Mail Services Mod 1.6.1 by Digus | Mail services to send and receive item using the mailbox.
[01:08:33 INFO  SMAPI]    Movement Speed 7.3.0 by bcmpinc | Changes the player's movement speed and charging time of the hoe and watering can.
[01:08:33 INFO  SMAPI]    Multiple Mini Obelisks 3.0.0 by PeacefulEnd | Allows you to place more than 2 mini-obelisks.
[01:08:33 INFO  SMAPI]    No Fence Decay Redux 1.2.0 by EnderTedi | Stops Fence Decay From Occuring
[01:08:33 INFO  SMAPI]    No Friendship Decay - Reborn 1.1.0 by CJBok, Pathoschild, and The Fluffy Robot | Prevents friendship from decaying.'
[01:08:33 INFO  SMAPI]    NPC Map Locations 3.3.0 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[01:08:33 INFO  SMAPI]    Passable Crops 1.1.9 by NCarigon | Allows farmers to pass through all crops and related objects.
[01:08:33 INFO  SMAPI]    PIF - Personal Rooms 1.4.3 by DeLiXx | Framework for personal rooms
[01:08:33 INFO  SMAPI]    Portraiture 1.12.1-alpha.20240304 by Platonymous | Helper Mod for Portraits.
[01:08:33 INFO  SMAPI]    PortraiturePlus 1.1.1 by Arborsm | Add tokens to Portraiture
[01:08:33 INFO  SMAPI]    Precise Furniture 1.1.1 by Espy | Move furniture pixel by pixel
[01:08:33 INFO  SMAPI]    Ridgeside Village (SMAPI component) 2.5.17 by Rafseazz | Ridgeside Village SMAPI and Harmony Component
[01:08:33 INFO  SMAPI]    Safe Lightning Updated 1.1.1 by rokugin | Stops lightning from destroying things, optionally removes strikes and sounds.
[01:08:33 INFO  SMAPI]    Save Backup 4.1.10 by SMAPI | Automatically backs up all your saves once per day into its folder.
[01:08:33 INFO  SMAPI]    Shop Tile Framework 1.0.11 by Cherry | Define new shops as custom tile properties
[01:08:33 INFO  SMAPI]    SkullCavernElevator 1.6.2 by lestoph | Elevator for the Skull Cavern
[01:08:33 INFO  SMAPI]    SpaceCore 1.27.0 by spacechase0 | The space-iest of cores. (Framework mod)
[01:08:33 INFO  SMAPI]    Stardew Aquarium Code 2.2.0 by Cherry | The coding portion of the Stardew Aquarium mod
[01:08:33 INFO  SMAPI]    Stardew Valley Expanded Code 1.15.8 by FlashShifter, Esca, super-aardvark, and kittycatcasey | Adds coded elements to the game
[01:08:33 INFO  SMAPI]    StardewHack 7.4.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own.
[01:08:33 INFO  SMAPI]    StardewUI 0.6.1 by focustense | Declarative UI framework
[01:08:33 INFO  SMAPI]    StardustCore 3.1.1 by Alpha_Omegasis | A core mod that allows for other mods of mine to be run.
[01:08:33 INFO  SMAPI]    Tractor Mod 4.22.1 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
[01:08:33 INFO  SMAPI]    Train Station 2.2.0 by Cherry | Allows mods to add destinations at the train station
[01:08:33 INFO  SMAPI]    UI Info Suite 2 2.3.7 by Annosz | Adds a useful information to the user interface. Based on Cdaragorn's excellent UI Info Suite.
[01:08:33 INFO  SMAPI]    Unlockable Bundles 3.7.3 by DeLiXx | Framework for custom bundles
[01:08:33 INFO  SMAPI]    Unofficial Content Patcher Animations 1.2.5 by spacechase0 | Lets Content Patcher packs animate textures.
[01:08:33 INFO  SMAPI]    Visible Fish 0.4.2 by shekurika | Shows fish in the water
[01:08:33 INFO  SMAPI]    Wall Decorations 1.2.0 by neonwinter | Better wall decorating options
[01:08:33 INFO  SMAPI]    Wear More Rings 7.7.0 by bcmpinc | Adds additional ring slots to your inventory.

[01:08:33 INFO  SMAPI] Loaded 134 content packs:
[01:08:33 INFO  SMAPI]    (AT) A Vintage Chest Retexture 1.0.0 by StarDust | for Alternative Textures | Replacing characters.
[01:08:33 INFO  SMAPI]    (AT) Bogs Moth Tappers 1.0.0 by BogWyytch | for Alternative Textures | retexture of the tapper and heavy tapper
[01:08:33 INFO  SMAPI]    (AT) Erin's Coop Animals 1.0.1 by ErinMhidni | for Alternative Textures | An alternative textures pack of coop animal retextures.
[01:08:33 INFO  SMAPI]    (AT) Farmers Market Bakery Chests 1.0.2 by HimeTarts & wildflourmods | for Alternative Textures | Farmers Market Bakery Crates as Chests for AT
[01:08:33 INFO  SMAPI]    (AT) Farmers Market Chests 1.0.2 by HimeTarts & wildflourmods | for Alternative Textures | Farmers Market Barrels and Crates as Chests for AT
[01:08:33 INFO  SMAPI]    (AT) H&W Fairy Garden Craftable Retextures 1.0.2 by HimeTarts & wildflourmods | for Alternative Textures | H&W Fairy Garden mushrooms and other items as craftable Retextures for AT
[01:08:33 INFO  SMAPI]    (AT) H&W Fairy Garden Gnome Scarecrows 1.0.2 by HimeTarts & wildflourmods | for Alternative Textures | H&W Fairy Garden Gnomes as scarecrow Retextures for AT
[01:08:33 INFO  SMAPI]    (AT) H&W Farmer's Market Craftables Retextures 1.0.2 by HimeTarts and WildflourMods | for Alternative Textures | H&W Farmer's Market items as craftable retextures using Alternative Textures
[01:08:33 INFO  SMAPI]    (AT) H&W Greenhouse Retextures for Vanilla Furniture 1.0.2 by himetarts and wildflourmods | for Alternative Textures | H&W Greenhouse Furniture as retextures for vanilla furniture items using Alternative Textures
[01:08:33 INFO  SMAPI]    (AT) H&W Outdoor Retextures for Vanilla Furniture 1.0.2 by himetarts and wildflourmods | for Alternative Textures | H&W Outdoor Furniture for vanilla furniture using Alternative Textures
[01:08:33 INFO  SMAPI]    (AT) HxW Bathroom Furniture 1.0.2 by wildflourmods | for Alternative Textures | HxW Bathroom Furniture for Alternative Textures
[01:08:33 INFO  SMAPI]    (AT) Medieval Themed Sheds - Earthy 2.1.0 by Shyzie | for Alternative Textures | Medieval sheds from Gwen's Way Back Pelican Town.
[01:08:33 INFO  SMAPI]    (AT) Nano's Garden Style Craftables 1.2.0 by Nano_NotRobot | for Alternative Textures | Garden style retexture for some frequently-used craftables
[01:08:33 INFO  SMAPI]    (AT) ragdollnoelle's Conversion of K's Barn Animals 1.0.1 by ragdollnoelle/Kwillow/daedreamexe | for Alternative Textures | 68 different variations for Alternative Textures. These are all Kwillow's cow, sheep, goat, and pigs from Nexus.
[01:08:33 INFO  SMAPI]    (AT)Elfflower Furniture (Wizard Furniture redraw) 1.0.0 by Umganil | for Alternative Textures | Elfflower Furniture_Wizard Furniture redraw
[01:08:33 INFO  SMAPI]    (AT)Yomi's Customized Furniture Sharing 1.0.0 by Yomi | for Alternative Textures | Yomi's Customized Furniture Sharing
[01:08:33 INFO  SMAPI]    (CP) Atelier Cauldron English Translation Pack 2.0.0 by wildflourmods and kedi | for Content Patcher | Adds Atelier Cauldron English translation.
[01:08:33 INFO  SMAPI]    (CP) Erin's Coop Animals 1.0.1 by ErinMhidni | for Content Patcher | A new look for coop animals.
[01:08:33 INFO  SMAPI]    (CP) H&W Bakery Cafe Furniture 1.0.2 by HimeTarts and wildflourmods | for Content Patcher | H&W Bakery and Cafe Furniture Set
[01:08:33 INFO  SMAPI]    (CP) H&W Boutique Bakery Furniture 1.0.1 by HimeTarts and wildflourmods | for Content Patcher | CP Version of H&W Boutique Bakery Furniture Set
[01:08:33 INFO  SMAPI]    (CP) H&W Fairy Fountains 2.0.1 by HimeTarts and wildflourmods | for Content Patcher | Adds fairy fountains as new buildings using Content Patcher
[01:08:33 INFO  SMAPI]    (CP) H&W Fairy Garden Indoor Furniture 1.0.3 by HimeTarts and wildflourmods | for Content Patcher | H&W Fairy Garden Indoor Furniture Set
[01:08:33 INFO  SMAPI]    (CP) H&W Mega Furniture Catalogue 1.0.0 by HimeTarts and wildflourmods | for Content Patcher | This furniture catalogue will show you ALL H&W items you have downloaded in one easy to use catalogue.
[01:08:33 INFO  SMAPI]    (CP) H&W Plant Lovers Furniture 1.0.2 by HimeTarts and wildflourmods | for Content Patcher | Tons of cozy, cute plant-focused furniture.
[01:08:33 INFO  SMAPI]    (CP) Life Cycle 4.1.0 by nraittanna | for Content Patcher | A mod that adds romantic relationships for townies.
[01:08:33 INFO  SMAPI]    (CP) Life Cycle - Abigail & Sebastian 4.3.0 by nraittanna | for Content Patcher | A mod that makes Stardew Valley NPCs more lively | Abigail and Sebastian version.
[01:08:33 INFO  SMAPI]    (CP) Life Cycle - Alex & Haley 4.3.0 by nraittanna | for Content Patcher | A mod that makes Stardew Valley NPCs more lively | Alex and Haley version.
[01:08:33 INFO  SMAPI]    (CP) Life Cycle - Elliott & Leah 4.3.0 by nraittanna | for Content Patcher | A mod that makes Stardew Valley NPCs more lively | Elliott and Leah version.
[01:08:33 INFO  SMAPI]    (CP) Life Cycle - Emily & Clint 4.3.0 by nraittanna | for Content Patcher | A mod that makes Stardew Valley NPCs more lively | Emily and Clint version.
[01:08:33 INFO  SMAPI]    (CP) Life Cycle - Emily & Shane 4.3.0 by nraittanna | for Content Patcher | A mod that makes Stardew Valley NPCs more lively | Emily and Shane version.
[01:08:33 INFO  SMAPI]    (CP) Life Cycle - Haley & Leah 4.3.0 by nraittanna | for Content Patcher | A mod that makes Stardew Valley NPCs more lively | Haley and Leah version.
[01:08:33 INFO  SMAPI]    (CP) Life Cycle - Marnie & Lewis 4.3.0 by nraittanna | for Content Patcher | A mod that makes Stardew Valley NPCs more lively | Marnie and Lewis version.
[01:08:33 INFO  SMAPI]    (CP) Life Cycle - Maru & Harvey 4.3.0 by nraittanna | for Content Patcher | A mod that makes Stardew Valley NPCs more lively | Maru and Harvey version.
[01:08:33 INFO  SMAPI]    (CP) Life Cycle - Penny & Sam 4.3.0 by nraittanna | for Content Patcher | A mod that makes Stardew Valley NPCs more lively | Penny and Sam version.
[01:08:33 INFO  SMAPI]    (CP) Medieval Tiny Shed 2.0.0 by Shyzie | for Content Patcher | A seasonal medieval tiny shed.
[01:08:33 INFO  SMAPI]    (CP) Orangeblossom's Furniture Catalogue 1.0.2 by orangeblossom | for Content Patcher | Bedroom furniture.
[01:08:33 INFO  SMAPI]    (CP) Oversized Sleeves 5.0.0 by Lamron | for Content Patcher | Live out your big sweater fantasies.
[01:08:33 INFO  SMAPI]    (CP) The Orangerie's Potion Shelf 1.0.0 by orangeblossom | for Content Patcher | Potion Shelf
[01:08:33 INFO  SMAPI]    (CP) The Orangerie's Utility Cart 1.0.0 by orangeblossom | for Content Patcher | Utility Cart.
[01:08:33 INFO  SMAPI]    (CP) Wall Decorations 1.2.0 by neonwinter | for Content Patcher | Wall decorations for the WallDecorations mod.
[01:08:33 INFO  SMAPI]    (CP)Blight's Furniture pack3 for Newyear 1.0.0 by blight | for Content Patcher | 2025 Newyear furniture
[01:08:33 INFO  SMAPI]    (cp)classical-furniture-English 1.0.1 by Jiaojiao | for Content Patcher | Decorative furniture
[01:08:33 INFO  SMAPI]    (CP)Yomi's Customized Kitchen Sharing 1.0.0 by Yomi | for Content Patcher | Yomi's Customized Kitchen Sharing
[01:08:33 INFO  SMAPI]    (FS) Kisekaes skirts 2.0.0 by Wabi | for Fashion Sense | Converts Kisekaes skirts to FS.
[01:08:33 INFO  SMAPI]    (FS) luoli Clothing Line4 1.0.0 by luoli | for Fashion Sense | 除本人QQ群以及N网以外上传的地方均为倒卖和二传,请认准洛离.
[01:08:33 INFO  SMAPI]    (FS) Luoli Happy Dress4 1.0.0 by Luoli | for Fashion Sense | 洛离快乐裙装4.
[01:08:33 INFO  SMAPI]    (FS)Yomi's Cute Dress2 1.0.0 by Yomi | for Fashion Sense | Converts Yomi skirts to FS.
[01:08:33 INFO  SMAPI]    (FS)Yomi's retro colored dress 1.0.0 by Yomi | for Fashion Sense | Converts Yomi skirts to FS.
[01:08:33 INFO  SMAPI]    (FTM) Forager's Nooks and Crannies 2.0.1 by wildflourmods | for Farm Type Manager | Generates Forage Items for Forager's Nooks and Crannies
[01:08:33 INFO  SMAPI]    (FTM) Wildflour's Atelier Goods 1.0.2 by wildflourmods | for Farm Type Manager | adds WAG forageable items to Stardew Valley via Farm Type Manager
[01:08:33 INFO  SMAPI]    (MFM) Life Cycle - Abigail & Sebastian Wedding Mail 4.3.0 by nraittanna | for Mail Framework Mod | Mail for Abigail and Sebastian married version.
[01:08:33 INFO  SMAPI]    (MFM) Life Cycle - Haley & Leah Wedding Mail 4.3.0 by nraittanna | for Mail Framework Mod | Mail for Haley and Leah married version.
[01:08:33 INFO  SMAPI]    (MFM) Life Cycle - Maru & Harvey Wedding Mail 4.3.0 by nraittanna | for Mail Framework Mod | Mail for Maru and Harvey married version.
[01:08:33 INFO  SMAPI]    (MFM) Life Cycle - Penny & Sam Wedding Mail 4.3.0 by nraittanna | for Mail Framework Mod | Mail for Sam and Penny married version.
[01:08:33 INFO  SMAPI]    (MFM) Universal Basic Income Now 1.0.0 by ValancedBreakfast | for Mail Framework Mod | Receive universal basic income by mail once per week.
[01:08:33 INFO  SMAPI]    Arlouria's Spring Cottagecore Tools Recolor 1.1.0 by Arlouria | for Content Patcher | Recolors the tools, milk pail and shears to be spring inspired floral tools.
[01:08:33 INFO  SMAPI]    AT_MSaturnFloaties 2.0.0 by MagicalSaturn | for Alternative Textures | Crabpot retextures for AlternativeTextures.
[01:08:33 INFO  SMAPI]    Bagno 1.0.1 by Kana | for Content Patcher | Aggiunge un bagno dietro la porta
[01:08:33 INFO  SMAPI]    Balcony (PIF) 1.1.3 by Sharogg | for Content Patcher | A cute balcony with scenic background for your farmhouse.
[01:08:33 INFO  SMAPI]    Better Crops and Foraging 5.0.0 by cometkins | for Content Patcher | Nicer looking grown and harvested crops and foragables.
[01:08:33 INFO  SMAPI]    Bog's Elk Spirit Horse and Stable 1.0.0 by BogWyytch | for Content Patcher | a forest spirit horse replacement
[01:08:33 INFO  SMAPI]    Bog's Moon Gate Obelisks 1.0.0 by BogWyytch | for Content Patcher | stone moon gates as obelisks.
[01:08:33 INFO  SMAPI]    Bog's Witchy Craftables 1.3.0 by BogWyytch | for Content Patcher | witchy craftables for your farm
[01:08:33 INFO  SMAPI]    Bog's Witchy Foliage 1.0.0 by BogWyytch | for Content Patcher | a touch of magic for foliage
[01:08:33 INFO  SMAPI]    Bog's Witchy Weapons 1.1.0 by BogWytch | for Content Patcher | justa touch of magic and moss for our weapons
[01:08:33 INFO  SMAPI]    Calm Colors Ridgeside Village 2.0.2 by Ellie | for Content Patcher | The buildings and some interiors of Ridgeside Village will be changed to calmer colors.
[01:08:33 INFO  SMAPI]    Central Station content 1.1.0 by Pathoschild | for Content Patcher | Adds the base content for the Central Station mod.
[01:08:33 INFO  SMAPI]    Cheaper Gold Clock 1.0.0 by GremlinSoup | for Content Patcher | Decreases the price of the Gold Clock
[01:08:33 INFO  SMAPI]    Coii's Girls Sets Pack 1.4.0 by Coii | for Content Patcher | Replaces to farmer girl's hairstyles, shirts and skirt.
[01:08:33 INFO  SMAPI]    Cottagecore_Fences 1.0.0 by Gweniaczek | for Content Patcher | Seasonal fences retexture
[01:08:33 INFO  SMAPI]    Cuter Crops and Foraging 2.0.1 by wildflourmods | for Content Patcher | Cuter and more coloful crops and foragables.
[01:08:33 INFO  SMAPI]    DaisyNiko's Tilesheets 1.11.0 by DaisyNiko | for Content Patcher
[01:08:33 INFO  SMAPI]    Earthy Recolour 1.4.4 by DaisyNiko | for Content Patcher
[01:08:33 INFO  SMAPI]    Earthy Recolour Fix for SVE 1.3.0 by Nite | for Content Patcher | A fix for waterfall recolours with DaisyNiko's Earthy Recolour and Stardew Valley Expanded.
[01:08:33 INFO  SMAPI]    Eden's Cottagecore Crystalarium 1.0.0 by Eden | for Content Patcher | Recolors the crystlarium from an industrial machine to a cute crystal box.
[01:08:33 INFO  SMAPI]    Elle's Cuter Barn Animals 1.0.1 by Elle/Junimods | for Content Patcher | Adds new skins for all your barn animals!
[01:08:33 INFO  SMAPI]    Even Better Artisan Good Icons for SVE 1.5.0 by MidnightChord | for Even Better Artisan Good Icons | Adds unique icons for artisan goods added by SVE.
[01:08:33 INFO  SMAPI]    Firefly Torch 1.0.0 by orangeblossom | for Content Patcher | ...cluster of fireflies...
[01:08:33 INFO  SMAPI]    Fishing Made Easy Suite 6.2.7 by Ericlegacy | for Content Patcher | Customizes your fishing experience in Stardew Valley. You can enable settings from the cog wheel on the Stardew Valley title screen on the bottom left. Refer to the INSTRUCTIONS & INFO document included for more information.
[01:08:33 INFO  SMAPI]    Fishing Made Easy Suite - RSV Expansion 6.1.5 by Ericlegacy | for Content Patcher | Customizes your fishing experience for Ridgeside Village. This mod ONLY affects the fish introduced in SVE! You can enable settings from the cog wheel on the Stardew Valley title screen on the bottom left. Refer to the INSTRUCTIONS & INFO document included for more information.
[01:08:33 INFO  SMAPI]    Fishing Made Easy Suite - SVE Expansion 6.1.7 by Ericlegacy | for Content Patcher | Customizes your fishing experience in Stardew Valley Expanded (SVE). This mod ONLY affects the fish introduced in SVE! You can enable settings from the cog wheel on the Stardew Valley title screen on the bottom left. Refer to the INSTRUCTIONS & INFO document included for more information.
[01:08:33 INFO  SMAPI]    Fluffy Cats 1.0.0 by DellyBelly | for Content Patcher | A CP replacement for a fluffier pet cat
[01:08:33 INFO  SMAPI]    Forager's Nooks and Crannies - New Maps for Stardew Valley 2.0.1 by wildflourmods | for Content Patcher | Discoverable secret foraging locations all over Stardew Valley
[01:08:33 INFO  SMAPI]    Friendships Affect Prices 1.4.7 by weissnicht01 | for Content Patcher | Your friendship level with store owners affects their prices.
[01:08:33 INFO  SMAPI]    Frontier Farm 1.15.8 by FlashShifter | for Content Patcher | A massive custom farm map for Stardew Valley Expanded.
[01:08:33 INFO  SMAPI]    Frontier Farm Forage Locations 1.15.8 by FlashShifter | for Farm Type Manager | Frontier Farm FTM Data.
[01:08:33 INFO  SMAPI]    FS - Fairy Wings 1.0.0 by Dots | for Fashion Sense | Adds fairy wings for the player character as an accessory
[01:08:33 INFO  SMAPI]    Green Coops and Barns 1.0.3 by vikich3rry | for Content Patcher | Turns the coops and barns into green spaces that stay in a permanent spring.
[01:08:33 INFO  SMAPI]    Happy Birthday en-US Translation Content Pack 1.5.0 by Omegasis | for Happy Birthday | A content pack that contains English translations for the mod, Happy Birthday.
[01:08:33 INFO  SMAPI]    Hats Won't Mess Up Hair 1.5.0 by misatse1019 | for Content Patcher | Hats won't mess up your hair anymore.
[01:08:33 INFO  SMAPI]    Hot Spring Farmcave 1.2.0 by DustBeauty | for Content Patcher | Hot spring farmcave with waterfalls and hot spring.
[01:08:33 INFO  SMAPI]    HxW Tilesheets 1.0.8 by HimeTarts | for Content Patcher | Adds custom tilesheets for mod authors to use.
[01:08:33 INFO  SMAPI]    IdaIda's More Flooring and Paths 1.0.0 by Idaida | for Content Patcher | Replaces the vanilla craftable floors and paths.
[01:08:33 INFO  SMAPI]    Industrial Furniture Set 1.8.0 by DustBeauty | for Content Patcher | Industrial Style furniture set. Use it with country furniture set and cozy firplace.
[01:08:33 INFO  SMAPI]    JJ's chair Furniture 1.0.1 by JIAOJIAO | for Content Patcher | chair couch armchair
[01:08:33 INFO  SMAPI]    Kids Treehouse 1.6.2 by Xiddav | for Content Patcher | Adds a Treehouse to town.
[01:08:33 INFO  SMAPI]    Lance Come Earlier Pls 1.0.0 by squiddonaut | for Content Patcher | A mod that makes it so you can unlock Lance after reaching level 120 of the mines.
[01:08:33 INFO  SMAPI]    LASV Forage 3.4.14 by Rafseazz | for Farm Type Manager | FTM for LASV
[01:08:33 INFO  SMAPI]    Lee's Pastel Crops 1.0.0 by PrismaticLee | for Content Patcher | Replaces all crops with a pastel and slightly less saturated version.
[01:08:33 INFO  SMAPI]    Livestock Guardian Dogs 1.0.0 by CC | for Content Patcher | Raise dogs with a job.
[01:08:33 INFO  SMAPI]    Lunna - Astray in StardewValley 3.4.14 by Rafseazz | for Content Patcher | Custom NPC Lunna, Bianka and Raphael with Romance + New Locations and NPCs
[01:08:33 INFO  SMAPI]    Luo Li's Cute Tops, Skirts, and Hats 1.0.27 by luoli1119 | for Fashion Sense | Luo Li's clothes converted to FS.
[01:08:33 INFO  SMAPI]    Lynnea's Recolor of Bog's Wizard Catalogue Recolor 1.3.0 by Lynneaura | for Content Patcher | Recolor of the Wizard Catalogue for the goblins
[01:08:33 INFO  SMAPI]    Medieval_buildings 2.2.0 by Gweniaczek | for Content Patcher | Medieval buildings set inspired by Eemie and Flower Valley
[01:08:33 INFO  SMAPI]    Medieval_Craftables 2.5.0 by Gweniaczek | for Content Patcher | Craftables retextures
[01:08:33 INFO  SMAPI]    Miihaus Fox Pets 1.2.0 by Miihau | for Content Patcher | Adds foxes as pets!
[01:08:33 INFO  SMAPI]    MSVE 2.8.0 by Gweniaczek | for Content Patcher | Redesign of SVE assets into medieval style
[01:08:33 INFO  SMAPI]    NPC The Farmer's Children 4.1.3-beta.7 by xiddav | for Content Patcher | A LittleNPCs mod made by Xiddav.
[01:08:33 INFO  SMAPI]    Nyapu's Portraits inspired by Dong 1.6.9 by Nyapu | for Content Patcher | Replaces residents portraits.
[01:08:33 INFO  SMAPI]    Orangeblossom's Antique Bedroom Furniture Set 1.0.0 by orangeblossom | for Content Patcher | Part 2 of orangeblossom's birth month special.
[01:08:33 INFO  SMAPI]    Orangeblossom's Antique Bedroom Furniture Set Add-ons 1.0.0 by orangeblossom | for Alternative Textures | Recolors of Antique Bedroom Furniture.
[01:08:33 INFO  SMAPI]    Ridgeside Village (Content Patcher component) 2.5.17 by Rafseazz | for Content Patcher | Adds Ridgeside Village to the game. A Stardew Valley Expansion mod.
[01:08:33 INFO  SMAPI]    Ridgeside Village (Custom Companions component) 2.5.17 by Rafseazz | for Custom Companions | Custom Companions pack for Ridgeside Village.
[01:08:33 INFO  SMAPI]    Ridgeside Village (Farm Type Manager component) 2.5.17 by Rafseazz | for Farm Type Manager | Adds forage and monsters to Ridgeside Village.
[01:08:33 INFO  SMAPI]    Rino's Clothes#1 1.0.0 by Rino | for Fashion Sense
[01:08:33 INFO  SMAPI]    Romanceable Rasmodius SVE Compatible 1.6.3 by Written by WerewolfMaster, haywrites, PaintedParrot | for Content Patcher | Introduces a fully romanceable and marriageable wizard, building off of haywrites' Wizard Narrative Overhaul. Compatible with all portrait mods and Stardew Valley Expanded.
[01:08:33 INFO  SMAPI]    RoseDryad's Fairy Wings & Accessories 1.2.0 by RoseDryad | for Fashion Sense | Adds fairy wings & accessories for the player using Fashion Sense.
[01:08:33 INFO  SMAPI]    Rustic Country Town Interior 1.7.0 by DustBeauty | for Content Patcher | Rustic country style is trending in Stardew Valley. A new interior designer was hired to do a home makeover for all the townsfolk.
[01:08:33 INFO  SMAPI]    Rustic Country Walls and Floors 1.1.0 by DustBeauty | for Content Patcher | Rustic Country Walls and Floors
[01:08:33 INFO  SMAPI]    Seasonal Flowery Grass 1.0.0 by Arlouria | for Content Patcher
[01:08:33 INFO  SMAPI]    Seeds N' Saplings 1.2.1 by ZoeyHoshi | for Content Patcher | Retextures for seedbags and saplings from the vanilla game
[01:08:33 INFO  SMAPI]    Stardew Aquarium (CP) 2.2.0 by Gervig91 | for Content Patcher | Animations and stuff
[01:08:33 INFO  SMAPI]    Stardew Aquarium Custom Companions 2.2.0 by Gervig91 | for Custom Companions | Custom Companions for Stardew Aquarium.
[01:08:33 INFO  SMAPI]    Stardew Valley Expanded 1.15.8 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley.
[01:08:33 INFO  SMAPI]    Stardew Valley Expanded Farm Type Manager 1.15.8 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE!
[01:08:33 INFO  SMAPI]    Teak & Teal Interface 1.1.2 by Zhuria/Sep | for Content Patcher | A user interface recolour/edit to make wood darker and (optionally) add teal accents.
[01:08:33 INFO  SMAPI]    Way Back PT 2.0.0 by Gweniaczek | for Content Patcher | Town buildings and structures retexture
[01:08:33 INFO  SMAPI]    Wildflour's Atelier Goods 1.0.2 by wildflourmods | for Content Patcher | Run the atelier of your dreams with this highly configurable, all-in-one artisan goods expansion mod.
[01:08:33 INFO  SMAPI]    Witchy Rustic Looks 1.0.0 by Alexilyn | for Fashion Sense | Some victorian and rustic Witch looks for Fashion Sence
[01:08:33 INFO  SMAPI]    WorldMap for Ginger Island 1.0.1 by N3cro_92 | for Content Patcher | DaisyNiko's Earthy Worldmap for Ginger Island
[01:08:33 INFO  SMAPI]    WorldMap for only Stardew Valley Expanded 1.1.2 by N3cro_92 | for Content Patcher | DaisyNiko's Earthy Worldmap for only SVE Maps
[01:08:33 INFO  SMAPI]    WorldMap for Ridgeside Village 1.0.6 by N3cro_92 | for Content Patcher | DaisyNiko's Earthy Worldmap for RSV
[01:08:33 INFO  SMAPI]    Xiddav's Tilesheet 1.6.5 by Xiddav | for Content Patcher | tilesheet for xiddav and whomever wishes to use it as well.
[01:08:33 INFO  SMAPI]    Yomi's Golden Princess Hairstyle 1.0.0 by Yomi and Koruyateka | for Fashion Sense | Fashion Sense port of Yomi's Golden Princess Hairstyle.

[01:08:33 ERROR SMAPI]    Skipped mods
[01:08:33 ERROR SMAPI]    --------------------------------------------------
[01:08:33 ERROR SMAPI]       These mods could not be added to your game.

[01:08:33 ERROR SMAPI]       - Nyapu'sP(The Farmer's Children Art - Standard)/[NPC] The Farmer's Children Art - Standard/assets/Portraits because it's an empty folder.

[01:08:33 WARN  SMAPI]    Changed save serializer
[01:08:33 WARN  SMAPI]    --------------------------------------------------
[01:08:33 WARN  SMAPI]       These mods change the save serializer. They may corrupt your save files, or make them unusable if
[01:08:33 WARN  SMAPI]       you uninstall these mods.

[01:08:33 WARN  SMAPI]       - SpaceCore

[01:08:33 INFO  SMAPI]    Patched game code
[01:08:33 INFO  SMAPI]    --------------------------------------------------
[01:08:33 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[01:08:33 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[01:08:33 INFO  SMAPI]       - Alternative Textures
[01:08:33 INFO  SMAPI]       - Anything Anywhere
[01:08:33 INFO  SMAPI]       - Auto-Grab Truffles
[01:08:33 INFO  SMAPI]       - Better Crafting
[01:08:33 INFO  SMAPI]       - Bush Bloom Mod
[01:08:33 INFO  SMAPI]       - Calcifer
[01:08:33 INFO  SMAPI]       - Cauldron
[01:08:33 INFO  SMAPI]       - Convenient Inventory
[01:08:33 INFO  SMAPI]       - Custom Companions
[01:08:33 INFO  SMAPI]       - Custom NPC Exclusions
[01:08:33 INFO  SMAPI]       - Dynamic Reflections
[01:08:33 INFO  SMAPI]       - Esca's Modding Plugins
[01:08:33 INFO  SMAPI]       - Even Better Artisan Good Icons
[01:08:33 INFO  SMAPI]       - ExtraMachineConfig
[01:08:33 INFO  SMAPI]       - Farm Type Manager
[01:08:33 INFO  SMAPI]       - Fashion Sense
[01:08:33 INFO  SMAPI]       - GMCM Options
[01:08:33 INFO  SMAPI]       - Greenhouse Sprinklers
[01:08:33 INFO  SMAPI]       - Happy Home Designer
[01:08:33 INFO  SMAPI]       - Item extensions
[01:08:33 INFO  SMAPI]       - Json Assets
[01:08:33 INFO  SMAPI]       - LittleNPCs
[01:08:33 INFO  SMAPI]       - Machine Control Panel
[01:08:33 INFO  SMAPI]       - Mail Framework Mod
[01:08:33 INFO  SMAPI]       - Mail Services Mod
[01:08:33 INFO  SMAPI]       - Movement Speed
[01:08:33 INFO  SMAPI]       - Multiple Mini Obelisks
[01:08:33 INFO  SMAPI]       - No Fence Decay Redux
[01:08:33 INFO  SMAPI]       - Passable Crops
[01:08:33 INFO  SMAPI]       - PIF - Personal Rooms
[01:08:33 INFO  SMAPI]       - Portraiture
[01:08:33 INFO  SMAPI]       - PortraiturePlus
[01:08:33 INFO  SMAPI]       - Precise Furniture
[01:08:33 INFO  SMAPI]       - Ridgeside Village (SMAPI component)
[01:08:33 INFO  SMAPI]       - Safe Lightning Updated
[01:08:33 INFO  SMAPI]       - Shop Tile Framework
[01:08:33 INFO  SMAPI]       - SpaceCore
[01:08:33 INFO  SMAPI]       - Stardew Aquarium Code
[01:08:33 INFO  SMAPI]       - Stardew Valley Expanded Code
[01:08:33 INFO  SMAPI]       - StardewHack
[01:08:33 INFO  SMAPI]       - StardewUI
[01:08:33 INFO  SMAPI]       - Unlockable Bundles
[01:08:33 INFO  SMAPI]       - Unofficial Content Patcher Animations
[01:08:33 INFO  SMAPI]       - Visible Fish
[01:08:33 INFO  SMAPI]       - Wall Decorations
[01:08:33 INFO  SMAPI]       - Wear More Rings

[01:08:33 TRACE SMAPI]    Direct console access
[01:08:33 TRACE SMAPI]    --------------------------------------------------
[01:08:33 TRACE SMAPI]       These mods access the SMAPI console window directly. This is more fragile, and their output may not
[01:08:33 TRACE SMAPI]       be logged by SMAPI.

[01:08:33 TRACE SMAPI]       - Generic Mod Config Menu

[01:08:33 DEBUG SMAPI]    No update keys
[01:08:33 DEBUG SMAPI]    --------------------------------------------------
[01:08:33 DEBUG SMAPI]       These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[01:08:33 DEBUG SMAPI]       mods. Consider notifying the mod authors about this problem.

[01:08:33 DEBUG SMAPI]       - (AT) A Vintage Chest Retexture
[01:08:33 DEBUG SMAPI]       - (AT) Bogs Moth Tappers
[01:08:33 DEBUG SMAPI]       - (AT) Erin's Coop Animals
[01:08:33 DEBUG SMAPI]       - (AT)Elfflower Furniture (Wizard Furniture redraw)
[01:08:33 DEBUG SMAPI]       - (AT)Yomi's Customized Furniture Sharing
[01:08:33 DEBUG SMAPI]       - (CP) Erin's Coop Animals
[01:08:33 DEBUG SMAPI]       - (CP) H&W Mega Furniture Catalogue
[01:08:33 DEBUG SMAPI]       - (CP) Life Cycle - Abigail & Sebastian
[01:08:33 DEBUG SMAPI]       - (CP) Life Cycle - Alex & Haley
[01:08:33 DEBUG SMAPI]       - (CP) Life Cycle - Elliott & Leah
[01:08:33 DEBUG SMAPI]       - (CP) Life Cycle - Emily & Clint
[01:08:33 DEBUG SMAPI]       - (CP) Life Cycle - Emily & Shane
[01:08:33 DEBUG SMAPI]       - (CP) Life Cycle - Haley & Leah
[01:08:33 DEBUG SMAPI]       - (CP) Life Cycle - Marnie & Lewis
[01:08:33 DEBUG SMAPI]       - (CP) Life Cycle - Maru & Harvey
[01:08:33 DEBUG SMAPI]       - (CP) Life Cycle - Penny & Sam
[01:08:33 DEBUG SMAPI]       - (CP) Oversized Sleeves
[01:08:33 DEBUG SMAPI]       - (CP) The Orangerie's Potion Shelf
[01:08:33 DEBUG SMAPI]       - (CP) The Orangerie's Utility Cart
[01:08:33 DEBUG SMAPI]       - (CP)Blight's Furniture pack3 for Newyear
[01:08:33 DEBUG SMAPI]       - (cp)classical-furniture-English
[01:08:33 DEBUG SMAPI]       - (CP)Yomi's Customized Kitchen Sharing
[01:08:33 DEBUG SMAPI]       - (FS) luoli Clothing Line4
[01:08:33 DEBUG SMAPI]       - (FS) Luoli Happy Dress4
[01:08:33 DEBUG SMAPI]       - (FS)Yomi's Cute Dress2
[01:08:33 DEBUG SMAPI]       - (FS)Yomi's retro colored dress
[01:08:33 DEBUG SMAPI]       - (FTM) Forager's Nooks and Crannies
[01:08:33 DEBUG SMAPI]       - (FTM) Wildflour's Atelier Goods
[01:08:33 DEBUG SMAPI]       - (MFM) Life Cycle - Abigail & Sebastian Wedding Mail
[01:08:33 DEBUG SMAPI]       - (MFM) Life Cycle - Haley & Leah Wedding Mail
[01:08:33 DEBUG SMAPI]       - (MFM) Life Cycle - Maru & Harvey Wedding Mail
[01:08:33 DEBUG SMAPI]       - (MFM) Life Cycle - Penny & Sam Wedding Mail
[01:08:33 DEBUG SMAPI]       - Bog's Witchy Foliage
[01:08:33 DEBUG SMAPI]       - Calcifer
[01:08:33 DEBUG SMAPI]       - Coii's Girls Sets Pack
[01:08:33 DEBUG SMAPI]       - Cuter Crops and Foraging
[01:08:33 DEBUG SMAPI]       - Eden's Cottagecore Crystalarium
[01:08:33 DEBUG SMAPI]       - IdaIda's More Flooring and Paths
[01:08:33 DEBUG SMAPI]       - JJ's chair Furniture
[01:08:33 DEBUG SMAPI]       - Livestock Guardian Dogs
[01:08:33 DEBUG SMAPI]       - Orangeblossom's Antique Bedroom Furniture Set
[01:08:33 DEBUG SMAPI]       - Orangeblossom's Antique Bedroom Furniture Set Add-ons
[01:08:33 DEBUG SMAPI]       - PortraiturePlus
[01:08:33 DEBUG SMAPI]       - Unofficial Content Patcher Animations
[01:08:33 DEBUG SMAPI]       - Yomi's Golden Princess Hairstyle

