SMAPI log parser

Suggested fixes

Log info

Game info:
Stardew Valley: 1.6.8 build 24119 on Microsoft Windows 11 Pro
SMAPI: 4.0.8
Folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Log started: 2024-06-09 02:55 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.8 build 24119 no errors
SMAPI 4.0.8 Pathoschild 66 errors
Advanced Save Backup 1.12.1 Alpha_Omegasis no errors
AutomaticGates 2.5.4 Rakiin aKa ScheKaa no errors
Better Truffles 1.0.2 temisthem no errors
Chests Anywhere 1.23.3 Pathoschild no errors
Console Commands 4.0.8 SMAPI no errors
Content Patcher 2.2.0
+ Barber-ella 2.0.0
+ OhoDavi's StardewValley Anime Mods 1.6.0
+ Seasonal Cute Characters 6.0.1
+ Spouse Portraits Reworked 2.5.0
+ True Love Valley - A Romance Dialogue Expansion Pack 0.6.0
(+ 5 content packs)
Pathoschild
+ Poltergeister
+ OhoDavi
+ Poltergeister with assets by various artists
+ Hitme
+ linenpants
no errors
Custom NPC Exclusions 1.6.0 Esca no errors
Customize Anywhere 1.2.0-alpha.20240225 Cherry no errors
Expanded Preconditions Utility 1.0.2-alpha.20240225 Cherry no errors
Farm Type Manager 1.19.0 Esca no errors
Fishing Info Overlays 1.2.0 barteke22 no errors
Generic Mod Config Menu 1.12.0 spacechase0 no errors
Horse Overhaul 1.5.8 Goldenrevolver no errors
Json Assets 1.11.8 spacechase0 no errors
Lasting Conversation Topics 0.3.0 sophie no errors
Lookup Anything 1.42.0 Pathoschild no errors
Mail Framework Mod 1.17.1 Digus no errors
NPC Map Locations 3.1.0 Bouhm no errors
SAAT.API 1.1.3-unofficial.1-p1xel8ted ZeroMeters no errors
SAAT.Mod 1.1.3-unofficial.1-p1xel8ted ZeroMeters no errors
Save Anywhere Redux 3.3.0 Open Source no errors
Save Backup 4.0.8 SMAPI no errors
Shop Tile Framework 1.0.10-alpha-20240227 Cherry no errors
SpaceCore 1.23.1 spacechase0 no errors
StardewHack 7.2.0 bcmpinc no errors
To-Dew 2.1.1 Jamie Taylor no errors
Tree Spread 7.1.0 bcmpinc no errors
UI Info Suite 2 2.3.2 Annosz no errors
Unique Children 3.8.0 Shaklin no errors
Unique Children Talk 2.6.0 Shaklin no errors
[22:55:03 INFO  SMAPI] SMAPI 4.0.8 with Stardew Valley 1.6.8 build 24119 on Microsoft Windows 11 Pro
[22:55:03 INFO  SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[22:55:03 TRACE SMAPI] Log started at 2024-06-09T02:55:03 UTC
[22:55:06 DEBUG SMAPI] Waiting for game to launch...
[22:55:07 DEBUG SMAPI] Loading mod metadata...
[22:55:07 DEBUG SMAPI] Loading mods...
[22:55:07 TRACE SMAPI]    Advanced Save Backup (from Mods\AdvancedSaveBackup\AdvancedSaveBackup.dll, ID: Omegasis.AdvancedSaveBackup)...
[22:55:07 TRACE SMAPI]    AutomaticGates (from Mods\AutomaticGates\AutomaticGates.dll, ID: Rakiin.AutomaticGates)...
[22:55:07 TRACE SMAPI]    Better Truffles (from Mods\BetterTruffles\BetterTruffles.dll, ID: tem696969696969.BetterTruffles)...
[22:55:07 TRACE SMAPI]       Detected game patcher in assembly BetterTruffles.dll.
[22:55:07 TRACE SMAPI]    Chests Anywhere (from Mods\ChestsAnywhere\ChestsAnywhere.dll, ID: Pathoschild.ChestsAnywhere)...
[22:55:07 TRACE SMAPI]       Rewrote ChestsAnywhere.dll to fix ClickableTextureComponent.draw (added missing optional parameters)...
[22:55:08 TRACE SMAPI]    Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands)...
[22:55:08 TRACE SMAPI]    Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll, ID: Pathoschild.ContentPatcher)...
[22:55:08 TRACE SMAPI]    Customize Anywhere (from Mods\CustomizeAnywhere\CustomizeAnywhere.dll, ID: Cherry.CustomizeAnywhere)...
[22:55:08 TRACE SMAPI]    Custom NPC Exclusions (from Mods\CustomNPCExclusions\CustomNPCExclusions.dll, ID: Esca.CustomNPCExclusions)...
[22:55:08 TRACE SMAPI]       Detected game patcher in assembly CustomNPCExclusions.dll.
[22:55:08 TRACE SMAPI]    Expanded Preconditions Utility (from Mods\ExpandedPreconditionsUtility\ExpandedPreconditionsUtility.dll, ID: Cherry.ExpandedPreconditionsUtility)...
[22:55:08 TRACE SMAPI]       Failed loading PDB for 'ExpandedPreconditionsUtility.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[22:55:08 TRACE SMAPI]       Rewrote ExpandedPreconditionsUtility.dll to fix Game1.getCharacterFromName method...
[22:55:08 TRACE SMAPI]    Generic Mod Config Menu (from Mods\GenericModConfigMenu\GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu)...
[22:55:08 TRACE SMAPI]       Failed loading PDB for 'GenericModConfigMenu.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[22:55:08 TRACE SMAPI]    Farm Type Manager (from Mods\FarmTypeManager\FarmTypeManager.dll, ID: Esca.FarmTypeManager)...
[22:55:08 TRACE SMAPI]       Detected game patcher in assembly FarmTypeManager.dll.
[22:55:08 TRACE SMAPI]    Fishing Info Overlays (from Mods\FishingInfoOverlays\FishingInfoOverlays.dll, ID: barteke22.FishingInfoOverlays)...
[22:55:08 TRACE SMAPI]       Failed loading PDB for 'FishingInfoOverlays.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[22:55:08 TRACE SMAPI]    Horse Overhaul (from Mods\HorseOverhaul\HorseOverhaul.dll, ID: Goldenrevolver.HorseOverhaul)...
[22:55:08 TRACE SMAPI]       Failed loading PDB for 'HorseOverhaul.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[22:55:08 TRACE SMAPI]       Detected game patcher in assembly HorseOverhaul.dll.
[22:55:08 TRACE SMAPI]    SpaceCore (from Mods\SpaceCore\SpaceCore.dll, ID: spacechase0.SpaceCore)...
[22:55:08 TRACE SMAPI]       Failed loading PDB for 'SpaceCore.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[22:55:08 TRACE SMAPI]       Detected game patcher in assembly SpaceCore.dll.
[22:55:08 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.locationSerializer field, StardewValley.SaveGame.serializer field) in assembly SpaceCore.dll.
[22:55:08 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly SpaceCore.dll.
[22:55:08 TRACE SMAPI]    Json Assets (from Mods\JsonAssets\JsonAssets.dll, ID: spacechase0.JsonAssets)...
[22:55:08 TRACE SMAPI]       Failed loading PDB for 'JsonAssets.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[22:55:08 TRACE SMAPI]       Detected game patcher in assembly JsonAssets.dll.
[22:55:08 TRACE SMAPI]    Lasting Conversation Topics (from Mods\LastingConversationTopics\LastingConversationTopics.dll, ID: sophie.LastingConversationTopics)...
[22:55:08 TRACE SMAPI]       Failed loading PDB for 'LastingConversationTopics.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[22:55:08 TRACE SMAPI]    Lookup Anything (from Mods\LookupAnything\LookupAnything.dll, ID: Pathoschild.LookupAnything)...
[22:55:08 TRACE SMAPI]    Mail Framework Mod (from Mods\MailFrameworkMod\MailFrameworkMod.dll, ID: DIGUS.MailFrameworkMod)...
[22:55:08 TRACE SMAPI]       Failed loading PDB for 'MailFrameworkMod.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[22:55:08 TRACE SMAPI]       Detected game patcher in assembly MailFrameworkMod.dll.
[22:55:08 TRACE SMAPI]    NPC Map Locations (from Mods\NPCMapLocations\NPCMapLocations.dll, ID: Bouhm.NPCMapLocations)...
[22:55:08 TRACE SMAPI]    SAAT.API (from Mods\SAAT\SAAT.API\SAAT.API.dll, ID: ZeroMeters.SAAT.API)...
[22:55:08 TRACE SMAPI]       Failed loading PDB for 'SAAT.API.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[22:55:08 TRACE SMAPI]    SAAT.Mod (from Mods\SAAT\SAAT.Mod\SAAT.Mod.dll, ID: ZeroMeters.SAAT.Mod)...
[22:55:08 TRACE SMAPI]       Failed loading PDB for 'SAAT.Mod.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[22:55:08 TRACE SMAPI]    Save Anywhere Redux (from Mods\SaveAnywhere\SaveAnywhere.dll, ID: Omegasis.SaveAnywhere)...
[22:55:08 TRACE SMAPI]    Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup)...
[22:55:08 TRACE SMAPI]    Shop Tile Framework (from Mods\ShopTileFramework\ShopTileFramework.dll, ID: Cherry.ShopTileFramework)...
