SMAPI log parser

Suggested fixes

Log info

Game info:
Stardew Valley: 1.6.14 build 24317 on Microsoft Windows 11 Home
SMAPI: 4.1.7
Folder: c:\program files (x86)\steam\steamapps\common\Stardew Valley
Log started: 2024-11-17 00:57 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.14 build 24317 no errors
SMAPI 4.1.7 Pathoschild 32 errors
Better Ranching 2.0.5 Urbanyeti no errors
Console Commands 4.1.7 SMAPI no errors
Custom Kissing Mod 1.2.1 Digus no errors
Custom NPC Exclusions 1.6.0 Esca no errors
Esca's Modding Plugins 1.3.0 Esca no errors
Experience Bars 1.4.5 spacechase0 no errors
Heelies 0.4.0 fakemonster no errors
NPC Map Locations 3.1.0 Bouhm no errors
Save Backup 4.1.7 SMAPI no errors
Show Birthdays 1.3.0 Traktori no errors
<invalid content packs>
+ Babies Take After Spouse v1 1.4.1
+ MareFarm 1.0.3
+ Ridgeside Village (Farm Type Manager component) 2.5.9
+ Way Back PT 2.0.0
+ Xtardew P&S 0.1.0
+ XtardewValleyPolyLeah&Abigail 1.0.0
(+ 6 content packs)
+ lakoria
+ Kana
+ Rafseazz
+ Gweniaczek
+ Pseudodiego
+ Pseudodiego
no errors
[01:15:36 INFO Vortex] Log exported by Vortex 1.12.6.
[19:57:08 INFO  SMAPI] SMAPI 4.1.7 with Stardew Valley 1.6.14 build 24317 on Microsoft Windows 11 Home
[19:57:08 INFO  SMAPI] Mods go here: c:\program files (x86)\steam\steamapps\common\Stardew Valley\Mods
[19:57:08 TRACE SMAPI] Log started at 2024-11-17T00:57:08 UTC
[19:57:21 DEBUG SMAPI] Waiting for game to launch...
[19:57:25 DEBUG SMAPI] Loading mod metadata...
[19:57:25 TRACE SMAPI]   Ignored loose files: smapi-internal - Shortcut.lnk, vortex.deployment.json
[19:57:25 DEBUG SMAPI] Loading mods...
[19:57:25 TRACE SMAPI]    Shop Tile Framework (from Mods\ShopTileFramework\ShopTileFramework.dll, ID: Cherry.ShopTileFramework, assembly version: 1.0.0)...
[19:57:25 TRACE SMAPI]       Failed: marked 'assume broken' in SMAPI's internal compatibility list for versions up to 1.0.10-alpha-20240227: ItemStockInformation references crash at runtime.
[19:57:25 TRACE SMAPI]    (CP) Walk to the Desert Redux (from Mods\Walk to the Desert Redux 1.3.3\[CP] WTDR, ID: Tarniyar.CP.WalkToDesert) [content pack]...
[19:57:25 TRACE SMAPI]       Failed: you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Walk to the Desert Redux 1.3.3\[CP] WTDR, Mods\WalkToDesert-1-1-1\[CP] WalkToDesert.
[19:57:25 TRACE SMAPI]    (FTM) Walk to the Desert Redux (from Mods\Walk to the Desert Redux 1.3.3\[FTM] WTDR, ID: Tarniyar.FTM.WalkToDesert) [content pack]...
[19:57:25 TRACE SMAPI]       Failed: you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Walk to the Desert Redux 1.3.3\[FTM] WTDR, Mods\WalkToDesert-1-1-1\[FTM] WalkToDesert.
[19:57:25 TRACE SMAPI]    Walk to Desert Content Patcher (from Mods\WalkToDesert-1-1-1\[CP] WalkToDesert, ID: Tarniyar.CP.WalkToDesert) [content pack]...
[19:57:25 TRACE SMAPI]       Failed: you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Walk to the Desert Redux 1.3.3\[CP] WTDR, Mods\WalkToDesert-1-1-1\[CP] WalkToDesert.
[19:57:25 TRACE SMAPI]    (FTM) Walk to Desert (from Mods\WalkToDesert-1-1-1\[FTM] WalkToDesert, ID: Tarniyar.FTM.WalkToDesert) [content pack]...
[19:57:25 TRACE SMAPI]       Failed: you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Walk to the Desert Redux 1.3.3\[FTM] WTDR, Mods\WalkToDesert-1-1-1\[FTM] WalkToDesert.
[19:57:25 TRACE SMAPI]    Adventurer's Guild Expanded (from Mods\Adventurer's Guild Expanded 1.0.15\[CP] Adventurer's Guild Expanded, ID: supert.adventureguildexpanded) [content pack]...
[19:57:25 TRACE SMAPI]       Failed: it requires mods which aren't installed (Json Assets: https://www.nexusmods.com/stardewvalley/mods/1720).
[19:57:25 TRACE SMAPI]    (JA) Adventurer's Guild Expanded (from Mods\Adventurer's Guild Expanded 1.0.15\[JA] Adventurer's Guild Expanded, ID: supert.guildexpandedja) [content pack]...
[19:57:25 TRACE SMAPI]       Failed: it requires mods which aren't installed (Json Assets: https://www.nexusmods.com/stardewvalley/mods/1720).
[19:57:25 TRACE SMAPI]    Better Ranching (from Mods\BetterRanching\BetterRanching.dll, ID: BetterRanching, assembly version: 0.0.0)...
[19:57:26 TRACE SMAPI]    Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.7)...
[19:57:26 TRACE SMAPI]    Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.3.0)...
[19:57:26 TRACE SMAPI]       Rewrote ContentPatcher.dll to fix ArgUtility.TryGet method, ArgUtility.TryGetBool method, ArgUtility.TryGetFloat method, ArgUtility.TryGetInt method, ArgUtility.TryGetPoint method, FishPondReward.ItemId field...