[01:08:33 DEBUG SMAPI] Launching mods...
[01:08:33 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[01:08:33 INFO  LittleNPCs] Found content pack for LittleNPCs: xiddav.NPCChildren
[01:08:33 TRACE game] Registered trigger action handler 'spacechase0.GenericModConfigMenu_OpenModConfig'.
[01:08:33 TRACE SMAPI]    Found mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker).
[01:08:33 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_DisableFurniturePickup": postfixing 3 implementations of SDV method "Furniture.canBeRemoved(Farmer)".
[01:08:33 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_InstantKillImmunity": prefixing SDV method "HungryFrogCompanion.tongueReachedMonster".
[01:08:33 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "GameLocation.isCollidingPosition".
[01:08:33 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "Monster.findPlayer".
[01:08:33 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": postfixing SDV method "Monster.findPlayer".
[01:08:33 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_StunImmunity": prefixing SDV method "DebuffingProjectile.behaviorOnCollisionWithMonster".
[01:08:33 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_ToggleExtraLoot": postfixing 12 implementations of SDV method "Monster.getExtraDropitems()".
[01:08:33 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_UpdateCursorOverPlacedItem": postfixing SDV method "Utility.canGrabSomethingFromHere(int, int, Farmer)".
[01:08:33 INFO  Stardew Valley Expanded Code] Starting Installation Checker...
[01:08:33 INFO  Stardew Valley Expanded Code] (Installation Checker provided by shekurika and moe)
[01:08:33 TRACE Stardew Valley Expanded Code] Number of dependencies to check: 5
[01:08:33 TRACE Stardew Valley Expanded Code] InstallationChecker checking SMAPI...
[01:08:33 TRACE Stardew Valley Expanded Code] SMAPI is loaded and up to date.
[01:08:33 TRACE Stardew Valley Expanded Code] InstallationChecker checking Content Patcher...
[01:08:33 TRACE Stardew Valley Expanded Code] Content Patcher is loaded and up to date.
[01:08:33 TRACE Stardew Valley Expanded Code] InstallationChecker checking Farm Type Manager (FTM)...
[01:08:33 TRACE Stardew Valley Expanded Code] Farm Type Manager (FTM) is loaded and up to date.
[01:08:33 TRACE Stardew Valley Expanded Code] InstallationChecker checking [CP] Stardew Valley Expanded...
[01:08:33 TRACE Stardew Valley Expanded Code] [CP] Stardew Valley Expanded is loaded and up to date.
[01:08:33 TRACE Stardew Valley Expanded Code] InstallationChecker checking [FTM] Stardew Valley Expanded...
[01:08:33 TRACE Stardew Valley Expanded Code] [FTM] Stardew Valley Expanded is loaded and up to date.
[01:08:33 TRACE Stardew Valley Expanded Code] Number of missing mods: 0
[01:08:33 TRACE Stardew Valley Expanded Code] Number of out of date mods: 0
[01:08:33 INFO  Stardew Valley Expanded Code] Installation check completed. Everything seems fine!
[01:08:33 TRACE Stardew Valley Expanded Code] Replacing sound cue "AmbientLocationSounds.engine" with a wrapper for volume control.
[01:08:33 TRACE game] Registered event command: SVE_BadlandsDeath
[01:08:33 TRACE Stardew Valley Expanded Code] Applying Harmony patch "DisableShadowAttacks": postfixing SDV method "AdventureGuild.killListLine(string, int, int)".
[01:08:33 TRACE Stardew Valley Expanded Code] Applying Harmony Patch: HarmonyPatch_Mountain
[01:08:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomFishPondColors": postfixing SDV method "FishPond.doFishSpecificWaterColoring()".
[01:08:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCrops()".
[01:08:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCropsReadyForHarvest()".
[01:08:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalUnwateredCrops()".
[01:08:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalOpenHoeDirt()".
[01:08:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalGreenhouseCropsReadyForHarvest()".
[01:08:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_PiggyBank": postfixing SDV method "Object_checkForAction(Farmer, bool)".
[01:08:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixDesertBusWarp": transpiling SDV method "Desert.resetLocalState()".
[01:08:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DesertSecretNoteTile": prefixing SDV method "Desert.checkForBuriedItem(int, int, bool, bool, Farmer)".
[01:08:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DesertFishingItems": postfixing SDV method "Desert.getFish".
[01:08:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": prefixing SDV method "Event.initiateGrangeJudging()".
[01:08:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": postfixing SDV method "Event.interpretGrangeResults()".
[01:08:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": postfixing SDV method "MovieTheater.checkAction(Location, Rectangle, Farmer)".
[01:08:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": transpiling SDV method "Utility.CheckForCharacterAtTile(Vector2, Farmer)".
[01:08:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DestroyableBushesSVE": postfixing SDV method "Bush.isDestroyable(GameLocation, Vector2)".
[01:08:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_TMXLLoadMapFacingDirection": prefixing SDV method "Game1.warpFarmer(LocationRequest, int, int, int)".
[01:08:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_UntimedSpecialOrders": postfixing SDV method "SpecialOrders.IsTimedQuest()".
[01:08:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Forest.showCommunityUpgradeShortcuts()".
[01:08:34 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Beach.showCommunityUpgradeShortcuts(GameLocation, bool)".
[01:08:34 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlaySound'.
[01:08:34 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ShowHudMessage'.
[01:08:34 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlayEvent'.
[01:08:34 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_DamageCurrentFarmer'.
[01:08:34 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ApplyBuff'.
[01:08:34 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_OpenGuidebook'.
[01:08:34 TRACE game] Registered event command: damageFarmer
[01:08:34 TRACE game] Registered event command: giveHat
[01:08:34 TRACE game] Registered event command: setDating
[01:08:34 TRACE game] Registered event command: setEngaged
[01:08:34 TRACE game] Registered event command: totemWarpEffect
[01:08:34 TRACE game] Registered event command: setActorScale
[01:08:34 TRACE game] Registered event command: cycleActorColors
[01:08:34 TRACE game] Registered event command: flash
[01:08:34 TRACE game] Registered event command: setRaining
[01:08:34 TRACE game] Registered event command: screenShake
[01:08:34 TRACE game] Registered event command: setZoom
[01:08:34 TRACE game] Registered event command: smoothZoom
[01:08:34 TRACE game] Registered event command: switchEventFull
[01:08:34 TRACE game] Registered event command: reSetUpCharacters
[01:08:34 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemUsed.
[01:08:34 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemEaten.
[01:08:34 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_TriggerSpawnGroup'.
[01:08:34 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ClearSetPiecesFromSpawnable'.
[01:08:35 TRACE SpaceCore] NPC.draw: inserting mul at 36
[01:08:35 TRACE SpaceCore] NPC.draw: inserting mul at 42
[01:08:35 TRACE SpaceCore] NPC.draw: inserting mul at 47
[01:08:35 TRACE SpaceCore] NPC.draw: replacing Color.White at 139
[01:08:35 TRACE SpaceCore] NPC.draw: replacing Color.White at 277
[01:08:35 TRACE SpaceCore] NPC.draw: inserting vec2 mul at 303
[01:08:35 TRACE SpaceCore] NPC.draw: replacing SpriteBatch.Draw at 324
[01:08:35 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283
[01:08:35 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308
[01:08:35 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329
[01:08:35 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])!
[01:08:35 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9)
[01:08:35 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)!
[01:08:36 TRACE SMAPI]    Found mod-provided API (SpaceCore.Api).
[01:08:36 TRACE SMAPI]    Found mod-provided API (JsonAssets.Api).
[01:08:36 TRACE SMAPI]    Found mod-provided API (CustomCompanions.Framework.Interfaces.API.Api).
[01:08:36 TRACE Ridgeside Village (SMAPI component)] Number of dependencies to check: 5
[01:08:36 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking SMAPI...
[01:08:36 TRACE Ridgeside Village (SMAPI component)] SMAPI is out of date: False
[01:08:36 TRACE Ridgeside Village (SMAPI component)] SMAPI is loaded and up to date.
[01:08:36 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking Content Patcher...
[01:08:36 TRACE Ridgeside Village (SMAPI component)] Content Patcher: Local version (2.5.3) is older than required version (2.0.0): False
[01:08:36 TRACE Ridgeside Village (SMAPI component)] Content Patcher is loaded and up to date.
[01:08:36 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking SpaceCore...
[01:08:36 TRACE Ridgeside Village (SMAPI component)] SpaceCore: Local version (1.27.0) is older than required version (1.19.0): False
[01:08:36 TRACE Ridgeside Village (SMAPI component)] SpaceCore is loaded and up to date.
[01:08:36 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking Custom Companions...
[01:08:36 TRACE Ridgeside Village (SMAPI component)] Custom Companions: Local version (5.0.0) is older than required version (4.1.1): False
[01:08:36 TRACE Ridgeside Village (SMAPI component)] Custom Companions is loaded and up to date.
[01:08:36 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking Farm Type Manager (FTM)...
[01:08:36 TRACE Ridgeside Village (SMAPI component)] Farm Type Manager (FTM): Local version (1.24.0) is older than required version (1.17.0): False
[01:08:36 TRACE Ridgeside Village (SMAPI component)] Farm Type Manager (FTM) is loaded and up to date.
[01:08:36 TRACE Ridgeside Village (SMAPI component)] Number of missing mods: 0
[01:08:36 TRACE Ridgeside Village (SMAPI component)] Number of out of date mods: 0
[01:08:36 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Animations".
[01:08:36 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Backgrounds".
[01:08:36 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Dateables.
[01:08:36 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "GameMenu_ChangeTab_PostFix.
[01:08:37 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Rings.
[01:08:37 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch from "SummitFarm".
[01:08:37 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch from "TreasureItems".
[01:08:37 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "UntimedSO" prefixing SDV method.
[01:08:37 TRACE Ridgeside Village (SMAPI component)] Not patching GetProtraitForRequester because platform is Linux
[01:08:37 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Music".
[01:08:37 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.SetupIslandSchedules()".
[01:08:37 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.CanVisitIslandToday(NPC)".
[01:08:37 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_MovieInvitation": transpiling SDV method "NPC.tryToReceiveActiveObject(Farmer, bool)".
[01:08:37 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Greetings": prefixing SDV method "NPC.sayHiTo(Character)".
[01:08:37 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Fix_NullSoldItems": prefixing SDV method "Game1.UpdateShopPlayerItemInventory(string, HashSet<NPC>)".
[01:08:38 TRACE SMAPI]    Found mod-provided API (AlternativeTextures.Framework.Interfaces.API.Api).
[01:08:38 TRACE SMAPI]    Found mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi).
[01:08:38 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI).
[01:08:38 TRACE Calcifer] Patching methods.
[01:08:38 TRACE Tractor Mod] Requested cache invalidation for 'Data/Buildings'.
[01:08:38 TRACE SMAPI] Invalidated 0 cache entries.
[01:08:38 TRACE Tractor Mod] Requested cache invalidation for 'Data/AudioChanges'.
[01:08:38 TRACE SMAPI] Invalidated 0 cache entries.
[01:08:38 TRACE Better Crafting] Registering event ModEntry.OnClickRecycle for event ButtonPressed
[01:08:38 TRACE Better Crafting] Registering event ModEntry.AfterGameLaunched for event GameLaunched
[01:08:38 TRACE Better Crafting] Registering event ModEntry.OnGameLaunched for event GameLaunched
[01:08:38 TRACE Better Crafting] Registering event ModEntry.OnSaveLoaded for event SaveLoaded
[01:08:38 TRACE Better Crafting] Registering event ModEntry.OnReturnToTitle for event ReturnedToTitle
[01:08:38 TRACE Better Crafting] Registering event ModEntry.OnAssetInvalidated for event AssetsInvalidated
[01:08:38 TRACE Better Crafting] Registering event ModEntry.OnObjectsChanged for event ObjectListChanged
[01:08:38 TRACE Better Crafting] Registering event ModEntry.OnAssetRequested for event AssetRequested
[01:08:38 TRACE game] Registered trigger action handler 'leclair.bettercrafting_OpenMenu'.
[01:08:38 INFO  StardewHack] Loaded StardewHack library v7.4.0 using Harmony v2.2.2.0.
[01:08:38 DEBUG Movement Speed] Applying bytecode patches for bcmpinc.MovementSpeed.
[01:08:38 TRACE Movement Speed] Applying patch Game1_UpdateControlInput to Void UpdateControlInput(Microsoft.Xna.Framework.GameTime) in StardewValley.Game1.
[01:08:38 TRACE Movement Speed] Using chain patch
[01:08:38 TRACE Movement Speed] Applying patch Game1_UpdateControlInput_Chain to Void <UpdateControlInput>b__0() in StardewValley.Game1+<>c__DisplayClass978_0.
[01:08:38 TRACE Movement Speed] Applying patch Farmer_getMovementSpeed to Single getMovementSpeed() in StardewValley.Farmer.
[01:08:39 TRACE SMAPI]    Found mod-provided API (FashionSense.Framework.Interfaces.API.Api).
[01:08:39 INFO  Wall Decorations] Alternative Textures detected, attempting to patch its draw function.
[01:08:39 TRACE SMAPI]    Found mod-provided API (Omegasis.HappyBirthday.Framework.API.HappyBirthdayAPI).
[01:08:39 TRACE game] Registered trigger action handler 'selph.ExtraMachineConfig_AddItemQuery'.
[01:08:39 DEBUG ExtraMachineConfig] This mod patches Automate. If you notice issues with Automate, make sure it happens without this mod before reporting it to the Automate page.
[01:08:39 TRACE SMAPI]    Found mod-provided API (Selph.StardewMods.ExtraMachineConfig.ExtraMachineConfigApi).
[01:08:39 INFO  Shop Tile Framework] Adding Content Packs...
[01:08:39 TRACE SMAPI]    Found mod-provided API (ShopTileFramework.Framework.Apis.ShopTileFrameworkApi).
[01:08:39 TRACE game] Registered trigger action handler 'DLX.PIF_VoidSealBuffTrigger'.
[01:08:39 TRACE game] Registered trigger action handler 'DLX.PIF_SpaceTimeBuffTrigger'.
[01:08:40 TRACE SMAPI]    Found mod-provided API (BushBloomMod.Api).
[01:08:40 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_BedPlacement": postfixing method "GameLocation.CanPlaceThisFurnitureHere(Furniture)".
[01:08:40 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_PassOutSafely": transpiling method "Farmer.performPassoutWarp(Farmer, string, Point, bool)".
[01:08:40 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_CustomOrderBoards": postfixing method "GameLocation.PerformAction(string[], Farmer, Location)".
[01:08:40 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_CustomOrderBoards": postfixing method "SpecialOrder.UpdateAvailableSpecialOrders(bool)".
[01:08:40 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_DestroyableBushes": postfixing method "Bush.isDestroyable()".
[01:08:40 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_FishLocations": prefixing method "GameLocation.getFish".
[01:08:40 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_FishLocations": prefixing method "GameLocation.GetFishFromLocationData".
[01:08:40 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_FishLocations": postfixing every implementation of method "GameLocation.GetCrabPotFishForTile".
[01:08:40 TRACE Esca's Modding Plugins] -- Postfixing method "GameLocation.GetCrabPotFishForTile".
[01:08:40 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_AllowMiniFridges": prefixing method "Object.placementAction(GameLocation, int, int, Farmer)".
[01:08:40 TRACE SMAPI]    Found mod-provided API (EscasModdingPlugins.EmpApi).
[01:08:40 TRACE game] Registered trigger action handler 'UB_ResetDigSpot'.
[01:08:40 TRACE game] Registered trigger action handler 'UB_AddCurrency'.
[01:08:40 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleDiscoveredAnimation'.
[01:08:40 TRACE game] Registered event command: UB_ApplyPatch
[01:08:40 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleOverviewIcon'.
[01:08:40 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleBook'.
[01:08:40 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleOverviewBG'.
[01:08:40 TRACE game] Registered trigger action handler 'UB_PlaceBundle'.
[01:08:40 TRACE SMAPI]    Found mod-provided API (Unlockable_Bundles.API.UnlockableBundlesAPI).
[01:08:40 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.addToStack()".
[01:08:40 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.actionWhenPurchased".
[01:08:40 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.onEquip".
[01:08:40 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.onUnequip".
[01:08:40 TRACE Item extensions] Applying Harmony patch "ItemPatches": transpiler running on SDV method "Game1.pressActionButton"
[01:08:40 TRACE Item extensions] Applying Harmony patch "ItemPatches": transpiler running on SDV method "Farmer.eatObject"
[01:08:40 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.IsHeldOverHead()".
[01:08:40 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.maximumStackSize()".
[01:08:40 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.actionWhenBeingHeld(Farmer)".
[01:08:40 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.actionWhenStopBeingHeld(Farmer)".
[01:08:40 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.performRemoveAction()".
[01:08:40 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.dropItem(GameLocation, Vector2, Vector2)".
[01:08:40 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.performToolAction".
[01:08:40 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.onExplosion".
[01:08:40 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.initializeLightSource".
[01:08:40 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV constructor "Object (Vector2, string, bool)".
[01:08:40 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV constructor "Object (string, int, bool, int, int)".
[01:08:40 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": prefixing SDV method "HoeDirt.canPlantThisSeedHere".
[01:08:40 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": prefixing SDV method "HoeDirt.plant".
[01:08:40 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": postfixing SDV method "HoeDirt.plant".
[01:08:40 TRACE Item extensions] Applying Harmony patch "InventoryPatches": postfixing SDV method "InventoryMenu.rightClick(int, int, Item, bool, bool)".
[01:08:40 TRACE Item extensions] Applying Harmony patch "InventoryPatches": postfixing SDV method "InventoryMenu.rightClick(int, int, Item, bool, bool)".
[01:08:40 TRACE Item extensions] Applying Harmony patch "FarmerPatches": prefixing SDV method "Farmer.eatObject".
[01:08:40 TRACE Item extensions] Applying Harmony patch "FarmerPatches": postfixing SDV method "Farmer.eatObject".
[01:08:40 TRACE Item extensions] Applying Harmony patch "FishingRodPatches": postfixing game method "FishingRod.openTreasureMenuEndFunction".
[01:08:40 TRACE Item extensions] Applying Harmony patch "PanPatches": postfixing mod method "Pan.getPanItems".
[01:08:40 TRACE Item extensions] Applying Harmony patch "TrainPatches": postfix SDV method "Train.Update(GameTime, GameLocation)".
[01:08:40 TRACE Item extensions] Applying Harmony patch "TrainPatches": transpiling SDV method "FishPond.JumpFish".
[01:08:40 TRACE Item extensions] codes count: 33, insert count: 5
[01:08:40 TRACE Item extensions] Inserting method
[01:08:40 TRACE Item extensions] Applying Harmony patch "TrainPatches": transpiling SDV method "FishPond.doAction".
[01:08:40 TRACE Item extensions] codes count: 367, insert count: 2
[01:08:40 TRACE Item extensions] Inserting method
[01:08:40 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": postfixing SDV method "GameLocation.explode".
[01:08:40 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": postfixing SDV method "GameLocation.spawnObjects".
[01:08:40 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": transpiling SDV method "GameLocation.spawnObjects".
[01:08:40 TRACE Item extensions] codes count: 555, insert count: 13
[01:08:40 TRACE Item extensions] Inserting method
[01:08:40 TRACE Item extensions] Applying Harmony patch "MineShaftPatches": postfixing SDV method "MineShaft.populateLevel()".
[01:08:40 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": postfixing SDV method "ResourceClump.OnAddedToLocation".
[01:08:40 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": prefixing SDV method "ResourceClump.performToolAction".
[01:08:40 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": prefixing SDV method "TerrainFeature.performToolAction".
[01:08:40 TRACE Item extensions] Applying Harmony patch "MountainPatches": postfixing SDV method "Mountain.quarryDayUpdate()".
[01:08:40 TRACE Item extensions] Applying Harmony patch "VolcanoPatches": postfixing SDV method "VolcanoDungeon.createStone()".
[01:08:41 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.Initialize".
[01:08:41 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.Initialize".
[01:08:41 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "ShopMenu.cleanupBeforeExit".
[01:08:41 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "IClickableMenu.drawHoverText".
[01:08:41 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.receiveLeftClick".
[01:08:41 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "ShopMenu.tryToPurchaseItem".
[01:08:41 TRACE Item extensions] Applying Harmony patch "FarmTypeManagerPatches": postfixing mod method "FarmTypeManager.ModEntry.Utility:SpawnForage".
[01:08:41 TRACE Item extensions] Applying Harmony patch "TractorModPatches": postfixing mod method "Pathoschild.Stardew.TractorMod.Framework.TractorManager:UpdateAttachmentEffects".
[01:08:41 TRACE Item extensions] Applying Harmony patch "TractorModPatches": transpiling mod method "Pathoschild.Stardew.TractorMod.Framework.Attachments.SeedAttachment:Apply".
[01:08:41 TRACE Item extensions] Replacing method
[01:08:41 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnBeingHeld.
[01:08:41 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnStopHolding.
[01:08:41 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnPurchased.
[01:08:41 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemRemoved.
[01:08:41 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemDropped.
[01:08:41 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemAttached.
[01:08:41 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemDetached.
[01:08:41 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnEquip.
[01:08:41 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnUnequip.
[01:08:41 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_AddedToStack.
[01:08:41 TRACE SMAPI]    Found mod-provided API (ItemExtensions.Api).
[01:08:41 TRACE GMCM Options] TooltipHelper installed pre and postfix patches on GenericModConfigMenu.Framework.SpecificModConfigMenu:draw
[01:08:41 DEBUG Wear More Rings] Applying bytecode patches for bcmpinc.WearMoreRings.
[01:08:41 TRACE Wear More Rings] Applying patch ForgeMenu_CreateButtons to Void _CreateButtons() in StardewValley.Menus.ForgeMenu.
[01:08:41 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage.
[01:08:41 TRACE Wear More Rings] Applying patch InventoryPage_performHoverAction to Void performHoverAction(Int32, Int32) in StardewValley.Menus.InventoryPage.
[01:08:41 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[01:08:41 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[01:08:41 TRACE Save Backup] Already backed up today.
[01:08:41 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.ChestsAnywhere.Framework.ChestsAnywhereApi).
[01:08:41 TRACE SMAPI]    Found mod-provided API (DynamicReflections.Framework.Interfaces.Internal.Api).
[01:08:41 DEBUG SMAPI] Mods loaded and ready!
[01:08:41 TRACE SMAPI] Checking for updates...
[01:08:41 TRACE SMAPI] Happy Home Designer edited Data/Objects.
[01:08:41 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[01:08:41 TRACE SMAPI] Machine Control Panel edited Data/Objects.
[01:08:41 TRACE SMAPI] PIF - Personal Rooms edited Data/Objects.
[01:08:41 TRACE SMAPI] Item extensions edited Data/Objects.
[01:08:41 TRACE SMAPI] Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'.
[01:08:41 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[01:08:41 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[01:08:41 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[01:08:41 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[01:08:41 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[01:08:41 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[01:08:41 TRACE SMAPI] Fashion Sense edited Data/Pants.
[01:08:41 TRACE SMAPI] Fashion Sense edited Data/Shirts.
[01:08:41 TRACE SMAPI] Happy Home Designer edited Data/Tools.
[01:08:41 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[01:08:41 TRACE SMAPI] Greenhouse Sprinklers edited Data/Buildings.
[01:08:41 TRACE SMAPI] Anything Anywhere edited Data/Buildings.
[01:08:41 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Town.
[01:08:41 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Beach.
[01:08:41 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Mountain.
[01:08:41 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Forest.
[01:08:41 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Sewer.
[01:08:41 TRACE SMAPI] Stardew Aquarium Code edited Data/Locations.
[01:08:42 TRACE SMAPI] Happy Home Designer edited Data/Furniture.
[01:08:42 TRACE SMAPI] PIF - Personal Rooms edited Data/Furniture.
[01:08:42 TRACE SMAPI] Fashion Sense edited Data/Boots.
[01:08:42 TRACE SMAPI] Fashion Sense edited Data/hats.
[01:08:42 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/Dungeons'.
[01:08:42 TRACE SMAPI] Tractor Mod edited Data/AudioChanges.
[01:08:42 TRACE SMAPI] Unlockable Bundles edited Data/AudioChanges.
[01:08:42 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[01:08:42 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:14.7749496'
[01:08:42 TRACE game] Steam logged on: True
[01:08:42 TRACE game] Initializing GalaxySDK
[01:08:42 TRACE game] Requesting Steam app ticket
[01:08:43 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[01:08:43 TRACE SMAPI]    SMAPI okay.
[01:08:43 TRACE SMAPI]    Checking for updates to 200 mods...
[01:08:43 TRACE LittleNPCs] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[01:08:43 TRACE LittleNPCs] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:43 TRACE Farm Type Manager] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:43 TRACE Farm Type Manager] Optional API found: Generic Mod Config Menu (GMCM).
[01:08:43 TRACE Farm Type Manager] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[01:08:43 TRACE Farm Type Manager] API found: Expanded Preconditions Utility (EPU).
[01:08:43 TRACE Farm Type Manager] API not found: Dynamic Game Assets (DGA).
[01:08:43 TRACE Farm Type Manager] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[01:08:43 TRACE Farm Type Manager] API found: Content Patcher (CP).
[01:08:43 TRACE Farm Type Manager] Mod not found: Monsters The Framework (MTF).
[01:08:43 TRACE Farm Type Manager] Accessed mod-provided API (ItemExtensions.Api) for Item extensions.
[01:08:43 TRACE Farm Type Manager] Optional API found: Item Extensions.
[01:08:43 TRACE SpaceCore] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[01:08:43 TRACE SpaceCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:43 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[01:08:43 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'.
[01:08:43 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'.
[01:08:43 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'.
[01:08:43 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/VirtualCurrencyData'.
[01:08:43 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/WearableData'.
[01:08:43 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TriggerActionExtensionData'.
[01:08:43 TRACE Json Assets] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[01:08:43 TRACE Json Assets] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[01:08:43 TRACE Json Assets] Accessed mod-provided API (JsonAssets.Api) for Json Assets.
[01:08:43 TRACE Custom Companions] Accessed mod-provided API (JsonAssets.Api) for Json Assets.
[01:08:43 DEBUG Custom Companions] Successfully hooked into spacechase0.JsonAssets.
[01:08:43 TRACE Custom Companions] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[01:08:43 DEBUG Custom Companions] Successfully hooked into Pathoschild.ContentPatcher.
[01:08:43 DEBUG Custom Companions] Loading companions from pack: Ridgeside Village (Custom Companions component) 2.5.17 by Rafseazz
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.SpiritFox' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest1' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Howdy' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.MistFox' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.WhiteChicken' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest2' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Spirit4' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.SpiritFoxRing' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.WanderingChicken' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Spirit1' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.BrownCow' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.WhiteCow' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest6' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest4' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.MistFoxRing' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest7' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest5' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest9' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest8' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest10' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Spirit2' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest3' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Spirit3' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.BrownChicken' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:08:43 TRACE Custom Companions] No summoning rings available from Ridgeside Village (Custom Companions component), this may be intended
[01:08:43 DEBUG Custom Companions] Loading companions from pack: Stardew Aquarium Custom Companions 2.2.0 by Gervig91
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist15' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Pufferchick' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Duckguy' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.DinoDan' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist9' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Yukine' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Chihaya' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist31' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist8' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Kel' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist12' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.IridiumKnight' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Sheriff' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist22' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist6' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Hiyori' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist23' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist10' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.MutantCarpTourist' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist26' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist24' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist30' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Kana' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist17' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Pelican' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Dana' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Dapperlady' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Squire' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist3' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Burgerman' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist21' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Yato' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist2' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist1' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist16' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist5' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Swan' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist14' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist4' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist7' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.AnglerTourist' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Cameraman' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist11' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist27' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist19' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Yona' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist29' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist13' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist28' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist25' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Bex' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist18' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Pumpkingirl' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist20' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Tourist32' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Catgirl' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Gov' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Gervig91.StardewAquariumCC.Pirateboy' (for the 'Stardew Aquarium Custom Companions' content pack).
[01:08:43 TRACE Custom Companions] No summoning rings available from Stardew Aquarium Custom Companions, this may be intended
[01:08:43 TRACE Ridgeside Village (SMAPI component)] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[01:08:43 TRACE Ridgeside Village (SMAPI component)] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[01:08:43 TRACE Ridgeside Village (SMAPI component)] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:43 TRACE game] Registered event command: RSVShowImage
[01:08:43 TRACE game] Registered event command: RSVStopShowImage
[01:08:43 TRACE game] Registered precondition: rsvRidingHorse
[01:08:43 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:43 TRACE Alternative Textures] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[01:08:43 DEBUG Alternative Textures] Successfully hooked into Pathoschild.ContentPatcher.
[01:08:43 DEBUG Alternative Textures] Loading textures from pack: (AT) HxW Bathroom Furniture 1.0.2 by wildflourmods
[01:08:43 TRACE Alternative Textures] [(AT) HxW Bathroom Furniture] finished loading in 0.17 seconds
[01:08:43 DEBUG Alternative Textures] Loading textures from pack: (AT) H&W Outdoor Retextures for Vanilla Furniture 1.0.2 by himetarts and wildflourmods
[01:08:44 TRACE Alternative Textures] [(AT) H&W Outdoor Retextures for Vanilla Furniture] finished loading in 0.24 seconds
[01:08:44 DEBUG Alternative Textures] Loading textures from pack: (AT) Farmers Market Bakery Chests 1.0.2 by HimeTarts & wildflourmods
[01:08:44 TRACE Alternative Textures] [(AT) Farmers Market Bakery Chests] finished loading in 0.05 seconds
[01:08:44 DEBUG Alternative Textures] Loading textures from pack: AT_MSaturnFloaties 2.0.0 by MagicalSaturn
[01:08:44 TRACE Alternative Textures] [AT_MSaturnFloaties] finished loading in 0.17 seconds
[01:08:44 DEBUG Alternative Textures] Loading textures from pack: (AT) Bogs Moth Tappers 1.0.0 by BogWyytch
[01:08:44 TRACE Alternative Textures] [(AT) Bogs Moth Tappers] finished loading in 0 seconds
[01:08:44 DEBUG Alternative Textures] Loading textures from pack: (AT) A Vintage Chest Retexture 1.0.0 by StarDust
[01:08:44 TRACE Alternative Textures] [(AT) A Vintage Chest Retexture] finished loading in 0 seconds
[01:08:44 DEBUG Alternative Textures] Loading textures from pack: (AT)Yomi's Customized Furniture Sharing 1.0.0 by Yomi
[01:08:44 TRACE Alternative Textures] [(AT)Yomi's Customized Furniture Sharing] finished loading in 0.03 seconds
[01:08:44 DEBUG Alternative Textures] Loading textures from pack: (AT) H&W Fairy Garden Gnome Scarecrows 1.0.2 by HimeTarts & wildflourmods
[01:08:44 TRACE Alternative Textures] [(AT) H&W Fairy Garden Gnome Scarecrows] finished loading in 0.03 seconds
[01:08:44 DEBUG Alternative Textures] Loading textures from pack: (AT)Elfflower Furniture (Wizard Furniture redraw) 1.0.0 by Umganil
[01:08:44 TRACE Alternative Textures] [(AT)Elfflower Furniture (Wizard Furniture redraw)] finished loading in 0.15 seconds
[01:08:44 DEBUG Alternative Textures] Loading textures from pack: (AT) Erin's Coop Animals 1.0.1 by ErinMhidni
[01:08:44 TRACE Alternative Textures] [(AT) Erin's Coop Animals] finished loading in 0.09 seconds
[01:08:44 DEBUG Alternative Textures] Loading textures from pack: (AT) Nano's Garden Style Craftables 1.2.0 by Nano_NotRobot
[01:08:44 TRACE Alternative Textures] [(AT) Nano's Garden Style Craftables] finished loading in 0.13 seconds
[01:08:44 DEBUG Alternative Textures] Loading textures from pack: (AT) H&W Greenhouse Retextures for Vanilla Furniture 1.0.2 by himetarts and wildflourmods
[01:08:45 TRACE Alternative Textures] [(AT) H&W Greenhouse Retextures for Vanilla Furniture] finished loading in 0.29 seconds
[01:08:45 DEBUG Alternative Textures] Loading textures from pack: (AT) ragdollnoelle's Conversion of K's Barn Animals 1.0.1 by ragdollnoelle/Kwillow/daedreamexe
[01:08:45 TRACE Alternative Textures] [(AT) ragdollnoelle's Conversion of K's Barn Animals] finished loading in 0.34 seconds
[01:08:45 DEBUG Alternative Textures] Loading textures from pack: (AT) H&W Farmer's Market Craftables Retextures 1.0.2 by HimeTarts and WildflourMods
[01:08:45 TRACE SMAPI] Got update-check errors for some mods:
   (CP) Atelier Cauldron English Translation Pack: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Arlouria's Spring Cottagecore Tools Recolor: The value '<20480>' isn't a valid Nexus mod ID, must be an integer ID.
   Automate: The CurseForge mod with ID '992857' has no valid versions.
   Better Crops and Foraging: The Nexus mod with ID '4912' has no valid versions.
   Bog's Elk Spirit Horse and Stable: Found no Nexus mod with this ID.
   Content Patcher: The CurseForge mod with ID '309243' has no valid versions.
   Frontier Farm Forage Locations: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   LASV Forage: The value '-1' isn't a valid Nexus mod ID, must be an integer ID.
   Ridgeside Village (Custom Companions component): The value '-1' isn't a valid Nexus mod ID, must be an integer ID.
   Ridgeside Village (Farm Type Manager component): The value '-1' isn't a valid Nexus mod ID, must be an integer ID.
   Ridgeside Village (SMAPI component): The value '-1' isn't a valid Nexus mod ID, must be an integer ID.
   Seasonal Flowery Grass: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Aquarium Custom Companions: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded Code: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded Farm Type Manager: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Xiddav's Tilesheet: Found no GitHub release for this ID.