[22:55:08 TRACE SMAPI]       Failed loading PDB for 'ShopTileFramework.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[22:55:08 TRACE SMAPI]       Rewrote ShopTileFramework.dll to fix ItemStockInformation..ctor (added missing optional parameters)...
[22:55:08 TRACE SMAPI]       Detected game patcher in assembly ShopTileFramework.dll.
[22:55:08 TRACE SMAPI]    StardewHack (from Mods\StardewHack\StardewHack.dll, ID: bcmpinc.StardewHack)...
[22:55:08 TRACE SMAPI]       Failed loading PDB for 'StardewHack.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[22:55:08 TRACE SMAPI]       Detected game patcher in assembly StardewHack.dll.
[22:55:08 TRACE SMAPI]    To-Dew (from Mods\ToDew\ToDew.dll, ID: jltaylor-us.ToDew)...
[22:55:08 TRACE SMAPI]       Failed loading PDB for 'ToDew.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[22:55:09 TRACE SMAPI]    Tree Spread (from Mods\TreeSpread\TreeSpread.dll, ID: bcmpinc.TreeSpread)...
[22:55:09 TRACE SMAPI]       Failed loading PDB for 'TreeSpread.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[22:55:09 TRACE SMAPI]       Detected game patcher in assembly TreeSpread.dll.
[22:55:09 TRACE SMAPI]    UI Info Suite 2 (from Mods\UIInfoSuite2\UIInfoSuite2.dll, ID: Annosz.UiInfoSuite2)...
[22:55:09 TRACE SMAPI]       Failed loading PDB for 'UIInfoSuite2.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[22:55:09 TRACE SMAPI]    Unique Children (from Mods\UniqueChildren\UniqueChildren.dll, ID: shaklin.uniquechildren)...
[22:55:09 TRACE SMAPI]    Unique Children Talk (from Mods\UniqueChildren Talk\UniqueChildren Talk.dll, ID: shaklin.uniquechildrentalk)...
[22:55:09 TRACE SMAPI]    Barber-ella (from Mods\[CP] Barber-ella, ID: Poltergeister.Barberella) [content pack]...
[22:55:09 TRACE SMAPI]    OhoDavi's StardewValley Anime Mods (from Mods\[CP] Portrait Anime Mods OhoDavi, ID: OhoDavi.SDVAnimeP) [content pack]...
[22:55:09 TRACE SMAPI]    Seasonal Cute Characters (from Mods\[CP] Seasonal Cute Characters, ID: Poltergeister.SeasonalCuteCharacters) [content pack]...
[22:55:09 TRACE SMAPI]    Spouse Portraits Reworked (from Mods\[CP] Spouse Portraits Reworked, ID: Hitme.SpousePortraitsReworked) [content pack]...
[22:55:09 TRACE SMAPI]    True Love Valley - A Romance Dialogue Expansion Pack (from Mods\[CP] True Love Valley - A Romance Dialogue Expansion Pack, ID: linenpants.truelovevalley) [content pack]...
[22:55:09 INFO  SMAPI] Loaded 30 mods:
[22:55:09 INFO  SMAPI]    Advanced Save Backup 1.12.1 by Alpha_Omegasis | Backs up your save files when loading SMAPI and every in game night when saving.
[22:55:09 INFO  SMAPI]    AutomaticGates 2.5.4 by Rakiin aKa ScheKaa | Opens and closes gates automatically
[22:55:09 INFO  SMAPI]    Better Truffles 1.0.2 by temisthem | Pigs can dig for truffles in tall grass.
[22:55:09 INFO  SMAPI]    Chests Anywhere 1.23.3 by Pathoschild | Access your chests from anywhere and organize them your way.
[22:55:09 INFO  SMAPI]    Console Commands 4.0.8 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[22:55:09 INFO  SMAPI]    Content Patcher 2.2.0 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[22:55:09 INFO  SMAPI]    Custom NPC Exclusions 1.6.0 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher.
[22:55:09 INFO  SMAPI]    Customize Anywhere 1.2.0-alpha.20240225 by Cherry | Open the customization menu from anywhere
[22:55:09 INFO  SMAPI]    Expanded Preconditions Utility 1.0.2-alpha.20240225 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions
[22:55:09 INFO  SMAPI]    Farm Type Manager 1.19.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[22:55:09 INFO  SMAPI]    Fishing Info Overlays 1.2.0 by barteke22 | Adds a preview showing fish in current location when holding a fishing rod, which fish you're currently catching, and more!
[22:55:09 INFO  SMAPI]    Generic Mod Config Menu 1.12.0 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[22:55:09 INFO  SMAPI]    Horse Overhaul 1.5.8 by Goldenrevolver | Thin horse with saddle bags. Give your horse pets, food and water for friendship and increased speed.
[22:55:09 INFO  SMAPI]    Json Assets 1.11.8 by spacechase0 | Lets content packs add custom content to the game.
[22:55:09 INFO  SMAPI]    Lasting Conversation Topics 0.3.0 by sophie | Extends given conversation topics indefinitely.
[22:55:09 INFO  SMAPI]    Lookup Anything 1.42.0 by Pathoschild | View metadata about anything by pressing a button.
[22:55:09 INFO  SMAPI]    Mail Framework Mod 1.17.1 by Digus | Utility classes to send mail in the game.
[22:55:09 INFO  SMAPI]    NPC Map Locations 3.1.0 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[22:55:09 INFO  SMAPI]    SAAT.API 1.1.3-unofficial.1-p1xel8ted by ZeroMeters | Audio API for SMAPI
[22:55:09 INFO  SMAPI]    SAAT.Mod 1.1.3-unofficial.1-p1xel8ted by ZeroMeters | Custom Audio Loader & Management for SMAPI
[22:55:09 INFO  SMAPI]    Save Anywhere Redux 3.3.0 by Open Source | This mod allows you to save your game at any time, anywhere.
[22:55:09 INFO  SMAPI]    Save Backup 4.0.8 by SMAPI | Automatically backs up all your saves once per day into its folder.
[22:55:09 INFO  SMAPI]    Shop Tile Framework 1.0.10-alpha-20240227 by Cherry | Define new shops as custom tile properties
[22:55:09 INFO  SMAPI]    SpaceCore 1.23.1 by spacechase0 | A framework mod used by some of my other mods.
[22:55:09 INFO  SMAPI]    StardewHack 7.2.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own.
[22:55:09 INFO  SMAPI]    To-Dew 2.1.1 by Jamie Taylor | An in-game To-do list
[22:55:09 INFO  SMAPI]    Tree Spread 7.1.0 by bcmpinc | Prevents trees from spreading on your farm.
[22:55:09 INFO  SMAPI]    UI Info Suite 2 2.3.2 by Annosz | Adds a useful information to the user interface. Based on Cdaragorn's excellent UI Info Suite.
[22:55:09 INFO  SMAPI]    Unique Children 3.8.0 by Shaklin | Unique Sprites for each Child
[22:55:09 INFO  SMAPI]    Unique Children Talk 2.6.0 by Shaklin | Talk to your Children

[22:55:09 INFO  SMAPI] Loaded 5 content packs:
[22:55:09 INFO  SMAPI]    Barber-ella 2.0.0 by Poltergeister | for Content Patcher | Adds to farmer's hairstyles.
[22:55:09 INFO  SMAPI]    OhoDavi's StardewValley Anime Mods 1.6.0 by OhoDavi | for Content Patcher | Replaces the Vanilla Portraits with OhoDavi's Anime-like Portraits.
[22:55:09 INFO  SMAPI]    Seasonal Cute Characters 6.0.1 by Poltergeister with assets by various artists | for Content Patcher | Seasonal outfits with the slightly cuter character aesthetic.
[22:55:09 INFO  SMAPI]    Spouse Portraits Reworked 2.5.0 by Hitme | for Content Patcher | Spouse Portraits Reworked
[22:55:09 INFO  SMAPI]    True Love Valley - A Romance Dialogue Expansion Pack 0.6.0 by linenpants | for Content Patcher | True Love Valley is a romance dialogue expansion pack for Content Patcher. Find romance and affection with your true love in Stardew Valley!

[22:55:09 INFO  SMAPI] Found 10 mods with warnings:
[22:55:09 WARN  SMAPI]    Changed save serializer
[22:55:09 WARN  SMAPI]    --------------------------------------------------
[22:55:09 WARN  SMAPI]       These mods change the save serializer. They may corrupt your save files, or make them unusable if
[22:55:09 WARN  SMAPI]       you uninstall these mods.

[22:55:09 WARN  SMAPI]       - SpaceCore

[22:55:09 INFO  SMAPI]    Patched game code
[22:55:09 INFO  SMAPI]    --------------------------------------------------
[22:55:09 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[22:55:09 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[22:55:09 INFO  SMAPI]       - Better Truffles
[22:55:09 INFO  SMAPI]       - Custom NPC Exclusions
[22:55:09 INFO  SMAPI]       - Farm Type Manager
[22:55:09 INFO  SMAPI]       - Horse Overhaul
[22:55:09 INFO  SMAPI]       - Json Assets
[22:55:09 INFO  SMAPI]       - Mail Framework Mod
[22:55:09 INFO  SMAPI]       - Shop Tile Framework
[22:55:09 INFO  SMAPI]       - SpaceCore
[22:55:09 INFO  SMAPI]       - StardewHack
[22:55:09 INFO  SMAPI]       - Tree Spread

[22:55:09 DEBUG SMAPI] Launching mods...