[19:57:26 TRACE SMAPI]       Broken code in ContentPatcher.dll: reference to StardewValley.ArgUtility.TryGetEnum (no such method), reference to StardewValley.SaveGame.cellarAssignments (field returns StardewValley.Util.SaveablePair`2<System.Int32,System.Int64>[], not StardewValley.SerializableDictionary`2<System.Int32,System.Int64>), reference to StardewValley.SaveGame.farmerFriendships (field returns StardewValley.Util.SaveablePair`2<StardewValley.FarmerPair,StardewValley.Friendship>[], not StardewValley.SerializableDictionary`2<StardewValley.FarmerPair,StardewValley.Friendship>).
[19:57:26 TRACE SMAPI]    Custom Companions (from Mods\CustomCompanions\CustomCompanions.dll, ID: PeacefulEnd.CustomCompanions, assembly version: 4.1.1)...
[19:57:27 TRACE SMAPI]       Rewrote CustomCompanions.dll to fix LightSource..ctor method, NetBool.op_Implicit method, NetInt.op_Implicit method, NetString.op_Implicit method...
[19:57:27 TRACE SMAPI]       Detected game patcher in assembly CustomCompanions.dll.
[19:57:27 TRACE SMAPI]       Broken code in CustomCompanions.dll: reference to StardewValley.Game1.currentLightSources (field returns Dictionary`2, not HashSet`1).
[19:57:27 TRACE SMAPI]    Custom Kissing Mod (from Mods\CustomKissingMod\CustomKissingMod.dll, ID: Digus.CustomKissingMod, assembly version: 1.0.0)...
[19:57:27 TRACE SMAPI]       Detected game patcher in assembly CustomKissingMod.dll.
[19:57:27 TRACE SMAPI]    Custom NPC Exclusions (from Mods\CustomNPCExclusions\CustomNPCExclusions.dll, ID: Esca.CustomNPCExclusions, assembly version: 1.0.0)...
[19:57:27 TRACE SMAPI]       Detected game patcher in assembly CustomNPCExclusions.dll.
[19:57:27 TRACE SMAPI]    Custom Spouse Rooms (from Mods\CustomSpouseRooms\CustomSpouseRooms.dll, ID: aedenthorn.CustomSpouseRooms, assembly version: 1.0.0)...
[19:57:27 TRACE SMAPI]       Rewrote CustomSpouseRooms.dll to fix DelayedAction.playSoundAfterDelay method, GameLocation.getTileIndexAt method, StardewValley.Network.IWorldState type...
[19:57:27 TRACE SMAPI]       Detected game patcher in assembly CustomSpouseRooms.dll.
[19:57:27 TRACE SMAPI]       Broken code in CustomSpouseRooms.dll: reference to StardewValley.GameLocation.get_TemporarySprites (no such property), reference to StardewValley.GameLocation.temporarySprites (field returns StardewValley.TemporaryAnimatedSpriteList, not List`1), reference to StardewValley.Locations.FarmHouse.GetSpouseRoomHeight (no such method), reference to StardewValley.Locations.FarmHouse.GetSpouseRoomWidth (no such method).
[19:57:27 TRACE SMAPI]    Esca's Modding Plugins (from Mods\EscasModdingPlugins\EMP.dll, ID: Esca.EMP, assembly version: 1.3.0)...
[19:57:27 TRACE SMAPI]       Detected game patcher in assembly EMP.dll.
[19:57:27 TRACE SMAPI]    Expanded Preconditions Utility (from Mods\ExpandedPreconditionsUtility\ExpandedPreconditionsUtility.dll, ID: Cherry.ExpandedPreconditionsUtility, assembly version: 1.0.0)...
[19:57:27 TRACE SMAPI]       Rewrote ExpandedPreconditionsUtility.dll for OS...
[19:57:27 TRACE SMAPI]       Rewrote ExpandedPreconditionsUtility.dll to fix Character.getTileLocation method, Farmer.get_Items method...
[19:57:27 TRACE SMAPI]       Rewrote ExpandedPreconditionsUtility.dll to fix 32-bit architecture...
[19:57:27 TRACE SMAPI]       Broken code in ExpandedPreconditionsUtility.dll: reference to StardewValley.Farmer.eventsSeen (field returns NetStringHashSet, not NetIntList), reference to StardewValley.Farmer.mailReceived (field returns NetStringHashSet, not NetStringList).
[19:57:27 TRACE SMAPI]    Experience Bars (from Mods\ExperienceBars\ExperienceBars.dll, ID: spacechase0.ExperienceBars, assembly version: 1.4.5)...
[19:57:27 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly ExperienceBars.dll.
[19:57:27 TRACE SMAPI]    Farm Type Manager (from Mods\FarmTypeManager\FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.22.0)...
[19:57:27 TRACE SMAPI]    Gift Taste Helper (from Mods\GiftTasteHelper\GiftTasteHelper.dll, ID: tstaples.GiftTasteHelper, assembly version: 1.0.0)...
[19:57:27 TRACE SMAPI]       Rewrote GiftTasteHelper.dll for OS...
[19:57:27 TRACE SMAPI]       Rewrote GiftTasteHelper.dll to fix Utility.getAllCharacters method...
[19:57:27 TRACE SMAPI]       Rewrote GiftTasteHelper.dll to fix Game1.currentSeason (field => property)...
[19:57:27 TRACE SMAPI]       Rewrote GiftTasteHelper.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters)...
[19:57:27 TRACE SMAPI]       Rewrote GiftTasteHelper.dll to fix 32-bit architecture...
[19:57:27 TRACE SMAPI]       Broken code in GiftTasteHelper.dll: reference to StardewValley.Game1.objectInformation (no such field).
[19:57:27 TRACE SMAPI]    Heelies (from Mods\Heelies\Heelies.dll, ID: fakemonster.Heelies, assembly version: 0.4.0)...
[19:57:27 TRACE SMAPI]    Holiday Sales (from Mods\HolidaySales\HolidaySales.dll, ID: atravita.HolidaySales, assembly version: 0.1.1)...