[01:08:45 ALERT SMAPI] You can update 1 mod:
[01:08:45 ALERT SMAPI]    Bog's Moon Gate Obelisks 1.1.0: https://www.nexusmods.com/stardewvalley/mods/24448 (you have 1.0.0)
[01:08:45 TRACE Alternative Textures] [(AT) H&W Farmer's Market Craftables Retextures] finished loading in 0.09 seconds
[01:08:45 DEBUG Alternative Textures] Loading textures from pack: (AT) Medieval Themed Sheds - Earthy 2.1.0 by Shyzie
[01:08:45 TRACE Alternative Textures] [(AT) Medieval Themed Sheds - Earthy] finished loading in 0.2 seconds
[01:08:45 DEBUG Alternative Textures] Loading textures from pack: (AT) H&W Fairy Garden Craftable Retextures 1.0.2 by HimeTarts & wildflourmods
[01:08:45 TRACE Alternative Textures] [(AT) H&W Fairy Garden Craftable Retextures] finished loading in 0.09 seconds
[01:08:45 DEBUG Alternative Textures] Loading textures from pack: Orangeblossom's Antique Bedroom Furniture Set Add-ons 1.0.0 by orangeblossom
[01:08:45 TRACE Alternative Textures] [Orangeblossom's Antique Bedroom Furniture Set Add-ons] finished loading in 0.05 seconds
[01:08:45 DEBUG Alternative Textures] Loading textures from pack: (AT) Farmers Market Chests 1.0.2 by HimeTarts & wildflourmods
[01:08:46 TRACE Alternative Textures] [(AT) Farmers Market Chests] finished loading in 0.25 seconds
[01:08:46 TRACE Alternative Textures] Requested cache invalidation for 'Data/AdditionalWallpaperFlooring'.
[01:08:46 TRACE Better Crafting] [ItemCacheManager] Clearing floors and wallpapers cache.
[01:08:46 TRACE SMAPI] Invalidated 1 asset names (Data/AdditionalWallpaperFlooring).
Propagated 0 core assets ().
[01:08:46 TRACE Alternative Textures] Finished loading all content packs in 2.45 seconds
[01:08:46 DEBUG Alternative Textures] Finished loading Alternative Textures content packs
[01:08:46 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBucket'.
[01:08:46 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Scissors'.
[01:08:46 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCan'.
[01:08:46 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCanRare'.
[01:08:46 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Empty'.
[01:08:46 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Filled'.
[01:08:46 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Catalogue'.
[01:08:46 TRACE Alternative Textures] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:46 DEBUG Alternative Textures] Successfully hooked into spacechase0.GenericModConfigMenu.
[01:08:46 INFO  Generic Mod Config Menu] PeacefulEnd.AlternativeTextures (registering for PeacefulEnd.AlternativeTextures) is using deprecated code (RegisterLabel) that will break in a future version of GMCM.
[01:08:46 TRACE Mail Framework Mod] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[01:08:46 TRACE Mail Services Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:46 TRACE UI Info Suite 2] Registered Sound: Annosz.UiInfoSuite2.sounds.LevelUp
[01:08:46 TRACE UI Info Suite 2] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:46 INFO  UI Info Suite 2] Loaded API for mod spacechase0.GenericModConfigMenu
[01:08:46 TRACE AutoFish] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:46 TRACE game] Registered trigger type for Data/Triggers: sophie.Calcifer_FurnitureTriggered.
[01:08:46 TRACE Auto-Grab Truffles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:46 TRACE Tractor Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:46 TRACE Lookup Anything] Accessed mod-provided API (BushBloomMod.Api) for Bush Bloom Mod.
[01:08:46 TRACE Lookup Anything] Accessed mod-provided API (Selph.StardewMods.ExtraMachineConfig.ExtraMachineConfigApi) for ExtraMachineConfig.
[01:08:46 TRACE Lookup Anything] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[01:08:46 TRACE Lookup Anything] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:46 TRACE Better Crafting] [ThemeManager] Using Theme Manager 3.0.0
[01:08:46 TRACE Better Crafting] [ThemeManager] Content Patcher is present. Asset redirection will be enabled.
[01:08:46 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: /run/media/deck/SR256/steamapps/common/Stardew Valley/Mods/BetterCrafting/assets/themes/VintageInterface2
[01:08:46 TRACE SMAPI] Better Crafting created dynamic content pack 'Better Crafting' (unique ID: leclair.bettercrafting.theme-loader, path: BetterCrafting).
[01:08:46 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Vintage Interface 2 (embedded.VintageInterface2)
[01:08:46 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: /run/media/deck/SR256/steamapps/common/Stardew Valley/Mods/BetterCrafting/assets/themes/Example.Dark
[01:08:46 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Example Dark (embedded.Example.Dark)
[01:08:46 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: /run/media/deck/SR256/steamapps/common/Stardew Valley/Mods/BetterCrafting/assets/themes/OvergrownFlowery
[01:08:46 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Overgrown Flowery Interface (embedded.OvergrownFlowery)
[01:08:46 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: /run/media/deck/SR256/steamapps/common/Stardew Valley/Mods/BetterCrafting/assets/themes/StarrySky
[01:08:46 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Starry Sky (embedded.StarrySky)
[01:08:46 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: /run/media/deck/SR256/steamapps/common/Stardew Valley/Mods/BetterCrafting/assets/themes/Example
[01:08:46 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Example (embedded.Example)
[01:08:46 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: /run/media/deck/SR256/steamapps/common/Stardew Valley/Mods/BetterCrafting/assets/themes/VintageInterface1
[01:08:46 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Vintage Interface 1 (embedded.VintageInterface1)
[01:08:46 TRACE Better Crafting] [ThemeManager] Found 6 Embedded Themes.
[01:08:46 TRACE Better Crafting] [ThemeManager] Found 1 External Themes
[01:08:46 TRACE Better Crafting] [ThemeManager] Selected Theme: embedded.VintageInterface2 => Vintage Interface 2 (embedded.VintageInterface2)
[01:08:46 TRACE Better Crafting] Requested cache invalidation for all assets matching a predicate.
[01:08:46 TRACE SMAPI] Invalidated 0 cache entries.
[01:08:46 TRACE Better Crafting] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:47 TRACE Better Crafting] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[01:08:47 TRACE Movement Speed] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:47 TRACE Fashion Sense] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[01:08:47 DEBUG Fashion Sense] Successfully hooked into Pathoschild.ContentPatcher.
[01:08:47 TRACE Fashion Sense] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:47 DEBUG Fashion Sense] Successfully hooked into spacechase0.GenericModConfigMenu.
[01:08:47 TRACE SMAPI] Fashion Sense created dynamic content pack 'FS - Local Pack' (unique ID: PeacefulEnd.FashionSense.LocalPack, path: FashionSense/Framework/Assets/Local Pack).
[01:08:47 DEBUG Fashion Sense] Loading data from pack: (FS) Kisekaes skirts 2.0.0 by Wabi
[01:08:47 TRACE Fashion Sense] Loading hairstyles from pack: (FS) Kisekaes skirts 2.0.0 by Wabi
[01:08:47 TRACE Fashion Sense] No Hairs folder found for the content pack (FS) Kisekaes skirts
[01:08:47 TRACE Fashion Sense] Loading accessories from pack: (FS) Kisekaes skirts 2.0.0 by Wabi
[01:08:47 TRACE Fashion Sense] No Accessories folder found for the content pack (FS) Kisekaes skirts
[01:08:47 TRACE Fashion Sense] Loading hats from pack: (FS) Kisekaes skirts 2.0.0 by Wabi
[01:08:47 TRACE Fashion Sense] No Hats folder found for the content pack (FS) Kisekaes skirts
[01:08:47 TRACE Fashion Sense] Loading shirts from pack: (FS) Kisekaes skirts 2.0.0 by Wabi
[01:08:47 TRACE Fashion Sense] No Shirts folder found for the content pack (FS) Kisekaes skirts
[01:08:47 TRACE Fashion Sense] Loading pants from pack: (FS) Kisekaes skirts 2.0.0 by Wabi
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] Loading sleeves from pack: (FS) Kisekaes skirts 2.0.0 by Wabi
[01:08:47 TRACE Fashion Sense] No Sleeves folder found for the content pack (FS) Kisekaes skirts
[01:08:47 TRACE Fashion Sense] Loading shoes from pack: (FS) Kisekaes skirts 2.0.0 by Wabi
[01:08:47 TRACE Fashion Sense] No Shoes folder found for the content pack (FS) Kisekaes skirts
[01:08:47 TRACE Fashion Sense] Loading bodies from pack: (FS) Kisekaes skirts 2.0.0 by Wabi
[01:08:47 TRACE Fashion Sense] No Bodies folder found for the content pack (FS) Kisekaes skirts
[01:08:47 TRACE Fashion Sense] Loading outfit presets from pack: (FS) Kisekaes skirts 2.0.0 by Wabi
[01:08:47 DEBUG Fashion Sense] Loading data from pack: (FS)Yomi's retro colored dress 1.0.0 by Yomi
[01:08:47 TRACE Fashion Sense] Loading hairstyles from pack: (FS)Yomi's retro colored dress 1.0.0 by Yomi
[01:08:47 TRACE Fashion Sense] No Hairs folder found for the content pack (FS)Yomi's retro colored dress
[01:08:47 TRACE Fashion Sense] Loading accessories from pack: (FS)Yomi's retro colored dress 1.0.0 by Yomi
[01:08:47 TRACE Fashion Sense] No Accessories folder found for the content pack (FS)Yomi's retro colored dress
[01:08:47 TRACE Fashion Sense] Loading hats from pack: (FS)Yomi's retro colored dress 1.0.0 by Yomi
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] Loading shirts from pack: (FS)Yomi's retro colored dress 1.0.0 by Yomi
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] Loading pants from pack: (FS)Yomi's retro colored dress 1.0.0 by Yomi
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] Loading sleeves from pack: (FS)Yomi's retro colored dress 1.0.0 by Yomi
[01:08:47 TRACE Fashion Sense] No Sleeves folder found for the content pack (FS)Yomi's retro colored dress
[01:08:47 TRACE Fashion Sense] Loading shoes from pack: (FS)Yomi's retro colored dress 1.0.0 by Yomi
[01:08:47 TRACE Fashion Sense] No Shoes folder found for the content pack (FS)Yomi's retro colored dress
[01:08:47 TRACE Fashion Sense] Loading bodies from pack: (FS)Yomi's retro colored dress 1.0.0 by Yomi
[01:08:47 TRACE Fashion Sense] No Bodies folder found for the content pack (FS)Yomi's retro colored dress
[01:08:47 TRACE Fashion Sense] Loading outfit presets from pack: (FS)Yomi's retro colored dress 1.0.0 by Yomi
[01:08:47 DEBUG Fashion Sense] Loading data from pack: (FS)Yomi's Cute Dress2 1.0.0 by Yomi
[01:08:47 TRACE Fashion Sense] Loading hairstyles from pack: (FS)Yomi's Cute Dress2 1.0.0 by Yomi
[01:08:47 TRACE Fashion Sense] No Hairs folder found for the content pack (FS)Yomi's Cute Dress2
[01:08:47 TRACE Fashion Sense] Loading accessories from pack: (FS)Yomi's Cute Dress2 1.0.0 by Yomi
[01:08:47 TRACE Fashion Sense] No Accessories folder found for the content pack (FS)Yomi's Cute Dress2
[01:08:47 TRACE Fashion Sense] Loading hats from pack: (FS)Yomi's Cute Dress2 1.0.0 by Yomi
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] Loading shirts from pack: (FS)Yomi's Cute Dress2 1.0.0 by Yomi
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] Loading pants from pack: (FS)Yomi's Cute Dress2 1.0.0 by Yomi
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] Loading sleeves from pack: (FS)Yomi's Cute Dress2 1.0.0 by Yomi
[01:08:47 TRACE Fashion Sense] No Sleeves folder found for the content pack (FS)Yomi's Cute Dress2
[01:08:47 TRACE Fashion Sense] Loading shoes from pack: (FS)Yomi's Cute Dress2 1.0.0 by Yomi
[01:08:47 TRACE Fashion Sense] No Shoes folder found for the content pack (FS)Yomi's Cute Dress2
[01:08:47 TRACE Fashion Sense] Loading bodies from pack: (FS)Yomi's Cute Dress2 1.0.0 by Yomi
[01:08:47 TRACE Fashion Sense] No Bodies folder found for the content pack (FS)Yomi's Cute Dress2
[01:08:47 TRACE Fashion Sense] Loading outfit presets from pack: (FS)Yomi's Cute Dress2 1.0.0 by Yomi
[01:08:47 DEBUG Fashion Sense] Loading data from pack: Rino's Clothes#1 1.0.0 by Rino
[01:08:47 TRACE Fashion Sense] Loading hairstyles from pack: Rino's Clothes#1 1.0.0 by Rino
[01:08:47 TRACE Fashion Sense] No Hairs folder found for the content pack Rino's Clothes#1
[01:08:47 TRACE Fashion Sense] Loading accessories from pack: Rino's Clothes#1 1.0.0 by Rino
[01:08:47 TRACE Fashion Sense] No Accessories folder found for the content pack Rino's Clothes#1
[01:08:47 TRACE Fashion Sense] Loading hats from pack: Rino's Clothes#1 1.0.0 by Rino
[01:08:47 TRACE Fashion Sense] No Hats folder found for the content pack Rino's Clothes#1
[01:08:47 TRACE Fashion Sense] Loading shirts from pack: Rino's Clothes#1 1.0.0 by Rino
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] Loading pants from pack: Rino's Clothes#1 1.0.0 by Rino
[01:08:47 TRACE Fashion Sense] No Pants folder found for the content pack Rino's Clothes#1
[01:08:47 TRACE Fashion Sense] Loading sleeves from pack: Rino's Clothes#1 1.0.0 by Rino
[01:08:47 TRACE Fashion Sense] No Sleeves folder found for the content pack Rino's Clothes#1
[01:08:47 TRACE Fashion Sense] Loading shoes from pack: Rino's Clothes#1 1.0.0 by Rino
[01:08:47 TRACE Fashion Sense] No Shoes folder found for the content pack Rino's Clothes#1
[01:08:47 TRACE Fashion Sense] Loading bodies from pack: Rino's Clothes#1 1.0.0 by Rino
[01:08:47 TRACE Fashion Sense] No Bodies folder found for the content pack Rino's Clothes#1
[01:08:47 TRACE Fashion Sense] Loading outfit presets from pack: Rino's Clothes#1 1.0.0 by Rino
[01:08:47 DEBUG Fashion Sense] Loading data from pack: (FS) luoli Clothing Line4 1.0.0 by luoli
[01:08:47 TRACE Fashion Sense] Loading hairstyles from pack: (FS) luoli Clothing Line4 1.0.0 by luoli
[01:08:47 TRACE Fashion Sense] No Hairs folder found for the content pack (FS) luoli Clothing Line4
[01:08:47 TRACE Fashion Sense] Loading accessories from pack: (FS) luoli Clothing Line4 1.0.0 by luoli
[01:08:47 TRACE Fashion Sense] No Accessories folder found for the content pack (FS) luoli Clothing Line4
[01:08:47 TRACE Fashion Sense] Loading hats from pack: (FS) luoli Clothing Line4 1.0.0 by luoli
[01:08:47 TRACE Fashion Sense] No Hats folder found for the content pack (FS) luoli Clothing Line4
[01:08:47 TRACE Fashion Sense] Loading shirts from pack: (FS) luoli Clothing Line4 1.0.0 by luoli
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] Loading pants from pack: (FS) luoli Clothing Line4 1.0.0 by luoli
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] Loading sleeves from pack: (FS) luoli Clothing Line4 1.0.0 by luoli
[01:08:47 TRACE Fashion Sense] No Sleeves folder found for the content pack (FS) luoli Clothing Line4
[01:08:47 TRACE Fashion Sense] Loading shoes from pack: (FS) luoli Clothing Line4 1.0.0 by luoli
[01:08:47 TRACE Fashion Sense] No Shoes folder found for the content pack (FS) luoli Clothing Line4
[01:08:47 TRACE Fashion Sense] Loading bodies from pack: (FS) luoli Clothing Line4 1.0.0 by luoli
[01:08:47 TRACE Fashion Sense] No Bodies folder found for the content pack (FS) luoli Clothing Line4
[01:08:47 TRACE Fashion Sense] Loading outfit presets from pack: (FS) luoli Clothing Line4 1.0.0 by luoli
[01:08:47 DEBUG Fashion Sense] Loading data from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[01:08:47 TRACE Fashion Sense] Loading hairstyles from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[01:08:47 TRACE Fashion Sense] No Hairs folder found for the content pack Witchy Rustic Looks
[01:08:47 TRACE Fashion Sense] Loading accessories from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[01:08:47 TRACE Fashion Sense] Loading hats from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] Loading shirts from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] Loading pants from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] Loading sleeves from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[01:08:47 TRACE Fashion Sense] No Sleeves folder found for the content pack Witchy Rustic Looks
[01:08:47 TRACE Fashion Sense] Loading shoes from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[01:08:47 TRACE Fashion Sense] No Shoes folder found for the content pack Witchy Rustic Looks
[01:08:47 TRACE Fashion Sense] Loading bodies from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[01:08:47 TRACE Fashion Sense] No Bodies folder found for the content pack Witchy Rustic Looks
[01:08:47 TRACE Fashion Sense] Loading outfit presets from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[01:08:47 DEBUG Fashion Sense] Loading data from pack: (FS) Luoli Happy Dress4 1.0.0 by Luoli
[01:08:47 TRACE Fashion Sense] Loading hairstyles from pack: (FS) Luoli Happy Dress4 1.0.0 by Luoli
[01:08:47 TRACE Fashion Sense] No Hairs folder found for the content pack (FS) Luoli Happy Dress4
[01:08:47 TRACE Fashion Sense] Loading accessories from pack: (FS) Luoli Happy Dress4 1.0.0 by Luoli
[01:08:47 TRACE Fashion Sense] No Accessories folder found for the content pack (FS) Luoli Happy Dress4
[01:08:47 TRACE Fashion Sense] Loading hats from pack: (FS) Luoli Happy Dress4 1.0.0 by Luoli
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] Loading shirts from pack: (FS) Luoli Happy Dress4 1.0.0 by Luoli
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] Loading pants from pack: (FS) Luoli Happy Dress4 1.0.0 by Luoli
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:47 TRACE Fashion Sense] Loading sleeves from pack: (FS) Luoli Happy Dress4 1.0.0 by Luoli
[01:08:47 TRACE Fashion Sense] No Sleeves folder found for the content pack (FS) Luoli Happy Dress4
[01:08:47 TRACE Fashion Sense] Loading shoes from pack: (FS) Luoli Happy Dress4 1.0.0 by Luoli
[01:08:47 TRACE Fashion Sense] No Shoes folder found for the content pack (FS) Luoli Happy Dress4
[01:08:47 TRACE Fashion Sense] Loading bodies from pack: (FS) Luoli Happy Dress4 1.0.0 by Luoli
[01:08:47 TRACE Fashion Sense] No Bodies folder found for the content pack (FS) Luoli Happy Dress4
[01:08:47 TRACE Fashion Sense] Loading outfit presets from pack: (FS) Luoli Happy Dress4 1.0.0 by Luoli
[01:08:47 DEBUG Fashion Sense] Loading data from pack: Luo Li's Cute Tops, Skirts, and Hats 1.0.27 by luoli1119
[01:08:47 TRACE Fashion Sense] Loading hairstyles from pack: Luo Li's Cute Tops, Skirts, and Hats 1.0.27 by luoli1119
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:47 TRACE Fashion Sense] Loading accessories from pack: Luo Li's Cute Tops, Skirts, and Hats 1.0.27 by luoli1119
[01:08:47 TRACE Fashion Sense] No Accessories folder found for the content pack Luo Li's Cute Tops, Skirts, and Hats
[01:08:47 TRACE Fashion Sense] Loading hats from pack: Luo Li's Cute Tops, Skirts, and Hats 1.0.27 by luoli1119
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:47 TRACE Fashion Sense] Loading shirts from pack: Luo Li's Cute Tops, Skirts, and Hats 1.0.27 by luoli1119
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
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[01:08:47 TRACE Fashion Sense] Loading pants from pack: Luo Li's Cute Tops, Skirts, and Hats 1.0.27 by luoli1119
[01:08:47 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
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[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[01:08:51 TRACE Fashion Sense] Loading sleeves from pack: Luo Li's Cute Tops, Skirts, and Hats 1.0.27 by luoli1119
[01:08:51 TRACE Fashion Sense] No Sleeves folder found for the content pack Luo Li's Cute Tops, Skirts, and Hats
[01:08:51 TRACE Fashion Sense] Loading shoes from pack: Luo Li's Cute Tops, Skirts, and Hats 1.0.27 by luoli1119
[01:08:51 TRACE Fashion Sense] No Shoes folder found for the content pack Luo Li's Cute Tops, Skirts, and Hats
[01:08:51 TRACE Fashion Sense] Loading bodies from pack: Luo Li's Cute Tops, Skirts, and Hats 1.0.27 by luoli1119
[01:08:51 TRACE Fashion Sense] No Bodies folder found for the content pack Luo Li's Cute Tops, Skirts, and Hats
[01:08:51 TRACE Fashion Sense] Loading outfit presets from pack: Luo Li's Cute Tops, Skirts, and Hats 1.0.27 by luoli1119
[01:08:51 DEBUG Fashion Sense] Loading data from pack: Yomi's Golden Princess Hairstyle 1.0.0 by Yomi and Koruyateka
[01:08:51 TRACE Fashion Sense] Loading hairstyles from pack: Yomi's Golden Princess Hairstyle 1.0.0 by Yomi and Koruyateka
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[01:08:51 TRACE Fashion Sense] Loading accessories from pack: Yomi's Golden Princess Hairstyle 1.0.0 by Yomi and Koruyateka
[01:08:51 TRACE Fashion Sense] No Accessories folder found for the content pack Yomi's Golden Princess Hairstyle
[01:08:51 TRACE Fashion Sense] Loading hats from pack: Yomi's Golden Princess Hairstyle 1.0.0 by Yomi and Koruyateka
[01:08:51 TRACE Fashion Sense] No Hats folder found for the content pack Yomi's Golden Princess Hairstyle
[01:08:51 TRACE Fashion Sense] Loading shirts from pack: Yomi's Golden Princess Hairstyle 1.0.0 by Yomi and Koruyateka
[01:08:51 TRACE Fashion Sense] No Shirts folder found for the content pack Yomi's Golden Princess Hairstyle
[01:08:51 TRACE Fashion Sense] Loading pants from pack: Yomi's Golden Princess Hairstyle 1.0.0 by Yomi and Koruyateka
[01:08:51 TRACE Fashion Sense] No Pants folder found for the content pack Yomi's Golden Princess Hairstyle
[01:08:51 TRACE Fashion Sense] Loading sleeves from pack: Yomi's Golden Princess Hairstyle 1.0.0 by Yomi and Koruyateka
[01:08:51 TRACE Fashion Sense] No Sleeves folder found for the content pack Yomi's Golden Princess Hairstyle
[01:08:51 TRACE Fashion Sense] Loading shoes from pack: Yomi's Golden Princess Hairstyle 1.0.0 by Yomi and Koruyateka
[01:08:51 TRACE Fashion Sense] No Shoes folder found for the content pack Yomi's Golden Princess Hairstyle
[01:08:51 TRACE Fashion Sense] Loading bodies from pack: Yomi's Golden Princess Hairstyle 1.0.0 by Yomi and Koruyateka
[01:08:51 TRACE Fashion Sense] No Bodies folder found for the content pack Yomi's Golden Princess Hairstyle
[01:08:51 TRACE Fashion Sense] Loading outfit presets from pack: Yomi's Golden Princess Hairstyle 1.0.0 by Yomi and Koruyateka
[01:08:51 DEBUG Fashion Sense] Loading data from pack: FS - Fairy Wings 1.0.0 by Dots
[01:08:51 TRACE Fashion Sense] Loading hairstyles from pack: FS - Fairy Wings 1.0.0 by Dots
[01:08:51 TRACE Fashion Sense] No Hairs folder found for the content pack FS - Fairy Wings
[01:08:51 TRACE Fashion Sense] Loading accessories from pack: FS - Fairy Wings 1.0.0 by Dots
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[01:08:51 TRACE Fashion Sense] Loading hats from pack: FS - Fairy Wings 1.0.0 by Dots
[01:08:51 TRACE Fashion Sense] No Hats folder found for the content pack FS - Fairy Wings
[01:08:51 TRACE Fashion Sense] Loading shirts from pack: FS - Fairy Wings 1.0.0 by Dots
[01:08:51 TRACE Fashion Sense] No Shirts folder found for the content pack FS - Fairy Wings
[01:08:51 TRACE Fashion Sense] Loading pants from pack: FS - Fairy Wings 1.0.0 by Dots
[01:08:51 TRACE Fashion Sense] No Pants folder found for the content pack FS - Fairy Wings
[01:08:51 TRACE Fashion Sense] Loading sleeves from pack: FS - Fairy Wings 1.0.0 by Dots
[01:08:51 TRACE Fashion Sense] No Sleeves folder found for the content pack FS - Fairy Wings
[01:08:51 TRACE Fashion Sense] Loading shoes from pack: FS - Fairy Wings 1.0.0 by Dots
[01:08:51 TRACE Fashion Sense] No Shoes folder found for the content pack FS - Fairy Wings
[01:08:51 TRACE Fashion Sense] Loading bodies from pack: FS - Fairy Wings 1.0.0 by Dots
[01:08:51 TRACE Fashion Sense] No Bodies folder found for the content pack FS - Fairy Wings
[01:08:51 TRACE Fashion Sense] Loading outfit presets from pack: FS - Fairy Wings 1.0.0 by Dots
[01:08:51 DEBUG Fashion Sense] Loading data from pack: RoseDryad's Fairy Wings & Accessories 1.2.0 by RoseDryad
[01:08:51 TRACE Fashion Sense] Loading hairstyles from pack: RoseDryad's Fairy Wings & Accessories 1.2.0 by RoseDryad
[01:08:51 TRACE Fashion Sense] No Hairs folder found for the content pack RoseDryad's Fairy Wings & Accessories
[01:08:51 TRACE Fashion Sense] Loading accessories from pack: RoseDryad's Fairy Wings & Accessories 1.2.0 by RoseDryad
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[01:08:51 TRACE Fashion Sense] Loading hats from pack: RoseDryad's Fairy Wings & Accessories 1.2.0 by RoseDryad
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[01:08:51 TRACE Fashion Sense] Loading shirts from pack: RoseDryad's Fairy Wings & Accessories 1.2.0 by RoseDryad
[01:08:51 TRACE Fashion Sense] No Shirts folder found for the content pack RoseDryad's Fairy Wings & Accessories
[01:08:51 TRACE Fashion Sense] Loading pants from pack: RoseDryad's Fairy Wings & Accessories 1.2.0 by RoseDryad
[01:08:51 TRACE Fashion Sense] No Pants folder found for the content pack RoseDryad's Fairy Wings & Accessories
[01:08:51 TRACE Fashion Sense] Loading sleeves from pack: RoseDryad's Fairy Wings & Accessories 1.2.0 by RoseDryad
[01:08:51 TRACE Fashion Sense] No Sleeves folder found for the content pack RoseDryad's Fairy Wings & Accessories
[01:08:51 TRACE Fashion Sense] Loading shoes from pack: RoseDryad's Fairy Wings & Accessories 1.2.0 by RoseDryad
[01:08:51 TRACE Fashion Sense] No Shoes folder found for the content pack RoseDryad's Fairy Wings & Accessories
[01:08:51 TRACE Fashion Sense] Loading bodies from pack: RoseDryad's Fairy Wings & Accessories 1.2.0 by RoseDryad
[01:08:51 TRACE Fashion Sense] No Bodies folder found for the content pack RoseDryad's Fairy Wings & Accessories
[01:08:51 TRACE Fashion Sense] Loading outfit presets from pack: RoseDryad's Fairy Wings & Accessories 1.2.0 by RoseDryad
[01:08:51 DEBUG Fashion Sense] Loading data from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[01:08:51 TRACE Fashion Sense] Loading hairstyles from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[01:08:51 TRACE Fashion Sense] No Hairs folder found for the content pack FS - Local Pack
[01:08:51 TRACE Fashion Sense] Loading accessories from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[01:08:51 TRACE Fashion Sense] No Accessories folder found for the content pack FS - Local Pack
[01:08:51 TRACE Fashion Sense] Loading hats from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[01:08:51 TRACE Fashion Sense] No Hats folder found for the content pack FS - Local Pack
[01:08:51 TRACE Fashion Sense] Loading shirts from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[01:08:51 TRACE Fashion Sense] No Shirts folder found for the content pack FS - Local Pack
[01:08:51 TRACE Fashion Sense] Loading pants from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[01:08:51 TRACE Fashion Sense] No Pants folder found for the content pack FS - Local Pack
[01:08:51 TRACE Fashion Sense] Loading sleeves from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[01:08:51 TRACE Fashion Sense] Loading shoes from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack
[01:08:51 TRACE Fashion Sense] Loading bodies from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack
[01:08:51 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack
[01:08:51 TRACE Fashion Sense] Loading outfit presets from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[01:08:51 TRACE Wall Decorations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:51 TRACE Happy Home Designer] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:52 DEBUG Happy Home Designer] Alternative Textures detected! Integrating...
[01:08:52 DEBUG Happy Home Designer] Integration successful.
[01:08:52 TRACE LadderLocator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildHorseradish (O)16
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Daffodil (O)18
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Leek (O)20
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dandelion (O)22
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Parsnip (O)24
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Emerald (O)60
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Aquamarine (O)62
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ruby (O)64
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Amethyst (O)66
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Topaz (O)68
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BananaSapling (O)69
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jade (O)70
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Diamond (O)72
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PrismaticShard (O)74
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CaveCarrot (O)78
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Quartz (O)80
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireQuartz (O)82
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FrozenTear (O)84
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EarthCrystal (O)86
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coconut (O)88
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CactusFruit (O)90
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Banana (O)91
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Torch (O)93
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpiritTorch (O)94
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollI (O)96
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollII (O)97
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollIII (O)98
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollIV (O)99
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ChippedAmphora (O)100
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DinosaurEgg (O)107
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientSeed (O)114
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pufferfish (O)128
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Anchovy (O)129
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tuna (O)130
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sardine (O)131
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bream (O)132
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargemouthBass (O)136
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallmouthBass (O)137
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainbowTrout (O)138
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salmon (O)139
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Walleye (O)140
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Perch (O)141
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Carp (O)142
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Catfish (O)143
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pike (O)144
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sunfish (O)145
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedMullet (O)146
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Herring (O)147
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Eel (O)148
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Octopus (O)149
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedSnapper (O)150
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Squid (O)151
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Seaweed (O)152
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenAlgae (O)153
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeaCucumber (O)154
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SuperCucumber (O)155
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ghostfish (O)156
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WhiteAlgae (O)157
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stonefish (O)158
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sandfish (O)164
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ScorpionCarp (O)165
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TreasureChest (O)166
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JojaCola (O)167
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeEgg (O)174
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Egg (O)176
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BrownEgg (O)180
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeBrownEgg (O)182
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Milk (O)184
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeMilk (O)186
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenBean (O)188
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cauliflower (O)190
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Potato (O)192
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedEgg (O)194
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Omelet (O)195
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salad (O)196
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CheeseCauliflower (O)197
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BakedFish (O)198
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ParsnipSoup (O)199
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VegetableMedley (O)200
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CompleteBreakfast (O)201
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedCalamari (O)202
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrangeBun (O)203
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LuckyLunch (O)204
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedMushroom (O)205
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pizza (O)206
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeanHotpot (O)207
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GlazedYams (O)208
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CarpSurprise (O)209
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hashbrowns (O)210
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pancakes (O)211
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SalmonDinner (O)212
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FishTaco (O)213
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrispyBass (O)214
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PepperPoppers (O)215
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bread (O)216
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TomKhaSoup (O)218
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TroutSoup (O)219
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ChocolateCake (O)220
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PinkCake (O)221
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RhubarbPie (O)222
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cookie (O)223
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Spaghetti (O)224
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedEel (O)225
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpicyEel (O)226
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sashimi (O)227
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MakiRoll (O)228
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tortilla (O)229
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedPlate (O)230
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EggplantParmesan (O)231
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RicePudding (O)232
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IceCream (O)233
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueberryTart (O)234
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AutumnsBounty (O)235
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinSoup (O)236
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SuperMeal (O)237
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberrySauce (O)238
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stuffing (O)239
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FarmersLunch (O)240
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SurvivalBurger (O)241
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DishOTheSea (O)242
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MinersTreat (O)243
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RootsPlatter (O)244
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sugar (O)245
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WheatFlour (O)246
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Oil (O)247
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Garlic (O)248
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Kale (O)250
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Rhubarb (O)252
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Melon (O)254
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tomato (O)256
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Morel (O)257
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blueberry (O)258
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiddleheadFern (O)259
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HotPepper (O)260
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wheat (O)262
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Radish (O)264
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeafoamPudding (O)265
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedCabbage (O)266
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Flounder (O)267
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Starfruit (O)268
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MidnightCarp (O)269
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Corn (O)270
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Eggplant (O)272
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Artichoke (O)274
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pumpkin (O)276
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BokChoy (O)278
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagicRockCandy (O)279
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Yam (O)280
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chanterelle (O)281
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cranberries (O)282
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Holly (O)283
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Beet (O)284
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CherryBomb (O)286
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bomb (O)287
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MegaBomb (O)288
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OstrichEgg (O)289
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MahoganySeed (O)292
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salmonberry (O)296
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GrassStarter (O)297
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HardwoodFence (O)298
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmaranthSeeds (O)299
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Amaranth (O)300
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GrapeStarter (O)301
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HopsStarter (O)302
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PaleAle (O)303
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hops (O)304
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidEgg (O)305
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mayonnaise (O)306
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckMayonnaise (O)307
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidMayonnaise (O)308
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Acorn (O)309
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleSeed (O)310
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineCone (O)311
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodFence (O)322
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneFence (O)323
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronFence (O)324
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Gate (O)325
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarvishTranslationGuide (O)326
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodFloor (O)328
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneFloor (O)329
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Clay (O)330
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WeatheredFloor (O)331
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalFloor (O)333
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CopperBar (O)334
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronBar (O)335
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldBar (O)336
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumBar (O)337
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RefinedQuartz (O)338
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Honey (O)340
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TeaSet (O)341
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pickles (O)342
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jelly (O)344
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Beer (O)346
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RareSeed (O)347
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wine (O)348
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EnergyTonic (O)349
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Juice (O)350
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MuscleRemedy (O)351
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BasicFertilizer (O)368
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityFertilizer (O)369
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BasicRetainingSoil (O)370
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityRetainingSoil (O)371
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Clam (O)372
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldenPumpkin (O)373
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Poppy (O)376
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CopperOre (O)378
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronOre (O)380
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coal (O)382
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldOre (O)384
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumOre (O)386
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wood (O)388
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stone (O)390
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.NautilusShell (O)392
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coral (O)393
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainbowShell (O)394
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coffee (O)395
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpiceBerry (O)396
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeaUrchin (O)397
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Grape (O)398
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpringOnion (O)399
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Strawberry (O)400
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrawFloor (O)401
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SweetPea (O)402
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FieldSnack (O)403
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CommonMushroom (O)404
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodPath (O)405
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildPlum (O)406
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GravelPath (O)407
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hazelnut (O)408
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalPath (O)409
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blackberry (O)410
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CobblestonePath (O)411
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WinterRoot (O)412
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueSlimeEgg (O)413
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalFruit (O)414
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SteppingStonePath (O)415
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SnowYam (O)416
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SweetGemBerry (O)417
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crocus (O)418
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Vinegar (O)419
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedMushroom (O)420
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sunflower (O)421
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PurpleMushroom (O)422
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Rice (O)423
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cheese (O)424
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairySeeds (O)425
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoatCheese (O)426
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TulipBulb (O)427
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cloth (O)428
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JazzSeeds (O)429
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Truffle (O)430
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SunflowerSeeds (O)431
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TruffleOil (O)432
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CoffeeBean (O)433
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoatMilk (O)436
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedSlimeEgg (O)437
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeGoatMilk (O)438
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PurpleSlimeEgg (O)439
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wool (O)440
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ExplosiveAmmo (O)441
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckEgg (O)442
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckFeather (O)444
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Caviar (O)445
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RabbitsFoot (O)446
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneBase (O)449
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PoppySeeds (O)453
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientFruit (O)454
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpangleSeeds (O)455
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AlgaeSoup (O)456
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PaleBroth (O)457
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bouquet (O)458
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mead (O)459
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DecorativePot (O)461
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DrumBlock (O)463
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FluteBlock (O)464
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpeedGrow (O)465
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeSpeedGrow (O)466
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ParsnipSeeds (O)472
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeanStarter (O)473
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CauliflowerSeeds (O)474
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PotatoSeeds (O)475
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GarlicSeeds (O)476
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.KaleSeeds (O)477
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RhubarbSeeds (O)478
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MelonSeeds (O)479
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TomatoSeeds (O)480
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueberrySeeds (O)481
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PepperSeeds (O)482
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WheatSeeds (O)483
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadishSeeds (O)484
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedCabbageSeeds (O)485
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StarfruitSeeds (O)486
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CornSeeds (O)487
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EggplantSeeds (O)488
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtichokeSeeds (O)489
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinSeeds (O)490
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BokChoySeeds (O)491
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.YamSeeds (O)492
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberrySeeds (O)493
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeetSeeds (O)494
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpringSeeds (O)495
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SummerSeeds (O)496
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FallSeeds (O)497
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WinterSeeds (O)498
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientSeeds (O)499
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallGlowRing (O)516
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GlowRing (O)517
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallMagnetRing (O)518
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagnetRing (O)519
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SlimeCharmerRing (O)520
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarriorRing (O)521
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VampireRing (O)522
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SavageRing (O)523
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RingofYoba (O)524
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SturdyRing (O)525
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BurglarsRing (O)526
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumBand (O)527
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JukeboxRing (O)528
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmethystRing (O)529
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TopazRing (O)530
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AquamarineRing (O)531
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JadeRing (O)532
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EmeraldRing (O)533
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RubyRing (O)534
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Geode (O)535
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FrozenGeode (O)536
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagmaGeode (O)537
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Alamite (O)538
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bixite (O)539
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Baryte (O)540
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Aerinite (O)541
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Calcite (O)542
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dolomite (O)543
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Esperite (O)544
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Fluorapatite (O)545
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Geminite (O)546
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Helvite (O)547
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jamborite (O)548
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jagoite (O)549
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Kyanite (O)550
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lunarite (O)551
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Malachite (O)552
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Neptunite (O)553
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LemonStone (O)554
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Nekoite (O)555
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Orpiment (O)556
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PetrifiedSlime (O)557
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ThunderEgg (O)558
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pyrite (O)559
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OceanStone (O)560
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GhostCrystal (O)561
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tigerseye (O)562
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jasper (O)563
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Opal (O)564
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireOpal (O)565
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Celestine (O)566
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Marble (O)567
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sandstone (O)568
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Granite (O)569
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Basalt (O)570
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Limestone (O)571
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Soapstone (O)572
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hematite (O)573
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mudstone (O)574
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Obsidian (O)575
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slate (O)576
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyStone (O)577
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StarShards (O)578
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.NautilusFossil (O)586
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmphibianFossil (O)587
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PalmFossil (O)588
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Trilobite (O)589
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtifactSpot (O)590
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tulip (O)591
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SummerSpangle (O)593
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyRose (O)595
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueJazz (O)597
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sprinkler (O)599
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PlumPudding (O)604
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtichokeDip (O)605
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StirFry (O)606
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RoastedHazelnuts (O)607
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinPie (O)608
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadishSalad (O)609
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FruitSalad (O)610
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlackberryCobbler (O)611
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberryCandy (O)612
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Apple (O)613
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenTea (O)614
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bruschetta (O)618
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualitySprinkler (O)621
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CherrySapling (O)628
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ApricotSapling (O)629
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OrangeSapling (O)630
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PeachSapling (O)631
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PomegranateSapling (O)632
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AppleSapling (O)633
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Apricot (O)634
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Orange (O)635
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Peach (O)636
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pomegranate (O)637
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cherry (O)638
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumSprinkler (O)645
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coleslaw (O)648
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiddleheadRisotto (O)649
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PoppyseedMuffin (O)651
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenSlimeEgg (O)680
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainTotem (O)681
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MutantCarp (O)682
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BugMeat (O)684
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bait (O)685
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Spinner (O)686
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DressedSpinner (O)687
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemFarm (O)688
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemMountains (O)689
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemBeach (O)690
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BarbedHook (O)691
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LeadBobber (O)692
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TreasureHunter (O)693
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TrapBobber (O)694
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CorkBobber (O)695
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sturgeon (O)698
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TigerTrout (O)699
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bullhead (O)700
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tilapia (O)701
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chub (O)702
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Magnet (O)703
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dorado (O)704
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Albacore (O)705
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Shad (O)706
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lingcod (O)707
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Halibut (O)708
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hardwood (O)709
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrabPot (O)710
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lobster (O)715
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crayfish (O)716
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crab (O)717
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cockle (O)718
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mussel (O)719
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Shrimp (O)720
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Snail (O)721
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Periwinkle (O)722
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Oyster (O)723
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleSyrup (O)724
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OakResin (O)725
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineTar (O)726
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chowder (O)727
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FishStew (O)728
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Escargot (O)729
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LobsterBisque (O)730
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleBar (O)731
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrabCakes (O)732
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Woodskip (O)734
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrawberrySeeds (O)745
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JackOLantern (O)746
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RottenPlant (O)747
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OmniGeode (O)749
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slime (O)766
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BatWing (O)767
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SolarEssence (O)768
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidEssence (O)769
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MixedSeeds (O)770
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Fiber (O)771
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OilofGarlic (O)772
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LifeElixir (O)773
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildBait (O)774
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Glacierfish (O)775
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BatteryPack (O)787
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BerryBasket (O)790
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldenCoconut (O)791
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidSalmon (O)795
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slimejack (O)796
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pearl (O)797
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MidnightSquid (O)798
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpookFish (O)799
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blobfish (O)800
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CactusSeeds (O)802
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DinosaurMayonnaise (O)807
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MovieTicket (O)809
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Roe (O)812
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SquidInk (O)814
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TeaLeaves (O)815
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ginger (O)829
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TaroRoot (O)830
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TaroTuber (O)831
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pineapple (O)832
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineappleSeeds (O)833
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mango (O)834
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MangoSapling (O)835
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stingray (O)836
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lionfish (O)837
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueDiscus (O)838
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ThornsRing (O)839
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RusticPlankFloor (O)840
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneWalkwayFloor (O)841
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CinderShard (O)848
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagmaCap (O)851
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DragonTooth (O)852
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CuriosityLure (O)856
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TigerSlimeEgg (O)857
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PhoenixRing (O)863
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyDust (O)872
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PiñaColada (O)873
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BugSteak (O)874
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ectoplasm (O)875
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PrismaticJelly (O)876
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityBobber (O)877
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MonsterMusk (O)879
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BoneFragment (O)881
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiberSeeds (O)885
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MushroomTreeSeed (O)891
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksRed (O)893
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksPurple (O)894
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksGreen (O)895
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BananaPudding (O)904
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MangoStickyRice (O)905
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Poi (O)906
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TropicalCurry (O)907
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagicBait (O)908
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadioactiveOre (O)909
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadioactiveBar (O)910
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HyperSpeedGro (O)918
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeFertilizer (O)919
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeRetainingSoil (O)920
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SquidInkRavioli (O)921
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SlimeCrate (O)925
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CookoutKit (O)926
[01:08:52 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CampingStove (O)927
[01:08:52 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowTranslatedMessage
[01:08:52 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithBirthdayMessageIncluded
[01:08:52 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithTranslatedMessage
[01:08:52 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithTranslatedMessageFromFile
[01:08:52 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakIfTodayIsPlayersBirthday
[01:08:52 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowBirthdaySelectionMenu
[01:08:52 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowFavoriteGiftSelectionMenu
[01:08:52 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SkipNextCommand
[01:08:52 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.GivePlayerFavoriteGift
[01:08:52 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.MakeObjectsTemporarilyInvisible
[01:08:52 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SetUpSpouseAndFarmerToCorrectFarmhouseStandingLocation
[01:08:52 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SetSpouseFacingDirection
[01:08:52 TRACE game] Registered event command: Omegasis.EventFramework.AddObjectToPlayersInventory
[01:08:52 TRACE game] Registered event command: Omegasis.EventFramework.AddInJunimoActor
[01:08:52 TRACE game] Registered event command: Omegasis.EventFramework.FlipJunimoActor
[01:08:52 TRACE game] Registered event command: Omegasis.EventFramework.SetUpAdvanceJunimoMovement
[01:08:52 TRACE game] Registered event command: Omegasis.EventFramework.FinishAdvanceJunimoMovement
[01:08:52 TRACE game] Registered event command: Omegasis.EventFramework.AddInJunimoAdvanceMove
[01:08:52 TRACE game] Registered event command: Omegasis.EventFramework.RemoveJunimoAdvanceMove
[01:08:52 TRACE Easier Monster Eradication] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:52 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[01:08:52 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[01:08:52 TRACE Wear More Rings] Applying patch InventoryPage_performHoverAction to Void performHoverAction(Int32, Int32) in StardewValley.Menus.InventoryPage.
[01:08:52 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage.
[01:08:52 TRACE Convenient Inventory] Accessed mod-provided API (Pathoschild.Stardew.ChestsAnywhere.Framework.ChestsAnywhereApi) for Chests Anywhere.
[01:08:52 TRACE Convenient Inventory] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:52 TRACE SMAPI] Convenient Inventory loaded asset 'Mods/gaussfire.ConvenientInventory/quickStackIcon'.
[01:08:52 TRACE SMAPI] Convenient Inventory loaded asset 'Mods/gaussfire.ConvenientInventory/favoriteCursor'.
[01:08:52 TRACE SMAPI] Convenient Inventory loaded asset 'Mods/gaussfire.ConvenientInventory/favoriteHighlight_2'.
[01:08:52 TRACE SMAPI] Convenient Inventory loaded asset 'Mods/gaussfire.ConvenientInventory/favoriteBorder'.
[01:08:52 TRACE SMAPI] Convenient Inventory loaded asset 'Mods/gaussfire.ConvenientInventory/autoOrganizeIcon'.
[01:08:52 DEBUG Better Crafting] Creating specific API instance for ExtraMachineConfig (selph.ExtraMachineConfig)
[01:08:52 TRACE ExtraMachineConfig] Accessed mod-provided API (Leclair.Stardew.BetterCrafting.ModAPI) for Better Crafting.
[01:08:52 TRACE Machine Control Panel] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:52 TRACE Machine Control Panel] Accessed mod-provided API (Selph.StardewMods.ExtraMachineConfig.ExtraMachineConfigApi) for ExtraMachineConfig.
[01:08:52 TRACE Machine Control Panel] Applied MachineDataUtility.CanApplyOutput Transpiler
[01:08:52 TRACE Machine Control Panel] Applied MachineDataUtility.PlaceInMachine Transpiler
[01:08:52 TRACE DifficultySocializing] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:52 TRACE Shop Tile Framework] Accessed mod-provided API (JsonAssets.Api) for Json Assets.
[01:08:52 TRACE Shop Tile Framework] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[01:08:52 TRACE SkullCavernElevator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:52 TRACE PIF - Personal Rooms] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:53 TRACE PIF - Personal Rooms] Accessed mod-provided API (GMCMOptions.Framework.API) for GMCM Options.
[01:08:53 TRACE GMCM Options] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:53 TRACE Passable Crops] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:53 TRACE Bush Bloom Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:53 TRACE Bush Bloom Mod] Requested cache invalidation for 'NCarigon.BushBloomMod/Schedules'.
[01:08:53 TRACE SMAPI] Invalidated 0 cache entries.
[01:08:53 TRACE SMAPI] Bush Bloom Mod loaded asset 'NCarigon.BushBloomMod/Schedules'.
[01:08:53 TRACE Esca's Modding Plugins] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:53 TRACE Esca's Modding Plugins] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[01:08:53 TRACE game] Registered trigger action handler 'Esca.EMP_LogMessage'.
[01:08:53 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_GameLaunched.
[01:08:53 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_ReturnedToTitle.
[01:08:53 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_OneSecondUpdateTicked.
[01:08:53 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_SaveLoaded.
[01:08:53 TRACE game] Registered trigger type for Data/Triggers: Esca.EMP_TimeChanged.
[01:08:53 TRACE Precise Furniture] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:53 TRACE Precise Furniture] Successfully hooked into spacechase0.GenericModConfigMenu.
[01:08:53 TRACE Unlockable Bundles] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[01:08:53 TRACE Unlockable Bundles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:53 TRACE Cauldron] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[01:08:53 TRACE Item extensions] Getting resources for the first time...
[01:08:53 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Resources'.
[01:08:53 TRACE Item extensions] Beginning to parse data. (Raw entries: 0)
[01:08:53 TRACE Item extensions] Loaded 0 custom nodes, and 0 resource clumps.
[01:08:53 TRACE Item extensions] Invalidating asset 'Data/Objects'...
[01:08:53 TRACE Item extensions] Requested cache invalidation for 'Data/Objects'.
[01:08:53 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[01:08:53 TRACE SMAPI] Machine Control Panel edited Data/Machines.
[01:08:53 TRACE SMAPI] PIF - Personal Rooms edited Strings/Furniture.
[01:08:53 TRACE game] Successfully loaded ContentHashes.json containing 3560 file(s);
[01:08:53 TRACE game] EnsureManifestInitialized() finished, elapsed = '00:00:00.0305222'
[01:08:53 TRACE SMAPI] Happy Home Designer loaded asset 'Mods/tlitookilakin.HappyHomeDesigner/Catalogue'.
[01:08:53 TRACE SMAPI] PIF - Personal Rooms loaded asset 'DLX.PIF_SpriteSheet'.
[01:08:53 TRACE SMAPI] Item extensions edited Strings/UI.
[01:08:53 TRACE SMAPI] Alternative Textures edited Data/AdditionalWallpaperFlooring.
[01:08:53 TRACE SMAPI] Happy Home Designer edited Data/Objects.
[01:08:53 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[01:08:53 TRACE SMAPI] Machine Control Panel edited Data/Objects.
[01:08:53 TRACE SMAPI] PIF - Personal Rooms edited Data/Objects.
[01:08:53 TRACE SMAPI] Item extensions edited Data/Objects.
[01:08:53 TRACE SMAPI] Invalidated 1 asset names (Data/Objects).
Propagated 1 core assets (Data/Objects).
[01:08:53 TRACE Item extensions] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:53 TRACE Anything Anywhere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:53 TRACE Anything Anywhere] Loaded API for mod spacechase0.GenericModConfigMenu
[01:08:53 TRACE Wear More Rings] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:53 TRACE Train Station] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[01:08:53 TRACE Safe Lightning Updated] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:53 TRACE Greenhouse Sprinklers] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[01:08:53 TRACE Chests Anywhere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:53 TRACE Visible Fish] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:53 TRACE Dynamic Reflections] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:08:53 DEBUG Dynamic Reflections] Successfully hooked into spacechase0.GenericModConfigMenu.
[01:08:53 TRACE Better Crafting] Detected Harmony Patches:

[01:08:53 TRACE game] Signing into GalaxySDK
[01:08:54 TRACE Content Patcher] Cauldron added a custom token with prefix 'Atelier.Cauldron/': ConfigValue.
[01:08:54 TRACE Content Patcher] Greenhouse Sprinklers added a custom token with prefix 'Bpendragon.GreenhouseSprinklers/': GreenHouseLevel.
[01:08:54 TRACE Content Patcher] LittleNPCs added 14 custom tokens with prefix 'Candidus42.LittleNPCs/': FirstLittleNPC, FirstLittleNPCAge, FirstLittleNPCBirthDay, FirstLittleNPCBirthSeason, FirstLittleNPCDisplayName, FirstLittleNPCGender, FirstLittleNPCName, SecondLittleNPC, SecondLittleNPCAge, SecondLittleNPCBirthDay, SecondLittleNPCBirthSeason, SecondLittleNPCDisplayName, SecondLittleNPCGender, SecondLittleNPCName.
[01:08:54 TRACE Content Patcher] Unlockable Bundles added 8 custom tokens with prefix 'DLX.Bundles/': CollectiveCurrency, CollectiveCurrencyTotal, DaysSincePurchase, Discovered, PersonalCurrency, PersonalCurrencyTotal, PrizeMachineLevel, Purchased.
[01:08:54 TRACE Content Patcher] Esca's Modding Plugins added 4 custom tokens with prefix 'Esca.EMP/': GameStateQuery, ModData, ModDataKeys, PlayerStat.
[01:08:54 TRACE Content Patcher] Farm Type Manager added a custom token with prefix 'Esca.FarmTypeManager/': NumberOfMonsters.
[01:08:54 TRACE Content Patcher] Alternative Textures added 2 custom tokens with prefix 'PeacefulEnd.AlternativeTextures/': Textures, Tools.
[01:08:54 TRACE Content Patcher] Custom Companions added a custom token with prefix 'PeacefulEnd.CustomCompanions/': Companions.
[01:08:54 TRACE Content Patcher] Fashion Sense added a custom token with prefix 'PeacefulEnd.FashionSense/': Appearance.
[01:08:54 TRACE Content Patcher] Ridgeside Village (SMAPI component) added 22 custom tokens with prefix 'Rafseazz.RidgesideVillage/': BryleWeeklyVisitDays, Celebrant, CelebrantDisplayName, EasyIntroduction, EnableBetterBusStop, EnableOtherNPCsInCableCar, EnableRidgesideMusic, EnableTouristNPCs, ExpandedFestivalMaps, FoxbloomDay, FoxbloomSpawned, IreneTraveling, PoleAtBackwoods, ProgressiveStory, RepeatCableCarCutscene, RSVInstallDay, RSVNPCSAttendFestivals, SeasonalRSVMap, ShirtNameFromId, ShowVillagersOnMap, SpouseGender, ZayneWeeklyVisitDays.
[01:08:54 TRACE Content Patcher] Json Assets added 36 custom tokens with prefix 'spacechase0.JsonAssets/': BigCraftableId, BigCraftableSpriteTilesheet, BigCraftableSpriteX, BigCraftableSpriteY, BootsId, BootsSpriteTilesheet, BootsSpriteX, BootsSpriteY, CropId, CropSpriteTilesheet, CropSpriteX, CropSpriteY, FruitTreeId, FruitTreeSpriteTilesheet, FruitTreeSpriteX, FruitTreeSpriteY, HatId, HatSpriteTilesheet, HatSpriteX, HatSpriteY, ObjectId, ObjectSpriteTilesheet, ObjectSpriteX, ObjectSpriteY, PantsId, PantsSpriteTilesheet, PantsSpriteX, PantsSpriteY, ShirtsId, ShirtsSpriteTilesheet, ShirtsSpriteX, ShirtsSpriteY, WeaponId, WeaponSpriteTilesheet, WeaponSpriteX, WeaponSpriteY.
[01:08:54 TRACE Content Patcher] SpaceCore added 4 custom tokens with prefix 'spacechase0.SpaceCore/': BooksellerInTown, CurrentEventId, CurrentlyInEvent, QuestionsAsked.
[01:08:54 INFO  Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed.