[22:55:09 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.ChestsAnywhere.Framework.ChestsAnywhereApi).
[22:55:09 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[22:55:09 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.SetupIslandSchedules()".
[22:55:09 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.CanVisitIslandToday(NPC)".
[22:55:09 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_MovieInvitation": transpiling SDV method "NPC.tryToReceiveActiveObject(Farmer, bool)".
[22:55:09 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Greetings": prefixing SDV method "NPC.sayHiTo(Character)".
[22:55:09 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Fix_NullSoldItems": prefixing SDV method "Game1.UpdateShopPlayerItemInventory(string, HashSet<NPC>)".
[22:55:09 TRACE SMAPI]    Found mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker).
[22:55:09 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_DisableFurniturePickup": postfixing 3 implementations of SDV method "Furniture.canBeRemoved(Farmer)".
[22:55:09 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_FrogEggImmunity": prefixing SDV method "HungryFrogCompanion.tongueReachedMonster".
[22:55:09 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "GameLocation.isCollidingPosition".
[22:55:09 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "Monster.findPlayer".
[22:55:09 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": postfixing SDV method "Monster.findPlayer".
[22:55:09 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_ToggleExtraLoot": postfixing 12 implementations of SDV method "Monster.getExtraDropitems()".
[22:55:09 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_UpdateCursorOverPlacedItem": postfixing SDV method "Utility.canGrabSomethingFromHere(int, int, Farmer)".
[22:55:10 TRACE game] Registered Data/Triggers action: spacechase0.SpaceCore_PlaySound
[22:55:10 TRACE game] Registered Data/Triggers action: spacechase0.SpaceCore_ShowHudMessage
[22:55:10 TRACE game] Registered Data/Triggers action: spacechase0.SpaceCore_PlayEvent
[22:55:10 TRACE game] Registered Data/Triggers action: spacechase0.SpaceCore_DamageCurrentFarmer
[22:55:10 TRACE game] Registered event command: damageFarmer
[22:55:10 TRACE game] Registered event command: giveHat
[22:55:10 TRACE game] Registered event command: setDating
[22:55:10 TRACE game] Registered event command: setEngaged
[22:55:10 TRACE game] Registered event command: totemWarpEffect
[22:55:10 TRACE game] Registered event command: setActorScale
[22:55:10 TRACE game] Registered event command: cycleActorColors
[22:55:10 TRACE game] Registered event command: flash
[22:55:10 TRACE game] Registered event command: setRaining
[22:55:10 TRACE game] Registered event command: screenShake
[22:55:10 TRACE game] Registered event command: setZoom
[22:55:10 TRACE game] Registered event command: smoothZoom
[22:55:10 TRACE game] Registered Data/Triggers trigger type: spacechase0.SpaceCore_OnItemUsed.
[22:55:10 TRACE game] Registered Data/Triggers trigger type: spacechase0.SpaceCore_OnItemEaten.
[22:55:10 TRACE SpaceCore] NPC.draw: inserting mul at 36
[22:55:10 TRACE SpaceCore] NPC.draw: inserting mul at 42
[22:55:10 TRACE SpaceCore] NPC.draw: inserting mul at 47
[22:55:10 TRACE SpaceCore] NPC.draw: replacing Color.White at 139
[22:55:10 TRACE SpaceCore] NPC.draw: replacing Color.White at 277
[22:55:10 TRACE SpaceCore] NPC.draw: inserting vec2 mul at 303
[22:55:10 TRACE SpaceCore] NPC.draw: replacing SpriteBatch.Draw at 324
[22:55:10 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283
[22:55:10 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308
[22:55:10 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329
[22:55:10 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])!
[22:55:10 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9)
[22:55:10 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)!
[22:55:11 TRACE SMAPI]    Found mod-provided API (SpaceCore.Api).
[22:55:11 TRACE SMAPI]    Found mod-provided API (JsonAssets.Api).
[22:55:11 TRACE SMAPI]    Found mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi).
[22:55:11 TRACE SMAPI]    Found mod-provided API (SAAT.API.AudioManager).
[22:55:11 TRACE SMAPI]    Found mod-provided API (SaveAnywhere.Framework.SaveAnywhereApi).
[22:55:11 TRACE Save Backup] Already backed up today.
[22:55:11 INFO  Shop Tile Framework] Adding Content Packs...
[22:55:11 TRACE SMAPI]    Found mod-provided API (ShopTileFramework.Framework.Apis.ShopTileFrameworkApi).
[22:55:11 INFO  StardewHack] Loaded StardewHack library v7.2.0 using Harmony v2.2.2.0.
[22:55:11 DEBUG Tree Spread] Applying bytecode patches for bcmpinc.TreeSpread.
[22:55:11 TRACE Tree Spread] Applying patch Tree_DayUpdate to Void dayUpdate() in StardewValley.TerrainFeatures.Tree.
[22:55:11 DEBUG SMAPI] Mods loaded and ready!
[22:55:11 TRACE SMAPI] Checking for known software conflicts...
[22:55:11 TRACE SMAPI]    None found!
[22:55:11 TRACE SMAPI] Checking for updates...
[22:55:11 TRACE SMAPI] Customize Anywhere edited Data/BigCraftables.
[22:55:11 TRACE SMAPI] Horse Overhaul edited Data/Objects.
[22:55:11 TRACE SMAPI] Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'.
[22:55:11 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[22:55:11 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[22:55:11 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[22:55:11 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[22:55:11 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[22:55:11 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[22:55:11 TRACE SMAPI] Customize Anywhere edited Data/CraftingRecipes.
[22:55:11 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[22:55:11 TRACE SMAPI] Running on GPU: NVIDIA GeForce RTX 3080/PCIe/SSE2
[22:55:11 TRACE SMAPI]    SMAPI okay.
[22:55:11 TRACE SMAPI]    Checking for updates to 33 mods...
[22:55:11 TRACE game] Steam logged on: True
[22:55:11 TRACE game] Initializing GalaxySDK
[22:55:11 TRACE game] Requesting Steam app ticket
[22:55:12 TRACE SMAPI] Got update-check errors for some mods:
   SAAT.Mod: The value '???' isn't a valid Nexus mod ID, must be an integer ID.

[22:55:12 ALERT SMAPI] You can update 10 mods:
[22:55:12 ALERT SMAPI]    Better Truffles 1.0.3: https://www.nexusmods.com/stardewvalley/mods/23228 (you have 1.0.2)
[22:55:12 ALERT SMAPI]    Chests Anywhere 1.23.5: https://www.nexusmods.com/stardewvalley/mods/518 (you have 1.23.3)
[22:55:12 ALERT SMAPI]    Farm Type Manager 1.21.0: https://www.nexusmods.com/stardewvalley/mods/3231 (you have 1.19.0)
[22:55:12 ALERT SMAPI]    Horse Overhaul 1.5.9: https://www.nexusmods.com/stardewvalley/mods/7911 (you have 1.5.8)
[22:55:12 ALERT SMAPI]    Lookup Anything 1.44.1: https://www.nexusmods.com/stardewvalley/mods/541 (you have 1.42.0)
[22:55:12 ALERT SMAPI]    Mail Framework Mod 1.18.0: https://www.nexusmods.com/stardewvalley/mods/1536 (you have 1.17.1)
[22:55:12 ALERT SMAPI]    Spouse Portraits Reworked 3.6.0: https://www.nexusmods.com/stardewvalley/mods/22912 (you have 2.5.0)
[22:55:12 ALERT SMAPI]    StardewHack 7.3.0: https://www.nexusmods.com/stardewvalley/mods/3213 (you have 7.2.0)
[22:55:12 ALERT SMAPI]    To-Dew 2.1.2: https://www.nexusmods.com/stardewvalley/mods/7409 (you have 2.1.1)
[22:55:12 ALERT SMAPI]    UI Info Suite 2 2.3.3: https://github.com/Annosz/UIInfoSuite2/releases (you have 2.3.2)
[22:55:13 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[22:55:13 TRACE Better Truffles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[22:55:13 TRACE Chests Anywhere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[22:55:13 TRACE Farm Type Manager] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[22:55:13 TRACE Farm Type Manager] Optional API found: Generic Mod Config Menu (GMCM).
[22:55:13 TRACE Farm Type Manager] Accessed mod-provided API (SaveAnywhere.Framework.SaveAnywhereApi) for Save Anywhere Redux.
[22:55:13 TRACE Farm Type Manager] Save Anywhere API loaded. Sending compatibility events.
[22:55:13 TRACE Farm Type Manager] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[22:55:13 TRACE Farm Type Manager] API found: Expanded Preconditions Utility (EPU).
[22:55:13 TRACE Farm Type Manager] API not found: Dynamic Game Assets (DGA).
[22:55:13 TRACE Farm Type Manager] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[22:55:13 TRACE Farm Type Manager] API found: Content Patcher (CP).
[22:55:13 TRACE Farm Type Manager] Mod not found: Monsters The Framework (MTF).
[22:55:13 TRACE Farm Type Manager] Optional API not found: Item Extensions.
[22:55:13 TRACE Horse Overhaul] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[22:55:13 TRACE SpaceCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[22:55:13 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[22:55:13 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'.
[22:55:13 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'.
[22:55:13 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'.
[22:55:13 TRACE SpaceCore] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[22:55:13 TRACE Json Assets] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[22:55:13 TRACE Json Assets] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[22:55:13 TRACE Json Assets] Accessed mod-provided API (JsonAssets.Api) for Json Assets.