[19:57:27 TRACE SMAPI]       Failed: it requires mods which aren't installed (atravita.AtraCore).
[19:57:27 TRACE SMAPI]    Multi Yield Crops (from Mods\MultiYieldCrops\MultiYieldCrops.dll, ID: Cherry.MultiYieldCrops, assembly version: 1.0.0)...
[19:57:27 TRACE SMAPI]       Rewrote MultiYieldCrops.dll for OS...
[19:57:27 TRACE SMAPI]       Rewrote MultiYieldCrops.dll to fix Boots..ctor method, Bush.inBloom method, Character.getTileX method, Character.getTileY method, Clothing..ctor method, Furniture..ctor method, Hat..ctor method, MeleeWeapon..ctor method, NetFieldBase`2.op_Implicit method, Object..ctor method, Ring..ctor method...
[19:57:27 TRACE SMAPI]       Rewrote MultiYieldCrops.dll to fix Game1.currentSeason (field => property)...
[19:57:27 TRACE SMAPI]       Rewrote MultiYieldCrops.dll to fix Game1.createItemDebris (added missing optional parameters)...
[19:57:27 TRACE SMAPI]       Rewrote MultiYieldCrops.dll to fix 32-bit architecture...
[19:57:27 TRACE SMAPI]       Detected game patcher in assembly MultiYieldCrops.dll.
[19:57:27 TRACE SMAPI]       Broken code in MultiYieldCrops.dll: reference to Harmony.AccessTools.Method (no such method), reference to Harmony.HarmonyInstance.Create (no such method), reference to Harmony.HarmonyInstance.Patch (no such method), reference to Harmony.HarmonyMethod..ctor (no such constructor), reference to StardewModdingAPI.IContentHelper.Load (no such method), reference to StardewModdingAPI.IModHelper.get_Content (no such property), reference to StardewValley.Crop.indexOfHarvest (field returns NetString, not NetInt), reference to StardewValley.Game1.bigCraftablesInformation (no such field), reference to StardewValley.Game1.clothingInformation (no such field), reference to StardewValley.Game1.objectInformation (no such field), reference to StardewValley.TerrainFeatures.HoeDirt.fertilizer (field returns NetString, not NetInt).
[19:57:27 TRACE SMAPI]    NPC Map Locations (from Mods\NPCMapLocations\NPCMapLocations.dll, ID: Bouhm.NPCMapLocations, assembly version: 3.1.0)...
[19:57:27 TRACE SMAPI]       Rewrote NPCMapLocations.dll to fix WorldMapManager.GetPositionData method...
[19:57:27 TRACE SMAPI]       Rewrote NPCMapLocations.dll to fix FarmerRenderer.drawMiniPortrat (added missing optional parameters), MapPage.drawMap (added missing optional parameters), MapPage.drawMiniPortraits (added missing optional parameters)...
[19:57:27 TRACE SMAPI]    Ridgeside Village (SMAPI component) (from Mods\Ridgeside Village\RidgesideVillage\RidgesideVillage.dll, ID: Rafseazz.RidgesideVillage, assembly version: 1.0.0)...
[19:57:27 TRACE SMAPI]       Failed: it requires mods which aren't installed (SpaceCore: https://www.nexusmods.com/stardewvalley/mods/1348).
[19:57:27 TRACE SMAPI]    Ridgeside Village (Custom Companions component) (from Mods\Ridgeside Village\[CC] Ridgeside Village, ID: Rafseazz.RSVCC) [content pack]...
[19:57:27 TRACE SMAPI]       Failed: it requires mods which aren't installed (SpaceCore: https://www.nexusmods.com/stardewvalley/mods/1348).
[19:57:27 TRACE SMAPI]    Ridgeside Village (Content Patcher component) (from Mods\Ridgeside Village\[CP] Ridgeside Village, ID: Rafseazz.RSVCP) [content pack]...
[19:57:27 TRACE SMAPI]       Failed: it requires mods which aren't installed (SpaceCore: https://www.nexusmods.com/stardewvalley/mods/1348).
[19:57:27 TRACE SMAPI]    Ridgeside Village (Farm Type Manager component) (from Mods\Ridgeside Village\[FTM] Ridgeside Village, ID: Rafseazz.RSVFTM) [content pack]...
[19:57:27 TRACE SMAPI]    SAAT.API (from Mods\SAAT\SAAT.API\SAAT.API.dll, ID: ZeroMeters.SAAT.API, assembly version: 1.0.0)...
[19:57:27 TRACE SMAPI]       Rewrote SAAT.API.dll to fix SoundEffect.FromStream method...
[19:57:27 TRACE SMAPI]       Broken code in SAAT.API.dll: reference to StardewValley.Farmer.songsHeard (field returns HashSet`1, not List`1).
[19:57:27 TRACE SMAPI]    SAAT.Mod (from Mods\SAAT\SAAT.Mod\SAAT.Mod.dll, ID: ZeroMeters.SAAT.Mod, assembly version: 1.0.0)...
[19:57:28 TRACE SMAPI]    Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.7)...
[19:57:28 TRACE SMAPI]    Show Birthdays (from Mods\ShowBirthdays\ShowBirthdays.dll, ID: Traktori.ShowBirthdays, assembly version: 1.0.0)...
[19:57:28 TRACE SMAPI]       Rewrote ShowBirthdays.dll to fix IClickableMenu.drawHoverText method, Utility.getAllCharacters method, Utility.isFestivalDay method...
[19:57:28 TRACE SMAPI]       Rewrote ShowBirthdays.dll to fix Game1.currentSeason (field => property)...
[19:57:28 TRACE SMAPI]    (TMX) Desert Warp (from Mods\WalkToDesert-1-1-1\Map Fixes (WTD)\[TMX] DesertWarp, ID: Tarniyar.TMX.WTD.DesertWarp) [content pack]...
[19:57:28 TRACE SMAPI]       Failed: it requires mods which aren't installed (TMXL Map Toolkit: https://www.nexusmods.com/stardewvalley/mods/1820).