Affected content packs:
- (CP) Oversized Sleeves
- (CP)Yomi's Customized Kitchen Sharing
- Better Crops and Foraging
- Coii's Girls Sets Pack
- Cottagecore_Fences
- Cuter Crops and Foraging
- Earthy Recolour Fix for SVE
- Eden's Cottagecore Crystalarium
- Hot Spring Farmcave
- Industrial Furniture Set
- Lance Come Earlier Pls
- MSVE
- Rustic Country Town Interior
- Rustic Country Walls and Floors

For mod authors, see how to update a mod: https://smapi.io/cp-migrate.
[01:08:54 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'.
[01:08:54 TRACE LittleNPCs] FirstLittleNPC updated: LittleNPCInfo { Name = , DisplayName = , Gender = Male, Birthday = , LoadedFrom = None }
[01:08:54 TRACE LittleNPCs] SecondLittleNPC updated: LittleNPCInfo { Name = , DisplayName = , Gender = Male, Birthday = , LoadedFrom = None }
[01:08:54 TRACE SMAPI] Fashion Sense edited Data/Shirts.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Shops/SVE/AuroraLedger.json > Load Mods/FlashShifter.StardewValleyExpandedCP/JojaLedger has a FromFile which matches non-existent file 'assets/CharacterFiles/Shops/Ledgers/JojaLedger.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Shops/SVE/SophiaLedger.json > Load Mods/FlashShifter.StardewValleyExpandedCP/SophiaLedger has a FromFile which matches non-existent file 'assets/CharacterFiles/Shops/Ledgers/SophiaLedger.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Shops/SVE/AdventurerLedger.json > Load Mods/FlashShifter.StardewValleyExpandedCP/adventurerLedger has a FromFile which matches non-existent file 'assets/CharacterFiles/Shops/Ledgers/AdventurerLedger.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Shops/SVE/BlueJunimoVendor.json > Load Mods/FlashShifter.StardewValleyExpandedCP/BlueJunimo has a FromFile which matches non-existent file 'assets/CharacterFiles/Shops/Junimos/blank.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Shops/SVE/GreyJunimoVendor.json > Load Mods/FlashShifter.StardewValleyExpandedCP/GreyJunimo has a FromFile which matches non-existent file 'assets/CharacterFiles/Shops/Junimos/blank.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Shops/SVE/RedJunimoVendor.json > Load Mods/FlashShifter.StardewValleyExpandedCP/RedJunimo has a FromFile which matches non-existent file 'assets/CharacterFiles/Shops/Junimos/blank.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Shops/SVE/YellowJunimoVendor.json > Load Mods/FlashShifter.StardewValleyExpandedCP/YellowJunimo has a FromFile which matches non-existent file 'assets/CharacterFiles/Shops/Junimos/blank.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Shops/SVE/OrangeJunimoVendor.json > Load Mods/FlashShifter.StardewValleyExpandedCP/OrangeJunimo has a FromFile which matches non-existent file 'assets/CharacterFiles/Shops/Junimos/blank.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Shops/SVE/PurpleJunimoVendor.json > Load Mods/FlashShifter.StardewValleyExpandedCP/PurpleJunimo has a FromFile which matches non-existent file 'assets/CharacterFiles/Shops/Junimos/blank.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Shops/SVE/LewisLedger.json > Load Mods/FlashShifter.StardewValleyExpandedCP/LewisLedger has a FromFile which matches non-existent file 'assets/CharacterFiles/Shops/Ledgers/LewisLedger.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/Shops/SVE/MorrisLedger.json > Load Mods/FlashShifter.StardewValleyExpandedCP/MorrisLedger has a FromFile which matches non-existent file 'assets/CharacterFiles/Shops/Ledgers/JojaLedger.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/olivia.json > Load Portraits/Marcello has a FromFile which matches non-existent file 'Assets/CharacterFiles/Portraits/NoPortraits/Marcello.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/sophia.json > Load Portraits/Scarlett_Cosplay has a FromFile which matches non-existent file 'assets/CharacterFiles/Portraits/NoPortraits/ScarlettCosplay.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/magnus.json > Load Portraits/FemaleFarmer has a FromFile which matches non-existent file 'Assets/CharacterFiles/Portraits/NoPortraits/FemaleFarmer.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/magnus.json > Load Portraits/MaleFarmer has a FromFile which matches non-existent file 'Assets/CharacterFiles/Portraits/NoPortraits/MaleFarmer.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/asNPCs.json > Load Portraits/HankSVE has a FromFile which matches non-existent file 'Assets/CharacterFiles/Portraits/NoPortraits/Hank.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/asNPCs.json > Load Portraits/Treyvon has a FromFile which matches non-existent file 'Assets/CharacterFiles/Portraits/NoPortraits/Treyvon.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/Claire.json > Load Portraits/ClaireJoja has a FromFile which matches non-existent file 'assets/CharacterFiles/Portraits/NoPortraits/ClaireJoja.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/Claire.json > Load Portraits/ClaireTheater has a FromFile which matches non-existent file 'Assets/CharacterFiles/Portraits/NoPortraits/ClaireTheater.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Sawyer has a FromFile which matches non-existent file 'Assets/CharacterFiles/Portraits/NoPortraits/Sawyer.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Gale has a FromFile which matches non-existent file 'Assets/CharacterFiles/Portraits/NoPortraits/Gale.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Brianna has a FromFile which matches non-existent file 'Assets/CharacterFiles/Portraits/NoPortraits/Brianna.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Drake has a FromFile which matches non-existent file 'Assets/CharacterFiles/Portraits/NoPortraits/Drake.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Edmund has a FromFile which matches non-existent file 'Assets/CharacterFiles/Portraits/NoPortraits/Edmund.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Gertrude has a FromFile which matches non-existent file 'Assets/CharacterFiles/Portraits/NoPortraits/Gertrude.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Brock has a FromFile which matches non-existent file 'Assets/CharacterFiles/Portraits/NoPortraits/Brock.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Cordelia has a FromFile which matches non-existent file 'Assets/CharacterFiles/Portraits/NoPortraits/Cordelia.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Freya has a FromFile which matches non-existent file 'Assets/CharacterFiles/Portraits/NoPortraits/Freya.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Cassandra has a FromFile which matches non-existent file 'Assets/CharacterFiles/Portraits/NoPortraits/Cassandra.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Emin has a FromFile which matches non-existent file 'Assets/CharacterFiles/Portraits/NoPortraits/Emin.png'.
[01:09:02 ERROR Content Patcher] Patch error: Stardew Valley Expanded > Include code/npcs/charlie.json > Load Portraits/CharlieChicken has a FromFile which matches non-existent file 'Assets/CharacterFiles/Portraits/NoPortraits/Charlie.png'.
[01:09:03 ERROR Content Patcher] Patch error: Romanceable Rasmodius SVE Compatible > Load Characters/Wizard #1 has a FromFile which matches non-existent file 'assets/Characters/VanillaWizard.png'.
[01:09:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[01:09:03 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'.
[01:09:03 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/TextureOverrides (for the 'Stardew Aquarium (CP)' content pack).
[01:09:03 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest8' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest8 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:03 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest4' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest4 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:03 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest1' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest1 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:03 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:03 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest9' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest9 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:03 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest3' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest3 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:03 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Howdy' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Howdy (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:03 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest5' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest5 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:03 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest6' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest6 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:03 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest2' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest2 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:03 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest7' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest7 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:03 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest10' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest10 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Fences (for the 'Stardew Valley Expanded' content pack).
[01:09:03 TRACE SMAPI] Happy Home Designer edited Data/Furniture.
[01:09:03 TRACE SMAPI] PIF - Personal Rooms edited Data/Furniture.
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Stardew Valley Expanded' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(cp)classical-furniture-English' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'JJ's chair Furniture' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) Orangeblossom's Furniture Catalogue' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) The Orangerie's Potion Shelf' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Plant Lovers Furniture' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) The Orangerie's Utility Cart' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) Wall Decorations' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Fairy Garden Indoor Furniture' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Boutique Bakery Furniture' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Bakery Cafe Furniture' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Stardew Aquarium (CP)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Lunna - Astray in StardewValley' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Orangeblossom's Antique Bedroom Furniture Set' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Mega Furniture Catalogue' content pack).
[01:09:03 TRACE SMAPI] Fashion Sense edited Data/Boots.
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:03 TRACE SMAPI] Fashion Sense edited Data/hats.
[01:09:03 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Stardew Aquarium (CP)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Hats Won't Mess Up Hair' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Wildflour's Atelier Goods' content pack).
[01:09:03 TRACE Better Crafting] [ItemCacheManager] Clearing (W) cache.
[01:09:03 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[01:09:03 TRACE Better Crafting] [ItemCacheManager] Clearing (H) cache.
[01:09:03 TRACE Better Crafting] [ItemCacheManager] Clearing (F) cache.
[01:09:03 TRACE Better Crafting] [ItemCacheManager] Clearing (S) cache.
[01:09:03 TRACE Better Crafting] [ItemCacheManager] Clearing (B) cache.
[01:09:03 TRACE Better Crafting] [ItemCacheManager] Clearing (T) cache.
[01:09:03 TRACE Better Crafting] [ItemCacheManager] Clearing (BC) cache.
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Fishing Made Easy Suite' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Wildflour's Atelier Goods' content pack).
[01:09:03 TRACE Machine Control Panel] (BC)Wildflour.AtelierGoods_SyrupMaker has null Ids
[01:09:03 TRACE SMAPI] Machine Control Panel edited Data/Machines.
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Valley Expanded' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Fishing Made Easy Suite' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Fishing Made Easy Suite - SVE Expansion' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Fishing Made Easy Suite - RSV Expansion' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Aquarium (CP)' content pack).
[01:09:03 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Lunna - Astray in StardewValley' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Furniture_TileSheet' (for the 'Stardew Valley Expanded' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Portraits' (for the 'Stardew Valley Expanded' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'RSV/Objects/PortraitFrames' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_0' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_1' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_2' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_3' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_4' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_5' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_6' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_7' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_8' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_9' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_10' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_11' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_12' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_13' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_14' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_15' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_16' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_17' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_18' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_19' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_20' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_21' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_22' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_23' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_24' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_25' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_26' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_27' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_28' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_29' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_30' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_31' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_32' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_33' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_34' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_35' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_36' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_37' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_38' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_39' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_40' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_41' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_42' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_43' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_44' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_45' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_46' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_47' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_48' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_49' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_50' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_51' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_52' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_53' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_54' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_55' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_56' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_57' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_58' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_59' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_60' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_61' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_62' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_63' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_64' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_65' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_66' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_67' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_68' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_69' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_70' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_71' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_72' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_73' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_74' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_75' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_76' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_77' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_78' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_79' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_80' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_81' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_82' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_83' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_84' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_85' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_86' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_87' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_88' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_89' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_90' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_91' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_92' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_93' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_94' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_95' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_96' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/jiaojiao-classical-furniture1122-English/家具ID_97' (for the '(cp)classical-furniture-English' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/JJschaircouch-English/JJchair' (for the 'JJ's chair Furniture' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Tilesheets/OB7Furni_Catalogue' (for the '(CP) Orangeblossom's Furniture Catalogue' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/ob7.potionshelf/Furniture' (for the '(CP) The Orangerie's Potion Shelf' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.PlantLoversFurni/Furniture' (for the '(CP) H&W Plant Lovers Furniture' content pack).
[01:09:04 TRACE SMAPI] Content Patcher edited Mods/HXW.PlantLoversFurni/Furniture (for the '(CP) H&W Plant Lovers Furniture' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/ob7.utilitycart/Furniture' (for the '(CP) The Orangerie's Utility Cart' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/neonwinter.WallDecorations/Wall_Decorations' (for the '(CP) Wall Decorations' content pack).
[01:09:04 TRACE SMAPI] Content Patcher loaded asset 'Mods/neonwinter.WallDecorations/Artwork' (for the '(CP) Wall Decorations' content pack).
[01:09:04 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack).
[01:09:05 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Way Back PT' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian1' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian2' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian3' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian4' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian5' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian6' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian7' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian8' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian9' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian10' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian11' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian12' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian13' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian14' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian15' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian16' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian17' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian18' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian19' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian20' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian21' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian22' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian23' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian24' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian25' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian26' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian27' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian28' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian29' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian30' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian31' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian32' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP]Blight's Furniture pack3 for Newyear/xinnian33' (for the '(CP)Blight's Furniture pack3 for Newyear' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.FairyGardenIndoor/Furniture' (for the '(CP) H&W Fairy Garden Indoor Furniture' content pack).
[01:09:05 TRACE SMAPI] Content Patcher edited Mods/HXW.FairyGardenIndoor/Furniture (for the '(CP) H&W Fairy Garden Indoor Furniture' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.BoutiqueBakeryFurniture/Furniture' (for the '(CP) H&W Boutique Bakery Furniture' content pack).
[01:09:05 TRACE SMAPI] Content Patcher edited Mods/HXW.BoutiqueBakeryFurniture/Furniture (for the '(CP) H&W Boutique Bakery Furniture' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.BakeryFurni/Furniture' (for the '(CP) H&W Bakery Cafe Furniture' content pack).
[01:09:05 TRACE SMAPI] Content Patcher edited Mods/HXW.BakeryFurni/Furniture (for the '(CP) H&W Bakery Cafe Furniture' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/Gervig91.StardewAquariumCP/Objects' (for the 'Stardew Aquarium (CP)' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'LASV/Objects/PortraitFrames' (for the 'Lunna - Astray in StardewValley' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/ob7.AFS.bedrm/Furniture' (for the 'Orangeblossom's Antique Bedroom Furniture Set' content pack).
[01:09:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.MegaFurnitureCatalogue/Furniture' (for the '(CP) H&W Mega Furniture Catalogue' content pack).
[01:09:05 TRACE SMAPI] Content Patcher edited Strings/1_6_Strings (for the 'Stardew Valley Expanded' content pack).
[01:09:05 TRACE SMAPI] Item extensions edited Strings/UI.
[01:09:05 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Valley Expanded' content pack).
[01:09:05 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Frontier Farm' content pack).
[01:09:05 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Aquarium (CP)' content pack).
[01:09:05 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[01:09:05 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:05 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:09:05 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Resources'.
[01:09:05 TRACE SMAPI] Content Patcher edited Mods/mistyspring.ItemExtensions/Resources (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:09:05 TRACE Item extensions] Beginning to parse data. (Raw entries: 12)
[01:09:05 TRACE Item extensions] Checking Wildflour.NooksCrannies_WildMushStump data...
[01:09:05 TRACE Item extensions] Checking Wildflour.NooksCrannies_WildMushLog data...
[01:09:05 TRACE Item extensions] Checking Wildflour.NooksCrannies_HerbStump data...
[01:09:05 TRACE Item extensions] Checking Wildflour.NooksCrannies_OvergrownFruitStump data...
[01:09:05 TRACE Item extensions] Checking Wildflour.NooksCrannies_FlowerStump data...
[01:09:05 TRACE Item extensions] Checking Wildflour.NooksCrannies_MagicDeadStump data...
[01:09:05 TRACE Item extensions] Checking Wildflour.NooksCrannies_MagicOvergrownStump data...
[01:09:05 TRACE Item extensions] Checking Wildflour.NooksCrannies_MagicBloomingStump data...
[01:09:05 TRACE Item extensions] Checking Wildflour.NooksCrannies_Flower_Seed_Node data...
[01:09:05 TRACE Item extensions] Checking Wildflour.NooksCrannies_Herb_Seed_Node data...
[01:09:05 TRACE Item extensions] Checking Wildflour.NooksCrannies_Berry_Node data...
[01:09:05 TRACE Item extensions] Checking Wildflour.NooksCrannies_Mush_Node data...
[01:09:05 TRACE Item extensions] Loaded 4 custom nodes, and 8 resource clumps.
[01:09:05 TRACE Item extensions] Invalidating asset 'Data/Objects'...
[01:09:05 TRACE Item extensions] Requested cache invalidation for 'Data/Objects'.
[01:09:05 TRACE SMAPI] Invalidated 0 cache entries.
[01:09:05 TRACE SMAPI] Content Patcher edited LooseSprites/daybg (for the 'Teak & Teal Interface' content pack).
[01:09:05 TRACE SMAPI] Content Patcher edited LooseSprites/nightbg (for the 'Teak & Teal Interface' content pack).
[01:09:05 TRACE SMAPI] Content Patcher edited Maps/MenuTiles (for the 'Teak & Teal Interface' content pack).
[01:09:05 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack).
[01:09:05 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack).
[01:09:05 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Rustic Country Town Interior' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Teak & Teal Interface' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Barn Animals' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Way Back PT' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Firefly Torch' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Medieval_buildings' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Teak & Teal Interface' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Way Back PT' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Earthy Recolour' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Teak & Teal Interface' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Way Back PT' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Better Crops and Foraging' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited LooseSprites/ControllerMaps (for the 'Teak & Teal Interface' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Seeds N' Saplings' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Barn Animals' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Firefly Torch' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Crops and Foraging' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cottagecore_Fences' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Crops and Foraging' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited TileSheets/Objects_2 (for the 'Seeds N' Saplings' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited TileSheets/Objects_2 (for the 'Better Crops and Foraging' content pack).
[01:09:06 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/crops' (for the 'Lee's Pastel Crops' content pack).
[01:09:06 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Seeds N' Saplings' content pack).
[01:09:07 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Better Crops and Foraging' content pack).
[01:09:07 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Cuter Crops and Foraging' content pack).
[01:09:07 TRACE SMAPI] Content Patcher edited TileSheets/emotes (for the 'Teak & Teal Interface' content pack).
[01:09:08 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Stardew Valley Expanded' content pack).
[01:09:08 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Eden's Cottagecore Crystalarium' content pack).
[01:09:08 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Bog's Witchy Craftables' content pack).
[01:09:08 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Medieval_Craftables' content pack).
[01:09:08 TRACE SMAPI] Content Patcher edited TileSheets/weapons (for the 'Bog's Witchy Weapons' content pack).
[01:09:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/hairstyles' (for the 'Coii's Girls Sets Pack' content pack).
[01:09:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/shirts' (for the 'Coii's Girls Sets Pack' content pack).
[01:09:08 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/pants' (for the 'Coii's Girls Sets Pack' content pack).
[01:09:08 TRACE SMAPI] Content Patcher edited Characters/Farmer/hats (for the 'Way Back PT' content pack).
[01:09:08 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Earthy Recolour' content pack).
[01:09:08 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Rustic Country Town Interior' content pack).
[01:09:08 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Way Back PT' content pack).
[01:09:08 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Teak & Teal Interface' content pack).
[01:09:08 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[01:09:08 TRACE SMAPI] Content Patcher edited LooseSprites/PlayerStatusList (for the 'Teak & Teal Interface' content pack).
[01:09:08 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the 'Teak & Teal Interface' content pack).
[01:09:08 TRACE SMAPI] Content Patcher edited Buildings/Junimo Hut (for the 'Medieval_buildings' content pack).
[01:09:08 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack).
[01:09:08 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Rustic Country Town Interior' content pack).
[01:09:08 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Industrial Furniture Set' content pack).
[01:09:08 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the '(CP)Yomi's Customized Kitchen Sharing' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited TileSheets/furniture (for the 'Industrial Furniture Set' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited TileSheets/wizard_furniture (for the 'Lynnea's Recolor of Bog's Wizard Catalogue Recolor' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Wildflour's Atelier Goods' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Aquarium (CP)' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Wildflour's Atelier Goods' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Lunna - Astray in StardewValley' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Aquarium (CP)' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lunna - Astray in StardewValley' content pack).
[01:09:10 TRACE SMAPI] Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'.
[01:09:10 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'Stardew Aquarium (CP)' content pack).
[01:09:10 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[01:09:10 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[01:09:10 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[01:09:10 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[01:09:10 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[01:09:10 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[01:09:10 TRACE SMAPI] Fashion Sense edited Data/Shirts.
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Stardew Aquarium (CP)' content pack).
[01:09:10 TRACE SMAPI] Happy Home Designer edited Data/Tools.
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Tools (for the 'Fishing Made Easy Suite' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Lunna - Astray in StardewValley' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Achievements (for the 'Stardew Aquarium (CP)' content pack).
[01:09:10 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[01:09:10 TRACE SMAPI] Greenhouse Sprinklers edited Data/Buildings.
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cheaper Gold Clock' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) H&W Fairy Fountains' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Bog's Moon Gate Obelisks' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) Medieval Tiny Shed' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Bog's Elk Spirit Horse and Stable' content pack).
[01:09:10 TRACE SMAPI] Anything Anywhere edited Data/Buildings.
[01:09:10 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Elle's Cuter Barn Animals' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Livestock Guardian Dogs' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Wildflour's Atelier Goods' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Lunna - Astray in StardewValley' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Locations.
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishing Made Easy Suite' content pack).
[01:09:10 WARN  Content Patcher] Can't apply data patch "Fishing Made Easy Suite - SVE Expansion > All Seasons Ferngill Republic Frontier" to Data/Locations: the field 'Custom_FerngillRepublicFrontier' doesn't match an existing target
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishing Made Easy Suite - SVE Expansion' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Central Station content' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wildflour's Atelier Goods' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishing Made Easy Suite - RSV Expansion' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Aquarium (CP)' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Lunna - Astray in StardewValley' content pack).
[01:09:10 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Gervig91.StardewAquariumCP_ExteriorMuseum.
[01:09:10 TRACE SMAPI] Stardew Aquarium Code edited Data/Locations.
[01:09:10 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Stardew Valley Expanded' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Pets (for the 'Fluffy Cats' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/Pets (for the 'Miihaus Fox Pets' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Fishing Made Easy Suite' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Fishing Made Easy Suite - SVE Expansion' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lunna - Astray in StardewValley' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Fishing Made Easy Suite' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Wildflour's Atelier Goods' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Lunna - Astray in StardewValley' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Fishing Made Easy Suite' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Wildflour's Atelier Goods' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Lunna - Astray in StardewValley' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Stardew Valley Expanded' content pack).
[01:09:10 TRACE SMAPI] Tractor Mod edited Data/AudioChanges.
[01:09:10 TRACE SMAPI] Unlockable Bundles edited Data/AudioChanges.
[01:09:10 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Stardew Valley Expanded' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:10 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Livestock Guardian Dogs' content pack).
[01:09:24 TRACE SMAPI] Happy Home Designer edited Data/Objects.
[01:09:24 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[01:09:24 TRACE SMAPI] Machine Control Panel edited Data/Objects.
[01:09:24 TRACE SMAPI] PIF - Personal Rooms edited Data/Objects.
[01:09:24 TRACE SMAPI] Item extensions edited Data/Objects.
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishing Made Easy Suite' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishing Made Easy Suite - SVE Expansion' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Wildflour's Atelier Goods' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishing Made Easy Suite - RSV Expansion' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Aquarium (CP)' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lunna - Astray in StardewValley' content pack).
[01:09:24 TRACE SMAPI] Invalidated 72 asset names (Buildings/Junimo Hut, Characters/Farmer/hairstyles, Characters/Farmer/hats, Characters/Farmer/pants, Characters/Farmer/shirts, CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi, CustomCompanions/Companions/Rafseazz.RSVCC.Guest1, CustomCompanions/Companions/Rafseazz.RSVCC.Guest10, CustomCompanions/Companions/Rafseazz.RSVCC.Guest2, CustomCompanions/Companions/Rafseazz.RSVCC.Guest3, CustomCompanions/Companions/Rafseazz.RSVCC.Guest4, CustomCompanions/Companions/Rafseazz.RSVCC.Guest5, CustomCompanions/Companions/Rafseazz.RSVCC.Guest6, CustomCompanions/Companions/Rafseazz.RSVCC.Guest7, CustomCompanions/Companions/Rafseazz.RSVCC.Guest8, CustomCompanions/Companions/Rafseazz.RSVCC.Guest9, CustomCompanions/Companions/Rafseazz.RSVCC.Howdy, Data/Achievements, Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/CustomNPCExclusions, Data/FarmAnimals, Data/Fences, Data/Festivals/FestivalDates, Data/Fish, Data/FruitTrees, Data/Furniture, Data/hats, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/Machines, Data/NPCGiftTastes, Data/Objects, Data/Pets, Data/Shirts, Data/Tools, Data/TriggerActions, Data/Weapons, LooseSprites/ControllerMaps, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/daybg, LooseSprites/font_bold, LooseSprites/nightbg, LooseSprites/PlayerStatusList, Maps/farmhouse_tiles, Maps/MenuTiles, Maps/springobjects, Minigames/TitleButtons, Mods/mistyspring.ItemExtensions/Resources, NCarigon.BushBloomMod/Schedules, spacechase0.SpaceCore/TextureOverrides, Strings/1_6_Strings, Strings/Objects, Strings/StringsFromCSFiles, Strings/UI, TileSheets/ChairTiles, TileSheets/Craftables, TileSheets/crops, TileSheets/emotes, TileSheets/furniture, TileSheets/Objects_2, TileSheets/weapons, TileSheets/wizard_furniture).
Propagated 49 core assets (Buildings/Junimo Hut, Characters/Farmer/hairstyles, Characters/Farmer/hats, Characters/Farmer/pants, Characters/Farmer/shirts, Data/Achievements, Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/FruitTrees, Data/Furniture, Data/hats, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Pets, Data/Shirts, Data/Tools, Data/TriggerActions, Data/Weapons, LooseSprites/ControllerMaps, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/daybg, LooseSprites/font_bold, LooseSprites/nightbg, LooseSprites/PlayerStatusList, Maps/farmhouse_tiles, Maps/MenuTiles, Maps/springobjects, Minigames/TitleButtons, Strings/StringsFromCSFiles, TileSheets/ChairTiles, TileSheets/Craftables, TileSheets/crops, TileSheets/emotes, TileSheets/furniture, TileSheets/Objects_2, TileSheets/weapons, TileSheets/wizard_furniture).
[01:09:24 TRACE Content Patcher] Requested cache invalidation for 'Data/Locations'.
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Locations.
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishing Made Easy Suite' content pack).
[01:09:24 WARN  Content Patcher] Can't apply data patch "Fishing Made Easy Suite - SVE Expansion > All Seasons Ferngill Republic Frontier" to Data/Locations: the field 'Custom_FerngillRepublicFrontier' doesn't match an existing target
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishing Made Easy Suite - SVE Expansion' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Central Station content' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wildflour's Atelier Goods' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishing Made Easy Suite - RSV Expansion' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Aquarium (CP)' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Lunna - Astray in StardewValley' content pack).
[01:09:24 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Gervig91.StardewAquariumCP_ExteriorMuseum.
[01:09:24 TRACE SMAPI] Stardew Aquarium Code edited Data/Locations.
[01:09:24 TRACE SMAPI] Invalidated 1 asset names (Data/Locations).
Propagated 1 core assets (Data/Locations).
[01:09:24 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FlashShifter.StardewValleyExpandedCP
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of xiddav.NPCChildren
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of xiddav.tilesheet
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.EarthyRecolour
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Ericlegacy.FishingMadeEasy
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Ericlegacy.FishingMadeEasySVE
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Hesper.RusticCountrysideTownInterior
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DustBeauty.IndustrialFurnitureSet
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.PlantLoversFurni
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of ZoeyHoshi.SeedsNSaplings
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of vikich3rry.GreenCoopsBarns
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Zhuria.TeakAndTeal
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.CuterBarnAnimals
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Xiddav.KidsTreeHouse
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.Tilesheets
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Sharogg.PIF_Balcony
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Shyzie.Medieval.TinyShed.CP
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.WayBackPT
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Bogs.WitchyFoliage
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Bogs.Craftables
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of nraittanna.LifeCycleHaleyLeah
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of nraittanna.LifeCycleElliottLeah
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of nraittanna.LifeCyclePennySam
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of nraittanna.LifeCycleMarnieLewis
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of nraittanna.LifeCycleMaruHarvey
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of nraittanna.LifeCycleEmilyClint
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of nraittanna.LifeCycleAbigailSebastian
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of nraittanna.LifeCycleAlexHaley
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of nraittanna.LifeCycleEmilyShane
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Miihau.MiihausFoxPets
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.FairyGardenIndoor
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Parrot.RomRas
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.BoutiqueBakeryFurniture
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lamron.OversizedSleeves
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Medieval_buildings
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Erin.CP.CoopAnimals
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of cometkins.BetterCropsAndForaging
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of flashshifter.FrontierFarm
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Ericlegacy.FishingMadeEasyRSV
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.BakeryFurni
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.MSVE
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gervig91.StardewAquariumCP
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Bogs.ElkSpirit
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Cottagecore_Fences
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Rafseazz.LunnaCP
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of weissnicht01.FriendshipsAffectsPrices
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of wildflourmods.CuterCropsAndForaging
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Medieval_Craftables
[01:09:24 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.MegaFurnitureCatalogue
[01:09:24 INFO  Json Assets] Loading content packs...
[01:09:24 TRACE Json Assets] Requested cache invalidation for all assets matching a predicate.
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Fences (for the 'Stardew Valley Expanded' content pack).
[01:09:24 TRACE SMAPI] Json Assets edited Data/Fences.
[01:09:24 TRACE SMAPI] Fashion Sense edited Data/Boots.
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:24 TRACE SMAPI] Json Assets edited Data/Boots.
[01:09:24 TRACE SMAPI] Fashion Sense edited Data/hats.
[01:09:24 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Stardew Aquarium (CP)' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Hats Won't Mess Up Hair' content pack).
[01:09:24 TRACE SMAPI] Json Assets edited Data/hats.
[01:09:24 TRACE Better Crafting] [ItemCacheManager] Clearing (P) cache.
[01:09:24 TRACE Better Crafting] [ItemCacheManager] Clearing (W) cache.
[01:09:24 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[01:09:24 TRACE Better Crafting] [ItemCacheManager] Clearing (H) cache.
[01:09:24 TRACE Better Crafting] [ItemCacheManager] Clearing (S) cache.
[01:09:24 TRACE Better Crafting] [ItemCacheManager] Clearing (B) cache.
[01:09:24 TRACE Better Crafting] [ItemCacheManager] Clearing (BC) cache.
[01:09:24 TRACE SMAPI] Fashion Sense edited Data/Pants.
[01:09:24 TRACE SMAPI] Json Assets edited Data/Pants.
[01:09:24 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Wildflour's Atelier Goods' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Aquarium (CP)' content pack).
[01:09:24 TRACE SMAPI] Json Assets edited Data/BigCraftables.
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Wildflour's Atelier Goods' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Lunna - Astray in StardewValley' content pack).
[01:09:24 TRACE SMAPI] Json Assets edited Data/Crops.
[01:09:24 TRACE SMAPI] Fashion Sense edited Data/Shirts.
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Stardew Aquarium (CP)' content pack).
[01:09:24 TRACE SMAPI] Json Assets edited Data/Shirts.
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Lunna - Astray in StardewValley' content pack).
[01:09:24 TRACE SMAPI] Json Assets edited Data/Weapons.
[01:09:24 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Wildflour's Atelier Goods' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Lunna - Astray in StardewValley' content pack).
[01:09:24 TRACE SMAPI] Json Assets edited Data/FruitTrees.
[01:09:24 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Fishing Made Easy Suite' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Wildflour's Atelier Goods' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Lunna - Astray in StardewValley' content pack).
[01:09:24 TRACE SMAPI] Json Assets edited Data/CraftingRecipes.
[01:09:24 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Fishing Made Easy Suite' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Wildflour's Atelier Goods' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Lunna - Astray in StardewValley' content pack).
[01:09:24 TRACE SMAPI] Json Assets edited Data/CookingRecipes.
[01:09:24 TRACE SMAPI] Happy Home Designer edited Data/Objects.
[01:09:24 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[01:09:24 TRACE SMAPI] Machine Control Panel edited Data/Objects.
[01:09:24 TRACE SMAPI] PIF - Personal Rooms edited Data/Objects.
[01:09:24 TRACE SMAPI] Item extensions edited Data/Objects.
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishing Made Easy Suite' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishing Made Easy Suite - SVE Expansion' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Wildflour's Atelier Goods' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishing Made Easy Suite - RSV Expansion' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Aquarium (CP)' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lunna - Astray in StardewValley' content pack).
[01:09:24 TRACE SMAPI] Json Assets edited Data/Objects.
[01:09:24 TRACE SMAPI] Invalidated 12 asset names (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/Fences, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons).
Propagated 11 core assets (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons).
[01:09:24 TRACE Json Assets] Event: ItemsRegistered
[01:09:24 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Valley Expanded' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Fishing Made Easy Suite' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Wildflour's Atelier Goods' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Aquarium (CP)' content pack).
[01:09:24 TRACE game] Galaxy auth success
[01:09:24 TRACE game] Galaxy signed in
[01:09:24 TRACE game] Galaxy logged on
[01:09:24 TRACE SMAPI] Cauldron loaded asset 'Atelier.Cauldron/Translations'.
[01:09:24 TRACE SMAPI] Content Patcher edited Atelier.Cauldron/Translations (for the '(CP) Atelier Cauldron English Translation Pack' content pack).
[01:09:24 TRACE Cauldron] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:09:24 TRACE Cauldron] GlobalLink option has been added under 0.
[01:09:24 TRACE Cauldron] BakerLink option has been added under 1.
[01:09:24 TRACE Cauldron] BaristaLink option has been added under 2.
[01:09:24 TRACE Cauldron] BoutiqueLink option has been added under 3.
[01:09:24 TRACE Cauldron] BrewerLink option has been added under 4.
[01:09:24 TRACE Cauldron] ConfectionerLink option has been added under 5.
[01:09:24 TRACE Cauldron] GourmetLink option has been added under 6.
[01:09:24 TRACE Cauldron] LocationsLink option has been added under 7.
[01:09:24 TRACE Cauldron] 0 option has been added under 0.
[01:09:24 TRACE Cauldron] WildFoodEnable option has been added under .
[01:09:24 TRACE Cauldron] WildFood option has been added under .
[01:09:24 TRACE Cauldron] MixedSeedsEnable option has been added under .
[01:09:24 TRACE Cauldron] MixedSeeds option has been added under .
[01:09:24 TRACE Cauldron] ArtisanDifficultyToggle option has been added under .
[01:09:24 TRACE Cauldron] DifficultyToggle option has been added under .
[01:09:24 TRACE Cauldron] PerfectionShipmentEnable option has been added under .
[01:09:24 TRACE Cauldron] PerfectionShipment option has been added under .
[01:09:24 TRACE Cauldron] FloristOnlyToggle option has been added under .
[01:09:24 TRACE Cauldron] FloristOnly option has been added under .
[01:09:24 TRACE Cauldron] CategoryOverrideEnable option has been added under .
[01:09:24 TRACE Cauldron] CategoryOverride option has been added under .
[01:09:24 TRACE Cauldron] VanillaTweaksEnable option has been added under .
[01:09:24 TRACE Cauldron] VanillaTweaks option has been added under .
[01:09:24 TRACE Cauldron] EasyRecipesEnable option has been added under .
[01:09:24 TRACE Cauldron] EasyRecipes option has been added under .
[01:09:24 TRACE Cauldron] MachineStyleEnable option has been added under .
[01:09:24 TRACE Cauldron] MachineStyle option has been added under .
[01:09:24 TRACE Cauldron] MachineColorEnable option has been added under .
[01:09:24 TRACE Cauldron] MachineColor option has been added under .
[01:09:24 TRACE Cauldron] 1 option has been added under 1.
[01:09:24 TRACE Cauldron] CakesConfig option has been added under .
[01:09:24 TRACE Cauldron] Cakes option has been added under .
[01:09:24 TRACE Cauldron] TinyCakesConfig option has been added under .
[01:09:24 TRACE Cauldron] TinyCakes option has been added under .
[01:09:24 TRACE Cauldron] MuffinsConfig option has been added under .
[01:09:24 TRACE Cauldron] Muffins option has been added under .
[01:09:24 TRACE Cauldron] BreadsConfig option has been added under .
[01:09:24 TRACE Cauldron] Breads option has been added under .
[01:09:24 TRACE Cauldron] DoughnutsConfig option has been added under .
[01:09:24 TRACE Cauldron] Doughnuts option has been added under .
[01:09:24 TRACE Cauldron] CookiesConfig option has been added under .
[01:09:24 TRACE Cauldron] Cookies option has been added under .
[01:09:24 TRACE Cauldron] PiesConfig option has been added under .
[01:09:24 TRACE Cauldron] Pies option has been added under .
[01:09:24 TRACE Cauldron] PuddingsConfig option has been added under .
[01:09:24 TRACE Cauldron] Puddings option has been added under .
[01:09:24 TRACE Cauldron] 2 option has been added under 2.
[01:09:24 TRACE Cauldron] CoffeeToggle option has been added under .
[01:09:24 TRACE Cauldron] Coffee option has been added under .
[01:09:24 TRACE Cauldron] TeaToggle option has been added under .
[01:09:24 TRACE Cauldron] Tea option has been added under .
[01:09:24 TRACE Cauldron] SmoothieToggle option has been added under .
[01:09:24 TRACE Cauldron] Smoothies option has been added under .
[01:09:24 TRACE Cauldron] LemonadeToggle option has been added under .
[01:09:24 TRACE Cauldron] Lemonade option has been added under .
[01:09:24 TRACE Cauldron] 3 option has been added under 3.
[01:09:24 TRACE Cauldron] BouquetToggle option has been added under .
[01:09:24 TRACE Cauldron] Bouquets option has been added under .
[01:09:24 TRACE Cauldron] PerfumeToggle option has been added under .
[01:09:24 TRACE Cauldron] Perfume option has been added under .
[01:09:24 TRACE Cauldron] SoapToggle option has been added under .
[01:09:24 TRACE Cauldron] Soap option has been added under .
[01:09:24 TRACE Cauldron] CandlesToggle option has been added under .
[01:09:24 TRACE Cauldron] Candles option has been added under .
[01:09:24 TRACE Cauldron] IncenseToggle option has been added under .
[01:09:24 TRACE Cauldron] Incense option has been added under .
[01:09:24 TRACE Cauldron] MakeupToggle option has been added under .
[01:09:24 TRACE Cauldron] Makeup option has been added under .
[01:09:24 TRACE Cauldron] 4 option has been added under 4.
[01:09:24 TRACE Cauldron] AlesToggle option has been added under .
[01:09:24 TRACE Cauldron] Ales option has been added under .
[01:09:24 TRACE Cauldron] MeadsToggle option has been added under .
[01:09:24 TRACE Cauldron] Meads option has been added under .
[01:09:24 TRACE Cauldron] 5 option has been added under 5.
[01:09:24 TRACE Cauldron] ChocolatesToggle option has been added under .
[01:09:24 TRACE Cauldron] Chocolates option has been added under .
[01:09:24 TRACE Cauldron] FairyFlossToggle option has been added under .
[01:09:24 TRACE Cauldron] FairyFloss option has been added under .
[01:09:24 TRACE Cauldron] GumballsToggle option has been added under .
[01:09:24 TRACE Cauldron] Gumballs option has been added under .
[01:09:24 TRACE Cauldron] HardCandiesToggle option has been added under .
[01:09:24 TRACE Cauldron] HardCandies option has been added under .
[01:09:24 TRACE Cauldron] JellyBeansToggle option has been added under .
[01:09:24 TRACE Cauldron] JellyBeans option has been added under .
[01:09:24 TRACE Cauldron] LollipopsToggle option has been added under .
[01:09:24 TRACE Cauldron] Lollipops option has been added under .
[01:09:24 TRACE Cauldron] MarshmallowsToggle option has been added under .
[01:09:24 TRACE Cauldron] Marshmallows option has been added under .
[01:09:24 TRACE Cauldron] IceCreamToggle option has been added under .
[01:09:24 TRACE Cauldron] IceCream option has been added under .
[01:09:24 TRACE Cauldron] PopsiclesToggle option has been added under .
[01:09:24 TRACE Cauldron] Popsicles option has been added under .
[01:09:24 TRACE Cauldron] MilkshakesToggle option has been added under .
[01:09:24 TRACE Cauldron] Milkshakes option has been added under .
[01:09:24 TRACE Cauldron] IceCreamSandwichToggle option has been added under .
[01:09:24 TRACE Cauldron] IceCreamSandwich option has been added under .
[01:09:24 TRACE Cauldron] 6 option has been added under 6.
[01:09:24 TRACE Cauldron] JamsToggle option has been added under .
[01:09:24 TRACE Cauldron] Jams option has been added under .
[01:09:24 TRACE Cauldron] PicklesToggle option has been added under .
[01:09:24 TRACE Cauldron] Pickles option has been added under .
[01:09:24 TRACE Cauldron] CSAToggle option has been added under .
[01:09:24 TRACE Cauldron] CSA option has been added under .
[01:09:24 TRACE Cauldron] 7 option has been added under 7.
[01:09:24 TRACE Cauldron] PresentLocations option has been added under .
[01:09:24 TRACE Cauldron] PresentLocationsConfig option has been added under .
[01:09:24 INFO  Cauldron] The GMCM Menu is ready! Check the trace logs if any issues happen.
[01:09:24 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'.
[01:09:24 TRACE SMAPI] Content Patcher edited Mods/GenericModConfigMenu/ConfigButton (for the 'Teak & Teal Interface' content pack).
[01:09:24 TRACE Automate] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[01:09:24 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1280 Height:800}
[01:09:24 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:24 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:09:25 TRACE game] Successfully set GOG Galaxy profile name.
[01:09:38 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/KeyboardButton'.
[01:09:38 TRACE SMAPI] Content Patcher edited Mods/GenericModConfigMenu/KeyboardButton (for the 'Teak & Teal Interface' content pack).
[01:09:42 TRACE Generic Mod Config Menu] Changing to mod config page for mod Espy.AnythingAnywhere
[01:09:49 TRACE Generic Mod Config Menu] saving Enable Placing Enables placing objects(furniture, chests, etc) at any location
[01:09:49 TRACE Generic Mod Config Menu] saving Place Anywhere Enables placing furniture at any location, even in walls
[01:09:49 TRACE Generic Mod Config Menu] saving Rug Removal Bypass Enables picking up rugs with furniture on top of them
[01:09:49 TRACE Generic Mod Config Menu] saving Enable Building Enables the building features of this mod
[01:09:49 TRACE Generic Mod Config Menu] saving Build Anywhere Enables building at any location, even in walls
[01:09:49 TRACE Generic Mod Config Menu] saving Build Instantly Enables building instantly
[01:09:49 TRACE Generic Mod Config Menu] saving Build for Free Enables building for free
[01:09:49 TRACE Generic Mod Config Menu] saving Build Anywhere Menu Opens up the carpenter menu anywhere
[01:09:49 TRACE Generic Mod Config Menu] saving Wizard Build Menu Opens up the Wizards build menu anywhere
[01:09:49 TRACE Generic Mod Config Menu] saving Building Modifier Key When held while placing, destroying or upgrading a building you won't exit back into the build menu.
[01:09:49 TRACE Generic Mod Config Menu] saving Enable Greenhouse Makes the greenhouse buildable.
[01:09:49 TRACE Generic Mod Config Menu] saving Remove Build Conditions Remove the build conditions on most blueprints.
[01:09:49 TRACE Generic Mod Config Menu] saving Build Indoors Enables building while inside
[01:09:49 TRACE Generic Mod Config Menu] saving Magic Ink Bypass Skips the check for magic ink.
[01:09:49 TRACE Generic Mod Config Menu] saving Enable Farming Enables farming at any location
[01:09:49 TRACE Generic Mod Config Menu] saving Crops in Any Season Removes restrictions on crops so they can grow in any season
[01:09:49 TRACE Generic Mod Config Menu] saving Trees in Any Season Removes restrictions on fruit trees so they can produce in any season
[01:09:49 TRACE Generic Mod Config Menu] saving Bushes in Any Season Removes restrictions on bushes so they can produce in any season
[01:09:49 TRACE Generic Mod Config Menu] saving Hoe Anything Enables hoeing any tile
[01:09:49 TRACE Generic Mod Config Menu] saving Fruit Tree Tweaks Removes growth restrictions on fruit trees
[01:09:49 TRACE Generic Mod Config Menu] saving Wild Tree Tweaks Removes growth restrictions on wild trees. This will quickly grow out of control
[01:09:49 TRACE Generic Mod Config Menu] saving Greenhouse Tree Texture This will make tree textures have the greenhouse texture when 'EnableTreesAnytime' is enabled
[01:09:49 TRACE Generic Mod Config Menu] saving Remove Hardcoded Warps Remove the Hardcoded warp in the farmhouse
[01:09:49 TRACE Generic Mod Config Menu] saving Instant House Upgrade Instantly upgrades the farmhouse/cabin
[01:09:49 TRACE Generic Mod Config Menu] saving Upgrade Cabins Lets you upgrade cabins from Robins shop
[01:09:49 TRACE Generic Mod Config Menu] saving Renovate Cabins Lets you renovate cabins from Robins shop
[01:09:49 TRACE Generic Mod Config Menu] saving Cabin Menu Opens the menu to upgrade/renovate the cabins if you can't use Robins menu due to mod conflicts
[01:09:49 TRACE Generic Mod Config Menu] saving Free House Upgrades Makes house upgrades free
[01:09:49 TRACE Generic Mod Config Menu] saving Free Renovations Makes house renovations free
[01:09:49 TRACE Generic Mod Config Menu] saving Cask Tweaks Enables cask functionality anywhere
[01:09:49 TRACE Generic Mod Config Menu] saving Free Community Upgrades Makes community upgrades free
[01:09:49 TRACE Generic Mod Config Menu] saving Jukebox Tweaks Enables jukebox functionality anywhere. (except in the rain)
[01:09:49 TRACE Generic Mod Config Menu] saving Gold Clock Tweaks Enables Gold Clock functionality anywhere.
[01:09:49 TRACE Generic Mod Config Menu] saving Multiple Mini-Obelisk Enables placing more than 2 mini-obelisks per location
[01:09:49 TRACE Anything Anywhere] Requested cache invalidation for 'Data/Buildings'.
[01:09:49 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[01:09:49 TRACE SMAPI] Greenhouse Sprinklers edited Data/Buildings.
[01:09:49 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack).
[01:09:49 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:09:49 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cheaper Gold Clock' content pack).
[01:09:49 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) H&W Fairy Fountains' content pack).
[01:09:49 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Bog's Moon Gate Obelisks' content pack).
[01:09:49 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) Medieval Tiny Shed' content pack).
[01:09:49 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Bog's Elk Spirit Horse and Stable' content pack).
[01:09:49 TRACE SMAPI] Anything Anywhere edited Data/Buildings.
[01:09:49 TRACE SMAPI] Invalidated 1 asset names (Data/Buildings).
Propagated 1 core assets (Data/Buildings).
[01:09:51 TRACE Generic Mod Config Menu] saving Enable Placing Enables placing objects(furniture, chests, etc) at any location
[01:09:51 TRACE Generic Mod Config Menu] saving Place Anywhere Enables placing furniture at any location, even in walls
[01:09:51 TRACE Generic Mod Config Menu] saving Rug Removal Bypass Enables picking up rugs with furniture on top of them
[01:09:51 TRACE Generic Mod Config Menu] saving Enable Building Enables the building features of this mod
[01:09:51 TRACE Generic Mod Config Menu] saving Build Anywhere Enables building at any location, even in walls
[01:09:51 TRACE Generic Mod Config Menu] saving Build Instantly Enables building instantly
[01:09:51 TRACE Generic Mod Config Menu] saving Build for Free Enables building for free
[01:09:51 TRACE Generic Mod Config Menu] saving Build Anywhere Menu Opens up the carpenter menu anywhere
[01:09:51 TRACE Generic Mod Config Menu] saving Wizard Build Menu Opens up the Wizards build menu anywhere
[01:09:51 TRACE Generic Mod Config Menu] saving Building Modifier Key When held while placing, destroying or upgrading a building you won't exit back into the build menu.
[01:09:51 TRACE Generic Mod Config Menu] saving Enable Greenhouse Makes the greenhouse buildable.
[01:09:51 TRACE Generic Mod Config Menu] saving Remove Build Conditions Remove the build conditions on most blueprints.
[01:09:51 TRACE Generic Mod Config Menu] saving Build Indoors Enables building while inside
[01:09:51 TRACE Generic Mod Config Menu] saving Magic Ink Bypass Skips the check for magic ink.
[01:09:51 TRACE Generic Mod Config Menu] saving Enable Farming Enables farming at any location
[01:09:51 TRACE Generic Mod Config Menu] saving Crops in Any Season Removes restrictions on crops so they can grow in any season
[01:09:51 TRACE Generic Mod Config Menu] saving Trees in Any Season Removes restrictions on fruit trees so they can produce in any season
[01:09:51 TRACE Generic Mod Config Menu] saving Bushes in Any Season Removes restrictions on bushes so they can produce in any season
[01:09:51 TRACE Generic Mod Config Menu] saving Hoe Anything Enables hoeing any tile
[01:09:51 TRACE Generic Mod Config Menu] saving Fruit Tree Tweaks Removes growth restrictions on fruit trees
[01:09:51 TRACE Generic Mod Config Menu] saving Wild Tree Tweaks Removes growth restrictions on wild trees. This will quickly grow out of control
[01:09:51 TRACE Generic Mod Config Menu] saving Greenhouse Tree Texture This will make tree textures have the greenhouse texture when 'EnableTreesAnytime' is enabled
[01:09:51 TRACE Generic Mod Config Menu] saving Remove Hardcoded Warps Remove the Hardcoded warp in the farmhouse
[01:09:51 TRACE Generic Mod Config Menu] saving Instant House Upgrade Instantly upgrades the farmhouse/cabin
[01:09:51 TRACE Generic Mod Config Menu] saving Upgrade Cabins Lets you upgrade cabins from Robins shop
[01:09:51 TRACE Generic Mod Config Menu] saving Renovate Cabins Lets you renovate cabins from Robins shop
[01:09:51 TRACE Generic Mod Config Menu] saving Cabin Menu Opens the menu to upgrade/renovate the cabins if you can't use Robins menu due to mod conflicts
[01:09:51 TRACE Generic Mod Config Menu] saving Free House Upgrades Makes house upgrades free
[01:09:51 TRACE Generic Mod Config Menu] saving Free Renovations Makes house renovations free
[01:09:51 TRACE Generic Mod Config Menu] saving Cask Tweaks Enables cask functionality anywhere
[01:09:51 TRACE Generic Mod Config Menu] saving Free Community Upgrades Makes community upgrades free
[01:09:51 TRACE Generic Mod Config Menu] saving Jukebox Tweaks Enables jukebox functionality anywhere. (except in the rain)
[01:09:51 TRACE Generic Mod Config Menu] saving Gold Clock Tweaks Enables Gold Clock functionality anywhere.
[01:09:51 TRACE Generic Mod Config Menu] saving Multiple Mini-Obelisk Enables placing more than 2 mini-obelisks per location
[01:09:56 TRACE SMAPI] Content Patcher edited TileSheets/tools (for the 'Arlouria's Spring Cottagecore Tools Recolor' content pack).
[01:09:56 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1280 Height:800}
[01:09:56 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1280 Height:800}
[01:09:59 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[01:09:59 TRACE SpaceCore] Reinitializing serializers for 1 mod types...
[01:10:04 TRACE SMAPI]    task complete.
[01:10:04 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1280 Height:800}
[01:10:08 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[01:10:08 TRACE SMAPI] Game loader synchronizing...