[22:55:13 TRACE Lookup Anything] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[22:55:13 TRACE Mail Framework Mod] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[22:55:13 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[22:55:13 TRACE SAAT.Mod] Accessed mod-provided API (SAAT.API.AudioManager) for SAAT.API.
[22:55:13 TRACE Save Anywhere Redux] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[22:55:13 TRACE Shop Tile Framework] Accessed mod-provided API (JsonAssets.Api) for Json Assets.
[22:55:13 TRACE Shop Tile Framework] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[22:55:13 INFO  Shop Tile Framework] BFAV API not detected. This is only an issue if you're using custom BFAV animals and a custom shop that's supposed to sell them, as custom animals will not appear in those shops.
[22:55:13 TRACE To-Dew] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[22:55:13 INFO  To-Dew] You have the Generic Mod Menu Config mod installed, but not GMCM Options.  If you install GMCM Options (https://www.nexusmods.com/stardewvalley/mods/10505) then you will be able to configure the overlay colors from inside the To-Dew configuration menu.
[22:55:13 TRACE Tree Spread] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[22:55:13 TRACE UI Info Suite 2] Registered Sound: UIInfoSuite.sounds.LevelUp
[22:55:13 TRACE UI Info Suite 2] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[22:55:13 TRACE Unique Children Talk] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[22:55:13 TRACE game] Signing into GalaxySDK
[22:55:13 TRACE Content Patcher] Json Assets added 36 custom tokens with prefix 'spacechase0.JsonAssets/': BigCraftableId, BigCraftableSpriteTilesheet, BigCraftableSpriteX, BigCraftableSpriteY, BootsId, BootsSpriteTilesheet, BootsSpriteX, BootsSpriteY, CropId, CropSpriteTilesheet, CropSpriteX, CropSpriteY, FruitTreeId, FruitTreeSpriteTilesheet, FruitTreeSpriteX, FruitTreeSpriteY, HatId, HatSpriteTilesheet, HatSpriteX, HatSpriteY, ObjectId, ObjectSpriteTilesheet, ObjectSpriteX, ObjectSpriteY, PantsId, PantsSpriteTilesheet, PantsSpriteX, PantsSpriteY, ShirtsId, ShirtsSpriteTilesheet, ShirtsSpriteX, ShirtsSpriteY, WeaponId, WeaponSpriteTilesheet, WeaponSpriteX, WeaponSpriteY.
[22:55:13 TRACE Content Patcher] SpaceCore added 4 custom tokens with prefix 'spacechase0.SpaceCore/': BooksellerInTown, CurrentEventId, CurrentlyInEvent, QuestionsAsked.
[22:55:13 INFO  Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed.

Affected content packs:
- Barber-ella
- OhoDavi's StardewValley Anime Mods
- True Love Valley - A Romance Dialogue Expansion Pack

For mod authors, see how to update a mod: https://smapi.io/cp-migrate.
[22:55:13 TRACE game] Registered Data/Triggers action: Pathoschild.ContentPatcher_MigrateIds
[22:55:14 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[22:55:14 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Seasonal Cute Characters' content pack).
[22:55:14 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[22:55:14 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[22:55:14 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[22:55:14 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[22:55:14 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[22:55:14 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[22:55:14 TRACE SMAPI] Invalidated 1 asset names (Data/Characters).
Propagated 1 core assets (Data/Characters).
[22:55:14 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[22:55:14 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of OhoDavi.SDVAnimeP
[22:55:14 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Poltergeister.SeasonalCuteCharacters
[22:55:14 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Hitme.SpousePortraitsReworked
[22:55:14 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of linenpants.truelovevalley
[22:55:14 INFO  Json Assets] Loading content packs...
[22:55:14 TRACE Json Assets] Requested cache invalidation for all assets matching a predicate.
[22:55:14 TRACE SMAPI] Customize Anywhere edited Data/BigCraftables.
[22:55:14 TRACE SMAPI] Json Assets edited Data/BigCraftables.
[22:55:14 TRACE SMAPI] Json Assets edited Data/Objects.
[22:55:14 TRACE SMAPI] Horse Overhaul edited Data/Objects.
[22:55:14 TRACE SMAPI] Json Assets edited Data/Crops.
[22:55:14 TRACE SMAPI] Json Assets edited Data/FruitTrees.
[22:55:14 TRACE SMAPI] Json Assets edited Data/Pants.
[22:55:14 TRACE SMAPI] Json Assets edited Data/Shirts.
[22:55:14 TRACE SMAPI] Json Assets edited Data/Weapons.
[22:55:14 TRACE SMAPI] Customize Anywhere edited Data/CraftingRecipes.
[22:55:14 TRACE SMAPI] Json Assets edited Data/CraftingRecipes.
[22:55:14 TRACE SMAPI] Json Assets edited Data/CookingRecipes.
[22:55:14 TRACE SMAPI] Invalidated 11 asset names (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons).
Propagated 11 core assets (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons).
[22:55:14 TRACE Json Assets] Event: ItemsRegistered
[22:55:14 TRACE game] Galaxy auth success
[22:55:14 TRACE game] Galaxy signed in
[22:55:14 TRACE game] Galaxy logged on
[22:55:14 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'.
[22:55:14 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[22:55:14 TRACE Fishing Info Overlays] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[22:55:14 TRACE game] Successfully set GOG Galaxy profile name.
[22:55:21 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[22:55:21 TRACE SMAPI] Json Assets edited Data/Boots.
[22:55:21 TRACE SMAPI] Json Assets edited Data/hats.
[22:55:21 TRACE SMAPI] Content Patcher edited Data/HairData (for the 'Barber-ella' content pack).
[22:55:22 TRACE SMAPI] Content Patcher loaded asset 'Characters/Farmer/Barberella' (for the 'Barber-ella' content pack).
[22:55:22 TRACE SMAPI]    task complete.
[22:55:22 TRACE SMAPI] Content Patcher edited Characters/Farmer/farmer_girl_base (for the 'Seasonal Cute Characters' content pack).
[22:55:22 TRACE SMAPI] Content Patcher edited Characters/Farmer/farmer_girl_base (for the 'Seasonal Cute Characters' content pack).
[22:55:22 TRACE SMAPI] Content Patcher edited Characters/Farmer/farmer_base (for the 'Seasonal Cute Characters' content pack).
[22:55:22 TRACE SMAPI] Content Patcher edited Characters/Farmer/farmer_base (for the 'Seasonal Cute Characters' content pack).
[22:55:26 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[22:55:26 TRACE SMAPI] Game loader synchronizing...
[22:55:26 TRACE game] getLoadEnumerator('Evergreen_371077300')
[22:55:26 TRACE game] regular stream detected...
[22:55:26 TRACE SMAPI] Synchronizing 'Load_Deserialize' task...
[22:55:27 TRACE SMAPI] Customize Anywhere edited Strings/BigCraftables.
[22:55:28 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData'.
[22:55:28 TRACE SMAPI]    task complete.
[22:55:28 TRACE Json Assets] Event: IdsAssigned
[22:55:28 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[22:55:29 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Seasonal Cute Characters' content pack).
[22:55:29 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Seasonal Cute Characters' content pack).
[22:55:29 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Seasonal Cute Characters' content pack).
[22:55:29 TRACE SMAPI] Content Patcher edited Portraits/Gil (for the 'Seasonal Cute Characters' content pack).
[22:55:29 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Seasonal Cute Characters' content pack).
[22:55:29 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[22:55:29 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[22:55:29 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[22:55:29 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[22:55:29 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[22:55:29 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[22:55:29 TRACE SMAPI] Invalidated 5 asset names (Data/Characters, LooseSprites/Cursors, LooseSprites/Cursors_1_6, Maps/townInterior, Portraits/Gil).
Propagated 5 core assets (Data/Characters, LooseSprites/Cursors, LooseSprites/Cursors_1_6, Maps/townInterior, Portraits/Gil).
[22:55:29 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[22:55:29 TRACE Json Assets] Loading stuff early (really super early)
[22:55:29 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the 'Seasonal Cute Characters' content pack).
[22:55:29 TRACE SMAPI] Content Patcher edited Data/Locations.
[22:55:29 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[22:55:29 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[22:55:29 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Seasonal Cute Characters' content pack).
[22:55:29 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Seasonal Cute Characters' content pack).
[22:55:29 TRACE SMAPI] Content Patcher edited Maps/submarine_tilesheet (for the 'Seasonal Cute Characters' content pack).
[22:55:29 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Seasonal Cute Characters' content pack).
[22:55:29 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FurnitureExtensionData'.
[22:55:30 TRACE SMAPI] Content Patcher edited Maps/Mines/volcano_dungeon (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Json Assets edited Data/Fences.
[22:55:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FarmExtensionData'.
[22:55:30 TRACE SpaceCore] Event: OnBlankSave
[22:55:30 TRACE SMAPI]    task complete.
[22:55:30 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[22:55:30 TRACE SMAPI]    task complete.
[22:55:30 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[22:55:30 TRACE SMAPI] Invalidated 0 cache entries.