[19:57:28 TRACE SMAPI]    (TMX) Desert Warp SVE (from Mods\WalkToDesert-1-1-1\Map Fixes (WTD)\[TMX] DesertWarp-SVE, ID: Tarniyar.TMX.WTD.DesertWarpSVE) [content pack]...
[19:57:28 TRACE SMAPI]       Failed: it requires mods which aren't installed (TMXL Map Toolkit: https://www.nexusmods.com/stardewvalley/mods/1820).
[19:57:28 TRACE SMAPI]    Walk to the Desert NPCs (from Mods\WalkToDesert-1-1-1\NPCs (WTD), ID: Tarniyar.NPC.WTD) [content pack]...
[19:57:28 TRACE SMAPI]       Failed: it requires mods which aren't installed (SuperAardvark.AntiSocial).
[19:57:28 TRACE SMAPI]    Json Assets Walk to Desert (from Mods\WalkToDesert-1-1-1\[JA] WalkToDesert, ID: Tarniyar.JA.WalktoDesert) [content pack]...
[19:57:28 TRACE SMAPI]       Failed: it requires mods which aren't installed (Json Assets: https://www.nexusmods.com/stardewvalley/mods/1720).
[19:57:28 TRACE SMAPI]    (MFM) Walk to the Desert (from Mods\WalkToDesert-1-1-1\[MFM] WalkToDesert, ID: Tarniyar.MFM.WalkToDesert) [content pack]...
[19:57:28 TRACE SMAPI]       Failed: it requires mods which aren't installed (Mail Framework: https://www.nexusmods.com/stardewvalley/mods/1536).
[19:57:28 TRACE SMAPI]    (PFM) Walk to the Desert (from Mods\WalkToDesert-1-1-1\[PFM] WalkToDesert, ID: Tarniyar.PFM.WalkToDesert) [content pack]...
[19:57:28 TRACE SMAPI]       Failed: it requires mods which aren't installed (DIGUS.ProducerFrameworkMod).
[19:57:28 TRACE SMAPI]    (STF) Walk to the Desert Shops (from Mods\WalkToDesert-1-1-1\[STF] WalkToDesert, ID: Tarniyar.STF.WalkToDesert) [content pack]...
[19:57:28 TRACE SMAPI]       Failed: it needs the 'Shop Tile Framework' mod, which couldn't be loaded.
[19:57:28 TRACE SMAPI]    (TMX) Walk to Desert (from Mods\WalkToDesert-1-1-1\[TMX] WalkToDesert, ID: Tarniyar.TMX.WalkToDesert) [content pack]...
[19:57:28 TRACE SMAPI]       Failed: it requires mods which aren't installed (Tarniyar.TMX.GardenVillage, TMXL Map Toolkit: https://www.nexusmods.com/stardewvalley/mods/1820).
[19:57:28 TRACE SMAPI]    (BF) Better Together - SVE Spouse Buffs (from Mods\[BF] Better Together - SVE Spouse Buffs, ID: Bri.BetterTogetherSVE) [content pack]...
[19:57:28 TRACE SMAPI]       Failed: it requires mods which aren't installed (aedenthorn.BuffFramework, FlashShifter.StardewValleyExpandedCP, Stardew Valley Expanded).
[19:57:28 TRACE SMAPI]    Babies Take After Spouse v1 (from Mods\[CP] Babies Take After Spouse v1, ID: lakoria.BabiesTakeAfterSpousev1) [content pack]...
[19:57:28 TRACE SMAPI]    MareFarm (from Mods\[CP] MareFarm, ID: Kana.MareFarm) [content pack]...
[19:57:28 TRACE SMAPI]    Ridgeside Village Seasonal Outfits (from Mods\[CP] RSV Seasonal Outfits, ID: Rafseazz.RSVSeasonalOutfits) [content pack]...
[19:57:28 TRACE SMAPI]       Failed: it needs the 'Ridgeside Village (Content Patcher component)' mod, which couldn't be loaded.
[19:57:28 TRACE SMAPI]    Way Back PT (from Mods\[CP] Way Back Pelican Town, ID: Gweniaczek.WayBackPT) [content pack]...
[19:57:28 TRACE SMAPI]    Xtardew P&S (from Mods\[CP]Xtardew Portraits&Sprites, ID: Pseudodiego.NudeNPC) [content pack]...
[19:57:28 TRACE SMAPI]    Xtardew Valley - SVE version (from Mods\[CP]Xtardew Valley, ID: Pseudodiego.XtardewValley) [content pack]...
[19:57:28 TRACE SMAPI]       Failed: it requires mods which aren't installed (FlashShifter.StardewValleyExpandedCP).
[19:57:28 TRACE SMAPI]    XtardewValleyPolyLeah&Abigail (from Mods\[CP]Xtardew Valley Poly Leah&Abigail, ID: Pseudodiego.LAtardewValley) [content pack]...
[19:57:28 INFO  SMAPI] Loaded 10 mods:
[19:57:28 INFO  SMAPI]    Better Ranching 2.0.5 by Urbanyeti | Prevents failed milk/shear attempts and displays when animals can be milked/sheared and petted.
[19:57:28 INFO  SMAPI]    Console Commands 4.1.7 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[19:57:28 INFO  SMAPI]    Custom Kissing Mod 1.2.1 by Digus | Let you configure kissing of NPCs.
[19:57:28 INFO  SMAPI]    Custom NPC Exclusions 1.6.0 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher.
[19:57:28 INFO  SMAPI]    Esca's Modding Plugins 1.3.0 by Esca | Adds new data assets, map/tile properties, and features for other mods to use.
[19:57:28 INFO  SMAPI]    Experience Bars 1.4.5 by spacechase0 | Shows experience bars in the top-left corner.
[19:57:28 INFO  SMAPI]    Heelies 0.4.0 by fakemonster | Sick heelies for the homie
[19:57:28 INFO  SMAPI]    NPC Map Locations 3.1.0 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[19:57:28 INFO  SMAPI]    Save Backup 4.1.7 by SMAPI | Automatically backs up all your saves once per day into its folder.
[19:57:28 INFO  SMAPI]    Show Birthdays 1.3.0 by Traktori | Allows the calendar to display multiple birthdays.