[01:10:08 TRACE game] getLoadEnumerator('Evereve_391059699')
[01:10:08 TRACE SMAPI] Synchronizing 'Load_ReadSave' task...
[01:10:11 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData'.
[01:10:11 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:11 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[01:10:11 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack).
[01:10:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/DellyBelly.FluffyCats/BlueBicolour' (for the 'Fluffy Cats' content pack).
[01:10:11 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Stardew Valley Expanded' content pack).
[01:10:11 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:11 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:10:11 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:11 TRACE SMAPI] Content Patcher loaded asset 'Mods/Miihau.MiihausFoxPets/foxOrange' (for the 'Miihaus Fox Pets' content pack).
[01:10:12 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Rustic Country Town Interior' content pack).
[01:10:12 TRACE SMAPI] Content Patcher loaded asset 'Maps/walls_and_floors' (for the 'Rustic Country Walls and Floors' content pack).
[01:10:12 TRACE SMAPI] Content Patcher edited Portraits/Gil (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:10:12 TRACE SMAPI] Content Patcher edited Data/Bundles (for the 'Stardew Valley Expanded' content pack).
[01:10:12 TRACE SMAPI] Content Patcher edited TileSheets/fruitTrees (for the 'Earthy Recolour' content pack).
[01:10:12 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees' (for the 'Stardew Valley Expanded' content pack).
[01:10:12 TRACE SMAPI] Content Patcher loaded asset 'Mods/Wildflour.AtelierGoods/FruitTrees' (for the 'Wildflour's Atelier Goods' content pack).
[01:10:16 TRACE SMAPI]    task complete.
[01:10:16 TRACE Json Assets] Event: IdsAssigned
[01:10:16 TRACE SMAPI] Fashion Sense edited Data/Shirts.
[01:10:16 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:16 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Stardew Aquarium (CP)' content pack).
[01:10:16 TRACE SMAPI] Json Assets edited Data/Shirts.
[01:10:16 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:16 TRACE SMAPI] Content Patcher edited Data/AdditionalFarms (for the 'Frontier Farm' content pack).
[01:10:16 ERROR Content Patcher] Patch error: Romanceable Rasmodius SVE Compatible > Load Characters/Baby has a FromFile which matches non-existent file 'assets/Characters/Baby.png'.
[01:10:16 ERROR Content Patcher] Patch error: Romanceable Rasmodius SVE Compatible > Load Characters/Baby_dark has a FromFile which matches non-existent file 'assets/Characters/Baby_dark.png'.
[01:10:16 ERROR Content Patcher] Patch error: Romanceable Rasmodius SVE Compatible > Load Characters/Toddler has a FromFile which matches non-existent file 'assets/Characters/Toddler.png'.
[01:10:16 ERROR Content Patcher] Patch error: Romanceable Rasmodius SVE Compatible > Load Characters/Toddler_dark has a FromFile which matches non-existent file 'assets/Characters/Toddler_dark.png'.
[01:10:16 ERROR Content Patcher] Patch error: Romanceable Rasmodius SVE Compatible > Load Characters/Toddler_girl has a FromFile which matches non-existent file 'assets/Characters/Toddler_girl.png'.
[01:10:16 ERROR Content Patcher] Patch error: Romanceable Rasmodius SVE Compatible > Load Characters/Toddler_girl_dark has a FromFile which matches non-existent file 'assets/Characters/Toddler_girl_dark.png'.
[01:10:17 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[01:10:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest8' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest8 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest4' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest4 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest1' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest1 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest9' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest9 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest3' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest3 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Howdy' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Howdy (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest5' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest5 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest6' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest6 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest2' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest2 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest7' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest7 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest10' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest10 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Wildflour's Atelier Goods' content pack).
[01:10:17 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[01:10:17 TRACE Better Crafting] [ItemCacheManager] Clearing (BC) cache.
[01:10:17 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Fishing Made Easy Suite' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Wildflour's Atelier Goods' content pack).
[01:10:17 TRACE SMAPI] Machine Control Panel edited Data/Machines.
[01:10:17 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Rustic Country Town Interior' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Teak & Teal Interface' content pack).
[01:10:17 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Barn Animals' content pack).
[01:10:18 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Way Back PT' content pack).
[01:10:18 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Firefly Torch' content pack).
[01:10:18 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Medieval_buildings' content pack).
[01:10:18 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack).
[01:10:18 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Teak & Teal Interface' content pack).
[01:10:18 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Way Back PT' content pack).
[01:10:18 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[01:10:18 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Seeds N' Saplings' content pack).
[01:10:18 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'IdaIda's More Flooring and Paths' content pack).
[01:10:18 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Barn Animals' content pack).
[01:10:18 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Firefly Torch' content pack).
[01:10:18 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Crops and Foraging' content pack).
[01:10:18 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cottagecore_Fences' content pack).
[01:10:18 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Crops and Foraging' content pack).
[01:10:18 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Stardew Valley Expanded' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Eden's Cottagecore Crystalarium' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Bog's Witchy Craftables' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Medieval_Craftables' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Stardew Valley Expanded' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Earthy Recolour' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Rustic Country Town Interior' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Way Back PT' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited Buildings/Mill (for the 'Medieval_buildings' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtSnow (for the 'Earthy Recolour' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited Animals/horse (for the 'Bog's Elk Spirit Horse and Stable' content pack).
[01:10:19 WARN  Content Patcher] Can't apply load "Romanceable Rasmodius SVE Compatible > Load Characters/Baby" to Characters/Baby: the FromFile file 'assets/Characters/Baby.png' doesn't exist.
[01:10:19 WARN  Content Patcher] Can't apply load "Romanceable Rasmodius SVE Compatible > Load Characters/Toddler" to Characters/Toddler: the FromFile file 'assets/Characters/Toddler.png' doesn't exist.
[01:10:19 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Rustic Country Town Interior' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited Characters/Farmer/farmer_girl_base (for the '(CP) Oversized Sleeves' content pack).
[01:10:19 TRACE SMAPI] Happy Home Designer edited Data/Objects.
[01:10:19 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[01:10:19 TRACE SMAPI] Machine Control Panel edited Data/Objects.
[01:10:19 TRACE SMAPI] PIF - Personal Rooms edited Data/Objects.
[01:10:19 TRACE SMAPI] Item extensions edited Data/Objects.
[01:10:19 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishing Made Easy Suite' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishing Made Easy Suite - SVE Expansion' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Wildflour's Atelier Goods' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishing Made Easy Suite - RSV Expansion' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Aquarium (CP)' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:19 TRACE SMAPI] Json Assets edited Data/Objects.
[01:10:19 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Fishing Made Easy Suite' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Wildflour's Atelier Goods' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:19 TRACE SMAPI] Json Assets edited Data/CraftingRecipes.
[01:10:19 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Aquarium (CP)' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:19 TRACE SMAPI] Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'.
[01:10:19 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:19 TRACE SMAPI] Content Patcher edited Data/CustomNPCExclusions (for the 'Stardew Aquarium (CP)' content pack).
[01:10:19 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[01:10:19 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[01:10:19 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[01:10:19 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[01:10:19 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[01:10:19 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[01:10:20 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Wildflour's Atelier Goods' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Aquarium (CP)' content pack).
[01:10:20 TRACE SMAPI] Json Assets edited Data/BigCraftables.
[01:10:20 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[01:10:20 TRACE SMAPI] Greenhouse Sprinklers edited Data/Buildings.
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cheaper Gold Clock' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) H&W Fairy Fountains' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Bog's Moon Gate Obelisks' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) Medieval Tiny Shed' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Bog's Elk Spirit Horse and Stable' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Friendships Affect Prices' content pack).
[01:10:20 TRACE SMAPI] Anything Anywhere edited Data/Buildings.
[01:10:20 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Elle's Cuter Barn Animals' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Friendships Affect Prices' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Livestock Guardian Dogs' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Locations.
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishing Made Easy Suite' content pack).
[01:10:20 WARN  Content Patcher] Can't apply data patch "Fishing Made Easy Suite - SVE Expansion > All Seasons Ferngill Republic Frontier" to Data/Locations: the field 'Custom_FerngillRepublicFrontier' doesn't match an existing target
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishing Made Easy Suite - SVE Expansion' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Central Station content' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wildflour's Atelier Goods' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishing Made Easy Suite - RSV Expansion' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Aquarium (CP)' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:20 TRACE Stardew Aquarium Code] Added 1 entries for legendary bait in Gervig91.StardewAquariumCP_ExteriorMuseum.
[01:10:20 TRACE SMAPI] Stardew Aquarium Code edited Data/Locations.
[01:10:20 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Fishing Made Easy Suite' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Fishing Made Easy Suite - SVE Expansion' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:20 TRACE SMAPI] Invalidated 39 asset names (Animals/horse, Buildings/Mill, Characters/Baby, Characters/Farmer/farmer_girl_base, Characters/Toddler, CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi, CustomCompanions/Companions/Rafseazz.RSVCC.Guest1, CustomCompanions/Companions/Rafseazz.RSVCC.Guest10, CustomCompanions/Companions/Rafseazz.RSVCC.Guest2, CustomCompanions/Companions/Rafseazz.RSVCC.Guest3, CustomCompanions/Companions/Rafseazz.RSVCC.Guest4, CustomCompanions/Companions/Rafseazz.RSVCC.Guest5, CustomCompanions/Companions/Rafseazz.RSVCC.Guest6, CustomCompanions/Companions/Rafseazz.RSVCC.Guest7, CustomCompanions/Companions/Rafseazz.RSVCC.Guest8, CustomCompanions/Companions/Rafseazz.RSVCC.Guest9, CustomCompanions/Companions/Rafseazz.RSVCC.Howdy, CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Data/BigCraftables, Data/Buildings, Data/Characters, Data/CraftingRecipes, Data/CustomNPCExclusions, Data/FarmAnimals, Data/Locations, Data/Machines, Data/NPCGiftTastes, Data/Objects, Data/PassiveFestivals, LooseSprites/Cursors, LooseSprites/Cursors2, Maps/springobjects, Maps/townInterior, Strings/Objects, Strings/StringsFromCSFiles, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtSnow, TileSheets/ChairTiles, TileSheets/Craftables).
Propagated 22 core assets (Animals/horse, Buildings/Mill, Characters/Baby, Characters/Farmer/farmer_girl_base, Characters/Toddler, Data/BigCraftables, Data/Buildings, Data/Characters, Data/CraftingRecipes, Data/FarmAnimals, Data/Locations, Data/NPCGiftTastes, Data/Objects, LooseSprites/Cursors, LooseSprites/Cursors2, Maps/springobjects, Maps/townInterior, Strings/StringsFromCSFiles, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtSnow, TileSheets/ChairTiles, TileSheets/Craftables).
[01:10:20 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[01:10:20 TRACE Json Assets] Loading stuff early (really super early)
[01:10:20 TRACE SMAPI] Content Patcher edited LooseSprites/chatBox (for the 'Teak & Teal Interface' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the 'Stardew Valley Expanded' content pack).
[01:10:20 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[01:10:20 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:20 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[01:10:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[01:10:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[01:10:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Rustic Country Town Interior' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Earthy Recolour Fix for SVE' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'MSVE' content pack).
[01:10:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Maps/z_SVEbuildingShadow (for the 'Stardew Valley Expanded' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Maps/z_SVEbuildingShadow (for the 'MSVE' content pack).
[01:10:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm_FrontierFarm' (for the 'Frontier Farm' content pack).
[01:10:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[01:10:20 TRACE SMAPI] Content Patcher edited Maps/spring_z_Waterfalls (for the 'Earthy Recolour Fix for SVE' content pack).
[01:10:23 TRACE SMAPI] Content Patcher edited Maps/Farm_FrontierFarm (for the 'Frontier Farm' content pack).
[01:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[01:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[01:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[01:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[01:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[01:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[01:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[01:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[01:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Rustic Country Town Interior' content pack).
[01:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Earthy Recolour Fix for SVE' content pack).
[01:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'MSVE' content pack).
[01:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[01:10:23 TRACE SMAPI] Content Patcher edited Maps/z_SVEbuildingShadow (for the 'Stardew Valley Expanded' content pack).
[01:10:23 TRACE SMAPI] Content Patcher edited Maps/z_SVEbuildingShadow (for the 'MSVE' content pack).
[01:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[01:10:23 TRACE SMAPI] Content Patcher edited Maps/spring_z_Waterfalls (for the 'Earthy Recolour Fix for SVE' content pack).
[01:10:23 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the 'Earthy Recolour' content pack).
[01:10:23 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the 'Bog's Witchy Foliage' content pack).
[01:10:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/FarmCave' (for the 'Hot Spring Farmcave' content pack).
[01:10:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:10:24 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[01:10:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[01:10:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[01:10:24 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[01:10:24 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[01:10:24 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[01:10:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[01:10:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[01:10:24 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Rustic Country Town Interior' content pack).
[01:10:24 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Earthy Recolour Fix for SVE' content pack).
[01:10:24 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'MSVE' content pack).
[01:10:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[01:10:24 TRACE SMAPI] Content Patcher edited Maps/z_SVEbuildingShadow (for the 'Stardew Valley Expanded' content pack).
[01:10:24 TRACE SMAPI] Content Patcher edited Maps/z_SVEbuildingShadow (for the 'MSVE' content pack).
[01:10:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[01:10:24 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[01:10:24 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Xiddav' (for the 'Xiddav's Tilesheet' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/spring_Xiddav (for the 'Xiddav's Tilesheet' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Rustic Country Town Interior' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Earthy Recolour Fix for SVE' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'MSVE' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/z_SVEbuildingShadow (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/z_SVEbuildingShadow (for the 'MSVE' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Kids Treehouse' content pack).
[01:10:25 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 10 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[01:10:25 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 13 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[01:10:25 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 14 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[01:10:25 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 15 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[01:10:25 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence and shadow fix (Maps/Town)" to Maps/Town: MapTiles > entry 16 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[01:10:25 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 3 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[01:10:25 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 4 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[01:10:25 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 5 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[01:10:25 WARN  Content Patcher] Can't apply map patch "Way Back PT > Fence & joja fix (Maps/Town)" to Maps/Town: MapTiles > entry 6 couldn't be applied: Layer specifies a 'Back3' layer which doesn't exist.
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Way Back PT' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_farmersmarket' (for the 'HxW Tilesheets' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'MSVE' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_farmersmarket' (for the 'HxW Tilesheets' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_Xiddav' (for the 'Xiddav's Tilesheet' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/spring_Xiddav (for the 'Xiddav's Tilesheet' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Rustic Country Town Interior' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'Rustic Country Town Interior' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/VanillaFurniture (for the 'Rustic Country Town Interior' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/VanillaWallsAndFloors (for the 'Rustic Country Town Interior' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'Rustic Country Town Interior' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/VanillaFurniture (for the 'Rustic Country Town Interior' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/VanillaWallsAndFloors (for the 'Rustic Country Town Interior' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/SamHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/VanillaCraftables (for the 'Rustic Country Town Interior' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/VanillaCraftables (for the 'MSVE' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Blacksmith' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/VanillaCraftables (for the 'Rustic Country Town Interior' content pack).
[01:10:25 TRACE SMAPI] Content Patcher edited Maps/VanillaCraftables (for the 'MSVE' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/ManorHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/Hospital' (for the 'Stardew Valley Expanded' content pack).
[01:10:25 TRACE SMAPI] Content Patcher loaded asset 'Maps/HarveyRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack).
[01:10:26 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[01:10:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fairygarden' (for the 'HxW Tilesheets' content pack).
[01:10:26 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fairygarden' (for the 'HxW Tilesheets' content pack).
[01:10:26 TRACE Item extensions] Checking spawns made at Pelican Beach
[01:10:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/night_market_tilesheet_objects' (for the 'Earthy Recolour' content pack).
[01:10:26 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Way Back PT' content pack).
[01:10:26 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Earthy Recolour' content pack).
[01:10:26 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Way Back PT' content pack).
[01:10:26 TRACE SMAPI] Content Patcher edited Maps/winter_Shadows (for the 'Way Back PT' content pack).
[01:10:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach-NightMarket' (for the 'Stardew Valley Expanded' content pack).
[01:10:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/night_market_tilesheet_objects' (for the 'Earthy Recolour' content pack).
[01:10:26 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Way Back PT' content pack).
[01:10:26 TRACE Item extensions] Checking spawns made at BeachNightMarket
[01:10:26 TRACE SMAPI] Content Patcher edited Maps/ElliottHouseTiles (for the 'Rustic Country Town Interior' content pack).
[01:10:26 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:10:28 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Way Back PT' content pack).
[01:10:28 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Medieval_buildings' content pack).
[01:10:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[01:10:28 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
[01:10:28 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Way Back PT' content pack).
[01:10:28 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:28 TRACE Item extensions] Checking spawns made at Mountains
[01:10:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[01:10:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[01:10:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[01:10:29 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[01:10:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:10:29 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[01:10:29 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Way Back PT' content pack).
[01:10:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:10:29 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Wildflour's Atelier Goods' content pack).
[01:10:29 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:29 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Frontier Farm' content pack).
[01:10:29 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'MSVE' content pack).
[01:10:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:10:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[01:10:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[01:10:29 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[01:10:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[01:10:29 TRACE Item extensions] Checking spawns made at Cindersap Forest
[01:10:29 TRACE SMAPI] Content Patcher edited Animals/BabyBrown Cow (for the 'Elle's Cuter Barn Animals' content pack).
[01:10:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack).
[01:10:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:29 TRACE SMAPI] Content Patcher edited Maps/WizardHouse (for the 'Stardew Valley Expanded' content pack).
[01:10:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack).
[01:10:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack).
[01:10:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack).
[01:10:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack).
[01:10:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/LeahHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/BusStop' (for the 'Stardew Valley Expanded' content pack).
[01:10:29 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack).
[01:10:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:10:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:29 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Frontier Farm' content pack).
[01:10:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/Pathoschild.CentralStation_Tiles' (for the 'Central Station content' content pack).
[01:10:30 TRACE SMAPI] Content Patcher loaded asset 'Mods/Pathoschild.CentralStation/TicketMachine' (for the 'Central Station content' content pack).
[01:10:30 TRACE SMAPI] Central Station edited Maps/BusStop.
[01:10:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/Pathoschild.CentralStation_Tiles' (for the 'Central Station content' content pack).
[01:10:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:30 TRACE Item extensions] Checking spawns made at Bus Stop
[01:10:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/Mine (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/SewerTiles (for the 'Rustic Country Town Interior' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Earthy Recolour' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Way Back PT' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Earthy Recolour' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Way Back PT' content pack).
[01:10:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Earthy Recolour' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Way Back PT' content pack).
[01:10:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/VanillaCraftables (for the 'Rustic Country Town Interior' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/VanillaCraftables (for the 'MSVE' content pack).
[01:10:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack).
[01:10:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Frontier Farm' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'MSVE' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Earthy Recolour' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Way Back PT' content pack).
[01:10:30 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Earthy Recolour' content pack).
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Way Back PT' content pack).
[01:10:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Club' (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/SandyHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Visible Fish loaded asset 'Maps/VFStatue'.
[01:10:31 TRACE SMAPI] Visible Fish edited Maps/Woods.
[01:10:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/spring_z_Waterfalls (for the 'Earthy Recolour Fix for SVE' content pack).
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_romanticfurniture' (for the 'HxW Tilesheets' content pack).
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Frontier Farm' content pack).
[01:10:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Visible Fish loaded asset 'Maps/VFStatue'.
[01:10:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_romanticfurniture' (for the 'HxW Tilesheets' content pack).
[01:10:31 TRACE Item extensions] Checking spawns made at Secret Woods
[01:10:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Way Back PT' content pack).
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'MSVE' content pack).
[01:10:31 TRACE SMAPI] Central Station edited Maps/Railroad.
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/WitchHutTiles (for the 'Rustic Country Town Interior' content pack).
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/WitchHut (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/WitchHutTiles (for the 'Rustic Country Town Interior' content pack).
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/WitchWarpCave (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Summit' (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/bathhouse_tiles (for the 'Rustic Country Town Interior' content pack).
[01:10:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/CommunityCenter_Ruins' (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaMart' (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Rustic Country Town Interior' content pack).
[01:10:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Frontier Farm' content pack).
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/SkullCave (for the 'Stardew Valley Expanded' content pack).
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Earthy Recolour' content pack).
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[01:10:31 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Seeds N' Saplings' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'IdaIda's More Flooring and Paths' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Barn Animals' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Firefly Torch' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Crops and Foraging' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cottagecore_Fences' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Crops and Foraging' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack).
[01:10:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack).
[01:10:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvcablecar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Earthy Recolour' content pack).
[01:10:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvcablecar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:32 TRACE SMAPI] PIF - Personal Rooms edited Maps/Tunnel.
[01:10:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer_big' (for the 'Stardew Valley Expanded' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/submarine_tilesheet (for the 'Rustic Country Town Interior' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Rustic Country Town Interior' content pack).
[01:10:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieTheater' (for the 'Stardew Valley Expanded' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Rustic Country Town Interior' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Stardew Valley Expanded' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/CarolineGreenhouseTiles (for the 'Rustic Country Town Interior' content pack).
[01:10:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'Stardew Valley Expanded' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Way Back PT' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Medieval_buildings' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:10:32 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Way Back PT' content pack).
[01:10:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[01:10:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[01:10:33 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'Stardew Valley Expanded' content pack).
[01:10:33 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_2 (for the 'Earthy Recolour' content pack).
[01:10:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[01:10:33 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[01:10:33 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Way Back PT' content pack).
[01:10:33 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Medieval_buildings' content pack).
[01:10:33 TRACE SMAPI] Content Patcher edited Maps/Island_E (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[01:10:33 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[01:10:34 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Way Back PT' content pack).
[01:10:34 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Medieval_buildings' content pack).
[01:10:34 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:10:34 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Way Back PT' content pack).
[01:10:34 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[01:10:34 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[01:10:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FurnitureExtensionData'.
[01:10:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher edited Maps/Caldera (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/MasteryCave' (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert-Festival' (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher edited Maps/Desert-Festival (for the 'Way Back PT' content pack).
[01:10:34 TRACE Item extensions] Checking spawns made at DesertFestival
[01:10:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardRefurbished' (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardCellarRefurbished' (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedRuins (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TownEast' (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE Item extensions] Checking spawns made at Custom_TownEast
[01:10:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack).
[01:10:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove2' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WillyRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MarnieShed' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher edited Maps/Custom_AndyHouse (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyCellar' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SusanHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JenkinsHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_OliviaCellar' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher edited Maps/Custom_SophiaHouse (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaCellar' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher edited Maps/MovieTheaterScreen_TileSheet (for the 'Rustic Country Town Interior' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MovieTheaterScreen_ClaireEvent' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher edited Maps/MovieTheaterScreen_TileSheet (for the 'Rustic Country Town Interior' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillage_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher edited Maps/AuroraVineyardPicture (for the 'MSVE' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardPictureMap' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher edited Maps/AuroraVineyardPicture (for the 'MSVE' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher edited Maps/StardustFarmPicture (for the 'MSVE' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_StardustFarmPictureMap' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher edited Maps/StardustFarmPicture (for the 'MSVE' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GaldoranVoid' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Claire_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Martin_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Camilla_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Alesia_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Isaac_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Lance_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jadu_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Apples_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Peaches_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Charlie_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Morgan_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Scarlett_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sandy_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ApplesRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GunthersRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_Bus' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_ClaireHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ClaireHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition1' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition2' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonFields_Small' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottageInterior' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highway' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sawyer_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jolyne_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Edmund_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gale_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gertrude_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brock_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cordelia_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Freya_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cassandra_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Emin_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brianna_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Drake_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsDwarf_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher edited Maps/Custom_MorrisHouse (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWestOld' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE Item extensions] Checking spawns made at Custom_ForestWestOld
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LanceSecretWarp' (for the 'Stardew Valley Expanded' content pack).
[01:10:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/summer_z_extras (for the 'Rustic Country Town Interior' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/summer_z_extras (for the 'Earthy Recolour Fix for SVE' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Krobus_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VoidDen' (for the 'Stardew Valley Expanded' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ScarlettHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WoodsCompat' (for the 'Stardew Valley Expanded' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VictorSummit' (for the 'Stardew Valley Expanded' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyard' (for the 'Stardew Valley Expanded' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/Custom_AuroraVineyard (for the 'Stardew Valley Expanded' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Rustic Country Town Interior' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Xiddav_Indoor' (for the 'Xiddav's Tilesheet' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/Xiddav_Indoor (for the 'Xiddav's Tilesheet' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_KidsTreeHouse' (for the 'Kids Treehouse' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Xiddav_Indoor' (for the 'Xiddav's Tilesheet' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/Xiddav_Indoor (for the 'Xiddav's Tilesheet' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Copper' (for the 'Frontier Farm' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gems' (for the 'Frontier Farm' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Gems (for the 'Frontier Farm' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gold' (for the 'Frontier Farm' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Iron' (for the 'Frontier Farm' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Shadow' (for the 'Frontier Farm' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FrontierFarm_HiddenCave' (for the 'Frontier Farm' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Copper' (for the 'Frontier Farm' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gems' (for the 'Frontier Farm' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Gems (for the 'Frontier Farm' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gold' (for the 'Frontier Farm' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Iron' (for the 'Frontier Farm' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Shadow' (for the 'Frontier Farm' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FrontierFarm_UndergroundTunnel' (for the 'Frontier Farm' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier_HotSpring' (for the 'Frontier Farm' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier_Cave' (for the 'Frontier Farm' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LASV_LunnaWestForest' (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/Custom_LASV_LunnaWestForest (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE Item extensions] Checking spawns made at Custom_LASV_LunnaWestForest
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Rustic Country Town Interior' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'Rustic Country Town Interior' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LASV_LunnaHouse' (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/Custom_LASV_LunnaHouse (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LASV_FallsCave' (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/Custom_LASV_FallsCave (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LASV_DiannaHouse' (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/Custom_LASV_DiannaHouse (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LASV_GabbiHouse' (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/Custom_LASV_GabbiHouse (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LASV_ReenusHouse' (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/Custom_LASV_ReenusHouse (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LASV_LaarniHouse' (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/Custom_LASV_LaarniHouse (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LASV_BiankaHouse' (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/Custom_LASV_BiankaHouse (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LASV_RaphaelShop' (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/Custom_LASV_RaphaelShop (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LASV_OddiHouse' (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/Custom_LASV_OddiHouse (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LASV_Umuwi' (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/Custom_LASV_Umuwi (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE Item extensions] Checking spawns made at Custom_LASV_Umuwi
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LASV_LunnaLake' (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/Custom_LASV_LunnaLake (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LASV_DiannaGreenhouse' (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/Custom_LASV_DiannaGreenhouse (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:36 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack).
[01:10:37 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Way Back PT' content pack).
[01:10:37 TRACE SMAPI] Content Patcher edited Maps/MovieTheaterScreen_TileSheet (for the 'Rustic Country Town Interior' content pack).
[01:10:37 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Rustic Country Town Interior' content pack).
[01:10:37 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LASV_BiankaDate' (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:37 TRACE SMAPI] Content Patcher edited Maps/Custom_LASV_BiankaDate (for the 'Lunna - Astray in StardewValley' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Atlantis' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DesertRailway' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuestRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonCoast' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonTrainStation' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrenvilleFalls' (for the 'Stardew Valley Expanded' content pack).
[01:10:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrison' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrisonEvent' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyard' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCellar' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottage' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardDiningRoom' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpringCave' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TreasureCave' (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher edited Maps/Custom_TreasureCave (for the 'Stardew Valley Expanded' content pack).
[01:10:38 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack).
[01:10:39 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Way Back PT' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Void' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Entrance' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_FoodCourt' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_MainHall' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Stage' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_VendorFloor' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZuzuCityStreet' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher edited Maps/Custom_HighlandsOutpost (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuild' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashGuild (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashHallway' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashHallway (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher edited Maps/Custom_WizardBasement (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Courtyard' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SVESummit' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack).
[01:10:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack).
[01:10:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack).
[01:10:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack).
[01:10:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack).
[01:10:40 TRACE SMAPI] Content Patcher edited Maps/Custom_ForbiddenMaze (for the 'Stardew Valley Expanded' content pack).
[01:10:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack).
[01:10:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack).
[01:10:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanBackyard' (for the 'Stardew Valley Expanded' content pack).
[01:10:40 TRACE SMAPI] Content Patcher edited Maps/Custom_HenchmanBackyard (for the 'Stardew Valley Expanded' content pack).
[01:10:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:40 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Earthy Recolour' content pack).
[01:10:40 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[01:10:40 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[01:10:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[01:10:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack).
[01:10:41 TRACE SMAPI] Content Patcher edited Maps/summer_z_extras (for the 'Rustic Country Town Interior' content pack).
[01:10:41 TRACE SMAPI] Content Patcher edited Maps/summer_z_extras (for the 'Earthy Recolour Fix for SVE' content pack).
[01:10:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_South' (for the 'Stardew Valley Expanded' content pack).
[01:10:41 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Earthy Recolour' content pack).
[01:10:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[01:10:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack).
[01:10:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_North' (for the 'Stardew Valley Expanded' content pack).
[01:10:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack).
[01:10:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack).
[01:10:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack).
[01:10:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlands' (for the 'Stardew Valley Expanded' content pack).
[01:10:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack).
[01:10:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack).
[01:10:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FableReef' (for the 'Stardew Valley Expanded' content pack).
[01:10:41 TRACE SMAPI] Content Patcher edited Maps/Custom_FableReef (for the 'Stardew Valley Expanded' content pack).
[01:10:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack).
[01:10:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack).
[01:10:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack).
[01:10:41 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack).
[01:10:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:10:42 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[01:10:42 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[01:10:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[01:10:42 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Rustic Country Town Interior' content pack).
[01:10:42 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'Earthy Recolour Fix for SVE' content pack).
[01:10:42 TRACE SMAPI] Content Patcher edited Maps/spring_z_extras (for the 'MSVE' content pack).
[01:10:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack).
[01:10:42 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'MSVE' content pack).
[01:10:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Garden' (for the 'Stardew Valley Expanded' content pack).
[01:10:42 TRACE SMAPI] Content Patcher edited Maps/Custom_Garden (for the 'Stardew Valley Expanded' content pack).
[01:10:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[01:10:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsTrainStation' (for the 'Stardew Valley Expanded' content pack).
[01:10:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsOutskirts' (for the 'Stardew Valley Expanded' content pack).
[01:10:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch' (for the 'Stardew Valley Expanded' content pack).
[01:10:43 TRACE SMAPI] Content Patcher edited Maps/coopTiles (for the 'Rustic Country Town Interior' content pack).
[01:10:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch_Interior' (for the 'Stardew Valley Expanded' content pack).
[01:10:43 TRACE SMAPI] Content Patcher edited Maps/coopTiles (for the 'Rustic Country Town Interior' content pack).
[01:10:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedOutside' (for the 'Stardew Valley Expanded' content pack).
[01:10:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack).
[01:10:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[01:10:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_z_extras' (for the 'Stardew Valley Expanded' content pack).
[01:10:43 TRACE SMAPI] Content Patcher edited Maps/winter_z_extras (for the 'Stardew Valley Expanded' content pack).
[01:10:43 TRACE SMAPI] Content Patcher edited Maps/winter_z_extras (for the 'Rustic Country Town Interior' content pack).
[01:10:43 TRACE SMAPI] Content Patcher edited Maps/winter_z_extras (for the 'Earthy Recolour Fix for SVE' content pack).
[01:10:45 TRACE SMAPI] Content Patcher edited Maps/winter_z_extras (for the 'MSVE' content pack).
[01:10:45 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[01:10:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DiamondCavern' (for the 'Stardew Valley Expanded' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisProperty' (for the 'Stardew Valley Expanded' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack).
[01:10:46 TRACE Item extensions] Checking spawns made at Shearwater Bridge
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack).
[01:10:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[01:10:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Seeds N' Saplings' content pack).
[01:10:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'IdaIda's More Flooring and Paths' content pack).
[01:10:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Barn Animals' content pack).
[01:10:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Firefly Torch' content pack).
[01:10:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Crops and Foraging' content pack).
[01:10:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cottagecore_Fences' content pack).
[01:10:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Crops and Foraging' content pack).
[01:10:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvcliffhouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvwideview' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:46 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Rustic Country Town Interior' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvshadows' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvinterior' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:46 TRACE SMAPI] Content Patcher edited Maps/z_rsvinterior (for the 'WorldMap for Ridgeside Village' content pack).
[01:10:46 TRACE SMAPI] Content Patcher edited Maps/z_rsvinterior (for the 'Calm Colors Ridgeside Village' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCliff_AlissaDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvcliffhouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvwideview' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvshadows' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvinterior' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:46 TRACE SMAPI] Content Patcher edited Maps/z_rsvinterior (for the 'WorldMap for Ridgeside Village' content pack).
[01:10:46 TRACE SMAPI] Content Patcher edited Maps/z_rsvinterior (for the 'Calm Colors Ridgeside Village' content pack).
[01:10:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/RafNPCSheet' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvfestivals' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher edited Maps/zrsvfestivals (for the 'Calm Colors Ridgeside Village' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCliff_FayeDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/RafNPCSheet' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvfestivals' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher edited Maps/zrsvfestivals (for the 'Calm Colors Ridgeside Village' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvCorineDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgetiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCorineDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvCorineDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgetiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack).
[01:10:47 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Way Back PT' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/RVanimals' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/zridgesideCraftables' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher edited Maps/zridgesideCraftables (for the 'Calm Colors Ridgeside Village' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspecialeffects' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspiritrealm' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage_Event' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/RVanimals' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/zridgesideCraftables' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher edited Maps/zridgesideCraftables (for the 'Calm Colors Ridgeside Village' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspecialeffects' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspiritrealm' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage_CookOff' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zridgesidefurniture' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher edited Maps/zridgesidefurniture (for the 'Calm Colors Ridgeside Village' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage_Fashion' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zridgesidefurniture' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher edited Maps/zridgesidefurniture (for the 'Calm Colors Ridgeside Village' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvcolorlights' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_Ridge_KennethDate_OFF' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvcolorlights' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvwallsfloorcopy' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVEvacuationCenter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvwallsfloorcopy' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_Ridge_KennethDate_ON' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher edited Maps/bathhouse_tiles (for the 'Rustic Country Town Interior' content pack).
[01:10:48 TRACE SMAPI] Content Patcher edited Maps/CarolineGreenhouseTiles (for the 'Rustic Country Town Interior' content pack).
[01:10:48 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack).
[01:10:48 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Rustic Country Town Interior' content pack).
[01:10:48 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Industrial Furniture Set' content pack).
[01:10:48 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the '(CP)Yomi's Customized Kitchen Sharing' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PurpleMansion_Ball' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AmethyneCorp' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AmethyneJewelry' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvAmethyneCave' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvAmethyneCrystals' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AmethyneMine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvAmethyneCave' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvAmethyneCrystals' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarCave' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AguarCave (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/EzekielPicFinal' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher edited Maps/MenuTiles (for the 'Teak & Teal Interface' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_EzekielPic' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_EzekielPic (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/EzekielPicFinal' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/FreddieShedItems' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher edited Maps/FreddieShedItems (for the 'Calm Colors Ridgeside Village' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LolaShed' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LolaShed (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/FreddieShedItems' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher edited Maps/FreddieShedItems (for the 'Calm Colors Ridgeside Village' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvSpacerockTiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_TortsRealm' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_TortsRealm (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvSpacerockTiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVAbandonedHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVAbandonedHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:48 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:10:48 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Way Back PT' content pack).
[01:10:48 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[01:10:49 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Way Back PT' content pack).
[01:10:49 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Medieval_buildings' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/fire' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_JuneNPC_ResortDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/fire' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher edited Maps/MovieTheaterScreen_TileSheet (for the 'Rustic Country Town Interior' content pack).
[01:10:49 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[01:10:49 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Rustic Country Town Interior' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PrincessVilleDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PrincessVilleDate (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVVerdeView' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVWestCliff' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVVerdeView' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvgarden' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVGreenhouse1' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVGreenhouse1 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvgarden' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVGreenhouse2' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspiritrealm_corrupt' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVGreenhouse2 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspiritrealm_corrupt' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvscene1' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVTheRide' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVTheRide (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvscene1' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVTheRide_static' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_WeddingReception' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_Ballroom' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_Birthday' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinEventHall_Birthday (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack).
[01:10:49 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Way Back PT' content pack).
[01:10:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_NightParty' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:49 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:10:51 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Way Back PT' content pack).
[01:10:51 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Medieval_buildings' content pack).
[01:10:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/RSVBonfire' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:51 TRACE SMAPI] Content Patcher edited Maps/winter_zridgesidebuildings (for the 'Calm Colors Ridgeside Village' content pack).
[01:10:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_EmberNight' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_EmberNight (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/RSVBonfire' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:51 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:10:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:51 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Stardew Valley Expanded' content pack).
[01:10:51 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Earthy Recolour' content pack).
[01:10:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvgatheringtiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:51 TRACE SMAPI] Content Patcher edited Maps/zrsvgatheringtiles (for the 'Calm Colors Ridgeside Village' content pack).