[22:55:30 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Abigail_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Abigail_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Abigail_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/George_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/George_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Evelyn_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Evelyn_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Evelyn_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alex_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alex_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Alex_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Haley_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Haley_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Haley_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Emily_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Emily_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Emily_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jodi_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jodi_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Jodi_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Vincent_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Vincent_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Vincent_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sam_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sam_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Sam_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Kent_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Kent_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Kent_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Clint_Spring_Work' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Clint_Spring_Work' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Clint_Spring_Work (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lewis_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lewis_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Lewis_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Pierre_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Pierre_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Pierre_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Caroline_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Caroline_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Caroline_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gus_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gus_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Penny_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Penny_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Penny_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Pam_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Pam_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Pam_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Harvey_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Portraits/Harvey_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Harvey_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Harvey_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Elliott_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Elliott_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Elliott_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Demetrius_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Demetrius_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Demetrius_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Robin_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Robin_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Robin_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Maru_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Maru_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Maru_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sebastian_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sebastian_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Sebastian_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Linus_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Linus_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Wizard_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Wizard_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Wizard_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jas_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jas_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Jas_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Marnie_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Marnie_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Shane_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Shane_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Shane_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Leah_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Leah_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Leah_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Portraits/Dwarf (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Dwarf (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Portraits/Krobus (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Portraits/Krobus (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Krobus (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Portraits/MrQi (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Portraits/MrQi (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/MrQi (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sandy_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sandy_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Sandy_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gunther_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gunther_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Marlon_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Marlon_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Portraits/Henchman (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Henchman (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Willy_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Willy_Spring' (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Willy_Spring (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Portraits/Birdie (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI] Content Patcher edited Characters/Birdie (for the 'Seasonal Cute Characters' content pack).
[22:55:30 TRACE SMAPI]    task complete.
[22:55:30 TRACE Json Assets] Fixing IDs
[22:55:30 TRACE SMAPI] Customize Anywhere edited Data/Shops.
[22:55:30 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[22:55:31 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:04.9059779'
[22:55:31 TRACE SMAPI] Game loader done.
[22:55:31 TRACE Json Assets] Adding default recipes
[22:55:31 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogueAbigail (for the 'True Love Valley - A Romance Dialogue Expansion Pack' content pack).
[22:55:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[22:55:31 TRACE SMAPI] Content Patcher edited Characters/Farmer/farmer_girl_base (for the 'Seasonal Cute Characters' content pack).
[22:55:31 TRACE SMAPI] Context: loaded save 'Evergreen_371077300', starting spring 15 Y2, locale set to . Single-player.
[22:55:31 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'.
[22:55:31 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'.
[22:55:31 TRACE Shop Tile Framework] Updating current language settings: en
[22:55:31 TRACE To-Dew] Accessed mod-provided API (ToDew.ToDoApiImpl) for To-Dew.
[22:55:31 INFO  UI Info Suite 2] Setting up icon sheet
[22:55:31 TRACE NPC Map Locations] Unknown locations: LewisBasement
[22:55:31 TRACE Unique Children] UniqueChildren_childlist_sent new day: 
[22:55:31 TRACE Farm Type Manager] Day is starting. Loading config data.
[22:55:31 TRACE Farm Type Manager] Beginning file loading process...
[22:55:31 TRACE Farm Type Manager] All available content packs checked.
[22:55:31 TRACE Farm Type Manager] Loading files from FarmTypeManager/data
[22:55:31 TRACE Farm Type Manager] Validating data from FarmTypeManager/data
[22:55:31 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[22:55:31 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[22:55:31 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data
[22:55:31 TRACE Farm Type Manager] Checking file conditions...
[22:55:31 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully.
[22:55:31 TRACE Farm Type Manager] Checking for saved objects that went missing overnight.
[22:55:31 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[22:55:31 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Evergreen_371077300.json
[22:55:31 TRACE Farm Type Manager] Forage generation is disabled for this file.
[22:55:31 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete.
[22:55:31 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Evergreen_371077300.json
[22:55:31 TRACE Farm Type Manager] Large object generation is disabled for this file.
[22:55:31 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete.
[22:55:31 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Evergreen_371077300.json
[22:55:31 TRACE Farm Type Manager] Ore generation is disabled for this file.
[22:55:31 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete.
[22:55:32 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Evergreen_371077300.json
[22:55:32 TRACE Farm Type Manager] Monster generation is disabled for this file.
[22:55:32 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete.
[22:55:32 TRACE Farm Type Manager] Spawning objects set to appear at time: 600...
[22:55:32 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 0.
[22:55:32 TRACE Lasting Conversation Topics] Requested cache invalidation for 'sophie.ConversationTopics'.
[22:55:32 TRACE SMAPI] Invalidated 0 cache entries.
[22:55:32 TRACE SMAPI] Lasting Conversation Topics loaded asset 'sophie.ConversationTopics'.
[22:55:36 TRACE SpaceCore] Event: BeforeWarp
[22:55:36 TRACE game] Warping to Farm
[22:55:37 TRACE SMAPI] Lasting Conversation Topics edited Data/Events/Farm.
[22:55:39 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'True Love Valley - A Romance Dialogue Expansion Pack' content pack).
[22:55:39 TRACE Farm Type Manager] Spawning objects set to appear at time: 610...
[22:55:39 TRACE Farm Type Manager] Spawn process complete. Time: 610. Total objects spawned: 0.
[22:55:41 TRACE SpaceCore] Event: BeforeWarp
[22:55:41 TRACE game] Warping to BusStop
[22:55:48 TRACE SMAPI] Content Patcher edited Strings/Locations (for the 'True Love Valley - A Romance Dialogue Expansion Pack' content pack).
[22:55:55 TRACE SpaceCore] Event: BeforeWarp
[22:55:55 TRACE game] Warping to DesertFestival
[22:55:56 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Seasonal Cute Characters' content pack).
[22:56:04 TRACE Farm Type Manager] Spawning objects set to appear at time: 620...
[22:56:04 TRACE Farm Type Manager] Spawn process complete. Time: 620. Total objects spawned: 0.
[22:56:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'True Love Valley - A Romance Dialogue Expansion Pack' content pack).
[22:56:11 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'True Love Valley - A Romance Dialogue Expansion Pack' content pack).
[22:56:11 TRACE Farm Type Manager] Spawning objects set to appear at time: 630...
[22:56:11 TRACE Farm Type Manager] Spawn process complete. Time: 630. Total objects spawned: 0.
[22:56:20 TRACE Farm Type Manager] Spawning objects set to appear at time: 640...
[22:56:20 TRACE Farm Type Manager] Spawn process complete. Time: 640. Total objects spawned: 0.
[22:56:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'True Love Valley - A Romance Dialogue Expansion Pack' content pack).
[22:56:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 650...
[22:56:28 TRACE Farm Type Manager] Spawn process complete. Time: 650. Total objects spawned: 0.
[22:56:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'True Love Valley - A Romance Dialogue Expansion Pack' content pack).
[22:56:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'True Love Valley - A Romance Dialogue Expansion Pack' content pack).
[22:56:38 TRACE Farm Type Manager] Spawning objects set to appear at time: 700...
[22:56:38 TRACE Farm Type Manager] Spawn process complete. Time: 700. Total objects spawned: 0.
[22:56:45 TRACE Farm Type Manager] Spawning objects set to appear at time: 710...
[22:56:45 TRACE Farm Type Manager] Spawn process complete. Time: 710. Total objects spawned: 0.
[22:56:50 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Harvey_Doctor' (for the 'Seasonal Cute Characters' content pack).
[22:56:50 TRACE SMAPI] Content Patcher edited Portraits/Harvey_Doctor (for the 'Seasonal Cute Characters' content pack).
[22:56:50 TRACE SMAPI] Content Patcher loaded asset 'Characters/Harvey_Doctor' (for the 'Seasonal Cute Characters' content pack).
[22:56:59 TRACE Farm Type Manager] Spawning objects set to appear at time: 720...
[22:56:59 TRACE Farm Type Manager] Spawn process complete. Time: 720. Total objects spawned: 0.
[22:57:45 TRACE Farm Type Manager] Spawning objects set to appear at time: 730...
[22:57:45 TRACE Farm Type Manager] Spawn process complete. Time: 730. Total objects spawned: 0.
[22:58:17 TRACE Farm Type Manager] Spawning objects set to appear at time: 740...
[22:58:17 TRACE Farm Type Manager] Spawn process complete. Time: 740. Total objects spawned: 0.
[22:59:01 TRACE SpaceCore] Event: OnItemEaten
[22:59:07 TRACE Farm Type Manager] Spawning objects set to appear at time: 750...
[22:59:07 TRACE Farm Type Manager] Spawn process complete. Time: 750. Total objects spawned: 0.
[22:59:14 TRACE Farm Type Manager] Spawning objects set to appear at time: 800...
[22:59:14 TRACE Farm Type Manager] Spawn process complete. Time: 800. Total objects spawned: 0.
[22:59:24 TRACE Farm Type Manager] Spawning objects set to appear at time: 810...
[22:59:24 TRACE Farm Type Manager] Spawn process complete. Time: 810. Total objects spawned: 0.
[22:59:31 TRACE SpaceCore] Event: BeforeWarp
[22:59:31 TRACE game] Warping to SkullCave
[22:59:33 TRACE Farm Type Manager] Spawning objects set to appear at time: 820...
[22:59:33 TRACE Farm Type Manager] Spawn process complete. Time: 820. Total objects spawned: 0.
[22:59:33 TRACE SpaceCore] Event: BeforeWarp
[22:59:33 TRACE game] Warping to UndergroundMine121
[22:59:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 830...
[22:59:43 TRACE Farm Type Manager] Spawn process complete. Time: 830. Total objects spawned: 0.
[22:59:52 TRACE Farm Type Manager] Spawning objects set to appear at time: 840...