[19:57:28 INFO  SMAPI] Loaded 6 content packs:
[19:57:28 INFO  SMAPI]    Babies Take After Spouse v1 1.4.1 by lakoria | for  | Changes the baby and toddler spritesheets based on your spouse.
[19:57:28 INFO  SMAPI]    MareFarm 1.0.3 by Kana | for  | fattoria con torrente che si affaccia sul mare
[19:57:28 INFO  SMAPI]    Ridgeside Village (Farm Type Manager component) 2.5.9 by Rafseazz | for  | Adds forage and monsters to Ridgeside Village.
[19:57:28 INFO  SMAPI]    Way Back PT 2.0.0 by Gweniaczek | for  | Town buildings and structures retexture
[19:57:28 INFO  SMAPI]    Xtardew P&S 0.1.0 by Pseudodiego | for  | Xtardew P&S
[19:57:28 INFO  SMAPI]    XtardewValleyPolyLeah&Abigail 1.0.0 by Pseudodiego | for  | Xtardew Poly Romance between Leah, Abigail and the farmer

[19:57:28 ERROR SMAPI]    Skipped mods
[19:57:28 ERROR SMAPI]    --------------------------------------------------
[19:57:28 ERROR SMAPI]       These mods could not be added to your game.

[19:57:28 ERROR SMAPI]       - Content Patcher 2.3.0 because it's no longer compatible. Please check for a new version at https://www.nexusmods.com/stardewvalley/mods/1915 or https://smapi.io/mods
[19:57:28 ERROR SMAPI]       - Custom Companions 4.1.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[19:57:28 ERROR SMAPI]       - Expanded Preconditions Utility 1.0.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods

[19:57:28 ERROR SMAPI]       - (JA) Adventurer's Guild Expanded 1.0.2 because it requires mods which aren't installed (Json Assets: https://www.nexusmods.com/stardewvalley/mods/1720).
[19:57:28 ERROR SMAPI]       - (TMX) Walk to Desert 1.1.0 because it requires mods which aren't installed (Tarniyar.TMX.GardenVillage, TMXL Map Toolkit: https://www.nexusmods.com/stardewvalley/mods/1820).
[19:57:28 ERROR SMAPI]       - Farm Type Manager 1.22.0 because it needs the 'Content Patcher' mod, which couldn't be loaded.
[19:57:28 ERROR SMAPI]       - Json Assets Walk to Desert 1.1.0 because it requires mods which aren't installed (Json Assets: https://www.nexusmods.com/stardewvalley/mods/1720).
[19:57:28 ERROR SMAPI]       - Ridgeside Village (Content Patcher component) 2.5.9 because it requires mods which aren't installed (SpaceCore: https://www.nexusmods.com/stardewvalley/mods/1348).
[19:57:28 ERROR SMAPI]       - Ridgeside Village (SMAPI component) 2.5.9 because it requires mods which aren't installed (SpaceCore: https://www.nexusmods.com/stardewvalley/mods/1348).
[19:57:28 ERROR SMAPI]       - SAAT.API 1.1.2 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[19:57:28 ERROR SMAPI]       - Shop Tile Framework 1.0.9 because it's no longer compatible. Please check for a version newer than 1.0.10-alpha-20240227 at https://www.nexusmods.com/stardewvalley/mods/5005 or https://smapi.io/mods

[19:57:28 ERROR SMAPI]       - (BF) Better Together - SVE Spouse Buffs 1.1.0 because it requires mods which aren't installed (aedenthorn.BuffFramework, FlashShifter.StardewValleyExpandedCP, Stardew Valley Expanded).
[19:57:28 ERROR SMAPI]       - (FTM) Walk to the Desert Redux because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Walk to the Desert Redux 1.3.3\[FTM] WTDR, Mods\WalkToDesert-1-1-1\[FTM] WalkToDesert.
[19:57:28 ERROR SMAPI]       - (MFM) Walk to the Desert 1.1.0 because it requires mods which aren't installed (Mail Framework: https://www.nexusmods.com/stardewvalley/mods/1536).
[19:57:28 ERROR SMAPI]       - (PFM) Walk to the Desert 1.1.0 because it requires mods which aren't installed (DIGUS.ProducerFrameworkMod).
[19:57:28 ERROR SMAPI]       - (STF) Walk to the Desert Shops 1.1.0 because it needs the 'Shop Tile Framework' mod, which couldn't be loaded.
[19:57:28 ERROR SMAPI]       - (TMX) Desert Warp 1.0.6 because it requires mods which aren't installed (TMXL Map Toolkit: https://www.nexusmods.com/stardewvalley/mods/1820).
[19:57:28 ERROR SMAPI]       - (TMX) Desert Warp SVE 1.0.6 because it requires mods which aren't installed (TMXL Map Toolkit: https://www.nexusmods.com/stardewvalley/mods/1820).
[19:57:28 ERROR SMAPI]       - Adventurer's Guild Expanded 1.0.15 because it requires mods which aren't installed (Json Assets: https://www.nexusmods.com/stardewvalley/mods/1720).
[19:57:28 ERROR SMAPI]       - Custom Spouse Rooms 0.8.2 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[19:57:28 ERROR SMAPI]       - Gift Taste Helper 2.9.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[19:57:28 ERROR SMAPI]       - Holiday Sales 0.1.1 because it requires mods which aren't installed (atravita.AtraCore).
[19:57:28 ERROR SMAPI]       - Multi Yield Crops 1.0.2 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[19:57:28 ERROR SMAPI]       - Ridgeside Village (Custom Companions component) 2.5.9 because it requires mods which aren't installed (SpaceCore: https://www.nexusmods.com/stardewvalley/mods/1348).
[19:57:28 ERROR SMAPI]       - Ridgeside Village Seasonal Outfits 1.1.3 because it needs the 'Ridgeside Village (Content Patcher component)' mod, which couldn't be loaded.
[19:57:28 ERROR SMAPI]       - SAAT.Mod 1.1.2 because it needs the 'SAAT.API' mod, which couldn't be loaded.
[19:57:28 ERROR SMAPI]       - Walk to Desert Content Patcher because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Walk to the Desert Redux 1.3.3\[CP] WTDR, Mods\WalkToDesert-1-1-1\[CP] WalkToDesert.
[19:57:28 ERROR SMAPI]       - Walk to the Desert NPCs 1.1.0 because it requires mods which aren't installed (SuperAardvark.AntiSocial).
[19:57:28 ERROR SMAPI]       - Xtardew Valley - SVE version 3.1.1 because it requires mods which aren't installed (FlashShifter.StardewValleyExpandedCP).

[19:57:28 INFO  SMAPI]    Patched game code
[19:57:28 INFO  SMAPI]    --------------------------------------------------
[19:57:28 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[19:57:28 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[19:57:28 INFO  SMAPI]       - Custom Kissing Mod
[19:57:28 INFO  SMAPI]       - Custom NPC Exclusions
[19:57:28 INFO  SMAPI]       - Esca's Modding Plugins

[19:57:28 TRACE SMAPI]    Direct console access
[19:57:28 TRACE SMAPI]    --------------------------------------------------
[19:57:28 TRACE SMAPI]       These mods access the SMAPI console window directly. This is more fragile, and their output may not
[19:57:28 TRACE SMAPI]       be logged by SMAPI.