[01:10:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVGathering' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVGathering (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvgatheringtiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:51 TRACE SMAPI] Content Patcher edited Maps/zrsvgatheringtiles (for the 'Calm Colors Ridgeside Village' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarBasement' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AguarBasement (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarLab' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AguarLab (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AlissaHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AlissaHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AlissaShed' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AlissaShed (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_BertHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_BertHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_BertHouse2ndFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_BertHouse2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_EzekielHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_EzekielHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_FreddieHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_FreddieHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_IanHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_IanHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_JericHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_JericHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_KennethHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_KennethHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LennyHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LennyHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinHotel2ndFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinHotel2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinHotel3rdFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinHotel3rdFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinHotelLobby' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinHotelLobby (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_MaddieHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_MaddieHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PikaHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PikaHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVNinjaHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVNinjaHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_ShiroHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_ShiroHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinEventHall (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_BlairHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_BlairHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'Rustic Country Town Interior' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_FayeHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_FayeHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PurpleMansion' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PurpleMansion (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PurpleMansion2ndFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PurpleMansion2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsv3brosInterior' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/zrsv3brosInterior (for the 'Calm Colors Ridgeside Village' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_3Bros' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_3Bros (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsv3brosInterior' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/zrsv3brosInterior (for the 'Calm Colors Ridgeside Village' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_3Bros2ndFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_3Bros2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/SewerTiles (for the 'Rustic Country Town Interior' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSewers' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/walls_and_floors' (for the 'Rustic Country Walls and Floors' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PaulaClinic' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PaulaClinic (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSummitHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVSummitHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSummitHouseNew' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVSummitHouseNew (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSummitShed' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_MysticFalls1' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_MysticFalls1 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_MysticFalls2' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_MysticFalls2 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_MysticFalls3' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_MysticFalls3 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSpiritRealm' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVSpiritRealm (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgePond' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgePond (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_Ridge' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_Ridge (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgeFalls' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgeFalls (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgeForest' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgeForest (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgesideVillage (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvwideviewnight' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCableCar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVCableCar (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvwideviewnight' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCliff' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVCliff (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVTheHike' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVTheHike (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_SummitFarm' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_SummitFarm (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVRoad' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVHiddenWarp' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVHiddenWarp (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVHiddenWarp2' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVHiddenWarp2 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zRSVbg' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RSVspousePic' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher edited Maps/z_RSVspousePic (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_WeddingReceptionPic' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zRSVbg' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RSVspousePic' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher edited Maps/z_RSVspousePic (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/zKiarraPickDesign' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_KiarraPick' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/zKiarraPickDesign' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVOldKids' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_OldRSVKids' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVOldKids' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVSkyGazing' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSkyGazing' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVSkyGazing' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVZuzuCableCarView' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_ZuzuCableCarView' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVZuzuCableCarView' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarCaveFixed' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarCaveFixed_alt' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:10:54 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Rustic Country Town Interior' content pack).
[01:10:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/walls_and_floors' (for the 'Rustic Country Walls and Floors' content pack).
[01:10:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Pathoschild.CentralStation' (for the 'Central Station content' content pack).
[01:10:54 TRACE SMAPI] Content Patcher loaded asset 'Mods/Pathoschild.CentralStation/Tourists' (for the 'Central Station content' content pack).
[01:10:54 TRACE SMAPI] Content Patcher edited Mods/Pathoschild.CentralStation/Tourists (for the 'Central Station content' content pack).
[01:10:54 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Earthy Recolour' content pack).
[01:10:54 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Way Back PT' content pack).
[01:10:54 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack).
[01:10:54 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Way Back PT' content pack).
[01:10:54 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[01:10:54 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Rustic Country Town Interior' content pack).
[01:10:54 TRACE SMAPI] Central Station edited Maps/Pathoschild.CentralStation.
[01:10:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_bakery' (for the 'HxW Tilesheets' content pack).
[01:10:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fairygarden' (for the 'HxW Tilesheets' content pack).
[01:10:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_farmersmarket' (for the 'HxW Tilesheets' content pack).
[01:10:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fountains' (for the 'HxW Tilesheets' content pack).
[01:10:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_outdoorfurniture' (for the 'HxW Tilesheets' content pack).
[01:10:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/pink_hime_outdoors' (for the 'HxW Tilesheets' content pack).
[01:10:54 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[01:10:54 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[01:10:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/Wildflour.AtelierGoods_ShopkeeperGrove' (for the 'Wildflour's Atelier Goods' content pack).
[01:10:54 TRACE SMAPI] Content Patcher edited Maps/Wildflour.AtelierGoods_ShopkeeperGrove (for the 'Wildflour's Atelier Goods' content pack).
[01:10:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_bakery' (for the 'HxW Tilesheets' content pack).
[01:10:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fountains' (for the 'HxW Tilesheets' content pack).
[01:10:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_outdoorfurniture' (for the 'HxW Tilesheets' content pack).
[01:10:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/pink_hime_outdoors' (for the 'HxW Tilesheets' content pack).
[01:10:55 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[01:10:55 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[01:10:55 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack).
[01:10:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fountains' (for the 'HxW Tilesheets' content pack).
[01:10:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_outdoorfurniture' (for the 'HxW Tilesheets' content pack).
[01:10:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Wildflour.NooksCrannies_AbandonedFarmhouse' (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE SMAPI] Content Patcher edited Maps/Wildflour.NooksCrannies_AbandonedFarmhouse (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Wildflour.NooksCrannies_BerryGrove' (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE SMAPI] Content Patcher edited Maps/Wildflour.NooksCrannies_BerryGrove (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Wildflour.NooksCrannies_CrystalCave' (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE SMAPI] Content Patcher edited Maps/Wildflour.NooksCrannies_CrystalCave (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Wildflour.NooksCrannies_FrogHollow' (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE SMAPI] Content Patcher edited Maps/Wildflour.NooksCrannies_FrogHollow (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE Item extensions] Checking spawns made at Frog Hollow
[01:10:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Wildflour.NooksCrannies_MermaidGrotto' (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE SMAPI] Content Patcher edited Maps/Wildflour.NooksCrannies_MermaidGrotto (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Wildflour.NooksCrannies_OldForest' (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE SMAPI] Content Patcher edited Maps/Wildflour.NooksCrannies_OldForest (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Wildflour.NooksCrannies_MysticalForest' (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE SMAPI] Content Patcher edited Maps/Wildflour.NooksCrannies_MysticalForest (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:10:55 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Way Back PT' content pack).
[01:10:55 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[01:10:55 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[01:10:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Wildflour.NooksCrannies_RainforestRetreat' (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE SMAPI] Content Patcher edited Maps/Wildflour.NooksCrannies_RainforestRetreat (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE SMAPI] Content Patcher edited Maps/summer_Waterfalls (for the 'Earthy Recolour' content pack).
[01:10:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Wildflour.NooksCrannies_SecretOrchard' (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE SMAPI] Content Patcher edited Maps/Wildflour.NooksCrannies_SecretOrchard (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE Item extensions] Checking spawns made at Secret Orchard
[01:10:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_romanticfountains' (for the 'HxW Tilesheets' content pack).
[01:10:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/Wildflour.NooksCrannies_Ruins' (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE SMAPI] Content Patcher edited Maps/Wildflour.NooksCrannies_Ruins (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:10:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_romanticfountains' (for the 'HxW Tilesheets' content pack).
[01:10:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier' (for the 'Frontier Farm' content pack).
[01:10:56 TRACE SMAPI] Content Patcher edited Maps/Custom_FerngillRepublicFrontier (for the 'Frontier Farm' content pack).
[01:10:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty23' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:10:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/LASV' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty23' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty47' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty47 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty48' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty48 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty49' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty49 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty62' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty62 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_outdoorfurniture' (for the 'HxW Tilesheets' content pack).
[01:10:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_romanticfurniture' (for the 'HxW Tilesheets' content pack).
[01:10:56 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[01:10:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/TerrariumEmpty2' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher edited Maps/TerrariumEmpty2 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/TerrariumEmpty3' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher edited Maps/TerrariumEmpty3 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Rustic Country Town Interior' content pack).
[01:10:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/walls_and_floors' (for the 'Rustic Country Walls and Floors' content pack).
[01:10:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/RSVRoom' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty47' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty47 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty48' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty48 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty49' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty49 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:56 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty62' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty62 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/TerrariumEmpty2' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/TerrariumEmpty2 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/TerrariumEmpty3' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/TerrariumEmpty3 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty22' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty22 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty50' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty50 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty53' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty53 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty63' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty63 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty64' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty66' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty66 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty67' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty67 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty68' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Way Back PT' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_plantlovers' (for the 'HxW Tilesheets' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/SewerTiles (for the 'Rustic Country Town Interior' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Earthy Recolour' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/TerrariumEmpty1' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/TerrariumEmpty1 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Way Back PT' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Medieval_buildings' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty22' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty22 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty50' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty50 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty53' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty53 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty63' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty63 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty64' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty66' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty66 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty67' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:57 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty67 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty68' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_plantlovers' (for the 'HxW Tilesheets' content pack).
[01:10:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/TerrariumEmpty1' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:58 TRACE SMAPI] Content Patcher edited Maps/TerrariumEmpty1 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty69' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:58 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty69 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/SA_SVE_Bugland' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty69' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:58 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty69 (for the 'Stardew Aquarium (CP)' content pack).
[01:10:58 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack).
[01:10:58 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Way Back PT' content pack).
[01:10:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[01:10:58 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[01:10:58 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[01:10:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/ExteriorMuseum' (for the 'Stardew Aquarium (CP)' content pack).
[01:10:58 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Earthy Recolour' content pack).
[01:10:59 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Way Back PT' content pack).
[01:10:59 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:11:00 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Way Back PT' content pack).
[01:11:00 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Medieval_buildings' content pack).
[01:11:00 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[01:11:00 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[01:11:00 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[01:11:00 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[01:11:01 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Way Back PT' content pack).
[01:11:01 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'MSVE' content pack).
[01:11:01 TRACE SMAPI] Content Patcher edited Maps/ExteriorMuseum (for the 'Stardew Aquarium (CP)' content pack).
[01:11:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty13' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:01 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty13 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty15' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty15 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty16' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty16 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty17' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty17 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/BigRoom' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher edited Maps/BigRoom (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty13' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty13 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty15' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty15 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty16' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty16 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty17' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty17 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty21' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishBasement' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty21' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty1' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty1 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty18' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty19' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty19 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty46' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty46 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty2' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty3' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty3 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty4' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty4 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty5' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty6' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty6 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty7' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:02 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty7 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty8' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty8 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty9' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty10' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty10 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty11' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty11 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty12' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty12 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty14' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Seeds N' Saplings' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'IdaIda's More Flooring and Paths' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Barn Animals' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Firefly Torch' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Crops and Foraging' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cottagecore_Fences' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Crops and Foraging' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/submarine_tilesheet (for the 'Rustic Country Town Interior' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishMuseum' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/FishMuseum (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty1' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty1 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty18' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty19' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty19 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty46' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty46 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty2' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty3' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty3 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty4' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty4 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty5' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty6' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty6 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty7' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty7 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty8' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty8 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty9' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty10' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty10 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty11' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty11 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty12' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty12 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty14' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/CuratorBedroom' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Slimejack' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty20' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty20 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/VerySwamp' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/AquariumEmpty20' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Maps/AquariumEmpty20 (for the 'Stardew Aquarium (CP)' content pack).
[01:11:03 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FarmExtensionData'.
[01:11:03 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Stardew Valley Expanded' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Fishing Made Easy Suite' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:11:03 TRACE SpaceCore] Event: OnBlankSave
[01:11:03 TRACE SMAPI]    task complete.
[01:11:03 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[01:11:03 TRACE SMAPI]    task complete.
[01:11:03 TRACE SMAPI] PIF - Personal Rooms loaded asset 'DLX.PIF/Farms'.
[01:11:03 TRACE SMAPI] Content Patcher edited DLX.PIF/Farms (for the 'Balcony (PIF)' content pack).
[01:11:03 TRACE SMAPI] Content Patcher edited DLX.PIF/Farms (for the 'Bagno' content pack).
[01:11:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/walls_and_floors' (for the 'Rustic Country Walls and Floors' content pack).
[01:11:04 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Rustic Country Town Interior' content pack).
[01:11:04 TRACE SMAPI] Content Patcher edited Maps/townInterior_2 (for the 'Rustic Country Town Interior' content pack).
[01:11:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/PIF/Bagno' (for the 'Bagno' content pack).
[01:11:04 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Rustic Country Town Interior' content pack).
[01:11:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/walls_and_floors' (for the 'Rustic Country Walls and Floors' content pack).
[01:11:04 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack).
[01:11:04 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Rustic Country Town Interior' content pack).
[01:11:04 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Industrial Furniture Set' content pack).
[01:11:04 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the '(CP)Yomi's Customized Kitchen Sharing' content pack).
[01:11:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/panorama' (for the 'DaisyNiko's Tilesheets' content pack).
[01:11:04 TRACE SMAPI] Content Patcher edited Maps/panorama (for the 'DaisyNiko's Tilesheets' content pack).
[01:11:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trees_overlay' (for the 'Balcony (PIF)' content pack).
[01:11:04 TRACE SMAPI] Content Patcher edited Maps/Trees_overlay (for the 'Balcony (PIF)' content pack).
[01:11:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/PIF/BalconyT2' (for the 'Balcony (PIF)' content pack).
[01:11:04 TRACE SMAPI] Content Patcher edited Maps/PIF/BalconyT2 (for the 'Balcony (PIF)' content pack).
[01:11:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/panorama' (for the 'DaisyNiko's Tilesheets' content pack).
[01:11:04 TRACE SMAPI] Content Patcher edited Maps/panorama (for the 'DaisyNiko's Tilesheets' content pack).
[01:11:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trees_overlay' (for the 'Balcony (PIF)' content pack).
[01:11:04 TRACE SMAPI] Content Patcher edited Maps/Trees_overlay (for the 'Balcony (PIF)' content pack).
[01:11:04 TRACE PIF - Personal Rooms] Requested cache invalidation for 'Data/Minecarts'.
[01:11:04 TRACE SMAPI] Invalidated 0 cache entries.
[01:11:04 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[01:11:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCableCar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:04 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVCableCar (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:04 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:11:06 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Way Back PT' content pack).
[01:11:06 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Medieval_buildings' content pack).
[01:11:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:06 TRACE SMAPI] Content Patcher edited Maps/winter_zridgesidebuildings (for the 'Calm Colors Ridgeside Village' content pack).
[01:11:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zrsvcablecar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:06 TRACE SMAPI] Content Patcher edited Maps/winter_zrsvcablecar (for the 'Calm Colors Ridgeside Village' content pack).
[01:11:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zrsvcliffhouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zrsvwideview' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zrsvwideviewnight' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:06 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[01:11:06 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[01:11:07 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Way Back PT' content pack).
[01:11:07 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'MSVE' content pack).
[01:11:07 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_Ridgeside_RSVCableCar).
Propagated 1 core assets (Maps/Custom_Ridgeside_RSVCableCar).
Updated NPC warp route cache.
[01:11:07 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[01:11:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Wizard_Spouse_Area' (for the 'Stardew Valley Expanded' content pack).
[01:11:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_z_extras' (for the 'Stardew Valley Expanded' content pack).
[01:11:07 TRACE SMAPI] Content Patcher edited Maps/winter_z_extras (for the 'Stardew Valley Expanded' content pack).
[01:11:07 TRACE SMAPI] Content Patcher edited Maps/winter_z_extras (for the 'Rustic Country Town Interior' content pack).
[01:11:07 TRACE SMAPI] Content Patcher edited Maps/winter_z_extras (for the 'Earthy Recolour Fix for SVE' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Maps/winter_z_extras (for the 'MSVE' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Stardew Valley Expanded' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Central Station content' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'HxW Tilesheets' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardsRoom' (for the 'Stardew Valley Expanded' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/CommunityCenter_Refurbished' (for the 'Stardew Valley Expanded' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Maps/CommunityCenter_Refurbished (for the 'Stardew Valley Expanded' content pack).
[01:11:09 WARN  game] Ignored unknown location 'Custom_MagesRest' in save data.
[01:11:09 WARN  game] Ignored unknown location 'Custom_MagesRestEvents' in save data.
[01:11:09 WARN  game] Ignored unknown location 'Custom_SevinaeHouse' in save data, including NPC 'Sevinae'.
[01:11:09 TRACE SMAPI] Content Patcher edited Maps/coopTiles (for the 'Rustic Country Town Interior' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Way Back PT' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/vikiwindow' (for the 'Green Coops and Barns' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Maps/vikiwindow (for the 'Green Coops and Barns' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Coop3' (for the 'Green Coops and Barns' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/vikiwindow' (for the 'Green Coops and Barns' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Maps/vikiwindow (for the 'Green Coops and Barns' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Coop3' (for the 'Green Coops and Barns' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Coop3' (for the 'Green Coops and Barns' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Animals/White Chicken (for the '(CP) Erin's Coop Animals' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Animals/Duck (for the '(CP) Erin's Coop Animals' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Animals/Rabbit (for the '(CP) Erin's Coop Animals' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Animals/Void Chicken (for the '(CP) Erin's Coop Animals' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Animals/Brown Chicken (for the '(CP) Erin's Coop Animals' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Barn3' (for the 'Green Coops and Barns' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Barn3' (for the 'Green Coops and Barns' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/Barn3' (for the 'Green Coops and Barns' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Goat/SocksMidnight' (for the 'Elle's Cuter Barn Animals' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'assets/aussie_black' (for the 'Livestock Guardian Dogs' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Sheep/SolidCreamSheared' (for the 'Elle's Cuter Barn Animals' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Sheep/SpottedBlondeSheared' (for the 'Elle's Cuter Barn Animals' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Animals/Goat (for the 'Elle's Cuter Barn Animals' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Animals/White Cow (for the 'Elle's Cuter Barn Animals' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/HerefordBrown' (for the 'Elle's Cuter Barn Animals' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/TinyShed_Vanilla' (for the '(CP) Medieval Tiny Shed' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/walls_and_floors' (for the 'Rustic Country Walls and Floors' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/MedievalTinyShed' (for the '(CP) Medieval Tiny Shed' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Maps/MedievalTinyShed (for the '(CP) Medieval Tiny Shed' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/TinyShed_Vanilla' (for the '(CP) Medieval Tiny Shed' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/MedievalTinyShed' (for the '(CP) Medieval Tiny Shed' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Maps/MedievalTinyShed (for the '(CP) Medieval Tiny Shed' content pack).
[01:11:09 TRACE SMAPI] Content Patcher loaded asset 'Maps/MedievalTinyShed' (for the '(CP) Medieval Tiny Shed' content pack).
[01:11:09 TRACE SMAPI] Content Patcher edited Maps/MedievalTinyShed (for the '(CP) Medieval Tiny Shed' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/MedievalTinyShed' (for the '(CP) Medieval Tiny Shed' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Maps/MedievalTinyShed (for the '(CP) Medieval Tiny Shed' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/MedievalTinyShed' (for the '(CP) Medieval Tiny Shed' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Maps/MedievalTinyShed (for the '(CP) Medieval Tiny Shed' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Barn3' (for the 'Green Coops and Barns' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Barn3' (for the 'Green Coops and Barns' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Pig/SolidPink' (for the 'Elle's Cuter Barn Animals' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Pig/SpottedPink' (for the 'Elle's Cuter Barn Animals' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'assets/bordercollie_black' (for the 'Livestock Guardian Dogs' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Pig/DeerFawn' (for the 'Elle's Cuter Barn Animals' content pack).
[01:11:10 TRACE SMAPI] Bush Bloom Mod loaded asset 'NCarigon.BushBloomMod/Schedules'.
[01:11:10 TRACE SMAPI] Content Patcher edited NCarigon.BushBloomMod/Schedules (for the 'Wildflour's Atelier Goods' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Robin_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Robin (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 WARN  Content Patcher] Can't apply load "Romanceable Rasmodius SVE Compatible > Load Characters/Wizard #1" to Characters/Wizard: the FromFile file 'assets/Characters/VanillaWizard.png' doesn't exist.
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Wizard' (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Wizard (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Wizard (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MorrisTod_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/MorrisTod_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/MorrisTod (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/George_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Evelyn_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Evelyn (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Alex_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Haley_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Emily_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Jodi_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Jodi (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Jodi (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Sam_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Kent_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Kent (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Vincent_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Clint_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Lewis_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Pierre_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Pierre (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Abigail_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Caroline_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Gus_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Gus (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Penny_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Pam_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Pam (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Harvey_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Elliott_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Demetrius_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Demetrius (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Maru_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Sebastian_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Linus_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Linus (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Jas_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Shane_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Marnie_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Leah_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Bryle_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/Bryle_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Bryle' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Bryle (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Bryle' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Bryle (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Dwarf (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Krobus (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Krobus' (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/MrQi (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Bouncer (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sandy' (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Sandy (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Gunther (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Portraits/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Portraits/Marlon (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lance_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lance_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lance' (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/Lance (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Lance' (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lance (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lance (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MarlonFay_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[01:11:10 TRACE SMAPI] Content Patcher edited Characters/schedules/MarlonFay (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Portraits/Willy_Winter (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/schedules/Willy (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/schedules/Willy (for the 'Fishing Made Easy Suite' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Portraits/Birdie (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Andy_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Andy_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Andy' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/schedules/Andy (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Andy' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Susan_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Susan_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Susan' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/schedules/Susan (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Susan' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Victor_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Victor_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Victor' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/schedules/Victor (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Victor' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olivia_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Olivia' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/schedules/Olivia (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Olivia' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sophia_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sophia_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sophia' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/schedules/Sophia (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sophia' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Claire_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Claire_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Claire' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/schedules/Claire (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Claire' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Martin_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Martin_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Martin' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/schedules/Martin (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Martin' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Camilla' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Camilla' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Camilla' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alesia' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alesia' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Alesia' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/schedules/Alesia (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Alesia' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alesia (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Isaac' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Isaac' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Isaac' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jadu' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jadu' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jadu' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/schedules/Jadu (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Peaches' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Peaches' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Peaches' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 WARN  Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/npcs/charlie.json > Load Portraits/CharlieChicken" to Portraits/CharlieChicken: the FromFile file 'Assets/CharacterFiles/Portraits/NoPortraits/Charlie.png' doesn't exist.
[01:11:11 WARN  game] NPC CharlieChicken can't load portraits from 'Portraits/CharlieChicken': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/CharlieChicken.xnb'.
File name: '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/CharlieChicken.xnb'
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/schedules/CharlieChicken (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/CharlieChicken' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/CharlieChicken (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scarlett_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Scarlett_Winter' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/ScarlettFake' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 WARN  Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Sawyer" to Portraits/Sawyer: the FromFile file 'Assets/CharacterFiles/Portraits/NoPortraits/Sawyer.png' doesn't exist.
[01:11:11 WARN  game] NPC Sawyer can't load portraits from 'Portraits/Sawyer': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Sawyer.xnb'.
File name: '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Sawyer.xnb'
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 WARN  Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Gertrude" to Portraits/Gertrude: the FromFile file 'Assets/CharacterFiles/Portraits/NoPortraits/Gertrude.png' doesn't exist.
[01:11:11 WARN  game] NPC Gertrude can't load portraits from 'Portraits/Gertrude': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Gertrude.xnb'.
File name: '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Gertrude.xnb'
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 WARN  Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Brock" to Portraits/Brock: the FromFile file 'Assets/CharacterFiles/Portraits/NoPortraits/Brock.png' doesn't exist.
[01:11:11 WARN  game] NPC Brock can't load portraits from 'Portraits/Brock': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Brock.xnb'.
File name: '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Brock.xnb'
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brock' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brock' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 WARN  Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Cordelia" to Portraits/Cordelia: the FromFile file 'Assets/CharacterFiles/Portraits/NoPortraits/Cordelia.png' doesn't exist.
[01:11:11 WARN  game] NPC Cordelia can't load portraits from 'Portraits/Cordelia': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Cordelia.xnb'.
File name: '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Cordelia.xnb'
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 WARN  Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Freya" to Portraits/Freya: the FromFile file 'Assets/CharacterFiles/Portraits/NoPortraits/Freya.png' doesn't exist.
[01:11:11 WARN  game] NPC Freya can't load portraits from 'Portraits/Freya': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Freya.xnb'.
File name: '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Freya.xnb'
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freya' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Freya' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 WARN  Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Cassandra" to Portraits/Cassandra: the FromFile file 'Assets/CharacterFiles/Portraits/NoPortraits/Cassandra.png' doesn't exist.
[01:11:11 WARN  game] NPC Cassandra can't load portraits from 'Portraits/Cassandra': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Cassandra.xnb'.
File name: '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Cassandra.xnb'
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 WARN  Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Emin" to Portraits/Emin: the FromFile file 'Assets/CharacterFiles/Portraits/NoPortraits/Emin.png' doesn't exist.
[01:11:11 WARN  game] NPC Emin can't load portraits from 'Portraits/Emin': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Emin.xnb'.
File name: '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Emin.xnb'
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Emin' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Emin' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 WARN  Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/npcs/asNPCs.json > Load Portraits/Treyvon" to Portraits/Treyvon: the FromFile file 'Assets/CharacterFiles/Portraits/NoPortraits/Treyvon.png' doesn't exist.
[01:11:11 WARN  game] NPC Treyvon can't load portraits from 'Portraits/Treyvon': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Treyvon.xnb'.
File name: '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Treyvon.xnb'
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Treyvon (for the 'Stardew Valley Expanded' content pack).
[01:11:11 WARN  Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/npcs/asNPCs.json > Load Portraits/HankSVE" to Portraits/HankSVE: the FromFile file 'Assets/CharacterFiles/Portraits/NoPortraits/Hank.png' doesn't exist.
[01:11:11 WARN  game] NPC HankSVE can't load portraits from 'Portraits/HankSVE': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/HankSVE.xnb'.
File name: '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/HankSVE.xnb'
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HankSVE (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lunna' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Portraits/Lunna (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lunna' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 ERROR Content Patcher] Can't apply image patch "Lunna - Astray in StardewValley > Seasonal Outfits > assets/Data/SeasonalOutfits.json > Seasonal Portraits and Sprites (Characters/Lunna)" to Characters/Lunna: target area (X:0, Y:0, Width:128, Height:512) extends past the right edge of the image (Width:64), which isn't allowed. Patches can only extend the tilesheet downwards.
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Lunna (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lunna' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Dianna' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dianna' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Dianna' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gellos' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gellos' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gellos' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gabbi' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gabbi' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gabbi' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Reenus' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Reenus' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Reenus' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Micco' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Micco' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Micco' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Antiunn' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Antiunn' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Antiunn' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Laarni' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Laarni' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Laarni' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Yvenn' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Yvenn' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Yvenn' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Bianka' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Portraits/Bianka (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Bianka' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Bianka (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Bianka' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Raphael' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Portraits/Raphael (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Raphael' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 ERROR Content Patcher] Can't apply image patch "Lunna - Astray in StardewValley > Seasonal Outfits > assets/Data/SeasonalOutfits.json > Seasonal Portraits and Sprites (Characters/Raphael)" to Characters/Raphael: target area (X:0, Y:0, Width:128, Height:384) extends past the right edge of the image (Width:64), which isn't allowed. Patches can only extend the tilesheet downwards.
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Raphael (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Raphael' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Bellia' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Bellia' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Bellia' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Oddi' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Oddi' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Oddi' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jolyne (for the 'Stardew Valley Expanded' content pack).
[01:11:11 WARN  Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Drake" to Portraits/Drake: the FromFile file 'Assets/CharacterFiles/Portraits/NoPortraits/Drake.png' doesn't exist.
[01:11:11 WARN  game] NPC Drake can't load portraits from 'Portraits/Drake': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Drake.xnb'.
File name: '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Drake.xnb'
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Drake' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Drake' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Drake' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Drake (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Portraits/Henchman (for the 'Nyapu's Portraits inspired by Dong' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/SVE_Henchman' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/SVE_Henchman' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/schedules/SVE_Henchman (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/SVE_Henchman' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/SVE_Henchman (for the 'Stardew Valley Expanded' content pack).
[01:11:11 WARN  Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Gale" to Portraits/Gale: the FromFile file 'Assets/CharacterFiles/Portraits/NoPortraits/Gale.png' doesn't exist.
[01:11:11 WARN  game] NPC Gale can't load portraits from 'Portraits/Gale': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Gale.xnb'.
File name: '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Gale.xnb'
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gale' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gale' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gale' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gale (for the 'Stardew Valley Expanded' content pack).
[01:11:11 WARN  Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Edmund" to Portraits/Edmund: the FromFile file 'Assets/CharacterFiles/Portraits/NoPortraits/Edmund.png' doesn't exist.
[01:11:11 WARN  game] NPC Edmund can't load portraits from 'Portraits/Edmund': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Edmund.xnb'.
File name: '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Edmund.xnb'
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Edmund' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Edmund' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Edmund' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Edmund (for the 'Stardew Valley Expanded' content pack).
[01:11:11 WARN  Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/npcs/Adventurers.json > Load Portraits/Brianna" to Portraits/Brianna: the FromFile file 'Assets/CharacterFiles/Portraits/NoPortraits/Brianna.png' doesn't exist.
[01:11:11 WARN  game] NPC Brianna can't load portraits from 'Portraits/Brianna': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Brianna.xnb'.
File name: '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/Brianna.xnb'
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brianna' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brianna' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brianna' (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brianna (for the 'Stardew Valley Expanded' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Undreya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Undreya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Undreya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/schedules/Undreya (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Aguar_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Aguar_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Aguar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/schedules/Aguar (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alissa_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alissa_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Alissa' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/schedules/Alissa (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Kimpoi_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Kimpoi_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Kimpoi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/schedules/Kimpoi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Kimpoi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kimpoi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Malaya_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/Malaya_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Malaya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:11 TRACE SMAPI] Content Patcher edited Characters/schedules/Malaya (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Malaya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Malaya (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Trinnie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Trinnie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Trinnie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/Trinnie (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olga_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olga_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Olga' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/Olga (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Bert_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Bert_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Bert' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/Bert (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Ezekiel_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Ezekiel_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Ezekiel' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/Ezekiel (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Corine_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Corine_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Corine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/Corine (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Freddie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freddie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Freddie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/Freddie (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lola_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lola_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lola' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/Lola (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sean_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sean_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sean' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/Sean (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sean' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sean (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Ian_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Ian_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Ian' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/Ian (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Ian' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Ian (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jeric_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jeric_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jeric' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/Jeric (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Kenneth_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Kenneth_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Kenneth' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/Kenneth (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lenny_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lenny_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lenny' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/Lenny (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Flor_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Flor_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Flor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/Flor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Ysabelle_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Ysabelle_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Ysabelle' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/Ysabelle (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Philip_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Philip_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Philip' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/Philip (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/June_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/June_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/June' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/June (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/June' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/June (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Richard_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Richard_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Richard' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/Richard (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Maddie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Maddie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Maddie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/Maddie (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Keahi_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Keahi_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Keahi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/Keahi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Pika_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Pika_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Pika' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:12 TRACE SMAPI] Content Patcher edited Characters/schedules/Pika (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jio' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jio' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jio' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Jio (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Yuuma_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Yuuma_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Yuuma' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Yuuma (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Shiro_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Shiro_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Shiro' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Shiro (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Naomi_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Naomi_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Naomi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Naomi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Naomi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Naomi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Blair_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Blair_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Blair' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Blair (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Carmen_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Carmen_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Carmen' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Carmen (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Faye_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Faye_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Faye' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Faye (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sonny_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sonny_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sonny' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Sonny (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Irene_Chef' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Irene_Chef' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Irene' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Irene (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Louie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Louie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Louie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Louie (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Ariah_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Ariah_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Ariah' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Ariah (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Maive_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Maive_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Maive' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Maive (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Kiarra_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Kiarra_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Kiarra' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Kiarra (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lorenzo_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lorenzo_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lorenzo' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Lorenzo (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Anton_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Anton_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Anton' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Anton (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Shanice_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Shanice_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Shanice' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Shanice (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Paula_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Paula_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Paula' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Paula (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Torts' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Torts' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Torts' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Torts (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Althea' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Althea' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Althea' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Althea (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lorraine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lorraine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lorraine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Lorraine (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Nadaline' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Nadaline' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Nadaline' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Nadaline (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Zachary' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Zachary' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Zachary' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Zachary (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/TreehouseGirl' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/TreehouseGirl' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/TreehouseGirl' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/TreehouseGirl (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/RelicSpirit' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/RelicSpirit' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/RelicSpirit' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/RelicSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Kiwi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Kiwi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Kiwi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Kiwi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Zayne_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Zayne_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Zayne' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Zayne (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Zayne' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Zayne (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Belinda' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Belinda' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Belinda' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Belinda (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Raeriyala' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Raeriyala' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Raeriyala' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Raeriyala (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sari' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sari' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sari' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Sari (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Pipo' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Pipo' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Pipo' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Pipo (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Acorn' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Acorn' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Acorn' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Acorn (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Helen' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Helen' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Helen' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Helen (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Daia_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Daia_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Daia' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Daia (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Bliss' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Bliss' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Bliss' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/schedules/Bliss (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Goldie' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Goldie' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Goldie' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Curator' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Curator' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Curator' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Curator' (for the 'Stardew Aquarium (CP)' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Curator (for the 'Stardew Aquarium (CP)' content pack).