[22:59:52 TRACE Farm Type Manager] Spawn process complete. Time: 840. Total objects spawned: 0.
[23:00:01 TRACE SpaceCore] Event: BeforeWarp
[23:00:01 TRACE game] Warping to UndergroundMine122
[23:00:02 TRACE Farm Type Manager] Spawning objects set to appear at time: 850...
[23:00:02 TRACE Farm Type Manager] Spawn process complete. Time: 850. Total objects spawned: 0.
[23:00:12 TRACE Farm Type Manager] Spawning objects set to appear at time: 900...
[23:00:12 TRACE Farm Type Manager] Spawn process complete. Time: 900. Total objects spawned: 0.
[23:00:21 TRACE Farm Type Manager] Spawning objects set to appear at time: 910...
[23:00:21 TRACE Farm Type Manager] Spawn process complete. Time: 910. Total objects spawned: 0.
[23:00:25 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Shane_Joja' (for the 'Seasonal Cute Characters' content pack).
[23:00:25 TRACE SMAPI] Content Patcher loaded asset 'Characters/Shane_JojaMart_spring' (for the 'Seasonal Cute Characters' content pack).
[23:00:25 TRACE SMAPI] Content Patcher edited Characters/Shane_JojaMart_spring (for the 'Seasonal Cute Characters' content pack).
[23:00:30 TRACE Farm Type Manager] Spawning objects set to appear at time: 920...
[23:00:30 TRACE Farm Type Manager] Spawn process complete. Time: 920. Total objects spawned: 0.
[23:00:40 TRACE Farm Type Manager] Spawning objects set to appear at time: 930...
[23:00:40 TRACE Farm Type Manager] Spawn process complete. Time: 930. Total objects spawned: 0.
[23:00:47 TRACE SpaceCore] Event: BeforeWarp
[23:00:47 TRACE game] Warping to UndergroundMine123
[23:00:50 TRACE Farm Type Manager] Spawning objects set to appear at time: 940...
[23:00:50 TRACE Farm Type Manager] Spawn process complete. Time: 940. Total objects spawned: 0.
[23:00:59 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Seasonal Cute Characters' content pack).
[23:00:59 TRACE SMAPI] Mail Framework Mod edited Data/mail.
[23:00:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[23:01:03 TRACE Farm Type Manager] Spawning objects set to appear at time: 950...
[23:01:03 TRACE Farm Type Manager] Spawn process complete. Time: 950. Total objects spawned: 0.
[23:01:07 TRACE SpaceCore] Event: BombExploded
[23:01:12 TRACE Farm Type Manager] Spawning objects set to appear at time: 1000...
[23:01:12 TRACE Farm Type Manager] Spawn process complete. Time: 1000. Total objects spawned: 0.
[23:01:13 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[23:01:25 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[23:01:25 TRACE Lookup Anything] Showing ItemSubject::Other::Calico Egg.
[23:01:25 TRACE SMAPI] Json Assets edited Data/TailoringRecipes.
[23:01:36 TRACE Farm Type Manager] Spawning objects set to appear at time: 1010...
[23:01:36 TRACE Farm Type Manager] Spawn process complete. Time: 1010. Total objects spawned: 0.
[23:01:43 TRACE SpaceCore] Event: BeforeWarp
[23:01:43 TRACE game] Warping to UndergroundMine124
[23:01:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 1020...
[23:01:46 TRACE Farm Type Manager] Spawn process complete. Time: 1020. Total objects spawned: 0.
[23:01:55 TRACE Farm Type Manager] Spawning objects set to appear at time: 1030...
[23:01:55 TRACE Farm Type Manager] Spawn process complete. Time: 1030. Total objects spawned: 0.
[23:01:59 TRACE SpaceCore] Event: BombExploded
[23:02:02 TRACE SpaceCore] Event: BeforeWarp
[23:02:02 TRACE game] Warping to UndergroundMine132
[23:02:07 TRACE Farm Type Manager] Spawning objects set to appear at time: 1040...
[23:02:07 TRACE Farm Type Manager] Spawn process complete. Time: 1040. Total objects spawned: 0.
[23:02:17 TRACE Farm Type Manager] Spawning objects set to appear at time: 1050...
[23:02:17 TRACE Farm Type Manager] Spawn process complete. Time: 1050. Total objects spawned: 0.
[23:02:26 TRACE Farm Type Manager] Spawning objects set to appear at time: 1100...
[23:02:26 TRACE Farm Type Manager] Spawn process complete. Time: 1100. Total objects spawned: 0.
[23:02:36 TRACE Farm Type Manager] Spawning objects set to appear at time: 1110...
[23:02:36 TRACE Farm Type Manager] Spawn process complete. Time: 1110. Total objects spawned: 0.
[23:02:38 TRACE SpaceCore] Event: BeforeWarp
[23:02:38 TRACE game] Warping to UndergroundMine133
[23:02:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 1120...
[23:02:46 TRACE Farm Type Manager] Spawn process complete. Time: 1120. Total objects spawned: 0.
[23:02:55 TRACE Farm Type Manager] Spawning objects set to appear at time: 1130...
[23:02:55 TRACE Farm Type Manager] Spawn process complete. Time: 1130. Total objects spawned: 0.
[23:03:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 1140...
[23:03:06 TRACE Farm Type Manager] Spawn process complete. Time: 1140. Total objects spawned: 0.
[23:03:15 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Seasonal Cute Characters' content pack).
[23:03:15 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[23:03:17 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ShopExtensionData'.
[23:03:24 TRACE Farm Type Manager] Spawning objects set to appear at time: 1150...
[23:03:24 TRACE Farm Type Manager] Spawn process complete. Time: 1150. Total objects spawned: 0.
[23:03:28 TRACE SpaceCore] Event: BombExploded
[23:03:32 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[23:03:38 TRACE SpaceCore] Event: BeforeWarp
[23:03:38 TRACE game] Warping to DesertFestival
[23:03:38 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Seasonal Cute Characters' content pack).
[23:03:38 TRACE Farm Type Manager] Spawning objects set to appear at time: 1200...
[23:03:38 TRACE Farm Type Manager] Spawn process complete. Time: 1200. Total objects spawned: 0.
[23:03:42 TRACE SpaceCore] Event: OnEventFinished
[23:03:42 TRACE SpaceCore] Event: BeforeWarp
[23:03:42 TRACE game] Warping to DesertFestival
[23:03:42 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Seasonal Cute Characters' content pack).
[23:03:43 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:43 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:43 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:43 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:43 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:43 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:44 TRACE SpaceCore] Event: BeforeReceiveObject
[23:03:50 TRACE Farm Type Manager] Spawning objects set to appear at time: 1210...
[23:03:50 TRACE Farm Type Manager] Spawn process complete. Time: 1210. Total objects spawned: 0.
[23:04:02 TRACE SMAPI] Content Patcher edited Portraits/Harvey (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Characters/Harvey (for the 'Seasonal Cute Characters' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Portraits/Abigail (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Characters/Abigail (for the 'Seasonal Cute Characters' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Portraits/Willy (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Characters/Willy (for the 'Seasonal Cute Characters' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Portraits/Lewis (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Characters/Lewis (for the 'Seasonal Cute Characters' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Portraits/Sam (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Characters/Sam (for the 'Seasonal Cute Characters' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Portraits/Alex (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Characters/Alex (for the 'Seasonal Cute Characters' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Portraits/Haley (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Characters/Haley (for the 'Seasonal Cute Characters' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Portraits/Caroline (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Characters/Caroline (for the 'Seasonal Cute Characters' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Portraits/Leah (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Characters/Leah (for the 'Seasonal Cute Characters' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Portraits/Gus (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Characters/Gus (for the 'Seasonal Cute Characters' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Portraits/Sebastian (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[23:04:02 TRACE SMAPI] Content Patcher edited Characters/Sebastian (for the 'Seasonal Cute Characters' content pack).
[23:04:03 TRACE SMAPI] Content Patcher edited Portraits/Maru (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[23:04:03 TRACE SMAPI] Content Patcher edited Characters/Maru (for the 'Seasonal Cute Characters' content pack).
[23:04:03 TRACE SMAPI] Content Patcher edited Portraits/Elliott (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[23:04:03 TRACE SMAPI] Content Patcher edited Characters/Elliott (for the 'Seasonal Cute Characters' content pack).
[23:04:03 TRACE SMAPI] Content Patcher edited Portraits/Pam (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[23:04:03 TRACE SMAPI] Content Patcher edited Characters/Pam (for the 'Seasonal Cute Characters' content pack).
[23:04:03 WARN  Content Patcher] Can't apply image patch "OhoDavi's StardewValley Anime Mods > EditImage Portraits/Emily #1" to Portraits/Emily: the FromFile file 'assets\Emily.png' doesn't exist.
[23:04:03 TRACE SMAPI] Content Patcher edited Portraits/Emily (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[23:04:03 TRACE SMAPI] Content Patcher edited Characters/Emily (for the 'Seasonal Cute Characters' content pack).
[23:04:03 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'OhoDavi's StardewValley Anime Mods' content pack).
[23:04:03 TRACE SMAPI] Content Patcher edited Characters/Sandy (for the 'Seasonal Cute Characters' content pack).
[23:04:07 TRACE SpaceCore] Event: OnEventFinished
[23:04:07 TRACE SpaceCore] Event: BeforeWarp
[23:04:07 TRACE game] Warping to DesertFestival
[23:04:07 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Seasonal Cute Characters' content pack).