[19:57:28 TRACE SMAPI]       - Experience Bars

[19:57:28 DEBUG SMAPI]    No update keys
[19:57:28 DEBUG SMAPI]    --------------------------------------------------
[19:57:28 DEBUG SMAPI]       These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[19:57:28 DEBUG SMAPI]       mods. Consider notifying the mod authors about this problem.

[19:57:28 DEBUG SMAPI]       - MareFarm
[19:57:28 DEBUG SMAPI]       - Xtardew P&S
[19:57:28 DEBUG SMAPI]       - XtardewValleyPolyLeah&Abigail

[19:57:28 DEBUG SMAPI] Launching mods...
[19:57:28 TRACE SMAPI]    Found mod-provided API (BetterRanching.BetterRanchingApi).
[19:57:28 TRACE SMAPI]    Found mod-provided API (CustomKissingMod.Api.CustomKissingModApi).
[19:57:28 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.SetupIslandSchedules()".
[19:57:28 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.CanVisitIslandToday(NPC)".
[19:57:28 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_MovieInvitation": transpiling SDV method "NPC.tryToReceiveActiveObject(Farmer, bool)".
[19:57:28 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Greetings": prefixing SDV method "NPC.sayHiTo(Character)".
[19:57:28 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Fix_NullSoldItems": prefixing SDV method "Game1.UpdateShopPlayerItemInventory(string, HashSet<NPC>)".
[19:57:28 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_FishLocations": postfixing every implementation of method "GameLocation.GetCrabPotFishForTile".
[19:57:28 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_CustomOrderBoards": postfixing method "GameLocation.PerformAction(string[], Farmer, Location)".
[19:57:29 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_CustomOrderBoards": postfixing method "SpecialOrder.UpdateAvailableSpecialOrders(bool)".
[19:57:29 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_DestroyableBushes": postfixing method "Bush.isDestroyable()".
[19:57:29 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_BedPlacement": postfixing method "GameLocation.CanPlaceThisFurnitureHere(Furniture)".
[19:57:29 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_PassOutSafely": transpiling method "Farmer.performPassoutWarp(Farmer, string, Point, bool)".
[19:57:29 TRACE Esca's Modding Plugins] Applying Harmony patch "HarmonyPatch_AllowMiniFridges": prefixing method "Object.placementAction(GameLocation, int, int, Farmer)".
[19:57:29 TRACE SMAPI]    Found mod-provided API (EscasModdingPlugins.EmpApi).
[19:57:29 TRACE SMAPI]    Found mod-provided API (ExperienceBars.Api).
[19:57:29 DEBUG SMAPI] Mods loaded and ready!
[19:57:29 TRACE SMAPI] Checking for known software conflicts...
[19:57:29 TRACE SMAPI]    None found!
[19:57:29 TRACE SMAPI] Checking for updates...
[19:57:30 TRACE SMAPI] Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'.
[19:57:30 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[19:57:30 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[19:57:30 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[19:57:30 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[19:57:30 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[19:57:30 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[19:57:30 TRACE SMAPI]    SMAPI okay.
[19:57:30 TRACE SMAPI]    Checking for updates to 45 mods...
[19:57:30 TRACE SMAPI] Got update-check errors for some mods:
   (JA) Adventurer's Guild Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Custom Spouse Rooms: The CurseForge mod with ID '868833' has no valid versions.
   Holiday Sales: The CurseForge mod with ID '870970' has no valid versions.
   Ridgeside Village (Custom Companions component): The value '-1' isn't a valid Nexus mod ID, must be an integer ID.
   Ridgeside Village (Farm Type Manager component): The value '-1' isn't a valid Nexus mod ID, must be an integer ID.
   Ridgeside Village (SMAPI component): The value '-1' isn't a valid Nexus mod ID, must be an integer ID.
   SAAT.Mod: The value '???' isn't a valid Nexus mod ID, must be an integer ID.