[01:11:13 TRACE SMAPI]    task complete.
[01:11:13 TRACE Json Assets] Fixing IDs
[01:11:13 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Stardew Valley Expanded' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Wildflour's Atelier Goods' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Maps/winter_Waterfalls (for the 'Earthy Recolour' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Earthy Recolour' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Way Back PT' content pack).
[01:11:13 TRACE SMAPI] Content Patcher edited Maps/winter_island_tilesheet_1 (for the 'Earthy Recolour' content pack).
[01:11:14 TRACE SMAPI] Content Patcher edited Maps/winter_island_tilesheet_1 (for the 'Way Back PT' content pack).
[01:11:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[01:11:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[01:11:14 TRACE SMAPI] Content Patcher edited Maps/winter_z_Waterfalls (for the 'Earthy Recolour Fix for SVE' content pack).
[01:11:14 TRACE SMAPI] Content Patcher edited Maps/winter_Shadows (for the 'Way Back PT' content pack).
[01:11:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_Xiddav' (for the 'Xiddav's Tilesheet' content pack).
[01:11:14 TRACE SMAPI] Content Patcher edited Maps/winter_Xiddav (for the 'Xiddav's Tilesheet' content pack).
[01:11:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:11:14 TRACE SMAPI] Content Patcher edited Maps/winter_monsterGraveTiles (for the 'Earthy Recolour' content pack).
[01:11:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack).
[01:11:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack).
[01:11:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack).
[01:11:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zridgetiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:14 TRACE SMAPI] Content Patcher edited Maps/winter_zridgetiles (for the 'Calm Colors Ridgeside Village' content pack).
[01:11:14 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zrsvscene1' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:14 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[01:11:14 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/WalletCurrencies'.
[01:11:14 TRACE SMAPI] Content Patcher edited UnlockableBundles/WalletCurrencies (for the 'Wildflour's Atelier Goods' content pack).
[01:11:14 TRACE SMAPI] Easier Monster Eradication edited Data/MonsterSlayerQuests.
[01:11:14 TRACE game] getLoadEnumerator() exited, elapsed = '00:01:06.3277994'
[01:11:15 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack).
[01:11:15 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:15 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:15 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Stardew Valley Expanded' content pack).
[01:11:15 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:15 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Fishing Made Easy Suite' content pack).
[01:11:15 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Stardew Aquarium (CP)' content pack).
[01:11:15 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/GingerIslandAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[01:11:15 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/RSVAquariumFish' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SpriteSpringAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[01:11:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/TheresEvenMoreAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[01:11:15 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[01:11:15 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Way Back PT' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Frontier Farm' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'MSVE' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Wildflour.AtelierGoods_ShopkeeperGrove' (for the 'Wildflour's Atelier Goods' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Maps/Wildflour.AtelierGoods_ShopkeeperGrove (for the 'Wildflour's Atelier Goods' content pack).
[01:11:16 TRACE SMAPI] Invalidated 2 asset names (Maps/Forest, Maps/Wildflour.AtelierGoods_ShopkeeperGrove).
Propagated 2 core assets (Maps/Forest, Maps/Wildflour.AtelierGoods_ShopkeeperGrove).
Updated NPC warp route cache.
[01:11:16 TRACE game] setGameMode( 'playingGameMode (3)' )
[01:11:16 TRACE SMAPI] Game loader done.
[01:11:16 TRACE Json Assets] Adding default recipes
[01:11:16 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Valley Expanded' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'NPC The Farmer's Children' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Aquarium (CP)' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:16 TRACE game] Applied trigger action 'SVE_ChallengingBadlands' with actions [RemoveMail Current SVE_ChallengingBadlands received].
[01:11:16 TRACE game] Applied trigger action 'SVE_ChallengingMarshlands' with actions [RemoveMail Current SVE_ChallengingMarshlands received].
[01:11:16 TRACE game] Applied trigger action 'SVE_ChallengingHighlandsCavern' with actions [RemoveMail Current SVE_ChallengingHighlandsCavern received].
[01:11:16 TRACE game] Applied trigger action 'SVE_LowMemoryBadlands' with actions [AddMail Current SVE_LowMemoryBadlands received].
[01:11:16 TRACE game] Applied trigger action 'SVE_LowMemoryHighlands' with actions [AddMail Current SVE_LowMemoryHighlands received].
[01:11:16 TRACE game] Applied trigger action 'FlashShifter.StardewValleyExpandedCP_LanceRiceRemove' with actions [RemoveMail Current SVE.LanceRice].
[01:11:16 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarriageDialogueWizard' (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogueWizard (for the 'Stardew Valley Expanded' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogueWizard (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:16 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1280 Height:800}
[01:11:16 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'.
[01:11:16 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureOffsets (for the '(CP) H&W Boutique Bakery Furniture' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureOffsets (for the '(CP) H&W Bakery Cafe Furniture' content pack).
[01:11:16 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'.
[01:11:16 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureOffsets (for the '(CP) H&W Boutique Bakery Furniture' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureOffsets (for the '(CP) H&W Bakery Cafe Furniture' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Characters/Farmer/farmer_girl_base (for the '(CP) Oversized Sleeves' content pack).
[01:11:16 TRACE Convenient Inventory] Favorite item slots loaded for Sparroe: '000000000000000000000000000000000000'.
[01:11:16 TRACE SMAPI] Context: loaded save 'Evereve_391059699', starting winter 17 Y2, locale set to . Single-player.
[01:11:16 TRACE SMAPI] Content Patcher edited Animals/BabyWhite Cow (for the 'Elle's Cuter Barn Animals' content pack).
[01:11:16 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/SpottedBlondeBaby' (for the 'Elle's Cuter Barn Animals' content pack).
[01:11:16 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/HerefordBrownBaby' (for the 'Elle's Cuter Barn Animals' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Animals/BabyGoat (for the 'Elle's Cuter Barn Animals' content pack).
[01:11:16 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Goat/SolidMidnightBaby' (for the 'Elle's Cuter Barn Animals' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Animals/BabyPig (for the 'Elle's Cuter Barn Animals' content pack).
[01:11:16 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/HerefordFawnBaby' (for the 'Elle's Cuter Barn Animals' content pack).
[01:11:16 TRACE Ridgeside Village (SMAPI component)] Adding pedestals
[01:11:16 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/RSVIcon' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited LooseSprites/RSVIcon (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited LooseSprites/RSVIcon (for the 'WorldMap for Ridgeside Village' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited LooseSprites/RSVIcon (for the 'Calm Colors Ridgeside Village' content pack).
[01:11:16 TRACE Ridgeside Village (SMAPI component)] dailies Done: 24,,6,1,14,100,101,7,8,15,16,9,25,11,12,104,102,105,107,106,108,109,110,103,111,17,112,113,115,116,98765,117,114,118,119,120,18,19,20,121,123,22743201,22743204,22743209,22743211,22743205
[01:11:16 TRACE Ridgeside Village (SMAPI component)] RSV: Greenhouse Custom_Ridgeside_AguarCaveTemporary could not be found
[01:11:16 TRACE Ridgeside Village (SMAPI component)] RSV: Custom_Ridgeside_RSVGreenhouse1 set to greenhouse
[01:11:16 TRACE Ridgeside Village (SMAPI component)] RSV: Custom_Ridgeside_RSVGreenhouse2 set to greenhouse
[01:11:16 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'.
[01:11:16 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Stardew Valley Expanded' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:16 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'.
[01:11:16 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Stardew Valley Expanded' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Stardew Valley Expanded' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Central Station content' content pack).
[01:11:16 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Frontier Farm' content pack).
[01:11:17 TRACE Mail Framework Mod] Reading content pack: (MFM) Universal Basic Income Now 1.0.0 from /run/media/deck/SR256/steamapps/common/Stardew Valley/Mods/[MFM] Universal Basic Income Now
[01:11:17 TRACE Mail Framework Mod] Reading content pack: (MFM) Life Cycle - Haley & Leah Wedding Mail 4.3.0 from /run/media/deck/SR256/steamapps/common/Stardew Valley/Mods/Life Cycle/Life Cycle - Haley & Leah/[MFM] Life Cycle - Haley & Leah
[01:11:17 TRACE Mail Framework Mod] Reading content pack: (MFM) Life Cycle - Penny & Sam Wedding Mail 4.3.0 from /run/media/deck/SR256/steamapps/common/Stardew Valley/Mods/Life Cycle/Life Cycle - Penny & Sam/[MFM] Life Cycle - Penny & Sam
[01:11:17 TRACE Mail Framework Mod] Reading content pack: (MFM) Life Cycle - Maru & Harvey Wedding Mail 4.3.0 from /run/media/deck/SR256/steamapps/common/Stardew Valley/Mods/Life Cycle/Life Cycle - Maru & Harvey/[MFM] Life Cycle - Maru & Harvey
[01:11:17 TRACE Mail Framework Mod] Reading content pack: (MFM) Life Cycle - Abigail & Sebastian Wedding Mail 4.3.0 from /run/media/deck/SR256/steamapps/common/Stardew Valley/Mods/Life Cycle/Life Cycle - Abigail & Sebastian/[MFM] Life Cycle - Abigail & Sebastian
[01:11:17 INFO  UI Info Suite 2] Setting up icon sheet
[01:11:17 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/Themes/embedded.VintageInterface2/buttons.png'.
[01:11:17 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/Rules'.
[01:11:17 TRACE Happy Birthday] Loading in default birthday gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Linus : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Robin : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Maru : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Marnie : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Demetrius : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Kent : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Willy : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sebastian : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Harvey : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Vincent : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Haley : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Leah : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Abigail : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Gus : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Pierre : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Wizard : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Caroline : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sandy : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Alex : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Emily : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: George : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Elliott : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sam : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Shane : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Lewis : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Evelyn : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Krobus : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Clint : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: DefaultGifts : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Penny : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Pam : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Jas : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Jodi : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Dwarf : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Maru : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Sebastian : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Harvey : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Haley : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Leah : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Abigail : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Alex : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Emily : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Elliott : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Sam : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Shane : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Penny : Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Registering Happy Birthday Content Pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding default gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Linus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Robin gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Maru gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Marnie gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Demetrius gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Kent gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Willy gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Sebastian gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Harvey gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Vincent gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Haley gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Leah gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Abigail gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Gus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Pierre gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Wizard gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Caroline gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Sandy gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Alex gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Emily gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc George gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Elliott gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Sam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Shane gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Lewis gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Evelyn gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Krobus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Clint gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc DefaultGifts gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Penny gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Pam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Jas gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Jodi gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding npc Dwarf gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding spouse Maru gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding spouse Sebastian gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding spouse Harvey gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding spouse Haley gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding spouse Leah gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding spouse Abigail gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding spouse Alex gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding spouse Emily gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding spouse Elliott gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding spouse Sam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding spouse Shane gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 TRACE Happy Birthday] Adding spouse Penny gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[01:11:17 INFO  Portraiture] Loaded Active Portraits: Vanilla
[01:11:17 INFO  Portraiture] Loaded Active Presets for 
[01:11:17 TRACE Convenient Inventory] Favorite item slots loaded for Sparroe: '000000000000000000000000000000000000'.
[01:11:17 TRACE Shop Tile Framework] Updating current language settings: en
[01:11:17 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Data'.
[01:11:17 DEBUG Item extensions] Loaded 0 item data.
[01:11:17 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/EatingAnimations'.
[01:11:17 DEBUG Item extensions] Loaded 14 eating animations.
[01:11:17 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Mines/Terrain'.
[01:11:17 DEBUG Item extensions] Loaded 0 mineshaft terrain features.
[01:11:17 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/MixedSeeds'.
[01:11:17 TRACE SMAPI] Content Patcher edited Mods/mistyspring.ItemExtensions/MixedSeeds (for the 'Wildflour's Atelier Goods' content pack).
[01:11:17 TRACE Item extensions] Checking Wildflour.AtelierGoods_Fruit_Seeds data...
[01:11:17 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[01:11:17 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[01:11:17 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[01:11:17 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[01:11:17 TRACE Item extensions] Checking Wildflour.AtelierGoods_Veggie_Seeds data...
[01:11:17 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[01:11:17 TRACE Item extensions] Checking Wildflour.AtelierGoods_Herb_Seeds data...
[01:11:17 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[01:11:17 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[01:11:17 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[01:11:17 TRACE Item extensions] Checking Wildflour.AtelierGoods_Flower_Seeds data...
[01:11:17 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[01:11:17 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[01:11:17 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[01:11:17 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[01:11:17 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[01:11:17 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[01:11:17 DEBUG Item extensions] Loaded 4 mixed seeds data.
[01:11:17 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Panning'.
[01:11:17 DEBUG Item extensions] Loaded 0 panning data.
[01:11:17 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Train'.
[01:11:17 DEBUG Item extensions] Loaded 0 custom train drops.
[01:11:17 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Treasure'.
[01:11:17 TRACE Item extensions] Button: X
[01:11:17 TRACE Item extensions] Button: Right-Click
[01:11:17 TRACE Item extensions] Total 2
[01:11:17 INFO  Wear More Rings] Save loaded for Sparroe.
[01:11:17 TRACE Wear More Rings] Deprecated save data not available.
[01:11:17 TRACE Greenhouse Sprinklers] Invalidating Texture Cache at first Load
[01:11:17 TRACE Greenhouse Sprinklers] Requested cache invalidation for 'Buildings/Greenhouse'.
[01:11:17 TRACE SMAPI] Invalidated 0 cache entries.
[01:11:17 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsBackground' (for the 'Stardew Valley Expanded' content pack).
[01:11:17 TRACE SMAPI] Content Patcher edited Maps/HighlandsBackground (for the 'Stardew Valley Expanded' content pack).
[01:11:17 TRACE Ridgeside Village (SMAPI component)] Removed all repeatable events
[01:11:17 TRACE Mail Framework Mod] Requested cache invalidation for 'Data/mail'.
[01:11:17 TRACE SMAPI] Invalidated 0 cache entries.
[01:11:17 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/Garage'.
[01:11:17 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/BuffIcon'.
[01:11:17 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:17 ERROR Tractor Mod] This mod failed in the GameLoop.DayStarted event. Technical details: 
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at Pathoschild.Stardew.TractorMod.ModEntry.OnDayStarted(Object sender, DayStartedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\TractorMod\ModEntry.cs:line 245
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[01:11:17 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/AppearanceData'.
[01:11:17 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/AccessoryData'.
[01:11:17 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/HatData'.
[01:11:17 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/HairData'.
[01:11:17 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/ShirtData'.
[01:11:17 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/SleevesData'.
[01:11:17 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/PantsData'.
[01:11:17 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/ShoesData'.
[01:11:17 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/BodyData'.
[01:11:17 TRACE Happy Birthday] Loading player's birthday on new day started.
[01:11:17 TRACE Happy Birthday] Loading player's birthday from: data/Sparroe_3292380969278601775/Sparroe_3292380969278601775.json
[01:11:17 TRACE PIF - Personal Rooms] Host recreating ModData for new day
[01:11:17 INFO  Item extensions] Couldn't find mod data for custom clump wildflour.foragelocations_MagicFlowerStump. Resource will stay as default clump.
[01:11:17 INFO  Item extensions] Couldn't find mod data for custom clump wildflour.foragelocations_GiantBerryBlue. Resource will stay as default clump.
[01:11:17 INFO  Item extensions] Couldn't find mod data for custom clump wildflour.foragelocations_WildFlowerStump. Resource will stay as default clump.
[01:11:17 INFO  Item extensions] Couldn't find mod data for custom clump wildflour.foragelocations_WildFlowerStump. Resource will stay as default clump.
[01:11:17 TRACE SMAPI] Content Patcher loaded asset 'Mods/Wildflour.NooksCrannies/Assets/Resources' (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:11:17 INFO  Item extensions] Couldn't find mod data for custom clump wildflour.foragelocations_MagicMushStump. Resource will stay as default clump.
[01:11:17 INFO  Item extensions] Couldn't find mod data for custom clump wildflour.foragelocations_WildMushLog. Resource will stay as default clump.
[01:11:17 INFO  Item extensions] Couldn't find mod data for custom clump wildflour.foragelocations_MagicMushStump. Resource will stay as default clump.
[01:11:17 INFO  Item extensions] Couldn't find mod data for custom clump wildflour.foragelocations_MagicMushLog. Resource will stay as default clump.
[01:11:17 INFO  Item extensions] Couldn't find mod data for custom clump wildflour.foragelocations_WildMushStump. Resource will stay as default clump.
[01:11:17 INFO  Item extensions] Couldn't find mod data for custom clump wildflour.foragelocations_WildMushStump. Resource will stay as default clump.
[01:11:17 TRACE Multiple Mini Obelisks] []
[01:11:17 TRACE Greenhouse Sprinklers] OnDayStart hit. Greenhouse Level 1
[01:11:17 INFO  Greenhouse Sprinklers] Watering the Greenhouse
[01:11:17 TRACE Greenhouse Sprinklers] Greenhouse Located
[01:11:17 TRACE Greenhouse Sprinklers] Found 237 terrainfeatures in Greenhouse
[01:11:17 TRACE Greenhouse Sprinklers] 225 tiles watered.
[01:11:17 TRACE Greenhouse Sprinklers] Watering pots in greenhouse
[01:11:17 TRACE Greenhouse Sprinklers] 0 Pots Watered
[01:11:17 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[01:11:17 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Bryle' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:17 TRACE SMAPI] Content Patcher edited Characters/schedules/Bryle (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Wildflour.AtelierGoods_ShopkeeperGrove' (for the 'Wildflour's Atelier Goods' content pack).
[01:11:18 TRACE SMAPI] Content Patcher edited Maps/Wildflour.AtelierGoods_ShopkeeperGrove (for the 'Wildflour's Atelier Goods' content pack).
[01:11:18 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[01:11:18 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[01:11:18 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Way Back PT' content pack).
[01:11:18 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Wildflour's Atelier Goods' content pack).
[01:11:18 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Forager's Nooks and Crannies - New Maps for Stardew Valley' content pack).
[01:11:18 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Frontier Farm' content pack).
[01:11:18 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'MSVE' content pack).
[01:11:18 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:18 TRACE SMAPI] Invalidated 3 asset names (Characters/schedules/Bryle, Maps/Forest, Maps/Wildflour.AtelierGoods_ShopkeeperGrove).
Propagated 3 core assets (Characters/schedules/Bryle, Maps/Forest, Maps/Wildflour.AtelierGoods_ShopkeeperGrove).
Updated NPC warp route cache.
[01:11:18 TRACE Farm Type Manager] Day is starting. Loading config data.
[01:11:18 TRACE Farm Type Manager] Beginning file loading process...
[01:11:18 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Farm Type Manager
[01:11:18 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Farm Type Manager
[01:11:18 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[01:11:18 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[01:11:18 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Farm Type Manager
[01:11:18 TRACE Farm Type Manager] Checking file conditions...
[01:11:18 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[01:11:18 TRACE Farm Type Manager] Mod check successful: "FlashShifter.StardewValleyExpandedCP" does exist.
[01:11:18 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[01:11:18 TRACE Farm Type Manager] Content pack loaded successfully.
[01:11:18 TRACE Farm Type Manager] Loading files from content pack: Ridgeside Village (Farm Type Manager component)
[01:11:18 TRACE Farm Type Manager] Validating data from content pack: Ridgeside Village (Farm Type Manager component)
[01:11:18 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[01:11:18 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[01:11:18 TRACE Farm Type Manager] Validation complete for content pack: Ridgeside Village (Farm Type Manager component)
[01:11:18 TRACE Farm Type Manager] Checking file conditions...
[01:11:18 TRACE Farm Type Manager] Content pack loaded successfully.
[01:11:18 TRACE Farm Type Manager] Loading files from content pack: (FTM) Wildflour's Atelier Goods
[01:11:18 TRACE Farm Type Manager] Validating data from content pack: (FTM) Wildflour's Atelier Goods
[01:11:18 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[01:11:18 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[01:11:18 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Wildflour's Atelier Goods
[01:11:18 TRACE Farm Type Manager] Checking file conditions...
[01:11:18 TRACE Farm Type Manager] Content pack loaded successfully.
[01:11:18 TRACE Farm Type Manager] Loading files from content pack: (FTM) Forager's Nooks and Crannies
[01:11:18 TRACE Farm Type Manager] Validating data from content pack: (FTM) Forager's Nooks and Crannies
[01:11:18 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[01:11:18 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[01:11:18 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Forager's Nooks and Crannies
[01:11:18 TRACE Farm Type Manager] Checking file conditions...
[01:11:18 TRACE Farm Type Manager] Content pack loaded successfully.
[01:11:18 TRACE Farm Type Manager] Loading files from content pack: Frontier Farm Forage Locations
[01:11:18 TRACE Farm Type Manager] Validating data from content pack: Frontier Farm Forage Locations
[01:11:18 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[01:11:18 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[01:11:18 TRACE Farm Type Manager] Validation complete for content pack: Frontier Farm Forage Locations
[01:11:18 TRACE Farm Type Manager] Checking file conditions...
[01:11:18 TRACE Farm Type Manager] Farm type condition(s) found. Checking...
[01:11:18 TRACE Farm Type Manager] Farm type matched a setting. File allowed.
[01:11:18 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[01:11:18 TRACE Farm Type Manager] Mod check successful: "flashshifter.FrontierFarm" does exist.
[01:11:18 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[01:11:18 TRACE Farm Type Manager] Content pack loaded successfully.
[01:11:18 TRACE Farm Type Manager] Loading files from content pack: LASV Forage
[01:11:18 TRACE Farm Type Manager] Validating data from content pack: LASV Forage
[01:11:18 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[01:11:18 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[01:11:18 TRACE Farm Type Manager] Validation complete for content pack: LASV Forage
[01:11:18 TRACE Farm Type Manager] Checking file conditions...
[01:11:18 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[01:11:18 TRACE Farm Type Manager] Mod check successful: "Rafseazz.LunnaCP" does exist.
[01:11:18 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[01:11:18 TRACE Farm Type Manager] Content pack loaded successfully.
[01:11:18 TRACE Farm Type Manager] All available content packs checked.
[01:11:18 TRACE Farm Type Manager] Loading files from FarmTypeManager/data
[01:11:18 TRACE Farm Type Manager] Validating data from FarmTypeManager/data
[01:11:18 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[01:11:18 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[01:11:18 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data
[01:11:18 TRACE Farm Type Manager] Checking file conditions...
[01:11:18 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully.
[01:11:18 TRACE Farm Type Manager] Checking for saved objects that went missing overnight.
[01:11:19 TRACE Farm Type Manager] Missing objects: 1. Respawned: 1. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[01:11:19 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[01:11:19 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[01:11:19 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[01:11:19 TRACE Farm Type Manager] Missing objects: 1. Respawned: 1. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[01:11:19 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[01:11:19 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[01:11:19 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Farm Type Manager
[01:11:19 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Wand Chest" (Custom_HighlandsOutpost)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Monster Splitter Chest" (Custom_CastleVillageOutpost)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Heavy Shield Chest" (Custom_CastleVillageOutpost)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Cave SVE fruit spawns" (FarmCave)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: FarmCave". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 1" (Forest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 2" (Forest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 3" (Forest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Pelican Town" (Town)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Pelican Town" (Town)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Bus Stop" (BusStop)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Backwoods" (Backwoods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Forest" (Forest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Forest" (Forest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Mountain" (Mountain)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Mountain" (Mountain)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Adventurer Summit" (Custom_AdventurerSummit)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 15. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_AdventurerSummit: 1
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Adventurer Summit" (Custom_AdventurerSummit)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Garden" (Custom_Garden)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Tide Pool Spawns" (Custom_FableReef)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 4
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Tide Pool Spawns" (Custom_FableReef)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 3
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Beach Spawns" (Custom_FableReef)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 18
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Beach Spawns" (Custom_FableReef)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 1
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Dried Sand Dollar spawns" (Beach)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Big Conch spawns" (Beach)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Day conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 2" (Beach)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Year conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Beach: 2
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Beach forage area 2" (Beach)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 3" (Beach)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 1" (Forest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Year conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 3" (Forest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Year conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Desert forage spawns" (Desert)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Desert: 3
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Desert forage spawns" (Desert)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "BackWoods forage area 1" (BackWoods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at BackWoods: 1
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "BackWoods forage area 1" (BackWoods)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "SVESummit forage area 1" (Custom_SVESummit)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 2
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "SVESummit forage area 1" (Custom_SVESummit)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 4
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 2
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 2" (Summit)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Summit: 2
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 2" (Summit)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 3" (Summit)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Summit: 4
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 3" (Summit)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 4" (Summit)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 5" (Summit)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 6" (Summit)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Summit: 4
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 6" (Summit)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 1" (Mountain)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Mountain: 1
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 1" (Mountain)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 2" (Mountain)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Year conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Mountain: 2
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 2" (Mountain)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "RailRoad forage area 1" (RailRoad)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at RailRoad: 1
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "RailRoad forage area 1" (RailRoad)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_BlueMoonVineyard: 0
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Garden forage area 1" (Custom_Garden)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 3
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Garden forage area 1" (Custom_Garden)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 5" (Custom_JunimoWoods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Year conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 17
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 1" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 9
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 1" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 2" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 2" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 3" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 4" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 5" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 6" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 3
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 6" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 7" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 8" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 9" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 10" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Extra forage in expanded secret woods" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Woods: 3
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Extra forage in expanded secret woods" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Extra fiddlehead fern forage in expanded secret woods during summer" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Bearberrys Spawns" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Woods: 1
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Bearberrys Spawns" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 1" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Woods: 4
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Woods forage area 1" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 2" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Woods: 3
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Woods forage area 2" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Ancient Ferns Spawns" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Day conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Salal Berry Spawns" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Day conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Woods: 2
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Salal Berry Spawns" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Smelly Rafflesia spawns" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Poison berry spawns" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "poison mushroom spawns" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "mushroom colony spawns" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover spawns" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Year conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Year conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 7
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 3
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Woods sweet gem berry seed" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 26
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns - Challenging" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn - double chance to spawn with challenging config" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Fern and mushroom spawns" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 46
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 116
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 42
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 19
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_ShearwaterBridge: 4
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest Spawns" (Custom_TreasureCave)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 16
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul extra spawns - Challenging" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 9
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Extra Spawns - Challenging" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 23
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Sword Spawn" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Year conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Rapier Spawn" (Railroad)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Year conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 15
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn again on Challenging config" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Enchanted Grove Dewdrop Berry spawns" (Custom_EnchantedGrove)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Day conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 60
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 60
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2)
[01:11:19 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[01:11:19 TRACE Farm Type Manager] Starting forage generation for this content pack: Ridgeside Village (Farm Type Manager component)
[01:11:19 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Hike Forage" (Custom_Ridgeside_RSVTheHike)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RSVTheHike: 20
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Hike Forage" (Custom_Ridgeside_RSVTheHike)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Village Forage" (Custom_Ridgeside_RidgesideVillage)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgesideVillage: 7
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Village Forage" (Custom_Ridgeside_RidgesideVillage)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forage" (Custom_Ridgeside_Ridge)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_Ridge: 5
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forage" (Custom_Ridgeside_Ridge)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Falls Forage" (Custom_Ridgeside_RidgeFalls)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeFalls: 5
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Falls Forage" (Custom_Ridgeside_RidgeFalls)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Forage" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 18
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Forage" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "RSV RidgeForest Mid-Tier Treasures" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 1
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "RSV RidgeForest Mid-Tier Treasures" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "RSV RidgeForest Good-Tier Treasures" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 18. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 1
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "RSV RidgeForest Good-Tier Treasures" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "RSV RidgeForest God-Tier Treasures" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Mistbloom" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Yellow Wood Sculpture" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Silver Fish Bones" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 2
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Silver Fish Bones" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Inked Fossil" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 2
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Inked Fossil" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Nightblack Diamond" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 2
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Nightblack Diamond" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Shell Bracelet" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Aguar Fruit Cave" (Custom_Ridgeside_AguarCave)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasDialogueAnswer". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Aguar Flower Cave" (Custom_Ridgeside_AguarCave)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasDialogueAnswer". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Summit Farm Forage" (Custom_Ridgeside_SummitFarm)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Ridgeside Village (Farm Type Manager component)
[01:11:19 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Wildflour's Atelier Goods
[01:11:19 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Town" (Town)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Desert" (Desert)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Desert: 2
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Desert" (Desert)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Secret Woods" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Woods: 2
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Secret Woods" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Island West" (IslandWest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at IslandWest: 4
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Island West" (IslandWest)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Forest" (Forest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Forest: 1
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Forest" (Forest)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage SVAA Forest" (Custom_WaterfallForest)
[01:11:19 TRACE Farm Type Manager] No map named "Custom_WaterfallForest" could be found. Forage won't be spawned there.
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage SVAA Forest NORTH" (Custom_WaterfallForest_N)
[01:11:19 TRACE Farm Type Manager] No map named "Custom_WaterfallForest_N" could be found. Forage won't be spawned there.
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Backwoods" (Backwoods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Backwoods SVAA" (Custom_Backwoods_N)
[01:11:19 TRACE Farm Type Manager] No map named "Custom_Backwoods_N" could be found. Forage won't be spawned there.
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Mountain" (Mountain)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Island North" (IslandNorth)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at IslandNorth: 2
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Island North" (IslandNorth)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Bus Stop" (BusStop)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at BusStop: 1
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Bus Stop" (BusStop)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Railroad" (Railroad)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Railroad: 4
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Railroad" (Railroad)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Beach" (Beach)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Beach: 0
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Beach" (Beach)
[01:11:19 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Wildflour's Atelier Goods
[01:11:19 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Forager's Nooks and Crannies
[01:11:19 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Abandoned Farm Forage Vanilla" (Wildflour.NooksCrannies_AbandonedFarmhouse)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_AbandonedFarmhouse: 2
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Abandoned Farm Forage Vanilla" (Wildflour.NooksCrannies_AbandonedFarmhouse)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Orchard Forage Vanilla" (Wildflour.NooksCrannies_SecretOrchard)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Orchard Forage Saplings Rare" (Wildflour.NooksCrannies_SecretOrchard)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Mystical Forest Forage WildFood" (Wildflour.NooksCrannies_MysticalForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_MysticalForest: 4
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Mystical Forest Forage WildFood" (Wildflour.NooksCrannies_MysticalForest)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Mystical Forest Forage Vanilla" (Wildflour.NooksCrannies_MysticalForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_MysticalForest: 4
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Mystical Forest Forage Vanilla" (Wildflour.NooksCrannies_MysticalForest)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Rainforest Retreat Forage WildFood" (Wildflour.NooksCrannies_RainforestRetreat)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_RainforestRetreat: 2
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Rainforest Retreat Forage WildFood" (Wildflour.NooksCrannies_RainforestRetreat)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Mermaid Grotto Forage WildFood" (Wildflour.NooksCrannies_MermaidGrotto)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_MermaidGrotto: 0
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Mermaid Grotto Forage WildFood" (Wildflour.NooksCrannies_MermaidGrotto)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Crystal Cave Forage Geodes and Monster Loot" (Wildflour.NooksCrannies_CrystalCave)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_CrystalCave: 8
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Crystal Cave Forage Geodes and Monster Loot" (Wildflour.NooksCrannies_CrystalCave)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Crystal Cave Forage Gems Minerals" (Wildflour.NooksCrannies_CrystalCave)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 10. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_CrystalCave: 6
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Crystal Cave Forage Gems Minerals" (Wildflour.NooksCrannies_CrystalCave)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Mermaid Grotto Forage Vanilla" (Wildflour.NooksCrannies_MermaidGrotto)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_MermaidGrotto: 2
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Mermaid Grotto Forage Vanilla" (Wildflour.NooksCrannies_MermaidGrotto)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Frog Hollow Forage WildFood" (Wildflour.NooksCrannies_FrogHollow)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_FrogHollow: 0
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Frog Hollow Forage WildFood" (Wildflour.NooksCrannies_FrogHollow)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Frog Hollow Forage Vanilla" (Wildflour.NooksCrannies_FrogHollow)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_FrogHollow: 0
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Frog Hollow Forage Vanilla" (Wildflour.NooksCrannies_FrogHollow)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Old Forest Forage Vanilla" (Wildflour.NooksCrannies_OldForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_OldForest: 6
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Old Forest Forage Vanilla" (Wildflour.NooksCrannies_OldForest)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Old Forest Forage WildFood" (Wildflour.NooksCrannies_OldForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_OldForest: 2
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Old Forest Forage WildFood" (Wildflour.NooksCrannies_OldForest)
[01:11:19 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Forager's Nooks and Crannies
[01:11:19 TRACE Farm Type Manager] Starting forage generation for this content pack: Frontier Farm Forage Locations
[01:11:19 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Forage" (Farm)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Farm: 2
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Forage" (Farm)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Frontier Farm Sapling Spawns 1" (Farm)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Frontier Farm Sapling Spawns 2" (Farm)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Diggable Sapling Spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 4
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Diggable Sapling Spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Tree Coin Spots" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Tide Pool Spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 12
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Tide Pool Spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Forage" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 22
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Forage" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Fall Mushrooms" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Republic Frontier Spring, Summer, Winter forest spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 19
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Republic Frontier Spring, Summer, Winter forest spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Frontier Farm Forage Locations
[01:11:19 TRACE Farm Type Manager] Starting forage generation for this content pack: LASV Forage
[01:11:19 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "Umuwi Forage" (Custom_LASV_Umuwi)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_LASV_Umuwi: 25
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "Umuwi Forage" (Custom_LASV_Umuwi)
[01:11:19 TRACE Farm Type Manager] Checking forage settings for this area: "FallsCave Forage" (Custom_LASV_FallsCave)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[01:11:19 TRACE Farm Type Manager] Forage types found: 8. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_LASV_FallsCave: 3
[01:11:19 TRACE Farm Type Manager] Forage generation complete for this area: "FallsCave Forage" (Custom_LASV_FallsCave)
[01:11:19 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: LASV Forage
[01:11:19 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Evereve_391059699.json
[01:11:19 TRACE Farm Type Manager] Forage generation is disabled for this file.
[01:11:19 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete.
[01:11:19 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Farm Type Manager
[01:11:19 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Junimo Woods Meteor Spawn" (Custom_JunimoWoods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Day conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Grandpas Shed Logs" (Custom_GrandpasShedOutside)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=611439". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[01:11:19 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[01:11:19 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[01:11:19 TRACE Farm Type Manager] Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5.
[01:11:19 TRACE Farm Type Manager] Large object generation complete for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Log Spawns" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Stump Spawns" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Woods Stump Spawns" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[01:11:19 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[01:11:19 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[01:11:19 TRACE Farm Type Manager] Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Woods: 9.
[01:11:19 TRACE Farm Type Manager] Large object generation complete for this area: "Woods Stump Spawns" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Forest West Log" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Boulder Spawns" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[01:11:19 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[01:11:19 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[01:11:19 TRACE Farm Type Manager] Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[01:11:19 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[01:11:19 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[01:11:19 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[01:11:19 TRACE Farm Type Manager] Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[01:11:19 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[01:11:19 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[01:11:19 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[01:11:19 TRACE Farm Type Manager] Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[01:11:19 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[01:11:19 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[01:11:19 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[01:11:19 TRACE Farm Type Manager] Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[01:11:19 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[01:11:19 TRACE Farm Type Manager] Starting large object generation for this content pack: Ridgeside Village (Farm Type Manager component)
[01:11:19 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "RSV Ridge Log" (Custom_Ridgeside_Ridge)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Ridgeside Village (Farm Type Manager component)
[01:11:19 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Wildflour's Atelier Goods
[01:11:19 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[01:11:19 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Forager's Nooks and Crannies
[01:11:19 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "OldForestStumps" (Wildflour.NooksCrannies_OldForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[01:11:19 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[01:11:19 TRACE Farm Type Manager] Find Existing Objects enabled. Using save file data from a previous search.
[01:11:19 TRACE Farm Type Manager] Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_OldForest: 2.
[01:11:19 TRACE Farm Type Manager] Large object generation complete for this area: "OldForestStumps" (Wildflour.NooksCrannies_OldForest)
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Secret Forage Location Giant Melon" (Wildflour.NooksCrannies_Ruins)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Secret Forage Location Giant Strawberry" (Wildflour.NooksCrannies_Ruins)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[01:11:19 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[01:11:19 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the 'Wildflour's Atelier Goods' content pack).
[01:11:19 TRACE SMAPI] Json Assets edited Data/GiantCrops.
[01:11:19 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[01:11:19 TRACE Farm Type Manager] Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_Ruins: 1.
[01:11:19 TRACE Farm Type Manager] Large object generation complete for this area: "Secret Forage Location Giant Strawberry" (Wildflour.NooksCrannies_Ruins)
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Secret Forage Location Giant Pumpkin" (Wildflour.NooksCrannies_Ruins)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Secret Forage Location Giant Lavender" (Wildflour.NooksCrannies_Ruins)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[01:11:19 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[01:11:19 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[01:11:19 TRACE Farm Type Manager] Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_Ruins: 1.
[01:11:19 TRACE Farm Type Manager] Large object generation complete for this area: "Secret Forage Location Giant Lavender" (Wildflour.NooksCrannies_Ruins)
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Secret Forage Location Giant Mint" (Wildflour.NooksCrannies_Ruins)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[01:11:19 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[01:11:19 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[01:11:19 TRACE Farm Type Manager] Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_Ruins: 1.
[01:11:19 TRACE Farm Type Manager] Large object generation complete for this area: "Secret Forage Location Giant Mint" (Wildflour.NooksCrannies_Ruins)