[23:04:11 TRACE Farm Type Manager] Spawning objects set to appear at time: 1220...
[23:04:11 TRACE Farm Type Manager] Spawn process complete. Time: 1220. Total objects spawned: 0.
[23:04:19 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Seasonal Cute Characters' content pack).
[23:04:19 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[23:04:32 TRACE Farm Type Manager] Spawning objects set to appear at time: 1230...
[23:04:32 TRACE Farm Type Manager] Spawn process complete. Time: 1230. Total objects spawned: 0.
[23:04:32 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[23:04:38 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[23:04:42 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[23:04:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[23:04:42 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[23:04:42 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Seasonal Cute Characters' content pack).
[23:04:42 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[23:04:42 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[23:04:42 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[23:04:42 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[23:04:42 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[23:04:42 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[23:04:42 TRACE SMAPI] Invalidated 7 asset names (Characters/Sandy, Data/Characters, LooseSprites/Cursors, LooseSprites/Cursors_1_6, Maps/MovieTheater_TileSheet, Maps/townInterior, Portraits/Gil).
Propagated 7 core assets (Characters/Sandy, Data/Characters, LooseSprites/Cursors, LooseSprites/Cursors_1_6, Maps/MovieTheater_TileSheet, Maps/townInterior, Portraits/Gil).
[23:04:42 TRACE SMAPI] Context: returning to title
[23:04:42 TRACE game] Disconnected: ExitedToMainMenu
[23:04:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[23:04:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[23:04:45 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[23:04:45 TRACE SMAPI]    task complete.
[23:04:45 TRACE SMAPI] Content Patcher edited Characters/Farmer/farmer_girl_base (for the 'Seasonal Cute Characters' content pack).
[23:04:45 TRACE SMAPI] Content Patcher edited Characters/Farmer/farmer_girl_base (for the 'Seasonal Cute Characters' content pack).
[23:04:45 TRACE SMAPI] Content Patcher edited Characters/Farmer/farmer_base (for the 'Seasonal Cute Characters' content pack).
[23:04:45 TRACE SMAPI] Content Patcher edited Characters/Farmer/farmer_base (for the 'Seasonal Cute Characters' content pack).
[23:04:49 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[23:04:49 TRACE SMAPI] Game loader synchronizing...
[23:04:49 TRACE game] getLoadEnumerator('Evergreen_371077300')
[23:04:49 TRACE game] regular stream detected...
[23:04:49 TRACE SMAPI] Synchronizing 'Load_Deserialize' task...
[23:04:49 TRACE SMAPI]    task complete.
[23:04:49 TRACE Json Assets] Event: IdsAssigned
[23:04:49 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[23:04:50 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Seasonal Cute Characters' content pack).
[23:04:50 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Seasonal Cute Characters' content pack).
[23:04:50 TRACE SMAPI] Content Patcher edited Maps/townInterior (for the 'Seasonal Cute Characters' content pack).
[23:04:50 TRACE SMAPI] Content Patcher edited Portraits/Gil (for the 'Seasonal Cute Characters' content pack).
[23:04:50 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Seasonal Cute Characters' content pack).
[23:04:50 TRACE SMAPI] Content Patcher edited Characters/Sandy (for the 'Seasonal Cute Characters' content pack).
[23:04:50 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Seasonal Cute Characters' content pack).
[23:04:50 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[23:04:50 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[23:04:50 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[23:04:50 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[23:04:50 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[23:04:50 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[23:04:50 TRACE SMAPI] Invalidated 7 asset names (Characters/Sandy, Data/Characters, LooseSprites/Cursors, LooseSprites/Cursors_1_6, Maps/MovieTheater_TileSheet, Maps/townInterior, Portraits/Gil).
Propagated 7 core assets (Characters/Sandy, Data/Characters, LooseSprites/Cursors, LooseSprites/Cursors_1_6, Maps/MovieTheater_TileSheet, Maps/townInterior, Portraits/Gil).
[23:04:50 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[23:04:50 TRACE Json Assets] Loading stuff early (really super early)
[23:04:50 TRACE SpaceCore] Event: OnBlankSave
[23:04:50 TRACE SMAPI]    task complete.
[23:04:50 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[23:04:50 TRACE SMAPI]    task complete.
[23:04:50 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[23:04:50 TRACE SMAPI] Invalidated 0 cache entries.
[23:04:50 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[23:04:50 TRACE SMAPI]    task complete.
[23:04:50 TRACE Json Assets] Fixing IDs
[23:04:50 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[23:04:50 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:01.5749228'
[23:04:50 TRACE SMAPI] Game loader done.
[23:04:50 TRACE Json Assets] Adding default recipes
[23:04:50 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[23:04:50 TRACE SMAPI] Content Patcher edited Characters/Farmer/farmer_girl_base (for the 'Seasonal Cute Characters' content pack).
[23:04:50 TRACE SMAPI] Context: loaded save 'Evergreen_371077300', starting spring 15 Y2, locale set to . Single-player.
[23:04:50 TRACE Shop Tile Framework] Updating current language settings: en
[23:04:50 INFO  UI Info Suite 2] Setting up icon sheet
[23:04:50 TRACE NPC Map Locations] Unknown locations: LewisBasement
[23:04:50 TRACE Unique Children] UniqueChildren_childlist_sent new day: 
[23:04:50 TRACE Farm Type Manager] Day is starting. Loading config data.
[23:04:50 TRACE Farm Type Manager] Beginning file loading process...
[23:04:50 TRACE Farm Type Manager] All available content packs checked.
[23:04:50 TRACE Farm Type Manager] Loading files from FarmTypeManager/data
[23:04:50 TRACE Farm Type Manager] Validating data from FarmTypeManager/data
[23:04:50 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[23:04:50 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[23:04:50 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data
[23:04:50 TRACE Farm Type Manager] Checking file conditions...
[23:04:50 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully.
[23:04:50 TRACE Farm Type Manager] Checking for saved objects that went missing overnight.
[23:04:50 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[23:04:50 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Evergreen_371077300.json
[23:04:50 TRACE Farm Type Manager] Forage generation is disabled for this file.
[23:04:50 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete.
[23:04:50 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Evergreen_371077300.json
[23:04:50 TRACE Farm Type Manager] Large object generation is disabled for this file.
[23:04:50 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete.
[23:04:50 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Evergreen_371077300.json
[23:04:50 TRACE Farm Type Manager] Ore generation is disabled for this file.
[23:04:50 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete.
[23:04:50 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Evergreen_371077300.json
[23:04:50 TRACE Farm Type Manager] Monster generation is disabled for this file.
[23:04:50 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete.
[23:04:50 TRACE Farm Type Manager] Spawning objects set to appear at time: 600...
[23:04:50 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 0.
[23:04:50 TRACE Lasting Conversation Topics] Requested cache invalidation for 'sophie.ConversationTopics'.
[23:04:50 TRACE SMAPI] Invalidated 1 asset names (sophie.ConversationTopics).
Propagated 0 core assets ().
[23:04:50 TRACE SMAPI] Lasting Conversation Topics loaded asset 'sophie.ConversationTopics'.
[23:04:57 TRACE Farm Type Manager] Spawning objects set to appear at time: 610...
[23:04:57 TRACE Farm Type Manager] Spawn process complete. Time: 610. Total objects spawned: 0.
[23:04:59 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CropExtensionData'.
[23:05:01 TRACE SMAPI] Content Patcher edited Characters/Vincent (for the 'Seasonal Cute Characters' content pack).
[23:05:01 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'True Love Valley - A Romance Dialogue Expansion Pack' content pack).
[23:05:01 TRACE SMAPI] Content Patcher edited Characters/Shane (for the 'Seasonal Cute Characters' content pack).
[23:05:01 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'True Love Valley - A Romance Dialogue Expansion Pack' content pack).
[23:05:01 TRACE SMAPI] Content Patcher edited Characters/Pierre (for the 'Seasonal Cute Characters' content pack).
[23:05:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 620...
[23:05:08 TRACE Farm Type Manager] Spawn process complete. Time: 620. Total objects spawned: 0.
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:17 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:18 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:18 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:18 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:18 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:18 TRACE SpaceCore] Event: BeforeReceiveObject
[23:05:18 TRACE SpaceCore] Event: AfterGiftGiven
[23:05:21 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:05:21 TRACE Lookup Anything] Showing CharacterSubject::Villager::Abigail.
[23:05:26 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:05:26 TRACE Lookup Anything] Showing CharacterSubject::Villager::Abigail.
[23:05:31 TRACE Farm Type Manager] Spawning objects set to appear at time: 630...
[23:05:31 TRACE Farm Type Manager] Spawn process complete. Time: 630. Total objects spawned: 0.
[23:05:32 TRACE SpaceCore] Event: BeforeWarp
[23:05:32 TRACE game] Warping to Farm
[23:05:34 TRACE SpaceCore] Event: BeforeWarp
[23:05:34 TRACE game] Warping to FarmHouse
[23:05:42 TRACE SpaceCore] Event: BeforeWarp
[23:05:42 TRACE game] Warping to Farm
[23:05:44 TRACE Farm Type Manager] Spawning objects set to appear at time: 640...
[23:05:44 TRACE Farm Type Manager] Spawn process complete. Time: 640. Total objects spawned: 0.
[23:05:56 TRACE Farm Type Manager] Spawning objects set to appear at time: 650...
[23:05:56 TRACE Farm Type Manager] Spawn process complete. Time: 650. Total objects spawned: 0.