[19:57:30 ALERT SMAPI] You can update 16 mods:
[19:57:30 ALERT SMAPI]    Adventurer's Guild Expanded 1.1.0-unofficial.2-femtohound: https://smapi.io/mods#Adventurer.27s_Guild_Expanded (you have 1.0.15)
[19:57:30 ALERT SMAPI]    Babies Take After Spouse v1 1.6.0: https://www.nexusmods.com/stardewvalley/mods/552 (you have 1.4.1)
[19:57:30 ALERT SMAPI]    Content Patcher 2.4.4: https://www.nexusmods.com/stardewvalley/mods/1915 (you have 2.3.0)
[19:57:30 ALERT SMAPI]    Custom Companions 5.0.0: https://www.nexusmods.com/stardewvalley/mods/8626 (you have 4.1.1)
[19:57:30 ALERT SMAPI]    Custom Spouse Rooms 0.8.3-unofficial.1-FlyingTNT: https://smapi.io/mods#Custom_Spouse_Rooms (you have 0.8.2)
[19:57:30 ALERT SMAPI]    Esca's Modding Plugins 1.4.1: https://www.nexusmods.com/stardewvalley/mods/9296 (you have 1.3.0)
[19:57:30 ALERT SMAPI]    Expanded Preconditions Utility 1.0.2-alpha.20240225: https://www.nexusmods.com/stardewvalley/mods/6529 (you have 1.0.1)
[19:57:30 ALERT SMAPI]    Farm Type Manager 1.23.0: https://www.nexusmods.com/stardewvalley/mods/3231 (you have 1.22.0)
[19:57:30 ALERT SMAPI]    Multi Yield Crops 1.0.3-alpha.20240306: https://www.nexusmods.com/stardewvalley/mods/6069 (you have 1.0.2)
[19:57:30 ALERT SMAPI]    NPC Map Locations 3.2.2: https://www.nexusmods.com/stardewvalley/mods/239 (you have 3.1.0)
[19:57:30 ALERT SMAPI]    Ridgeside Village (Content Patcher component) 2.5.17: https://www.nexusmods.com/stardewvalley/mods/7286 (you have 2.5.9)
[19:57:30 ALERT SMAPI]    Ridgeside Village (SMAPI component) 2.5.17: https://www.nexusmods.com/stardewvalley/mods/7286 (you have 2.5.9)
[19:57:30 ALERT SMAPI]    SAAT.API 1.1.3-unofficial.1-p1xel8ted: https://smapi.io/mods#SAAT.API (you have 1.1.2)
[19:57:30 ALERT SMAPI]    SAAT.Mod 1.1.3-unofficial.1-p1xel8ted: https://smapi.io/mods#SAAT.Mod (you have 1.1.2)
[19:57:30 ALERT SMAPI]    Shop Tile Framework 1.0.10-alpha.20241104: https://www.nexusmods.com/stardewvalley/mods/5005 (you have 1.0.9)
[19:57:30 ALERT SMAPI]    Show Birthdays 1.3.1-unofficial.2-asuleath: https://smapi.io/mods#Show_Birthdays (you have 1.3.0)
[19:57:30 TRACE Save Backup] Backed up to c:\program files (x86)\steam\steamapps\common\Stardew Valley\save-backups\2024-11-17 - SMAPI 4.1.7 with Stardew Valley 1.6.14.zip.
[19:57:30 TRACE Save Backup] Deleting 2024-10-31 - SMAPI 4.0.8 with Stardew Valley 1.6.8.zip...
[19:57:31 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[19:57:31 TRACE SMAPI] Running on GPU: Intel(R) Iris(R) Xe Graphics
[19:57:32 TRACE game] Steam logged on: True
[19:57:32 TRACE game] Initializing GalaxySDK
[19:57:32 TRACE game] Requesting Steam app ticket
[19:57:33 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[19:57:33 TRACE game] Signing into GalaxySDK
[19:57:34 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[19:57:34 TRACE game] Galaxy auth success
[19:57:34 TRACE game] Galaxy signed in
[19:57:34 TRACE game] Galaxy logged on
[19:57:35 TRACE game] Successfully set GOG Galaxy profile name.
[19:58:01 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[19:58:02 TRACE SMAPI]    task complete.
[19:58:09 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[19:58:10 TRACE SMAPI] Game loader synchronizing...
[19:58:10 TRACE game] getLoadEnumerator('Icelyn_372026700')
[19:58:10 TRACE SMAPI] Synchronizing 'Load_ReadSave' task...
[19:58:13 TRACE SMAPI]    task complete.
[19:58:13 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[19:58:14 TRACE SMAPI]    task complete.
[19:58:14 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[19:58:14 TRACE SMAPI]    task complete.
[19:58:15 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[19:58:15 WARN  game] Ignored unknown location 'Tarniyar.CP.WalkToDesert_Meadow' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Tarniyar.CP.WalkToDesert_Forest_Road' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Tarniyar.CP.WalkToDesert_Winding_Road' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Tarniyar.CP.WalkToDesert_Interchange' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Tarniyar.CP.WalkToDesert_Ghost_Town' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Tarniyar.CP.WalkToDesert_Ghost_Shop' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Tarniyar.CP.WalkToDesert_Pete_Hidden' in save data, including NPC 'PickledPete'.
[19:58:15 WARN  game] Ignored unknown location 'Tarniyar.CP.WalkToDesert_Cave' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVCliff_AlissaDate' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVCliff_FayeDate' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVCorineDate' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RidgesideVillage_Event' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RidgesideVillage_CookOff' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RidgesideVillage_Fashion' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_Ridge_KennethDate_OFF' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVEvacuationCenter' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_Ridge_KennethDate_ON' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_PurpleMansion_Ball' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_AmethyneCorp' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_AmethyneJewelry' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_AmethyneMine' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_AguarCave' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_EzekielPic' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_LolaShed' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_TortsRealm' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVAbandonedHouse' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_JuneNPC_ResortDate' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_PrincessVilleDate' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVWestCliff' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVGreenhouse1' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVGreenhouse2' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVTheRide' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVTheRide_static' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_LogCabinEventHall_WeddingReception' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_LogCabinEventHall_Ballroom' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_LogCabinEventHall_Birthday' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_LogCabinEventHall_NightParty' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_EmberNight' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVGathering' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_AguarBasement' in save data, including NPC 'Aguar'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_AguarLab' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_AlissaHouse' in save data, including NPCs 'Alissa', 'Kimpoi', 'Malaya'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_AlissaShed' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_BertHouse' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_BertHouse2ndFloor' in save data, including NPCs 'Bert', 'Olga', 'Trinnie'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_EzekielHouse' in save data, including NPCs 'Corine', 'Ezekiel'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_FreddieHouse' in save data, including NPCs 'Freddie', 'Lola'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_IanHouse' in save data, including NPCs 'Ian', 'Sean'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_JericHouse' in save data, including NPC 'Jeric'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_KennethHouse' in save data, including NPC 'Kenneth'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_LennyHouse' in save data, including NPC 'Lenny'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_LogCabinHotel2ndFloor' in save data, including NPCs 'Flor', 'June', 'Philip', 'Ysabelle'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_LogCabinHotel3rdFloor' in save data, including NPC 'Richard'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_LogCabinHotelLobby' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_MaddieHouse' in save data, including NPC 'Maddie'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_PikaHouse' in save data, including NPCs 'Keahi', 'Pika'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVNinjaHouse' in save data, including NPC 'Daia'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_ShiroHouse' in save data, including NPCs 'Naomi', 'Shiro', 'Yuuma'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_LogCabinEventHall' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_BlairHouse' in save data, including NPCs 'Blair', 'Carmen'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_FayeHouse' in save data, including NPC 'Faye'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_PurpleMansion' in save data, including NPCs 'Irene', 'Sonny'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_PurpleMansion2ndFloor' in save data, including NPCs 'Ariah', 'Louie', 'Maive'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_3Bros' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_3Bros2ndFloor' in save data, including NPCs 'Anton', 'Kiarra', 'Lorenzo', 'Shanice'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVSewers' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_PaulaClinic' in save data, including NPC 'Paula'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVSummitHouse' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVSummitHouseNew' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVSummitShed' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_MysticFalls1' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_MysticFalls2' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_MysticFalls3' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVSpiritRealm' in save data, including NPCs 'Belinda', 'Raeriyala'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RidgePond' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_Ridge' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RidgeFalls' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RidgeForest' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RidgesideVillage' in save data, including NPCs 'Torts', 'Undreya'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVCableCar' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVCliff' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVTheHike' in save data, including NPCs 'Acorn', 'Pipo', 'Sari'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_SummitFarm' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVRoad' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVHiddenWarp' in save data, including NPCs 'Althea', 'Kiwi', 'Lorraine', 'Nadaline', 'RelicSpirit', 'TreehouseGirl', 'Zachary'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVHiddenWarp2' in save data, including NPCs 'Bliss', 'Helen', 'Zayne'.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_WeddingReceptionPic' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_KiarraPick' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_OldRSVKids' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_RSVSkyGazing' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_ZuzuCableCarView' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_AguarCaveFixed' in save data.