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Mystic Forest Clumps" (Wildflour.NooksCrannies_MysticalForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[01:11:19 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[01:11:19 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[01:11:19 TRACE Farm Type Manager] Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_MysticalForest: 2.
[01:11:19 TRACE Farm Type Manager] Large object generation complete for this area: "Mystic Forest Clumps" (Wildflour.NooksCrannies_MysticalForest)
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Mystic Forest Giant Crops" (Wildflour.NooksCrannies_MysticalForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[01:11:19 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[01:11:19 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[01:11:19 TRACE Farm Type Manager] Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_MysticalForest: 2.
[01:11:19 TRACE Farm Type Manager] Large object generation complete for this area: "Mystic Forest Giant Crops" (Wildflour.NooksCrannies_MysticalForest)
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Wild Food Abandoned Farmhouse Clumps" (Wildflour.NooksCrannies_AbandonedFarmhouse)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[01:11:19 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[01:11:19 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[01:11:19 TRACE Farm Type Manager] Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_AbandonedFarmhouse: 1.
[01:11:19 TRACE Farm Type Manager] Large object generation complete for this area: "Wild Food Abandoned Farmhouse Clumps" (Wildflour.NooksCrannies_AbandonedFarmhouse)
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Vanilla Abandoned Farmhouse Clumps" (Wildflour.NooksCrannies_AbandonedFarmhouse)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[01:11:19 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[01:11:19 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[01:11:19 TRACE Farm Type Manager] Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_AbandonedFarmhouse: 0.
[01:11:19 TRACE Farm Type Manager] Large object generation complete for this area: "Vanilla Abandoned Farmhouse Clumps" (Wildflour.NooksCrannies_AbandonedFarmhouse)
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "WF Giant Crops Abandoned Farmhouse" (Wildflour.NooksCrannies_AbandonedFarmhouse)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[01:11:19 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[01:11:19 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[01:11:19 TRACE Farm Type Manager] Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_AbandonedFarmhouse: 1.
[01:11:19 TRACE Farm Type Manager] Large object generation complete for this area: "WF Giant Crops Abandoned Farmhouse" (Wildflour.NooksCrannies_AbandonedFarmhouse)
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Wild Food Old Growth Forest Clumps" (Wildflour.NooksCrannies_OldForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[01:11:19 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[01:11:19 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[01:11:19 TRACE Farm Type Manager] Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_OldForest: 1.
[01:11:19 TRACE Farm Type Manager] Large object generation complete for this area: "Wild Food Old Growth Forest Clumps" (Wildflour.NooksCrannies_OldForest)
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Wild Food Giant Crops Old Growth Forest" (Wildflour.NooksCrannies_OldForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[01:11:19 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[01:11:19 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[01:11:19 TRACE Farm Type Manager] Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_OldForest: 1.
[01:11:19 TRACE Farm Type Manager] Large object generation complete for this area: "Wild Food Giant Crops Old Growth Forest" (Wildflour.NooksCrannies_OldForest)
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Wild Food Frog Hollow Clumps" (Wildflour.NooksCrannies_FrogHollow)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[01:11:19 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[01:11:19 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[01:11:19 TRACE Farm Type Manager] Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_FrogHollow: 1.
[01:11:19 TRACE Farm Type Manager] Large object generation complete for this area: "Wild Food Frog Hollow Clumps" (Wildflour.NooksCrannies_FrogHollow)
[01:11:19 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: (FTM) Forager's Nooks and Crannies
[01:11:19 TRACE Farm Type Manager] Starting large object generation for this content pack: Frontier Farm Forage Locations
[01:11:19 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Log Spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Year conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Boulder Spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Year conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Stump Spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Year conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Ferngill Republic Frontier Recurring Stump Spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[01:11:19 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[01:11:19 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[01:11:19 TRACE Farm Type Manager] Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 20.
[01:11:19 TRACE Farm Type Manager] Large object generation complete for this area: "Ferngill Republic Frontier Recurring Stump Spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorite" (Farm)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Year conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Cauliflower Spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Giant Melon Spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Giant Pumpkin Spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking large object settings for this area: "Secondary Meteorite Spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Frontier Farm Forage Locations
[01:11:19 TRACE Farm Type Manager] Starting large object generation for this content pack: LASV Forage
[01:11:19 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[01:11:19 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Evereve_391059699.json
[01:11:19 TRACE Farm Type Manager] Large object generation is disabled for this file.
[01:11:19 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete.
[01:11:19 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Farm Type Manager
[01:11:19 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[01:11:19 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[01:11:19 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 65.
[01:11:19 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[01:11:19 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 76.
[01:11:19 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[01:11:19 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 88.
[01:11:19 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[01:11:19 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[01:11:19 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_HighlandsCavern). Next area...
[01:11:19 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns - Low Memory" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[01:11:19 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 218.
[01:11:19 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Stone + Geode Spawns - Low Memory" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[01:11:19 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 9.
[01:11:19 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking ore settings for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[01:11:19 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 7.
[01:11:19 TRACE Farm Type Manager] Ore generation process complete for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[01:11:19 TRACE Farm Type Manager] Checking ore settings for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[01:11:19 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 64.
[01:11:19 TRACE Farm Type Manager] Ore generation process complete for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[01:11:19 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[01:11:19 TRACE Farm Type Manager] Starting ore generation for this content pack: Ridgeside Village (Farm Type Manager component)
[01:11:19 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[01:11:19 TRACE Farm Type Manager] Checking ore settings for this area: "RSV Ridge Forest Ore" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[01:11:19 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 20.
[01:11:19 TRACE Farm Type Manager] Ore generation process complete for this area: "RSV Ridge Forest Ore" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking ore settings for this area: "RSV Summit Farm Ore Area" (Custom_Ridgeside_SummitFarm)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_Ridgeside_SummitFarm). Next area...
[01:11:19 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Ridgeside Village (Farm Type Manager component)
[01:11:19 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Wildflour's Atelier Goods
[01:11:19 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[01:11:19 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Forager's Nooks and Crannies
[01:11:19 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[01:11:19 TRACE Farm Type Manager] Checking ore settings for this area: "Crystal Cave Ore" (Wildflour.NooksCrannies_CrystalCave)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[01:11:19 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Wildflour.NooksCrannies_CrystalCave: 15.
[01:11:19 TRACE Farm Type Manager] Ore generation process complete for this area: "Crystal Cave Ore" (Wildflour.NooksCrannies_CrystalCave)
[01:11:19 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: (FTM) Forager's Nooks and Crannies
[01:11:19 TRACE Farm Type Manager] Starting ore generation for this content pack: Frontier Farm Forage Locations
[01:11:19 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[01:11:19 TRACE Farm Type Manager] Checking ore settings for this area: "Hidden Cave ore spawns" (Custom_FrontierFarm_HiddenCave)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[01:11:19 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_FrontierFarm_HiddenCave: 1.
[01:11:19 TRACE Farm Type Manager] Ore generation process complete for this area: "Hidden Cave ore spawns" (Custom_FrontierFarm_HiddenCave)
[01:11:19 TRACE Farm Type Manager] Checking ore settings for this area: "Underground Tunnel Omnio Geode Spawns" (Custom_FrontierFarm_UndergroundTunnel)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[01:11:19 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_FrontierFarm_UndergroundTunnel: 5.
[01:11:19 TRACE Farm Type Manager] Ore generation process complete for this area: "Underground Tunnel Omnio Geode Spawns" (Custom_FrontierFarm_UndergroundTunnel)
[01:11:19 TRACE Farm Type Manager] Checking ore settings for this area: "Ferngill Republic Frontier Cave Ore and Mineral Spawns" (Custom_FerngillRepublicFrontier_Cave)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[01:11:19 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier_Cave: 9.
[01:11:19 TRACE Farm Type Manager] Ore generation process complete for this area: "Ferngill Republic Frontier Cave Ore and Mineral Spawns" (Custom_FerngillRepublicFrontier_Cave)
[01:11:19 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Frontier Farm Forage Locations
[01:11:19 TRACE Farm Type Manager] Starting ore generation for this content pack: LASV Forage
[01:11:19 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[01:11:19 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Evereve_391059699.json
[01:11:19 TRACE Farm Type Manager] Ore generation is disabled for this file.
[01:11:19 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete.
[01:11:19 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Farm Type Manager
[01:11:19 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 1" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 2" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 3" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 4" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "green slime" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Woods: 15.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Secret Wood slime spawns 4" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 7.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 3.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Wilderness Golem" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 58.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - Challenging" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 23.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior - Challenging" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - 15% chance of a double spawn" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Ghost" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 38.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns - Challenging" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - Challenging" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 22.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - Challenging" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (1)" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (2)" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (3)" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (4)" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (5)" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (6)" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (7)" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (8)" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (9)" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (10)" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (11)" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (12)" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (13)" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (14)" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (15)" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (16)" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (17)" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Rare Swarm" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 19.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 19.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 35.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 18.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 7.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - Void Delight" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static - Low Memory" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 80.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Static - Low Memory" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Low Memory" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 62.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - Low Memory" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Low Memory" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 32.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Low Memory" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Low Memory" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 13.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Spawns - Low Memory" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 6.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory - Void Salmon Sushi" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - Low Memory" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 45.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens - Low Memory" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Red Slime Aggro Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 36.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Red Slime Aggro Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns Starting Area - Low Memory" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns Starting Area - Low Memory" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards - Low Memory" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 18.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Boneyard Guards - Low Memory" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Challenging" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands, HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Challenging" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands, HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros - Challenging" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands, HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Challenging" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands, HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns - Challenging" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands, HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1 - Challenging" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands, HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2 - timed spawns - Challenging" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands, HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Void Salmon Sushi" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands, HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging - Void Salmon Sushi" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands, HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 25.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns - Challenging" (Custom_IridiumQuarry)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 16.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - Low Memory" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 50.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns - Low Memory" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - low memory" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 30.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns - shadow mobs - low memory" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_LowMemoryHighlands, HasSeenEvent:|contains=1090508". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed - low memory" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring - Low Memory" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer - Low Memory" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall - Low Memory" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter - Low Memory" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 19.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter - Low Memory" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring - Low Memory" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer - Low Memory" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall - Low Memory" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter - Low Memory" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 40.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Primary Spawns Winter - Low Memory" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Spring" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Summer" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Fall" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Winter" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands, HasSeenEvent:AnyPlayer|contains=55134263". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Spawns" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 5" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 15.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_Highlands monster area 5" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom green mushrooms - rain drop" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SPRING]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SUMMER]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [FALL]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [WINTER]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forest Ambush [WINTER]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SPRING]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SUMMER]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [FALL]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [WINTER]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Ruins Ambush [WINTER]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SPRING]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SUMMER]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [FALL]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [WINTER]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Ambush [WINTER]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SUMMER]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 120.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - betrayed" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_HighlandsCavern monster area 1" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Challenging" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Challenging" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Aggros - Challenging" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 17.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 34.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 160.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Challenging" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 40.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns - Challenging" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 1" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 23.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 3" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 25.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Swarm 3" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 4" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 6" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 7" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 8" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 9" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 10" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 11" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 12" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 13" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 14" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[01:11:19 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[01:11:19 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops - Challenging" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands, HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Rare Prismatic Shard Drop" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands, HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Specific Coordinates - Challenging" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands, HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 32.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds - betrayed" (Custom_HighlandsCavern)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Fungus Seed - winter" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 14.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Fungus Seed - winter" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Summer]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 25.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Boss" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Boss" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 1" (Custom_Highlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134259". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster - Rare Boss Rush Event where players are not meant to survive" (Custom_CrimsonBadlands)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Town" (Town)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Town" (Town)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town" (Town)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town - betrayed" (Town)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Backwoods" (Backwoods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Backwoods" (Backwoods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods" (Backwoods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods - betrayed" (Backwoods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Mountain" (Mountain)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Mountain" (Mountain)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain" (Mountain)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain - betrayed" (Mountain)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Railroad" (Railroad)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Railroad" (Railroad)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad" (Railroad)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad - betrayed" (Railroad)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit - betrayed" (Custom_AdventurerSummit)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest" (Forest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest" (Forest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest" (Forest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest - betrayed" (Forest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Beach" (Beach)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Beach" (Beach)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach" (Beach)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach - betrayed" (Beach)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Bus Stop" (BusStop)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Bus Stop" (BusStop)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop" (BusStop)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop - betrayed" (BusStop)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Squid Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard - betrayed" (Custom_BlueMoonVineyard)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest West" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest West" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West - betrayed" (Custom_ForestWest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Woods" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Woods" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods - betrayed" (Woods)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[01:11:19 TRACE Farm Type Manager] Starting monster generation for this content pack: Ridgeside Village (Farm Type Manager component)
[01:11:19 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Corrupted Spirit" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 46.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Corrupted Spirit" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "RSV RidgeForest Wraith" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 34.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV RidgeForest Wraith" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Viperial" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "pepper rex" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 8.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Viperial" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "RSV RidgeForest Extra Viperials" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] CP conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: SkillLevel:Combat". Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Serpentine Beasts" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 50.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Serpentine Beasts" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Serperial" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "royal serpent" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 5.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Serperial" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Vanilla Ghosts" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 21.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Vanilla Ghosts" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Vanilla Grounded Monsters" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 95.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Vanilla Grounded Monsters" (Custom_Ridgeside_RidgeForest)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Corrupted Spirit" (Custom_Ridgeside_RSVSpiritRealm)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RSVSpiritRealm: 16.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Spirit Realm Corrupted Spirit" (Custom_Ridgeside_RSVSpiritRealm)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Wraith" (Custom_Ridgeside_RSVSpiritRealm)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RSVSpiritRealm: 15.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Spirit Realm Wraith" (Custom_Ridgeside_RSVSpiritRealm)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Viperial" (Custom_Ridgeside_RSVSpiritRealm)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "pepper rex" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RSVSpiritRealm: 5.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Spirit Realm Viperial" (Custom_Ridgeside_RSVSpiritRealm)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Serpentine Beasts" (Custom_Ridgeside_RSVSpiritRealm)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RSVSpiritRealm: 30.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Spirit Realm Serpentine Beasts" (Custom_Ridgeside_RSVSpiritRealm)
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Serperial" (Custom_Ridgeside_RSVSpiritRealm)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] GSQ conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "royal serpent" is 0. Setting it to 1.
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RSVSpiritRealm: 3.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Spirit Realm Serperial" (Custom_Ridgeside_RSVSpiritRealm)
[01:11:19 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Ridgeside Village (Farm Type Manager component)
[01:11:19 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Wildflour's Atelier Goods
[01:11:19 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[01:11:19 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Forager's Nooks and Crannies
[01:11:19 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[01:11:19 TRACE Farm Type Manager] Starting monster generation for this content pack: Frontier Farm Forage Locations
[01:11:19 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Spring Spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Summer Spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Fall Spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[01:11:19 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[01:11:19 TRACE Farm Type Manager] Checking monster settings for this area: "Wilderness Golem Winter Spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] Checking extra conditions for this area...
[01:11:19 TRACE Farm Type Manager] Season conditions found. Checking...
[01:11:19 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[01:11:19 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[01:11:19 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[01:11:19 TRACE Farm Type Manager] Potential spawns at Custom_FerngillRepublicFrontier: 12.
[01:11:19 TRACE Farm Type Manager] Monster spawn process complete for this area: "Wilderness Golem Winter Spawns" (Custom_FerngillRepublicFrontier)
[01:11:19 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Frontier Farm Forage Locations
[01:11:19 TRACE Farm Type Manager] Starting monster generation for this content pack: LASV Forage
[01:11:19 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[01:11:19 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Evereve_391059699.json
[01:11:19 TRACE Farm Type Manager] Monster generation is disabled for this file.
[01:11:19 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete.
[01:11:19 TRACE Farm Type Manager] Spawning objects set to appear at time: 600...
[01:11:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/RSVBeast1' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/RSVBeast3' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Apophis' (for the 'Stardew Valley Expanded' content pack).
[01:11:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BullyRex' (for the 'Stardew Valley Expanded' content pack).
[01:11:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/WildernessGolemWinter' (for the 'Stardew Valley Expanded' content pack).
[01:11:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowShamanDangerous' (for the 'Stardew Valley Expanded' content pack).
[01:11:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowBruteDangerous' (for the 'Stardew Valley Expanded' content pack).
[01:11:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptMummy' (for the 'Stardew Valley Expanded' content pack).
[01:11:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSpirit' (for the 'Stardew Valley Expanded' content pack).
[01:11:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonDangerous' (for the 'Stardew Valley Expanded' content pack).
[01:11:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/EvilMummy' (for the 'Stardew Valley Expanded' content pack).
[01:11:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonMageDangerous' (for the 'Stardew Valley Expanded' content pack).
[01:11:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampLurk' (for the 'Stardew Valley Expanded' content pack).
[01:11:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Poltergeist' (for the 'Stardew Valley Expanded' content pack).
[01:11:20 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 1429.
[01:11:20 TRACE NPC Map Locations] Unknown locations: Custom_BusStop_NoBus, Custom_Countryside_BusStop_Bus, Custom_Countryside_BusStop_NoBus, Custom_Countryside_ClaireHouse, Custom_DinoIsland_South, Custom_FakeEnchantedGrove, Custom_ForestWestOld, Custom_GoGoatRanch, Custom_GrampletonCoast, Custom_GrampletonFields_Small, Custom_GrampletonSuburbsOutskirts, Custom_JunimoWoods, Custom_LanceSecretWarp, Custom_LASV_BiankaDate, Custom_LASV_LunnaLake, Custom_LASV_LunnaWestForest, Custom_LASV_Umuwi, Custom_Ridgeside_AguarCaveFixed, Custom_Ridgeside_AguarCaveFixed_alt, Custom_Ridgeside_AmethyneCorp, Custom_Ridgeside_AmethyneJewelry, Custom_Ridgeside_AmethyneMine, Custom_Ridgeside_EmberNight, Custom_Ridgeside_JuneNPC_ResortDate, Custom_Ridgeside_KiarraPick, Custom_Ridgeside_LogCabinEventHall_Ballroom, Custom_Ridgeside_LogCabinEventHall_NightParty, Custom_Ridgeside_LogCabinEventHall_WeddingReception, Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp, Custom_Ridgeside_OldRSVKids, Custom_Ridgeside_PrincessVilleDate, Custom_Ridgeside_PurpleMansion_Ball, Custom_Ridgeside_Ridge_KennethDate_OFF, Custom_Ridgeside_Ridge_KennethDate_ON, Custom_Ridgeside_RidgePond, Custom_Ridgeside_RidgesideVillage_CookOff, Custom_Ridgeside_RidgesideVillage_Event, Custom_Ridgeside_RidgesideVillage_Fashion, Custom_Ridgeside_RSVCableCar, Custom_Ridgeside_RSVCliff_AlissaDate, Custom_Ridgeside_RSVCliff_FayeDate, Custom_Ridgeside_RSVCorineDate, Custom_Ridgeside_RSVEvacuationCenter, Custom_Ridgeside_RSVGathering, Custom_Ridgeside_RSVRoad, Custom_Ridgeside_RSVSewers, Custom_Ridgeside_RSVSkyGazing, Custom_Ridgeside_RSVSpiritRealm, Custom_Ridgeside_RSVTheRide, Custom_Ridgeside_RSVTheRide_static, Custom_Ridgeside_RSVWestCliff, Custom_Ridgeside_SummitFarm, Custom_Ridgeside_WeddingReceptionPic, Custom_Ridgeside_ZuzuCableCarView, Custom_SVESummit, Custom_TownEast, Custom_VictorSummit, Custom_WoodsCompat, DLX.PIF_MINE_Bagno_3292380969278601775_Spa, DLX.PIF_MINE_Sharogg.Balcony_3292380969278601775_Chaos, Gervig91.StardewAquariumCP_ExteriorMuseum, LewisBasement, Wildflour.AtelierGoods_ShopkeeperGrove, Wildflour.NooksCrannies_AbandonedFarmhouse, Wildflour.NooksCrannies_BerryGrove, Wildflour.NooksCrannies_FrogHollow, Wildflour.NooksCrannies_MermaidGrotto, Wildflour.NooksCrannies_MysticalForest, Wildflour.NooksCrannies_OldForest, Wildflour.NooksCrannies_RainforestRetreat, Wildflour.NooksCrannies_Ruins, Wildflour.NooksCrannies_SecretOrchard
[01:11:20 TRACE Central Station] Requested cache invalidation for 'Maps/Pathoschild.CentralStation'.
[01:11:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Pathoschild.CentralStation' (for the 'Central Station content' content pack).
[01:11:20 TRACE SMAPI] Central Station edited Maps/Pathoschild.CentralStation.
[01:11:20 TRACE SMAPI] Invalidated 1 asset names (Maps/Pathoschild.CentralStation).
Propagated 1 core assets (Maps/Pathoschild.CentralStation).
[01:11:20 TRACE Unlockable Bundles] Processing ShopPlacement.DayStarted for: P0 3292380969278601775
[01:11:20 TRACE Unlockable Bundles] resetDay was called by P0 3292380969278601775
[01:11:20 TRACE Unlockable Bundles] Requested cache invalidation for all assets matching a predicate.
[01:11:20 TRACE SMAPI] Invalidated 0 cache entries.
[01:11:20 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/Bundles'.
[01:11:20 TRACE SMAPI] Content Patcher edited UnlockableBundles/Bundles (for the 'Wildflour's Atelier Goods' content pack).
[01:11:20 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/ShopTextures/CCBundle'.
[01:11:20 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Florian_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove': {X:8 Y:15}
[01:11:20 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Rose_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove': {X:24 Y:12}
[01:11:20 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Toffee_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove': {X:28 Y:12}
[01:11:20 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Mason_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove': {X:40 Y:16}
[01:11:20 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Stout_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove': {X:44 Y:16}
[01:11:20 TRACE Unlockable Bundles] Requested cache invalidation for 'Data/Mail'.
[01:11:20 TRACE SMAPI] Invalidated 0 cache entries.
[01:11:20 TRACE Unlockable Bundles] RaisedIsReady for P0 3292380969278601775
[01:11:20 TRACE Ridgeside Village (SMAPI component)] Player has done following quests: 24,,6,1,14,100,101,7,8,15,16,9,25,11,12,104,102,105,107,106,108,109,110,103,111,17,112,113,115,116,98765,117,114,118,119,120,18,19,20,121,123,22743201,22743204,22743209,22743211,22743205
[01:11:20 TRACE Ridgeside Village (SMAPI component)] RSV questfactory rolled 0.6479115884974187
[01:11:20 WARN  Ridgeside Village (SMAPI component)] Failed parsing new quests.
[01:11:20 WARN  Ridgeside Village (SMAPI component)] Ridgeside Village (SMAPI component) failed loading content asset 'data/quests' from the game content.   at StardewModdingAPI.Framework.ModHelpers.GameContentHelper.Load[T](IAssetName assetName) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs:line 95
   at RidgesideVillage.Questing.QuestFactory.GetRandomHandCraftedQuest() in C:\Users\shekurika\source\repos\Ridgeside1_6\Ridgeside-Village-Mod\Ridgeside SMAPI Component 2.0\RidgesideVillage\Questing\QuestFactory.cs:line 62
   at RidgesideVillage.Questing.QuestFactory.GetDailyQuest() in C:\Users\shekurika\source\repos\Ridgeside1_6\Ridgeside-Village-Mod\Ridgeside SMAPI Component 2.0\RidgesideVillage\Questing\QuestFactory.cs:line 22
   at RidgesideVillage.Questing.QuestController.OnDayStarted(Object sender, DayStartedEventArgs e) in C:\Users\shekurika\source\repos\Ridgeside1_6\Ridgeside-Village-Mod\Ridgeside SMAPI Component 2.0\RidgesideVillage\Questing\QuestController.cs:line 238
[01:11:22 TRACE Item extensions] Found data...
[01:11:22 TRACE Item extensions] Found data...
[01:11:22 TRACE Item extensions] Found data...
[01:11:22 TRACE Item extensions] Found data...
[01:11:22 TRACE Item extensions] Found data...
[01:11:22 TRACE Item extensions] Found data...
[01:11:22 TRACE Item extensions] Found data...
[01:11:22 TRACE Item extensions] Found data...
[01:11:22 TRACE Item extensions] Found data...
[01:11:22 TRACE Item extensions] Found data...
[01:11:22 TRACE Item extensions] Found data...
[01:11:22 TRACE Item extensions] Found data...
[01:11:22 TRACE Item extensions] Found data...
[01:11:22 TRACE Item extensions] Found data...
[01:11:22 TRACE Item extensions] Found data...
[01:11:22 TRACE Item extensions] Found data...
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:25 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:25 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:26 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:26 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:27 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:27 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 TRACE SMAPI] Content Patcher edited Data/IncomingPhoneCalls (for the 'Stardew Valley Expanded' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Stardew Valley Expanded' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the '(CP) Life Cycle - Maru & Harvey' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Stardew Valley Expanded' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the '(CP) Life Cycle - Haley & Leah' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the '(CP) Life Cycle - Penny & Sam' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Stardew Valley Expanded' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Camilla' (for the 'Stardew Valley Expanded' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Camilla (for the 'Stardew Valley Expanded' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Camilla (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jadu' (for the 'Stardew Valley Expanded' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jadu (for the 'Stardew Valley Expanded' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Peaches' (for the 'Stardew Valley Expanded' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Peaches (for the 'Stardew Valley Expanded' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/ScarlettFake' (for the 'Stardew Valley Expanded' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/ScarlettFake (for the 'Stardew Valley Expanded' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Freya' (for the 'Stardew Valley Expanded' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Freya (for the 'Stardew Valley Expanded' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HighlandsDwarf (for the 'Stardew Valley Expanded' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Lunna' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lunna (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gellos' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gabbi' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Reenus' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Micco' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Antiunn' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Laarni' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Yvenn' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Bellia' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Oddi' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Undreya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Undreya (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Aguar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Aguar (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Aguar (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Alissa' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alissa (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Trinnie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Trinnie (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Bert' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Bert (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Ezekiel' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Ezekiel (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Corine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Corine (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jeric' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jeric (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Lenny' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lenny (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Flor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Flor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Philip' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Philip (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Keahi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Keahi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Pika' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pika (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jio' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jio (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Blair' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Blair (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Carmen' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Carmen (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sonny' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sonny (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Anton' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Anton (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Shanice' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shanice (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Paula' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Paula (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Torts' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Torts (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Kiwi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kiwi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:28 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:28 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 500
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 610...
[01:11:28 TRACE Farm Type Manager] Spawn process complete. Time: 610. Total objects spawned: 0.
[01:11:28 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ScheduleAnimationExtensionData'.
[01:11:30 TRACE SMAPI] Content Patcher edited LooseSprites/AquariumFish (for the 'Fishing Made Easy Suite' content pack).
[01:11:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Stardew Valley Expanded' content pack).
[01:11:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the '(CP) Life Cycle - Haley & Leah' content pack).
[01:11:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the '(CP) Life Cycle - Maru & Harvey' content pack).
[01:11:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Dianna' (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:35 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/RelicSpirit' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/RelicSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:36 TRACE Farm Type Manager] Spawning objects set to appear at time: 620...
[01:11:36 TRACE Farm Type Manager] Spawn process complete. Time: 620. Total objects spawned: 0.
[01:11:41 TRACE SMAPI] Happy Home Designer edited Data/Shops.
[01:11:41 TRACE SMAPI] PIF - Personal Rooms edited Data/Shops.
[01:11:41 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Valley Expanded' content pack).
[01:11:41 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:41 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Fishing Made Easy Suite' content pack).
[01:11:41 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Orangeblossom's Furniture Catalogue' content pack).
[01:11:41 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Central Station content' content pack).
[01:11:41 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Plant Lovers Furniture' content pack).
[01:11:41 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Wall Decorations' content pack).
[01:11:41 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Wildflour's Atelier Goods' content pack).
[01:11:41 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Fairy Garden Indoor Furniture' content pack).
[01:11:41 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Boutique Bakery Furniture' content pack).
[01:11:41 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Bakery Cafe Furniture' content pack).
[01:11:41 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Aquarium (CP)' content pack).
[01:11:41 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:41 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Friendships Affect Prices' content pack).
[01:11:41 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Orangeblossom's Antique Bedroom Furniture Set' content pack).
[01:11:41 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Mega Furniture Catalogue' content pack).
[01:11:41 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ShopExtensionData'.
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Valley Expanded' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the '(CP) Life Cycle - Penny & Sam' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the '(CP) Life Cycle - Abigail & Sebastian' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Aquarium (CP)' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Stardew Valley Expanded' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the '(CP) Life Cycle - Haley & Leah' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the '(CP) Life Cycle - Penny & Sam' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the '(CP) Life Cycle - Maru & Harvey' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the '(CP) Life Cycle - Abigail & Sebastian' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Stardew Aquarium (CP)' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Stardew Valley Expanded' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the '(CP) Life Cycle - Haley & Leah' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the '(CP) Life Cycle - Penny & Sam' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the '(CP) Life Cycle - Maru & Harvey' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:11:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gertrude (for the 'Stardew Valley Expanded' content pack).
[01:11:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brock' (for the 'Stardew Valley Expanded' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brock (for the 'Stardew Valley Expanded' content pack).
[01:11:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Irene' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Irene (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Ariah' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Ariah (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Maive' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maive (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:43 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Nadaline' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Nadaline (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 630...
[01:11:43 TRACE Farm Type Manager] Spawn process complete. Time: 630. Total objects spawned: 0.
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Stardew Valley Expanded' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Stardew Aquarium (CP)' content pack).
[01:11:43 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:45 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:46 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:47 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:48 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:48 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:48 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:48 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:48 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:48 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:48 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:48 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:48 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:48 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:48 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:48 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:48 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:48 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:48 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:48 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:48 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:48 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:48 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 500
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:49 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:50 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:51 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:51 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 511
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:52 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:52 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.AnimatedSprite.animateOnce(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 500
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3649
   at StardewValley.Characters.Horse.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Horse.cs:line 385
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Game1._UpdateLocation_PatchedBy<leclair.bettercrafting>(Game1 this, GameLocation location, GameTime time)
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location)
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated)
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[01:11:53 WARN  Content Patcher] Can't apply load "Stardew Valley Expanded > Include code/npcs/charlie.json > Load Portraits/CharlieChicken" to Portraits/CharlieChicken: the FromFile file 'Assets/CharacterFiles/Portraits/NoPortraits/Charlie.png' doesn't exist.
[01:11:53 WARN  game] NPC CharlieChicken can't load portraits from 'Portraits/CharlieChicken': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/CharlieChicken.xnb'.
File name: '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Portraits/CharlieChicken.xnb'
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[01:11:54 TRACE SpaceCore] Event: BeforeWarp
[01:11:54 TRACE game] Warping to Farm
[01:11:54 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:54 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Stardew Valley Expanded' content pack).
[01:11:54 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:54 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Miihaus Fox Pets' content pack).
[01:11:54 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[01:11:54 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Frontier Farm' content pack).
[01:11:54 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Lance Come Earlier Pls' content pack).
[01:11:54 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Lunna - Astray in StardewValley' content pack).
[01:11:54 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:11:54 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:11:54 TRACE SMAPI] Recovering sprite batch from error...
[01:11:54 TRACE Visible Fish] Warped to Farm
[01:11:55 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[01:11:55 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[01:11:55 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:11:55 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack).
[01:11:55 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack).
[01:11:55 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Seeds N' Saplings' content pack).
[01:11:55 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'IdaIda's More Flooring and Paths' content pack).
[01:11:55 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Barn Animals' content pack).
[01:11:55 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Firefly Torch' content pack).
[01:11:55 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Better Crops and Foraging' content pack).
[01:11:55 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cottagecore_Fences' content pack).
[01:11:55 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Crops and Foraging' content pack).
[01:11:55 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack).
[01:11:55 TRACE SMAPI] Content Patcher loaded asset 'TileSheets/crops' (for the 'Lee's Pastel Crops' content pack).
[01:11:55 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack).
[01:11:55 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Seeds N' Saplings' content pack).
[01:11:56 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Better Crops and Foraging' content pack).
[01:11:56 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Cuter Crops and Foraging' content pack).
[01:11:56 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Stardew Valley Expanded' content pack).
[01:11:56 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Eden's Cottagecore Crystalarium' content pack).
[01:11:56 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Bog's Witchy Craftables' content pack).
[01:11:57 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Medieval_Craftables' content pack).
[01:11:57 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[01:11:57 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Teak & Teal Interface' content pack).
[01:11:57 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[01:11:57 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Rustic Country Town Interior' content pack).
[01:11:57 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[01:11:57 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[01:11:59 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Way Back PT' content pack).
[01:11:59 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Medieval_buildings' content pack).
[01:11:59 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack).
[01:11:59 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack).
[01:12:00 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Way Back PT' content pack).
[01:12:00 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'MSVE' content pack).
[01:12:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lunna' (for the 'Lunna - Astray in StardewValley' content pack).
[01:12:00 TRACE SMAPI] Content Patcher edited Portraits/Lunna (for the 'Lunna - Astray in StardewValley' content pack).
[01:12:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lunna' (for the 'Lunna - Astray in StardewValley' content pack).
[01:12:00 ERROR Content Patcher] Can't apply image patch "Lunna - Astray in StardewValley > Seasonal Outfits > assets/Data/SeasonalOutfits.json > Seasonal Portraits and Sprites (Characters/Lunna)" to Characters/Lunna: target area (X:0, Y:0, Width:128, Height:512) extends past the right edge of the image (Width:64), which isn't allowed. Patches can only extend the tilesheet downwards.
[01:12:00 TRACE SMAPI] Content Patcher edited Characters/Lunna (for the 'Lunna - Astray in StardewValley' content pack).
[01:12:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Bianka' (for the 'Lunna - Astray in StardewValley' content pack).
[01:12:00 TRACE SMAPI] Content Patcher edited Portraits/Bianka (for the 'Lunna - Astray in StardewValley' content pack).
[01:12:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Bianka' (for the 'Lunna - Astray in StardewValley' content pack).
[01:12:00 TRACE SMAPI] Content Patcher edited Characters/Bianka (for the 'Lunna - Astray in StardewValley' content pack).
[01:12:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Raphael' (for the 'Lunna - Astray in StardewValley' content pack).
[01:12:00 TRACE SMAPI] Content Patcher edited Portraits/Raphael (for the 'Lunna - Astray in StardewValley' content pack).
[01:12:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Raphael' (for the 'Lunna - Astray in StardewValley' content pack).
[01:12:00 ERROR Content Patcher] Can't apply image patch "Lunna - Astray in StardewValley > Seasonal Outfits > assets/Data/SeasonalOutfits.json > Seasonal Portraits and Sprites (Characters/Raphael)" to Characters/Raphael: target area (X:0, Y:0, Width:128, Height:384) extends past the right edge of the image (Width:64), which isn't allowed. Patches can only extend the tilesheet downwards.
[01:12:00 TRACE SMAPI] Content Patcher edited Characters/Raphael (for the 'Lunna - Astray in StardewValley' content pack).
[01:12:00 TRACE SMAPI] Invalidated 14 asset names (Characters/Bianka, Characters/Lunna, Characters/Raphael, CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/townInterior, Maps/winter_outdoorsTileSheet, Maps/winter_town, Portraits/Bianka, Portraits/Lunna, Portraits/Raphael, TileSheets/Craftables, TileSheets/crops).
Propagated 13 core assets (Characters/Bianka, Characters/Lunna, Characters/Raphael, LooseSprites/font_bold, Maps/springobjects, Maps/townInterior, Maps/winter_outdoorsTileSheet, Maps/winter_town, Portraits/Bianka, Portraits/Lunna, Portraits/Raphael, TileSheets/Craftables, TileSheets/crops).
[01:12:00 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Earthy Recolour' content pack).
[01:12:00 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Medieval_buildings' content pack).
[01:12:00 TRACE SMAPI] Content Patcher edited Buildings/Well (for the 'Medieval_buildings' content pack).
[01:12:00 TRACE SMAPI] Content Patcher edited Buildings/Silo (for the 'Medieval_buildings' content pack).
[01:12:00 TRACE SMAPI] Content Patcher loaded asset 'Buildings/MedievalTinyShed' (for the '(CP) Medieval Tiny Shed' content pack).
[01:12:00 TRACE SMAPI] Content Patcher edited Buildings/MedievalTinyShed (for the '(CP) Medieval Tiny Shed' content pack).
[01:12:00 TRACE SMAPI] Content Patcher edited Buildings/Stable (for the 'Medieval_buildings' content pack).
[01:12:00 TRACE SMAPI] Content Patcher edited Buildings/Stable (for the 'Bog's Elk Spirit Horse and Stable' content pack).
[01:12:00 TRACE SMAPI] Content Patcher edited Buildings/Stable_PaintMask (for the 'Medieval_buildings' content pack).
[01:12:00 TRACE SMAPI] Content Patcher edited Buildings/Shed (for the 'Medieval_buildings' content pack).
[01:12:00 TRACE SMAPI] Content Patcher edited Data/PaintData (for the 'Stardew Valley Expanded' content pack).
[01:12:00 TRACE SMAPI] Content Patcher edited Buildings/Shed (for the 'Medieval_buildings' content pack).
[01:12:00 TRACE Visible Fish] Spawning fish in Farm.
[01:12:00 TRACE Visible Fish] found 395 water tiles
[01:12:00 TRACE SMAPI] Visible Fish loaded asset 'Mods/shekurika.VisibleFish/LocationData'.
[01:12:00 TRACE SMAPI] Content Patcher edited Mods/shekurika.VisibleFish/LocationData (for the 'Stardew Valley Expanded' content pack).
[01:12:00 TRACE SMAPI] Content Patcher edited Mods/shekurika.VisibleFish/LocationData (for the 'Ridgeside Village (Content Patcher component)' content pack).
[01:12:00 TRACE SMAPI] Esca's Modding Plugins loaded asset 'Mods/Esca.EMP/FishLocations'.
[01:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/WeirdAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[01:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/WaterGrubAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[01:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/DaggerAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[01:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frog' (for the 'Stardew Valley Expanded' content pack).
[01:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/MoreAquariumFish' (for the 'Stardew Valley Expanded' content pack).
[01:12:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/AquariumFish' (for the 'Stardew Valley Expanded' content pack).
[01:12:00 TRACE Visible Fish] Attempted Spawns 63 Failed Spawns: 2
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR Tractor Mod] This mod failed in the GameLoop.UpdateTicked event. Technical details: 
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at Pathoschild.Stardew.TractorMod.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\TractorMod\ModEntry.cs:line 393
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR Tractor Mod] This mod failed in the GameLoop.UpdateTicked event. Technical details: 
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at Pathoschild.Stardew.TractorMod.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\TractorMod\ModEntry.cs:line 393
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:00 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:00 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:00 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR Tractor Mod] This mod failed in the GameLoop.UpdateTicked event. Technical details: 
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at Pathoschild.Stardew.TractorMod.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\TractorMod\ModEntry.cs:line 393
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 TRACE SMAPI] Recovering sprite batch from error...
[01:12:01 ERROR Tractor Mod] Mod crashed when loading asset 'Mods/Pathoschild.TractorMod/Tractor'. SMAPI will use the default asset instead. Error details:
InvalidOperationException: Couldn't find file 'Tractor.png' in the mod folder. This mod isn't installed correctly; try reinstalling the mod to fix it.
   at Pathoschild.Stardew.TractorMod.Framework.TextureManager.<>c__DisplayClass18_0.<OnAssetRequested>b__1() in E:\source\_Stardew\Mods.Pathoschild\TractorMod\Framework\TextureManager.cs:line 112
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info, List`1 loadOperations) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 163
[01:12:01 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content/Mods/Pathoschild.TractorMod/Tractor.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path '/run/media/deck/SR256/steamapps/common/Stardew Valley/Content/Mods/Pathoschild.TractorMod/Tractor.xnb'.
   at Interop.ThrowExceptionForIoErrno(ErrorInfo errorInfo, String path, Boolean isDirectory, Func`2 errorRewriter)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 272
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at StardewValley.Characters.Horse.draw_PatchedBy<PeacefulEnd.AlternativeTextures>(Horse this, SpriteBatch b)
   at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderPuddleReflectionNPCs()
   at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[01:12:01 CRITICAL SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.
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