[23:05:58 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:05:58 TRACE Lookup Anything] Showing ItemSubject::Vegetable::Green Bean.
[23:05:58 TRACE SMAPI] Json Assets edited Data/TailoringRecipes.
[23:06:08 TRACE Lookup Anything] Received a lookup request... searching the world...
[23:06:08 TRACE Lookup Anything] Showing ItemSubject::Vegetable::Green Bean.
[23:06:15 TRACE Farm Type Manager] Spawning objects set to appear at time: 700...
[23:06:15 TRACE Farm Type Manager] Spawn process complete. Time: 700. Total objects spawned: 0.
[23:06:22 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Seasonal Cute Characters' content pack).
[23:06:22 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[23:06:29 TRACE Farm Type Manager] Spawning objects set to appear at time: 710...
[23:06:29 TRACE Farm Type Manager] Spawn process complete. Time: 710. Total objects spawned: 0.
[23:06:40 TRACE Farm Type Manager] Spawning objects set to appear at time: 720...
[23:06:40 TRACE Farm Type Manager] Spawn process complete. Time: 720. Total objects spawned: 0.
[23:06:48 TRACE SpaceCore] Event: BeforeWarp
[23:06:48 TRACE game] Warping to Barnb3a0c22d-de7c-493a-b9df-96af7678270c
[23:06:50 TRACE Farm Type Manager] Spawning objects set to appear at time: 730...
[23:06:50 TRACE Farm Type Manager] Spawn process complete. Time: 730. Total objects spawned: 0.
[23:06:57 TRACE Farm Type Manager] Spawning objects set to appear at time: 740...
[23:06:57 TRACE Farm Type Manager] Spawn process complete. Time: 740. Total objects spawned: 0.
[23:07:04 TRACE Farm Type Manager] Spawning objects set to appear at time: 750...
[23:07:04 TRACE Farm Type Manager] Spawn process complete. Time: 750. Total objects spawned: 0.
[23:07:08 TRACE SpaceCore] Event: BeforeWarp
[23:07:08 TRACE game] Warping to Farm
[23:07:13 TRACE Farm Type Manager] Spawning objects set to appear at time: 800...
[23:07:13 TRACE Farm Type Manager] Spawn process complete. Time: 800. Total objects spawned: 0.
[23:07:16 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'True Love Valley - A Romance Dialogue Expansion Pack' content pack).
[23:07:16 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'True Love Valley - A Romance Dialogue Expansion Pack' content pack).
[23:07:33 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Seasonal Cute Characters' content pack).
[23:07:33 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[23:07:38 TRACE Farm Type Manager] Spawning objects set to appear at time: 810...
[23:07:38 TRACE Farm Type Manager] Spawn process complete. Time: 810. Total objects spawned: 0.
[23:07:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 820...
[23:07:47 TRACE Farm Type Manager] Spawn process complete. Time: 820. Total objects spawned: 0.
[23:07:47 TRACE SpaceCore] Event: BeforeWarp
[23:07:47 TRACE game] Warping to Coop05e57f74-6456-4f58-a15d-a9c80b3578fd
[23:07:56 TRACE Farm Type Manager] Spawning objects set to appear at time: 830...
[23:07:56 TRACE Farm Type Manager] Spawn process complete. Time: 830. Total objects spawned: 0.
[23:07:59 TRACE SpaceCore] Event: BeforeWarp
[23:07:59 TRACE game] Warping to Farm
[23:08:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 840...
[23:08:06 TRACE Farm Type Manager] Spawn process complete. Time: 840. Total objects spawned: 0.
[23:08:13 TRACE Farm Type Manager] Spawning objects set to appear at time: 850...
[23:08:13 TRACE Farm Type Manager] Spawn process complete. Time: 850. Total objects spawned: 0.
[23:08:22 TRACE Farm Type Manager] Spawning objects set to appear at time: 900...
[23:08:22 TRACE Farm Type Manager] Spawn process complete. Time: 900. Total objects spawned: 0.
[23:08:25 TRACE SpaceCore] Event: BeforeWarp
[23:08:25 TRACE game] Warping to Greenhouse
[23:08:31 TRACE Farm Type Manager] Spawning objects set to appear at time: 910...
[23:08:31 TRACE Farm Type Manager] Spawn process complete. Time: 910. Total objects spawned: 0.
[23:08:39 TRACE Farm Type Manager] Spawning objects set to appear at time: 920...
[23:08:39 TRACE Farm Type Manager] Spawn process complete. Time: 920. Total objects spawned: 0.
[23:08:45 TRACE SpaceCore] Event: BeforeWarp
[23:08:45 TRACE game] Warping to Farm
[23:08:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 930...
[23:08:47 TRACE Farm Type Manager] Spawn process complete. Time: 930. Total objects spawned: 0.
[23:08:55 TRACE Farm Type Manager] Spawning objects set to appear at time: 940...
[23:08:55 TRACE Farm Type Manager] Spawn process complete. Time: 940. Total objects spawned: 0.
[23:08:58 TRACE SpaceCore] Event: BeforeWarp
[23:08:58 TRACE game] Warping to Shedab3f0871-4617-47e6-8003-4fe57935fb32
[23:09:05 TRACE Farm Type Manager] Spawning objects set to appear at time: 950...
[23:09:05 TRACE Farm Type Manager] Spawn process complete. Time: 950. Total objects spawned: 0.
[23:09:09 TRACE SpaceCore] Event: BeforeWarp
[23:09:09 TRACE game] Warping to Farm
[23:09:15 TRACE Farm Type Manager] Spawning objects set to appear at time: 1000...
[23:09:15 TRACE Farm Type Manager] Spawn process complete. Time: 1000. Total objects spawned: 0.
[23:09:20 TRACE SpaceCore] Event: BeforeWarp
[23:09:20 TRACE game] Warping to FarmCave
[23:09:25 TRACE Farm Type Manager] Spawning objects set to appear at time: 1010...
[23:09:25 TRACE Farm Type Manager] Spawn process complete. Time: 1010. Total objects spawned: 0.
[23:09:27 TRACE SpaceCore] Event: BeforeWarp
[23:09:27 TRACE game] Warping to Farm
[23:10:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 1020...
[23:10:08 TRACE Farm Type Manager] Spawn process complete. Time: 1020. Total objects spawned: 0.
[23:10:17 TRACE Farm Type Manager] Spawning objects set to appear at time: 1030...
[23:10:17 TRACE Farm Type Manager] Spawn process complete. Time: 1030. Total objects spawned: 0.
[23:10:21 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Seasonal Cute Characters' content pack).
[23:10:21 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[23:10:24 TRACE SpaceCore] Event: BeforeWarp
[23:10:24 TRACE game] Warping to FarmHouse
[23:10:27 TRACE Farm Type Manager] Spawning objects set to appear at time: 1040...
[23:10:27 TRACE Farm Type Manager] Spawn process complete. Time: 1040. Total objects spawned: 0.
[23:10:37 TRACE SpaceCore] Event: BeforeWarp
[23:10:37 TRACE game] Warping to Farm
[23:10:41 TRACE Farm Type Manager] Spawning objects set to appear at time: 1050...
[23:10:41 TRACE Farm Type Manager] Spawn process complete. Time: 1050. Total objects spawned: 0.
[23:10:46 TRACE SpaceCore] Event: BeforeWarp
[23:10:46 TRACE game] Warping to BusStop
[23:10:50 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Seasonal Cute Characters' content pack).
[23:10:50 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[23:10:52 TRACE Farm Type Manager] Spawning objects set to appear at time: 1100...
[23:10:52 TRACE Farm Type Manager] Spawn process complete. Time: 1100. Total objects spawned: 0.
[23:10:57 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[23:11:00 TRACE Farm Type Manager] Spawning objects set to appear at time: 1110...
[23:11:00 TRACE Farm Type Manager] Spawn process complete. Time: 1110. Total objects spawned: 0.
[23:11:00 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[23:11:11 TRACE SpaceCore] Event: BeforeReceiveObject
[23:11:11 TRACE SpaceCore] Event: BeforeReceiveObject
[23:11:31 TRACE SpaceCore] Event: BeforeWarp
[23:11:31 TRACE game] Warping to DesertFestival
[23:11:31 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Seasonal Cute Characters' content pack).
[23:11:40 TRACE Farm Type Manager] Spawning objects set to appear at time: 1120...
[23:11:40 TRACE Farm Type Manager] Spawn process complete. Time: 1120. Total objects spawned: 0.
[23:12:29 TRACE SpaceCore] Event: OnEventFinished
[23:12:29 TRACE SpaceCore] Event: BeforeWarp
[23:12:29 TRACE game] Warping to DesertFestival
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ObjectDisposedException: Cannot access a disposed object.
Object name: 'ContentManager'.
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 231
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at StardewValley.FarmerRenderer.textureChanged() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\FarmerRenderer.cs:line 317
   at StardewValley.FarmerRenderer.executeRecolorActions(Farmer farmer) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\FarmerRenderer.cs:line 200
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\FarmerRenderer.cs:line 958
   at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 5988
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16695
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16811
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Desert.cs:line 563
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DesertFestival.cs:line 2072
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15634
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15248
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 TRACE SMAPI] Content Patcher edited LooseSprites/temporary_sprites_1 (for the 'Seasonal Cute Characters' content pack).
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:29 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:29 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 TRACE SMAPI] Recovering sprite batch from error...
[23:12:30 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[23:12:30 CRITICAL SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.
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