[19:58:15 WARN  game] Ignored unknown location 'Custom_Ridgeside_AguarCaveFixed_alt' in save data.
[19:58:15 WARN  game] NPC Jio can't load portraits from 'Portraits/Jio': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Jio.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Jio.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Bryle can't load portraits from 'Portraits/Bryle': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Bryle.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Bryle.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Witch· can't load portraits from 'Portraits/Witch·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Witch·.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Witch·.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Leah· can't load portraits from 'Portraits/Leah·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Leah·.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Leah·.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Emily· can't load portraits from 'Portraits/Emily·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Emily·.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Emily·.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Penny· can't load portraits from 'Portraits/Penny·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Penny·.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Penny·.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Abigail· can't load portraits from 'Portraits/Abigail·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Abigail·.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Abigail·.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Sophia· can't load portraits from 'Portraits/Sophia·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Sophia·.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Sophia·.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Caroline· can't load portraits from 'Portraits/Caroline·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Caroline·.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Caroline·.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Jodi· can't load portraits from 'Portraits/Jodi·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Jodi·.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Jodi·.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Sandy· can't load portraits from 'Portraits/Sandy·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Sandy·.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Sandy·.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Claire· can't load portraits from 'Portraits/Claire·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Claire·.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Claire·.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Olivia· can't load portraits from 'Portraits/Olivia·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Olivia·.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Olivia·.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Haley· can't load portraits from 'Portraits/Haley·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Haley·.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Haley·.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Maru· can't load portraits from 'Portraits/Maru·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Maru·.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Maru·.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Robin· can't load portraits from 'Portraits/Robin·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Robin·.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Robin·.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Scarlett· can't load portraits from 'Portraits/Scarlett·': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Scarlett·.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Scarlett·.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Witch·· can't load portraits from 'Portraits/Witch··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Witch··.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Witch··.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Leah·· can't load portraits from 'Portraits/Leah··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Leah··.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Leah··.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Emily·· can't load portraits from 'Portraits/Emily··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Emily··.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Emily··.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Penny·· can't load portraits from 'Portraits/Penny··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Penny··.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Penny··.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Abigail·· can't load portraits from 'Portraits/Abigail··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Abigail··.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Abigail··.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Sophia·· can't load portraits from 'Portraits/Sophia··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Sophia··.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Sophia··.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Caroline·· can't load portraits from 'Portraits/Caroline··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Caroline··.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Caroline··.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Jodi·· can't load portraits from 'Portraits/Jodi··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Jodi··.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Jodi··.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Sandy·· can't load portraits from 'Portraits/Sandy··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Sandy··.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Sandy··.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Claire·· can't load portraits from 'Portraits/Claire··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Claire··.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Claire··.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Olivia·· can't load portraits from 'Portraits/Olivia··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Olivia··.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Olivia··.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Haley·· can't load portraits from 'Portraits/Haley··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Haley··.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Haley··.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Maru·· can't load portraits from 'Portraits/Maru··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Maru··.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Maru··.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Scarlett·· can't load portraits from 'Portraits/Scarlett··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Scarlett··.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Scarlett··.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 WARN  game] NPC Robin·· can't load portraits from 'Portraits/Robin··': Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> System.IO.FileNotFoundException: Could not find file 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Robin··.xnb'.
File name: 'c:\program files (x86)\steam\steamapps\common\Stardew Valley\Content\Portraits\Robin··.xnb'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.NPC.TryLoadPortraits(String assetName, String& error, LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 1058.
[19:58:16 TRACE SMAPI]    task complete.
[19:58:16 DEBUG game] Applying save fix: RestoreDwarvish
[19:58:16 DEBUG game] Applying save fix: FixTubOFlowers
[19:58:16 DEBUG game] Applying save fix: MigrateStatFields
[19:58:16 DEBUG game] Applying save fix: MakeWildSeedsDeterministic
[19:58:16 DEBUG game] Applying save fix: FixTranslatedInternalNames
[19:58:16 DEBUG game] Applying save fix: ConvertBuildingQuests
[19:58:16 DEBUG game] Applying save fix: AddJunimoKartAndPrairieKingStats
[19:58:16 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[19:58:16 WARN  game] Removed broken NPC 'Jio' in FarmHouse: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Bryle' in BusStop: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Robin··' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Scarlett··' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Maru··' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Haley··' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Olivia··' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Claire··' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Sandy··' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Jodi··' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Caroline··' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Sophia··' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Abigail··' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Penny··' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Emily··' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Leah··' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Witch··' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Scarlett·' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Robin·' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Maru·' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Haley·' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Olivia·' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Claire·' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Sandy·' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Jodi·' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Caroline·' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Sophia·' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Abigail·' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Penny·' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Emily·' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Leah·' in Mine: villager with no data or sprites.
[19:58:16 WARN  game] Removed broken NPC 'Witch·' in Mine: villager with no data or sprites.
[19:58:16 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:06.4631626'
[19:58:16 TRACE game] setGameMode( 'playingGameMode (3)' )
[19:58:16 TRACE SMAPI] Game loader done.
[19:58:17 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[19:58:17 TRACE SMAPI] Context: loaded save 'Icelyn_372026700', starting winter 13 Y6, locale set to . Single-player.
[19:58:17 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'.
[19:58:17 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'.
[19:58:17 TRACE SMAPI] Show Birthdays loaded asset 'Traktori.ShowBirthdays/Icon'.
[19:58:17 TRACE NPC Map Locations] Unknown locations: LewisBasement
[19:59:16 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[19:59:21 TRACE game] Disconnected: ClosedGame
[19:59:21 TRACE SMAPI] Disposing...
[19:59:21 TRACE SMAPI] Disposing the content coordinator. Content managers will no longer be usable after this point.
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